diff options
Diffstat (limited to 'include/IrrCompileConfig.h')
-rw-r--r-- | include/IrrCompileConfig.h | 446 |
1 files changed, 3 insertions, 443 deletions
diff --git a/include/IrrCompileConfig.h b/include/IrrCompileConfig.h index fe1e29d..0271289 100644 --- a/include/IrrCompileConfig.h +++ b/include/IrrCompileConfig.h @@ -20,454 +20,14 @@ #include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw
-//! The defines for different operating system are:
-//! _IRR_WINDOWS_ for all irrlicht supported Windows versions
-//! _IRR_WINDOWS_API_ for Windows or XBox
-//! _IRR_LINUX_PLATFORM_ for Linux (it is defined here if no other os is defined)
-//! _IRR_SOLARIS_PLATFORM_ for Solaris
-//! _IRR_OSX_PLATFORM_ for Apple systems running OSX
-//! _IRR_IOS_PLATFORM_ for Apple devices running iOS
-//! _IRR_ANDROID_PLATFORM_ for devices running Android
-//! _IRR_POSIX_API_ for Posix compatible systems
-//! Note: PLATFORM defines the OS specific layer, API can group several platforms
-
-//! DEVICE is the windowing system used, several PLATFORMs support more than one DEVICE
-//! Irrlicht can be compiled with more than one device
-//! _IRR_COMPILE_WITH_WINDOWS_DEVICE_ for Windows API based device
-//! _IRR_COMPILE_WITH_OSX_DEVICE_ for Cocoa native windowing on OSX
-//! _IRR_COMPILE_WITH_X11_DEVICE_ for Linux X11 based device
-//! _IRR_COMPILE_WITH_SDL_DEVICE_ for platform independent SDL framework
-
-//! Passing defines to the compiler which have NO in front of the _IRR definename is an alternative
-//! way which can be used to disable defines (instead of outcommenting them in this header).
-//! So defines can be controlled from Makefiles or Projectfiles which allows building
-//! different library versions without having to change the sources.
-//! Example: NO_IRR_COMPILE_WITH_X11_ would disable X11
-
-//! Uncomment this line to compile with the SDL device
-//#define _IRR_COMPILE_WITH_SDL_DEVICE_
-#ifdef NO_IRR_COMPILE_WITH_SDL_DEVICE_
-#undef _IRR_COMPILE_WITH_SDL_DEVICE_
-#endif
-
-//! WIN32 for Windows32
-//! WIN64 for Windows64
-// The windows platform and API support SDL and WINDOW device
-#if defined(_WIN32) || defined(_WIN64)
-#define _IRR_WINDOWS_
-#define _IRR_WINDOWS_API_
-#ifndef _IRR_COMPILE_WITH_SDL_DEVICE_
-#define _IRR_COMPILE_WITH_WINDOWS_DEVICE_
-#endif
-#endif
-
-#if defined(__APPLE__)
-#if defined(__ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__) || defined(__IPHONE_OS_VERSION_MIN_REQUIRED)
-#define _IRR_IOS_PLATFORM_
-#define _IRR_COMPILE_WITH_IOS_DEVICE_
-#define NO_IRR_COMPILE_WITH_OPENGL_
-// The application state events and following methods: IrrlichtDevice::isWindowActive, IrrlichtDevice::isWindowFocused,
-// IrrlichtDevice::isWindowMinimized works out of box only if you'll use built-in CIrrDelegateiOS,
-// so _IRR_COMPILE_WITH_IOS_BUILTIN_MAIN_ must be enabled in this case. If you need a custom UIApplicationDelegate
-// you must disable _IRR_COMPILE_WITH_IOS_BUILTIN_MAIN_ definition and handle all application events yourself.
