diff options
author | sfan5 <sfan5@live.de> | 2023-04-06 11:20:03 +0200 |
---|---|---|
committer | sfan5 <sfan5@live.de> | 2023-04-06 11:20:03 +0200 |
commit | 3a074e4124fa483fb3188b57d89e199f6d04b568 (patch) | |
tree | df7609b25b8a7020ca13cf6d869a862d9fab80de /source | |
parent | 58a96b7d2399ede5e953518b784ecffd4751b765 (diff) | |
parent | 70ee4b05aa4a78809552e6bc6c3ff7cfe6c012af (diff) | |
download | irrlicht-3a074e4124fa483fb3188b57d89e199f6d04b568.tar.xz |
Merge branch 'opengl3' of https://github.com/numberZero/irrlicht
Diffstat (limited to 'source')
24 files changed, 4586 insertions, 282 deletions
diff --git a/source/Irrlicht/CIrrDeviceSDL.cpp b/source/Irrlicht/CIrrDeviceSDL.cpp index 26683a7..c1e7527 100644 --- a/source/Irrlicht/CIrrDeviceSDL.cpp +++ b/source/Irrlicht/CIrrDeviceSDL.cpp @@ -20,15 +20,10 @@ #include <SDL_video.h>
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
-#ifdef _IRR_COMPILE_WITH_OGLES2_
-#include "CEGLManager.h"
-#endif
#include <emscripten.h>
#endif
-#ifdef _IRR_COMPILE_WITH_OPENGL_
#include "CSDLManager.h"
-#endif
static int SDLDeviceInstances = 0;
@@ -38,14 +33,42 @@ namespace irr {
#ifdef _IRR_COMPILE_WITH_OPENGL_
IVideoDriver* createOpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
+ #else
+ static IVideoDriver* createOpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
+ {
+ os::Printer::log("No OpenGL support compiled in.", ELL_ERROR);
+ return nullptr;
+ }
+ #endif
+
+ #ifdef ENABLE_OPENGL3
+ IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
+ #else
+ static IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
+ {
+ os::Printer::log("No OpenGL 3 support compiled in.", ELL_ERROR);
+ return nullptr;
+ }
#endif
#ifdef _IRR_COMPILE_WITH_OGLES2_
IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
+ #else
+ static IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
+ {
+ os::Printer::log("No OpenGL ES 2 support compiled in.", ELL_ERROR);
+ return nullptr;
+ }
#endif
#ifdef _IRR_COMPILE_WITH_WEBGL1_
IVideoDriver* createWebGL1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
+ #else
+ static IVideoDriver* createWebGL1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
+ {
+ os::Printer::log("No WebGL 1 support compiled in.", ELL_ERROR);
+ return nullptr;
+ }
#endif
} // end namespace video
@@ -232,28 +255,6 @@ CIrrDeviceSDL::CIrrDeviceSDL(const SIrrlichtCreationParameters& param) // create keymap
createKeyMap();
- if (CreationParams.Fullscreen) {
-#ifdef _IRR_EMSCRIPTEN_PLATFORM_
- SDL_Flags |= SDL_WINDOW_FULLSCREEN;
-#else
- SDL_Flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
-#endif
- }
- if (Resizable)
- SDL_Flags |= SDL_WINDOW_RESIZABLE;
- if (CreationParams.WindowMaximized)
- SDL_Flags |= SDL_WINDOW_MAXIMIZED;
-
- if (CreationParams.DriverType == video::EDT_OPENGL)
- {
- SDL_Flags |= SDL_WINDOW_OPENGL;
- if (!CreationParams.Doublebuffer)
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
- }
-#ifdef _IRR_EMSCRIPTEN_PLATFORM_
- SDL_Flags |= SDL_WINDOW_OPENGL;
-#endif //_IRR_EMSCRIPTEN_PLATFORM_
-
// create window
if (CreationParams.DriverType != video::EDT_NULL)
{
@@ -343,6 +344,19 @@ void CIrrDeviceSDL::logAttributes() bool CIrrDeviceSDL::createWindow()
{
+ if (CreationParams.Fullscreen) {
+#ifdef _IRR_EMSCRIPTEN_PLATFORM_
+ SDL_Flags |= SDL_WINDOW_FULLSCREEN;
+#else
+ SDL_Flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+#endif
+ }
+ if (Resizable)
+ SDL_Flags |= SDL_WINDOW_RESIZABLE;
+ if (CreationParams.WindowMaximized)
+ SDL_Flags |= SDL_WINDOW_MAXIMIZED;
