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authornumzero <numzer0@yandex.ru>2023-03-13 22:28:09 +0300
committersfan5 <sfan5@live.de>2023-03-19 19:47:43 +0100
commit5a1565072abeecf9fc5a3ffc450d5ab8ff660021 (patch)
tree28a714593d8ac90192226b19477fd8c099868136 /source
parent25a7074c9af510b6d93d8e84309997e45bad094f (diff)
downloadirrlicht-5a1565072abeecf9fc5a3ffc450d5ab8ff660021.tar.xz
Drop unused dependency on FileSystem in mesh loaders
Diffstat (limited to 'source')
-rw-r--r--source/Irrlicht/COBJMeshFileLoader.cpp10
-rw-r--r--source/Irrlicht/COBJMeshFileLoader.h4
-rw-r--r--source/Irrlicht/CSceneManager.cpp4
-rw-r--r--source/Irrlicht/CXMeshFileLoader.cpp3
-rw-r--r--source/Irrlicht/CXMeshFileLoader.h3
5 files changed, 7 insertions, 17 deletions
diff --git a/source/Irrlicht/COBJMeshFileLoader.cpp b/source/Irrlicht/COBJMeshFileLoader.cpp
index c4be102..740f8e5 100644
--- a/source/Irrlicht/COBJMeshFileLoader.cpp
+++ b/source/Irrlicht/COBJMeshFileLoader.cpp
@@ -24,23 +24,18 @@ namespace scene
#endif
//! Constructor
-COBJMeshFileLoader::COBJMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs)
-: SceneManager(smgr), FileSystem(fs)
+COBJMeshFileLoader::COBJMeshFileLoader(scene::ISceneManager* smgr)
+: SceneManager(smgr)
{
#ifdef _DEBUG
setDebugName("COBJMeshFileLoader");
#endif
-
- if (FileSystem)
- FileSystem->grab();
}
//! destructor
COBJMeshFileLoader::~COBJMeshFileLoader()
{
- if (FileSystem)
- FileSystem->drop();
}
@@ -76,7 +71,6 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
u32 smoothingGroup=0;
const io::path fullName = file->getFileName();
- const io::path relPath = FileSystem->getFileDir(fullName)+"/";
c8* buf = new c8[filesize];
memset(buf, 0, filesize);
diff --git a/source/Irrlicht/COBJMeshFileLoader.h b/source/Irrlicht/COBJMeshFileLoader.h
index c03197a..c706a5d 100644
--- a/source/Irrlicht/COBJMeshFileLoader.h
+++ b/source/Irrlicht/COBJMeshFileLoader.h
@@ -7,7 +7,6 @@
#include <map>
#include "IMeshLoader.h"
-#include "IFileSystem.h"
#include "ISceneManager.h"
#include "irrString.h"
#include "SMeshBuffer.h"
@@ -23,7 +22,7 @@ class COBJMeshFileLoader : public IMeshLoader
public:
//! Constructor
- COBJMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
+ COBJMeshFileLoader(scene::ISceneManager* smgr);
//! destructor
virtual ~COBJMeshFileLoader();
@@ -104,7 +103,6 @@ private:
void cleanUp();
scene::ISceneManager* SceneManager;
- io::IFileSystem* FileSystem;
core::array<SObjMtl*> Materials;
};
diff --git a/source/Irrlicht/CSceneManager.cpp b/source/Irrlicht/CSceneManager.cpp
index e22ddd5..440a44d 100644
--- a/source/Irrlicht/CSceneManager.cpp
+++ b/source/Irrlicht/CSceneManager.cpp
@@ -79,8 +79,8 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
// TODO: now that we have multiple scene managers, these should be
// shallow copies from the previous manager if there is one.
- MeshLoaderList.push_back(new CXMeshFileLoader(this, FileSystem));
- MeshLoaderList.push_back(new COBJMeshFileLoader(this, FileSystem));
+ MeshLoaderList.push_back(new CXMeshFileLoader(this));
+ MeshLoaderList.push_back(new COBJMeshFileLoader(this));
MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
}
diff --git a/source/Irrlicht/CXMeshFileLoader.cpp b/source/Irrlicht/CXMeshFileLoader.cpp
index 7603ec5..2a365ac 100644
--- a/source/Irrlicht/CXMeshFileLoader.cpp
+++ b/source/Irrlicht/CXMeshFileLoader.cpp
@@ -10,7 +10,6 @@
#include "coreutil.h"
#include "ISceneManager.h"
#include "IVideoDriver.h"
-#include "IFileSystem.h"
#include "IReadFile.h"
#ifdef _DEBUG
@@ -24,7 +23,7 @@ namespace scene
{
//! Constructor
-CXMeshFileLoader::CXMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs)
+CXMeshFileLoader::CXMeshFileLoader(scene::ISceneManager* smgr)
: AnimatedMesh(0), Buffer(0), P(0), End(0), BinaryNumCount(0), Line(0),
CurFrame(0), MajorVersion(0), MinorVersion(0), BinaryFormat(false), FloatSize(0)
{
diff --git a/source/Irrlicht/CXMeshFileLoader.h b/source/Irrlicht/CXMeshFileLoader.h
index cfedfd0..ca934a8 100644
--- a/source/Irrlicht/CXMeshFileLoader.h
+++ b/source/Irrlicht/CXMeshFileLoader.h
@@ -14,7 +14,6 @@ namespace irr
{
namespace io
{
- class IFileSystem;
class IReadFile;
} // end namespace io
namespace scene
@@ -27,7 +26,7 @@ class CXMeshFileLoader : public IMeshLoader
public:
//! Constructor
- CXMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
+ CXMeshFileLoader(scene::ISceneManager* smgr);
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".cob")