-#define _IRR_COMPILE_WITH_IOS_BUILTIN_MAIN_
-#else
-#define _IRR_OSX_PLATFORM_
-#ifndef _IRR_COMPILE_WITH_SDL_DEVICE_
-#define _IRR_COMPILE_WITH_OSX_DEVICE_
-#endif
-#define NO_IRR_COMPILE_WITH_OGLES1_
-#define NO_IRR_COMPILE_WITH_OGLES2_
-#define NO_IRR_COMPILE_WITH_WEBGL1_
-#endif
-#endif
-
-#if defined(__EMSCRIPTEN__)
-#define _IRR_EMSCRIPTEN_PLATFORM_
-#define NO_IRR_COMPILE_WITH_JOYSTICK_EVENTS_
-#define NO_IRR_COMPILE_WITH_OPENGL_
-#define NO_IRR_COMPILE_WITH_OGLES1_
-#define _IRR_COMPILE_WITH_OGLES2_
-#define _IRR_COMPILE_WITH_WEBGL1_
-#define _IRR_COMPILE_WITH_EGL_MANAGER_
-#define _IRR_COMPILE_WITH_SDL_DEVICE_
-#define NO_IRR_COMPILE_WITH_X11_DEVICE_
-#define _IRR_LINUX_PLATFORM_ // emscripten basically working like a unix
-#endif // __EMSCRIPTEN__
-
-#if defined(__ANDROID__)
-#define _IRR_ANDROID_PLATFORM_
-#define _IRR_COMPILE_WITH_ANDROID_DEVICE_
-#define _IRR_COMPILE_ANDROID_ASSET_READER_
-#define NO_IRR_COMPILE_WITH_OPENGL_
-#endif
-
-#if defined(__SVR4) && defined(__sun)
-#define _IRR_SOLARIS_PLATFORM_
-#if defined(__sparc)
- #define __BIG_ENDIAN__
-#endif
-#endif
-
-#if !defined(_IRR_WINDOWS_API_) && !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_IOS_PLATFORM_) && !defined(_IRR_ANDROID_PLATFORM_) && !defined(_IRR_EMSCRIPTEN_PLATFORM_)
-#ifndef _IRR_SOLARIS_PLATFORM_
-#define _IRR_LINUX_PLATFORM_
-#endif
-#define _IRR_POSIX_API_
-#ifndef _IRR_COMPILE_WITH_SDL_DEVICE_
-#define _IRR_COMPILE_WITH_X11_DEVICE_
-#endif
-#endif
-
-
-//! Define _IRR_COMPILE_WITH_JOYSTICK_SUPPORT_ if you want joystick events.
-#if !(defined(__FreeBSD__) || defined(__OpenBSD__))
-#define _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
-#endif
-#ifdef NO_IRR_COMPILE_WITH_JOYSTICK_EVENTS_
-#undef _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
-#endif
-
-
-//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.
-#define _IRR_MATERIAL_MAX_TEXTURES_ 4
-
-//! Add a leak-hunter to Irrlicht which helps finding unreleased reference counted objects.
-//! NOTE: This is slow and should only be used for debugging
-//#define _IRR_COMPILE_WITH_LEAK_HUNTER_
-#ifdef NO_IRR_COMPILE_WITH_LEAK_HUNTER_
-#undef _IRR_COMPILE_WITH_LEAK_HUNTER_
-#endif
-
-//! Enable profiling information in the engine
-/** NOTE: The profiler itself always exists and can be used by applications.
-This define is about the engine creating profile data
-while it runs and enabling it will slow down the engine. */
-//#define _IRR_COMPILE_WITH_PROFILING_
-#ifdef NO_IRR_COMPILE_WITH_PROFILING_
-#undef _IRR_COMPILE_WITH_PROFILING_
-#endif
-
-//! Define _IRR_COMPILE_WITH_DIRECT3D_9_ to compile the Irrlicht engine with DIRECT3D9.
-/** If you only want to use the software device or opengl you can disable those defines.
