diff options
Diffstat (limited to 'media/Shaders/Reflection2Layer.vsh')
-rw-r--r-- | media/Shaders/Reflection2Layer.vsh | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/media/Shaders/Reflection2Layer.vsh b/media/Shaders/Reflection2Layer.vsh deleted file mode 100644 index aafac22..0000000 --- a/media/Shaders/Reflection2Layer.vsh +++ /dev/null @@ -1,55 +0,0 @@ -#version 100 - -/* Attributes */ - -attribute vec3 inVertexPosition; -attribute vec3 inVertexNormal; -attribute vec4 inVertexColor; -attribute vec2 inTexCoord0; -attribute vec2 inTexCoord1; - -/* Uniforms */ - -uniform mat4 uWVPMatrix; -uniform mat4 uWVMatrix; -uniform mat4 uNMatrix; -uniform mat4 uTMatrix0; - -uniform vec4 uGlobalAmbient; -uniform vec4 uMaterialAmbient; -uniform vec4 uMaterialDiffuse; -uniform vec4 uMaterialEmissive; -uniform vec4 uMaterialSpecular; -uniform float uMaterialShininess; - -uniform float uThickness; - -/* Varyings */ - -varying vec2 vTextureCoord0; -varying vec2 vTextureCoord1; -varying vec4 vVertexColor; -varying vec4 vSpecularColor; -varying float vFogCoord; - -void main() -{ - gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0); - gl_PointSize = uThickness; - - vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0); - vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy; - - vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz; - vec3 P = normalize(Position); - vec3 N = normalize(vec4(uNMatrix * vec4(inVertexNormal, 0.0)).xyz); - vec3 R = reflect(P, N); - - float V = 2.0 * sqrt(R.x*R.x + R.y*R.y + (R.z+1.0)*(R.z+1.0)); - vTextureCoord1 = vec2(R.x/V + 0.5, R.y/V + 0.5); - - vVertexColor = inVertexColor.bgra; - vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0); - - vFogCoord = length(Position); -} |