+ SDL_Flags |= SDL_WINDOW_OPENGL;
+
#ifdef _IRR_EMSCRIPTEN_PLATFORM_
if ( Width != 0 || Height != 0 )
emscripten_set_canvas_size( Width, Height);
@@ -389,54 +403,73 @@ bool CIrrDeviceSDL::createWindow() if ( Close )
return false;
- if (CreationParams.DriverType == video::EDT_OPENGL) {
- if (CreationParams.Bits == 16) {
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 4);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 4);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 4);
- SDL_GL_SetAttribute(
- SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 1 : 0);
- } else {
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(
- SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 8 : 0);
- }
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits);
- if (CreationParams.Doublebuffer)
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0);
- if (CreationParams.Stereobuffer)
- SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
- if (CreationParams.AntiAlias > 1) {
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
+ switch (CreationParams.DriverType) {
+ case video::EDT_OPENGL:
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+ break;
+ case video::EDT_OPENGL3:
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
+ break;
+ case video::EDT_OGLES1:
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ break;
+ case video::EDT_OGLES2:
+ case video::EDT_WEBGL1:
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ break;
+ default:;
+ }
+
+#ifdef _DEBUG
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG);
+#endif
+
+ if (CreationParams.Bits == 16) {
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 1 : 0);
+ } else {
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 8 : 0);
+ }
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, CreationParams.Doublebuffer);
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0);
+ SDL_GL_SetAttribute(SDL_GL_STEREO, CreationParams.Stereobuffer);
+ if (CreationParams.AntiAlias > 1) {
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);
+ }
+ if (!Window)
+ Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
+ if (!Window) {
+ os::Printer::log("Could not create window...", SDL_GetError(), ELL_WARNING);
+ }
+ if (!Window && CreationParams.AntiAlias > 1) {
+ while (--CreationParams.AntiAlias > 1) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);
- }
- if (!Window)
Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
- if (!Window && CreationParams.AntiAlias > 1) {
- while (--CreationParams.AntiAlias > 1) {
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);
- Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
- if (Window)
- break;
- }
- if (!Window) {
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
- Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
- if (Window)
- os::Printer::log("AntiAliasing disabled due to lack of support!");
- }
+ if (Window)
+ break;
}
-
- if (Window)
- {
- Context = SDL_GL_CreateContext(Window);
+ if (!Window) {
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
+ Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
+ if (Window)
+ os::Printer::log("AntiAliasing disabled due to lack of support!", ELL_WARNING);
}
- } else if (!Window)
- Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
+ }
if ( !Window && CreationParams.Doublebuffer)
{
@@ -447,7 +480,14 @@ bool CIrrDeviceSDL::createWindow() }
if ( !Window )
{
- os::Printer::log("Could not initialize display!" );