-This switch is mostly disabled because people do not get the g++ compiler compile
-directX header files, and directX is only available on Windows platforms. If you
-are using Dev-Cpp, and want to compile this using a DX dev pack, you can define
-_IRR_COMPILE_WITH_DX9_DEV_PACK_. So you simply need to add something like this
-to the compiler settings: -DIRR_COMPILE_WITH_DX9_DEV_PACK
-and this to the linker settings: -ld3dx9
-*/
-#if defined(_IRR_WINDOWS_API_) && defined(IRR_COMPILE_WITH_DX9_DEV_PACK)
-
-//! Define _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ if you want to use DirectInput for joystick handling.
-/** This only applies to Windows devices, currently only supported under Win32 device.
-If not defined, Windows Multimedia library is used, which offers also broad support for joystick devices. */
-#define _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
-#ifdef NO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
-#undef _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
-#endif
-
-#endif
-
-//! Define _IRR_COMPILE_WITH_OPENGL_ to compile the Irrlicht engine with OpenGL.
-/** If you do not wish the engine to be compiled with OpenGL, comment this
-define out. */
-#define _IRR_COMPILE_WITH_OPENGL_
-#ifdef NO_IRR_COMPILE_WITH_OPENGL_
-#undef _IRR_COMPILE_WITH_OPENGL_
-#endif
-
-//! Define required options for OpenGL drivers.
-#if defined(_IRR_COMPILE_WITH_OPENGL_)
- #if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_)
- #define _IRR_OPENGL_USE_EXTPOINTER_
- #define _IRR_COMPILE_WITH_WGL_MANAGER_
- #elif defined(_IRR_COMPILE_WITH_X11_DEVICE_)
- #define _IRR_OPENGL_USE_EXTPOINTER_
- #define _IRR_COMPILE_WITH_GLX_MANAGER_
- #elif defined(_IRR_COMPILE_WITH_OSX_DEVICE_)
- #define _IRR_COMPILE_WITH_NSOGL_MANAGER_
- #elif defined(_IRR_SOLARIS_PLATFORM_)
- #define _IRR_COMPILE_WITH_GLX_MANAGER_
- #elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
- #define _IRR_OPENGL_USE_EXTPOINTER_
- #endif
-#endif
-
-//! Define _IRR_COMPILE_WITH_OGLES1_ to compile the Irrlicht engine with OpenGL ES 1.1.
-/** If you do not wish the engine to be compiled with OpenGL ES 1.1, comment this
-define out.
-Depending on platform you may have to enable _IRR_OGLES1_USE_KHRONOS_API_HEADERS_ as well when using it.
-*/
-#if defined(_IRR_ANDROID_PLATFORM_) || defined(_IRR_IOS_PLATFORM_)
-#define _IRR_COMPILE_WITH_OGLES1_
-#endif
-#ifdef NO_IRR_COMPILE_WITH_OGLES1_
-#undef _IRR_COMPILE_WITH_OGLES1_
-#endif
-
-#ifdef _IRR_COMPILE_WITH_OGLES1_
-//! Define _IRR_OGLES1_USE_KHRONOS_API_HEADERS_ to use the OpenGL ES headers from the Debian Khronos-api package
-//#define _IRR_OGLES1_USE_KHRONOS_API_HEADERS_
-#endif
-
-//! Define required options for OpenGL ES 1.1 drivers.
-#if defined(_IRR_COMPILE_WITH_OGLES1_)
-#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) || defined(_IRR_COMPILE_WITH_X11_DEVICE_) || defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
-#define _IRR_OGLES1_USE_EXTPOINTER_
-#ifndef _IRR_COMPILE_WITH_EGL_MANAGER_
-#define _IRR_COMPILE_WITH_EGL_MANAGER_
-#endif
-#elif defined(_IRR_COMPILE_WITH_IOS_DEVICE_)
-#ifndef _IRR_COMPILE_WITH_EAGL_MANAGER_
-#define _IRR_COMPILE_WITH_EAGL_MANAGER_
-#endif
-#endif
-#endif
-
-//! Define _IRR_COMPILE_WITH_OGLES2_ to compile the Irrlicht engine with OpenGL ES 2.0.
