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-rw-r--r--examples/Demo/CDemo.h110
1 files changed, 0 insertions, 110 deletions
diff --git a/examples/Demo/CDemo.h b/examples/Demo/CDemo.h
deleted file mode 100644
index 0b2ca39..0000000
--- a/examples/Demo/CDemo.h
+++ /dev/null
@@ -1,110 +0,0 @@
-// This is a Demo of the Irrlicht Engine (c) 2006 by N.Gebhardt.
-// This file is not documented.
-
-#ifndef __C_DEMO_H_INCLUDED__
-#define __C_DEMO_H_INCLUDED__
-
-//#define USE_IRRKLANG
-//#define USE_SDL_MIXER
-
-#include <irrlicht.h>
-
-#ifdef _IRR_WINDOWS_
-#include <windows.h>
-#endif
-
-using namespace irr;
-
-// audio support
-
-#ifdef USE_IRRKLANG
- #include <irrKlang.h> // problem here? go to http://www.ambiera.com/irrklang and download
- // the irrKlang library or undefine USE_IRRKLANG at the beginning
- // of this file.
- #ifdef _MSC_VER
- #pragma comment (lib, "irrKlang.lib")
- #endif
-#endif
-#ifdef USE_SDL_MIXER
- # include <SDL/SDL.h>
- # include <SDL/SDL_mixer.h>
-#endif
-
-const int CAMERA_COUNT = 7;
-
-class CDemo : public IEventReceiver
-{
-public:
-
- CDemo(bool fullscreen, bool music, bool shadows, bool additive, bool vsync, bool aa, video::E_DRIVER_TYPE driver);
-
- ~CDemo();
-
- void run();
-
- virtual bool OnEvent(const SEvent& event);
-
-private:
-
- void createLoadingScreen();
- void loadSceneData();
- void switchToNextScene();
- void shoot();
- void createParticleImpacts();
-
- bool fullscreen;
- bool music;
- bool shadows;
- bool additive;
- bool vsync;
- bool aa;
- video::E_DRIVER_TYPE driverType;
- IrrlichtDevice *device;
-
-#ifdef USE_IRRKLANG
- void startIrrKlang();
- irrklang::ISoundEngine* irrKlang;
- irrklang::ISoundSource* ballSound;
- irrklang::ISoundSource* impactSound;
-#endif
-
-#ifdef USE_SDL_MIXER
- void startSound();
- void playSound(Mix_Chunk *);
- void pollSound();
- Mix_Music *stream;
- Mix_Chunk *ballSound;
- Mix_Chunk *impactSound;
-#endif
-
- struct SParticleImpact
- {
- u32 when;
- core::vector3df pos;
- core::vector3df outVector;
- };
-
- int currentScene;
- video::SColor backColor;
-
- gui::IGUIStaticText* statusText;
- gui::IGUIInOutFader* inOutFader;
-
- scene::IQ3LevelMesh* quakeLevelMesh;
- scene::ISceneNode* quakeLevelNode;
- scene::ISceneNode* skyboxNode;
- scene::IAnimatedMeshSceneNode* model1;
- scene::IAnimatedMeshSceneNode* model2;
- scene::IParticleSystemSceneNode* campFire;
-
- scene::IMetaTriangleSelector* metaSelector;
- scene::ITriangleSelector* mapSelector;
-
- s32 sceneStartTime;
- s32 timeForThisScene;
-
- core::array<SParticleImpact> Impacts;
-};
-
-#endif
-