+ os::Printer::log("Could not initialize display", SDL_GetError(), ELL_ERROR);
+ return false;
+ }
+
+ Context = SDL_GL_CreateContext(Window);
+ if (!Context) {
+ os::Printer::log("Could not initialize context", SDL_GetError(), ELL_ERROR);
+ SDL_DestroyWindow(Window);
return false;
}
@@ -459,79 +499,22 @@ bool CIrrDeviceSDL::createWindow() //! create the driver
void CIrrDeviceSDL::createDriver()
{
- switch(CreationParams.DriverType)
- {
- case video::DEPRECATED_EDT_DIRECT3D8_NO_LONGER_EXISTS:
- os::Printer::log("DIRECT3D8 Driver is no longer supported in Irrlicht. Try another one.", ELL_ERROR);
- break;
-
- case video::EDT_DIRECT3D9:
- #ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
- os::Printer::log("SDL device does not support DIRECT3D9 driver. Try another one.", ELL_ERROR);
- #else
- os::Printer::log("DIRECT3D9 Driver was not compiled into this dll. Try another one.", ELL_ERROR);
- #endif // _IRR_COMPILE_WITH_DIRECT3D_9_
-
- break;
-
- case video::EDT_OPENGL:
- #ifdef _IRR_COMPILE_WITH_OPENGL_
- ContextManager = new video::CSDLManager(this);
- VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, ContextManager);
- #else
- os::Printer::log("No OpenGL support compiled in.", ELL_ERROR);
- #endif
- break;
-
- case video::EDT_OGLES2:
-#if defined(_IRR_COMPILE_WITH_OGLES2_) && defined(_IRR_EMSCRIPTEN_PLATFORM_)
- {
- video::SExposedVideoData data;
-
- ContextManager = new video::CEGLManager();
- ContextManager->initialize(CreationParams, data);
-
- VideoDriver = video::createOGLES2Driver(CreationParams, FileSystem, ContextManager);
- }
-#else
- os::Printer::log("No OpenGL-ES2 support compiled in.", ELL_ERROR);
-#endif
- break;
-
- case video::EDT_WEBGL1:
-#if defined(_IRR_COMPILE_WITH_WEBGL1_) && defined(_IRR_EMSCRIPTEN_PLATFORM_)
- {
- video::SExposedVideoData data;
-
- ContextManager = new video::CEGLManager();
- ContextManager->initialize(CreationParams, data);
-
- VideoDriver = video::createWebGL1Driver(CreationParams, FileSystem, ContextManager);
- }
-#else
- os::Printer::log("No WebGL1 support compiled in.", ELL_ERROR);
-#endif
- break;
-
- case video::EDT_NULL:
+ if (CreationParams.DriverType == video::EDT_NULL) {
VideoDriver = video::createNullDriver(FileSystem, CreationParams.WindowSize);
- break;
-
- default:
- os::Printer::log("Unable to create video driver of unknown type.", ELL_ERROR);
- break;
+ return;
}
- // In case we got the size from the canvas
- if ( VideoDriver && CreationParams.WindowSize.Width == 0 && CreationParams.WindowSize.Height == 0 && Width > 0 && Height > 0 )
+ ContextManager = new video::CSDLManager(this);
+ switch(CreationParams.DriverType)
{
-#ifdef _IRR_EMSCRIPTEN_PLATFORM_
- SDL_CreateWindowAndRenderer(Width, Height, SDL_Flags, &Window, &Renderer);
-#else //_IRR_EMSCRIPTEN_PLATFORM_
- Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);
-#endif //_IRR_EMSCRIPTEN_PLATFOR
- VideoDriver->OnResize(core::dimension2d<u32>(Width, Height));
+ case video::EDT_OPENGL: VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, ContextManager); break;
+ case video::EDT_OPENGL3: VideoDriver = video::createOpenGL3Driver(CreationParams, FileSystem, ContextManager); break;
+ case video::EDT_OGLES2: VideoDriver = video::createOGLES2Driver(CreationParams, FileSystem, ContextManager); break;
+ case video::EDT_WEBGL1: VideoDriver = video::createWebGL1Driver(CreationParams, FileSystem, ContextManager); break;
+ default:;
}
+ if (!VideoDriver)
+ os::Printer::log("Could not create video driver", ELL_ERROR);
}