-/** If you do not wish the engine to be compiled with OpenGL ES 2.0, comment this
-define out. */
-#if defined(_IRR_ANDROID_PLATFORM_) || defined(_IRR_IOS_PLATFORM_)
-#define _IRR_COMPILE_WITH_OGLES2_
-#else
-//#define _IRR_COMPILE_WITH_OGLES2_
-#endif
-#ifdef NO_IRR_COMPILE_WITH_OGLES2_
-#undef _IRR_COMPILE_WITH_OGLES2_
-#endif
-
-//! Define _IRR_COMPILE_WITH_WEBGL1_ to compile Irrlicht engine with a WebGL friendly
-//! subset of the OpenGL ES 2.0 driver.
-//#define _IRR_COMPILE_WITH_WEBGL1_
-#ifdef NO_IRR_COMPILE_WITH_WEBGL1_
-#undef _IRR_COMPILE_WITH_WEBGL1_
-#endif
-#ifdef _IRR_COMPILE_WITH_WEBGL1_
-#define _IRR_COMPILE_WITH_OGLES2_ // it's a subset of OGL ES2, so always needed when using WebGL
-#endif
-
-//! Define required options for OpenGL ES 2.0 drivers.
-#if defined(_IRR_COMPILE_WITH_OGLES2_)
-#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) || defined(_IRR_COMPILE_WITH_X11_DEVICE_) || defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_) || defined(__EMSCRIPTEN__)
-#define _IRR_OGLES2_USE_EXTPOINTER_
-#ifndef _IRR_COMPILE_WITH_EGL_MANAGER_
-#define _IRR_COMPILE_WITH_EGL_MANAGER_
-#endif
-#elif defined(_IRR_COMPILE_WITH_IOS_DEVICE_)
-#ifndef _IRR_COMPILE_WITH_EAGL_MANAGER_
-#define _IRR_COMPILE_WITH_EAGL_MANAGER_
-#endif
-#endif
-#endif
-
-
-
-//! Define _IRR_COMPILE_WITH_X11_ to compile the Irrlicht engine with X11 support.
-/** If you do not wish the engine to be compiled with X11, comment this
-define out. */
-// Only used in LinuxDevice.
-#define _IRR_COMPILE_WITH_X11_
-#ifdef NO_IRR_COMPILE_WITH_X11_
-#undef _IRR_COMPILE_WITH_X11_
-#endif
-
-#if defined(_IRR_LINUX_PLATFORM_) && defined(_IRR_COMPILE_WITH_X11_)
-//! XInput2 (library called Xi) is currently only used to support touch-input.
-#define _IRR_LINUX_X11_XINPUT2_
-#ifdef NO_IRR_LINUX_X11_XINPUT2_
-#undef _IRR_LINUX_X11_XINPUT2_
-#endif
-
-//! X11 has by default only monochrome cursors, but using the Xcursor library we can also get color cursor support.
-//! If you have the need for custom color cursors on X11 then enable this and make sure you also link
-//! to the Xcursor library in your Makefile/Projectfile.
-//#define _IRR_LINUX_XCURSOR_
-#ifdef NO_IRR_LINUX_XCURSOR_
-#undef _IRR_LINUX_XCURSOR_
-#endif
-
-#endif
-
-//! Define _IRR_COMPILE_WITH_GUI_ to compile the engine with the built-in GUI
-/** Disable this if you are using an external library to draw the GUI. If you disable this then
-you will not be able to use anything provided by the GUI Environment, including loading fonts. */
-#define _IRR_COMPILE_WITH_GUI_
-#ifdef NO_IRR_COMPILE_WITH_GUI_
-#undef _IRR_COMPILE_WITH_GUI_
-#endif
-
-//! Define _IRR_COMPILE_WITH_LIBJPEG_ to enable compiling the engine using libjpeg.
