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-rw-r--r--media/Shaders/OneTextureBlend.fsh2
-rw-r--r--media/Shaders/Solid.fsh2
-rw-r--r--media/Shaders/Solid.vsh2
-rw-r--r--media/Shaders/TransparentAlphaChannel.fsh2
-rw-r--r--media/Shaders/TransparentAlphaChannelRef.fsh3
-rw-r--r--media/Shaders/TransparentVertexAlpha.fsh2
6 files changed, 0 insertions, 13 deletions
diff --git a/media/Shaders/OneTextureBlend.fsh b/media/Shaders/OneTextureBlend.fsh
index c348016..7ecb7e1 100644
--- a/media/Shaders/OneTextureBlend.fsh
+++ b/media/Shaders/OneTextureBlend.fsh
@@ -18,7 +18,6 @@ uniform float uFogDensity;
varying vec2 vTextureCoord0;
varying vec4 vVertexColor;
-varying vec4 vSpecularColor;
varying float vFogCoord;
float computeFog()
@@ -54,7 +53,6 @@ void main()
Color1 = texture2D(uTextureUnit0, vTextureCoord0);
vec4 FinalColor = Color0 * Color1;
- FinalColor += vSpecularColor;
if (uBlendType == 1)
{
diff --git a/media/Shaders/Solid.fsh b/media/Shaders/Solid.fsh
index df1010e..c85c6ba 100644
--- a/media/Shaders/Solid.fsh
+++ b/media/Shaders/Solid.fsh
@@ -17,7 +17,6 @@ uniform float uFogDensity;
varying vec2 vTextureCoord0;
varying vec4 vVertexColor;
-varying vec4 vSpecularColor;
varying float vFogCoord;
float computeFog()
@@ -50,7 +49,6 @@ void main()
if (bool(uTextureUsage0))
Color *= texture2D(uTextureUnit0, vTextureCoord0);
- Color += vSpecularColor;
if (bool(uFogEnable))
{
diff --git a/media/Shaders/Solid.vsh b/media/Shaders/Solid.vsh
index c260409..7379e5b 100644
--- a/media/Shaders/Solid.vsh
+++ b/media/Shaders/Solid.vsh
@@ -20,7 +20,6 @@ uniform float uThickness;
varying vec2 vTextureCoord0;
varying vec4 vVertexColor;
-varying vec4 vSpecularColor;
varying float vFogCoord;
void main()
@@ -32,7 +31,6 @@ void main()
vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
vVertexColor = inVertexColor.bgra;
- vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
diff --git a/media/Shaders/TransparentAlphaChannel.fsh b/media/Shaders/TransparentAlphaChannel.fsh
index cef349a..8491068 100644
--- a/media/Shaders/TransparentAlphaChannel.fsh
+++ b/media/Shaders/TransparentAlphaChannel.fsh
@@ -18,7 +18,6 @@ uniform float uFogDensity;
varying vec2 vTextureCoord0;
varying vec4 vVertexColor;
-varying vec4 vSpecularColor;
varying float vFogCoord;
float computeFog()
@@ -57,7 +56,6 @@ void main()
if (Color.a < uAlphaRef)
discard;
}
- Color += vSpecularColor;
if (bool(uFogEnable))
{
diff --git a/media/Shaders/TransparentAlphaChannelRef.fsh b/media/Shaders/TransparentAlphaChannelRef.fsh
index fab4eee..ac762f0 100644
--- a/media/Shaders/TransparentAlphaChannelRef.fsh
+++ b/media/Shaders/TransparentAlphaChannelRef.fsh
@@ -18,7 +18,6 @@ uniform float uFogDensity;
varying vec2 vTextureCoord0;
varying vec4 vVertexColor;
-varying vec4 vSpecularColor;
varying float vFogCoord;
float computeFog()
@@ -55,8 +54,6 @@ void main()
if (Color.a < uAlphaRef)
discard;
- Color += vSpecularColor;
-
if (bool(uFogEnable))
{
float FogFactor = computeFog();
diff --git a/media/Shaders/TransparentVertexAlpha.fsh b/media/Shaders/TransparentVertexAlpha.fsh
index df1010e..c85c6ba 100644
--- a/media/Shaders/TransparentVertexAlpha.fsh
+++ b/media/Shaders/TransparentVertexAlpha.fsh
@@ -17,7 +17,6 @@ uniform float uFogDensity;
varying vec2 vTextureCoord0;
varying vec4 vVertexColor;
-varying vec4 vSpecularColor;
varying float vFogCoord;
float computeFog()
@@ -50,7 +49,6 @@ void main()
if (bool(uTextureUsage0))
Color *= texture2D(uTextureUnit0, vTextureCoord0);
- Color += vSpecularColor;
if (bool(uFogEnable))
{