diff --git a/source/Irrlicht/CMakeLists.txt b/source/Irrlicht/CMakeLists.txt index e993ace..4d7141e 100644 --- a/source/Irrlicht/CMakeLists.txt +++ b/source/Irrlicht/CMakeLists.txt @@ -89,8 +89,7 @@ elseif(APPLE) elseif(ANDROID) add_definitions(-D_IRR_ANDROID_PLATFORM_ -D_IRR_COMPILE_ANDROID_ASSET_READER_) if(USE_SDL2) - message(WARNING "SDL2 backend is not supported on Android") - set(USE_SDL2 FALSE) + message(SEND_ERROR "SDL2 backend is not supported on Android") endif() set(DEVICE "Android") elseif(EMSCRIPTEN) @@ -140,6 +139,8 @@ endif() # OpenGL +option(ENABLE_OPENGL3 "Enable OpenGL 3+" FALSE) + if(ANDROID OR EMSCRIPTEN) set(ENABLE_OPENGL FALSE) else() @@ -185,7 +186,18 @@ if(ENABLE_OPENGL) endif() endif() +if(ENABLE_OPENGL3) + if (NOT USE_SDL2) + message(SEND_ERROR "OpenGL3 support requires SDL2") + endif() + set(USE_SDLGL ON) + set(USE_SDLGL3 ON) +endif() + if(ENABLE_GLES1) + if (USE_SDL2) + message(SEND_ERROR "OpenGL ES 1 is not supported with SDL2") + endif() add_definitions(-D_IRR_COMPILE_WITH_OGLES1_) if(DEVICE MATCHES "^(WINDOWS|X11|ANDROID)$") add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES1_USE_EXTPOINTER_) @@ -196,6 +208,9 @@ if(ENABLE_GLES2) add_definitions(-D_IRR_COMPILE_WITH_OGLES2_) if(DEVICE MATCHES "^(WINDOWS|X11|ANDROID)$" OR EMSCRIPTEN) add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES2_USE_EXTPOINTER_) + elseif(DEVICE STREQUAL "SDL") + set(USE_SDLGL ON) + set(USE_SDLGLES2 ON) endif() endif() @@ -215,8 +230,15 @@ endif() message(STATUS "Device: ${DEVICE}") message(STATUS "OpenGL: ${ENABLE_OPENGL}") +message(STATUS "OpenGL 3: ${USE_SDLGL3}") message(STATUS "OpenGL ES: ${ENABLE_GLES1}") -message(STATUS "OpenGL ES 2: ${ENABLE_GLES2}") +if (USE_SDLGLES2) + message(STATUS "OpenGL ES 2: ON (unified)") +elseif (ENABLE_GLES2) + message(STATUS "OpenGL ES 2: ON (legacy)") +else() + message(STATUS "OpenGL ES 2: OFF") +endif() message(STATUS "WebGL: ${ENABLE_WEBGL1}") # Required libs @@ -336,12 +358,6 @@ set(IRRDRVROBJ COpenGLExtensionHandler.cpp COGLESDriver.cpp COGLESExtensionHandler.cpp - COGLES2Driver.cpp - COGLES2ExtensionHandler.cpp - COGLES2FixedPipelineRenderer.cpp - COGLES2MaterialRenderer.cpp - COGLES2Renderer2D.cpp - CWebGL1Driver.cpp CGLXManager.cpp CWGLManager.cpp CEGLManager.cpp @@ -366,6 +382,37 @@ add_library(IRRVIDEOOBJ OBJECT ${IRRIMAGEOBJ} ) +if(USE_SDLGL) + target_sources(IRRVIDEOOBJ PRIVATE + OpenGL/Driver.cpp + OpenGL/ExtensionHandler.cpp + OpenGL/FixedPipelineRenderer.cpp + OpenGL/MaterialRenderer.cpp + OpenGL/Renderer2D.cpp + ) +endif() + +if(USE_SDLGL3) + target_sources(IRRVIDEOOBJ PRIVATE + OpenGL3/Driver.cpp + ) +endif() + +if(USE_SDLGLES2) + target_sources(IRRVIDEOOBJ PRIVATE + OpenGLES2/Driver.cpp + ) +else() + target_sources(IRRVIDEOOBJ PRIVATE + COGLES2Driver.cpp + COGLES2ExtensionHandler.cpp + COGLES2FixedPipelineRenderer.cpp + COGLES2MaterialRenderer.cpp + COGLES2Renderer2D.cpp + CWebGL1Driver.cpp + ) +endif() + add_library(IRRIOOBJ OBJECT CFileList.cpp CFileSystem.cpp @@ -388,6 +435,10 @@ add_library(IRROTHEROBJ OBJECT os.cpp ) +if(ENABLE_OPENGL3) + target_compile_definitions(IRROTHEROBJ PRIVATE ENABLE_OPENGL3) +endif() + if(ANDROID) target_sources(IRROTHEROBJ PRIVATE Android/CIrrDeviceAndroid.cpp diff --git a/source/Irrlicht/CNullDriver.cpp b/source/Irrlicht/CNullDriver.cpp index 21e143a..a02431c 100644 --- a/source/Irrlicht/CNullDriver.cpp +++ b/source/Irrlicht/CNullDriver.cpp @@ -719,27 +719,6 @@ void CNullDriver::draw3DLine(const core::vector3df& start, }
-//! Draws a 3d triangle.