-/** This enables the engine to read jpeg images. If you comment this out,
-the engine will no longer read .jpeg images. */
-#define _IRR_COMPILE_WITH_LIBJPEG_
-#ifdef NO_IRR_COMPILE_WITH_LIBJPEG_
-#undef _IRR_COMPILE_WITH_LIBJPEG_
-#endif
-
-//! Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng.
-/** This enables the engine to read png images. If you comment this out,
-the engine will no longer read .png images. */
-#define _IRR_COMPILE_WITH_LIBPNG_
-#ifdef NO_IRR_COMPILE_WITH_LIBPNG_
-#undef _IRR_COMPILE_WITH_LIBPNG_
-#endif
-
-//! Uncomment the following line if you want to ignore the deprecated warnings
-//#define IGNORE_DEPRECATED_WARNING
-
-//! Define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_ to support BillboardSceneNodes
-#define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
-#ifdef NO_IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
-#undef _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
-#endif
-
-//! Define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ if you want to use bone based
-/** animated meshes. If you compile without this, you will be unable to load
-B3D, MS3D or X meshes */
-#define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
-#ifdef NO_IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
-#undef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
-#endif
-
-#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
-//! Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to use Blitz3D files
-#define _IRR_COMPILE_WITH_B3D_LOADER_
-#ifdef NO_IRR_COMPILE_WITH_B3D_LOADER_
-#undef _IRR_COMPILE_WITH_B3D_LOADER_
-#endif
-//! Define _IRR_COMPILE_WITH_X_LOADER_ if you want to use Microsoft X files
-#define _IRR_COMPILE_WITH_X_LOADER_
-#ifdef NO_IRR_COMPILE_WITH_X_LOADER_
-#undef _IRR_COMPILE_WITH_X_LOADER_
-#endif
-#endif // _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
-
-//! Define _IRR_COMPILE_WITH_OBJ_LOADER_ if you want to load Wavefront OBJ files
-#define _IRR_COMPILE_WITH_OBJ_LOADER_
-#ifdef NO_IRR_COMPILE_WITH_OBJ_LOADER_
-#undef _IRR_COMPILE_WITH_OBJ_LOADER_
-#endif
-
-//! Define _IRR_COMPILE_WITH_BMP_LOADER_ if you want to load .bmp files
-//! Disabling this loader will also disable the built-in font
-#define _IRR_COMPILE_WITH_BMP_LOADER_
-#ifdef NO_IRR_COMPILE_WITH_BMP_LOADER_
-#undef _IRR_COMPILE_WITH_BMP_LOADER_
-#endif
-//! Define _IRR_COMPILE_WITH_JPG_LOADER_ if you want to load .jpg files
-#define _IRR_COMPILE_WITH_JPG_LOADER_
-#ifdef NO_IRR_COMPILE_WITH_JPG_LOADER_
-#undef _IRR_COMPILE_WITH_JPG_LOADER_
-#endif
-//! Define _IRR_COMPILE_WITH_PNG_LOADER_ if you want to load .png files
-#define _IRR_COMPILE_WITH_PNG_LOADER_
-#ifdef NO_IRR_COMPILE_WITH_PNG_LOADER_
-#undef _IRR_COMPILE_WITH_PNG_LOADER_
-#endif
-//! Define _IRR_COMPILE_WITH_TGA_LOADER_ if you want to load .tga files
-#define _IRR_COMPILE_WITH_TGA_LOADER_
-#ifdef NO_IRR_COMPILE_WITH_TGA_LOADER_
-#undef _IRR_COMPILE_WITH_TGA_LOADER_
-#endif
-
-//! Define _IRR_COMPILE_WITH_JPG_WRITER_ if you want to write .jpg files
-#define _IRR_COMPILE_WITH_JPG_WRITER_
-#ifdef NO_IRR_COMPILE_WITH_JPG_WRITER_
-#undef _IRR_COMPILE_WITH_JPG_WRITER_
-#endif
-//! Define _IRR_COMPILE_WITH_PNG_WRITER_ if you want to write .png files
-#define _IRR_COMPILE_WITH_PNG_WRITER_
-#ifdef NO_IRR_COMPILE_WITH_PNG_WRITER_
-#undef _IRR_COMPILE_WITH_PNG_WRITER_
-#endif
-
-//! Define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_ if you want to open ZIP and GZIP archives
-/** ZIP reading has several more options below to configure. */
-#define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
-#ifdef NO__IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
-#undef __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
-#endif
-#ifdef __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
-//! Define _IRR_COMPILE_WITH_ZLIB_ to enable compiling the engine using zlib.
