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-rw-r--r--media/Shaders/Solid.vsh47
1 files changed, 47 insertions, 0 deletions
diff --git a/media/Shaders/Solid.vsh b/media/Shaders/Solid.vsh
new file mode 100644
index 0000000..98d0dae
--- /dev/null
+++ b/media/Shaders/Solid.vsh
@@ -0,0 +1,47 @@
+#version 100
+
+/* Attributes */
+
+attribute vec3 inVertexPosition;
+attribute vec3 inVertexNormal;
+attribute vec4 inVertexColor;
+attribute vec2 inTexCoord0;
+
+/* Uniforms */
+
+uniform mat4 uWVPMatrix;
+uniform mat4 uWVMatrix;
+uniform mat4 uNMatrix;
+uniform mat4 uTMatrix0;
+
+uniform vec4 uGlobalAmbient;
+uniform vec4 uMaterialAmbient;
+uniform vec4 uMaterialDiffuse;
+uniform vec4 uMaterialEmissive;
+uniform vec4 uMaterialSpecular;
+uniform float uMaterialShininess;
+
+uniform float uThickness;
+
+/* Varyings */
+
+varying vec2 vTextureCoord0;
+varying vec4 vVertexColor;
+varying vec4 vSpecularColor;
+varying float vFogCoord;
+
+void main()
+{
+ gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
+ gl_PointSize = uThickness;
+
+ vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
+ vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
+
+ vVertexColor = inVertexColor.bgra;
+ vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
+
+ vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
+
+ vFogCoord = length(Position);
+}