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-rw-r--r--include/SceneParameters.h26
1 files changed, 0 insertions, 26 deletions
diff --git a/include/SceneParameters.h b/include/SceneParameters.h
index 88e2a6d..e6a6827 100644
--- a/include/SceneParameters.h
+++ b/include/SceneParameters.h
@@ -48,32 +48,6 @@ namespace scene
**/
const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
-
- //! Flag to ignore the b3d file's mipmapping flag
- /** Instead Irrlicht's texture creation flag is used. Use it like this:
- \code
- SceneManager->getParameters()->setAttribute(scene::B3D_LOADER_IGNORE_MIPMAP_FLAG, true);
- \endcode
- **/
- const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag";
-
- //! Name of the parameter for setting the length of debug normals.
- /** Use it like this:
- \code
- SceneManager->getParameters()->setAttribute(scene::DEBUG_NORMAL_LENGTH, 1.5f);
- \endcode
- **/
- const c8* const DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length";
-
- //! Name of the parameter for setting the color of debug normals.
- /** Use it like this:
- \code
- SceneManager->getParameters()->setAttributeAsColor(scene::DEBUG_NORMAL_COLOR, video::SColor(255, 255, 255, 255));
- \endcode
- **/
- const c8* const DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color";
-
-
} // end namespace scene
} // end namespace irr