-/** This enables the engine to read from compressed .zip archives. If you
-disable this feature, the engine can still read archives, but only uncompressed
-ones. */
-#define _IRR_COMPILE_WITH_ZLIB_
-#ifdef NO_IRR_COMPILE_WITH_ZLIB_
-#undef _IRR_COMPILE_WITH_ZLIB_
-#endif
-#endif
-
-//! Define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ if you want to mount folders as archives
-#define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_
-#ifdef NO__IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_
-#undef __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_
-#endif
-
-// Some cleanup and standard stuff
-
-#ifdef _IRR_WINDOWS_API_
-
-// To build Irrlicht as a static library, you must define _IRR_STATIC_LIB_ in both the
-// Irrlicht build, *and* in the user application, before #including <irrlicht.h>
-#ifndef _IRR_STATIC_LIB_
-#ifdef IRRLICHT_EXPORTS
-#define IRRLICHT_API __declspec(dllexport)
-#else
-#define IRRLICHT_API __declspec(dllimport)
-#endif // IRRLICHT_EXPORT
-#else
-#define IRRLICHT_API
-#endif // _IRR_STATIC_LIB_
-
-// Declare the calling convention.
-#if defined(_STDCALL_SUPPORTED)
+#ifdef _WIN32
#define IRRCALLCONV __stdcall
#else
-#define IRRCALLCONV __cdecl
-#endif // STDCALL_SUPPORTED
-
-#else // _IRR_WINDOWS_API_
-
-// Force symbol export in shared libraries built with gcc.
-#if defined(__GNUC__) && !defined(_IRR_STATIC_LIB_) && defined(IRRLICHT_EXPORTS)
-#define IRRLICHT_API __attribute__ ((visibility("default")))
-#else
-#define IRRLICHT_API
-#endif
-
#define IRRCALLCONV
-
-#endif // _IRR_WINDOWS_API_
-
-#if defined(_IRR_SOLARIS_PLATFORM_)
- #undef _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
-#endif
-
-//! Define __IRR_HAS_S64 if the irr::s64 type should be enable (needs long long, available on most platforms, but not part of ISO C++ 98)
-#define __IRR_HAS_S64
-#ifdef NO__IRR_HAS_S64
-#undef __IRR_HAS_S64
#endif
-#ifndef __has_feature
- #define __has_feature(x) 0 // Compatibility with non-clang compilers.
-#endif
-
-#ifdef _DEBUG
- //! A few attributes are written in CSceneManager when _IRR_SCENEMANAGER_DEBUG is enabled
- // NOTE: Those attributes were used always until 1.8.0 and became a global define for 1.8.1
- // which is only enabled in debug because it had a large (sometimes >5%) impact on speed.
- // A better solution in the long run is to break the interface and remove _all_ attribute
- // access in functions like CSceneManager::drawAll and instead put that information in some
- // own struct/class or in CSceneManager.
- // See http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=48211 for the discussion.
- #define _IRR_SCENEMANAGER_DEBUG
- #ifdef NO_IRR_SCENEMANAGER_DEBUG
- #undef _IRR_SCENEMANAGER_DEBUG
- #endif
+#ifndef IRRLICHT_API
+#define IRRLICHT_API
#endif
#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__
-
|