-void CNullDriver::draw3DTriangle(const core::triangle3df& triangle, SColor color)
-{
- S3DVertex vertices[3];
- vertices[0].Pos=triangle.pointA;
- vertices[0].Color=color;
- vertices[0].Normal=triangle.getNormal().normalize();
- vertices[0].TCoords.set(0.f,0.f);
- vertices[1].Pos=triangle.pointB;
- vertices[1].Color=color;
- vertices[1].Normal=vertices[0].Normal;
- vertices[1].TCoords.set(0.5f,1.f);
- vertices[2].Pos=triangle.pointC;
- vertices[2].Color=color;
- vertices[2].Normal=vertices[0].Normal;
- vertices[2].TCoords.set(1.f,0.f);
- const u16 indexList[] = {0,1,2};
- drawVertexPrimitiveList(vertices, 3, indexList, 1, EVT_STANDARD, scene::EPT_TRIANGLES, EIT_16BIT);
-}
-
-
//! Draws a 3d axis aligned box.
void CNullDriver::draw3DBox(const core::aabbox3d<f32>& box, SColor color)
{
@@ -779,31 +758,6 @@ void CNullDriver::draw2DImage(const video::ITexture* texture, const core::positi }
-
-//! draws a set of 2d images, using a color and the alpha channel of the
-//! texture if desired. The images are drawn beginning at pos and concatenated
-//! in one line. All drawings are clipped against clipRect (if != 0).
-//! The subtextures are defined by the array of sourceRects and are chosen
-//! by the indices given.
-void CNullDriver::draw2DImageBatch(const video::ITexture* texture,
- const core::position2d<s32>& pos,
- const core::array<core::rect<s32> >& sourceRects,
- const core::array<s32>& indices,
- s32 kerningWidth,
- const core::rect<s32>* clipRect, SColor color,
- bool useAlphaChannelOfTexture)
-{
- core::position2d<s32> target(pos);
-
- for (u32 i=0; i<indices.size(); ++i)
- {
- draw2DImage(texture, target, sourceRects[indices[i]],
- clipRect, color, useAlphaChannelOfTexture);
- target.X += sourceRects[indices[i]].getWidth();
- target.X += kerningWidth;
- }
-}
-
//! draws a set of 2d images, using a color and the alpha channel of the
//! texture if desired.
void CNullDriver::draw2DImageBatch(const video::ITexture* texture,
@@ -844,16 +798,6 @@ void CNullDriver::draw2DImage(const video::ITexture* texture, const core::positi }
-//! Draws the outline of a 2d rectangle
-void CNullDriver::draw2DRectangleOutline(const core::recti& pos, SColor color)
-{
- draw2DLine(pos.UpperLeftCorner, core::position2di(pos.LowerRightCorner.X, pos.UpperLeftCorner.Y), color);
- draw2DLine(core::position2di(pos.LowerRightCorner.X, pos.UpperLeftCorner.Y), pos.LowerRightCorner, color);
- draw2DLine(pos.LowerRightCorner, core::position2di(pos.UpperLeftCorner.X, pos.LowerRightCorner.Y), color);
- draw2DLine(core::position2di(pos.UpperLeftCorner.X, pos.LowerRightCorner.Y), pos.UpperLeftCorner, color);
-}
-
-
//! Draw a 2d rectangle
void CNullDriver::draw2DRectangle(SColor color, const core::rect<s32>& pos, const core::rect<s32>* clip)
{
@@ -877,38 +821,6 @@ void CNullDriver::draw2DLine(const core::position2d<s32>& start, {
}
-//! Draws a pixel
-void CNullDriver::drawPixel(u32 x, u32 y, const SColor & color)
-{
-}
-
-
-//! Draws a non filled concyclic regular 2d polygon.
-void CNullDriver::draw2DPolygon(core::position2d<s32> center,
- f32 radius, video::SColor color, s32 count)
-{
- if (count < 2)
- return;
-
- core::position2d<s32> first;
- core::position2d<s32> a,b;
-
- for (s32 j=0; j<count; ++j)
- {
- b = a;
-
- f32 p = j / (f32)count * (core::PI*2);
- a = center + core::position2d<s32>((s32)(sin(p)*radius), (s32)(cos(p)*radius));
-
- if (j==0)
- first = a;
- else
- draw2DLine(a, b, color);
- }
-
- draw2DLine(a, first, color);
-}
-
//! returns color format
ECOLOR_FORMAT CNullDriver::getColorFormat() const
@@ -979,25 +891,6 @@ const wchar_t* CNullDriver::getName() const }
-
-//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
-//! this: First, draw all geometry. Then use this method, to draw the shadow
-//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
-void CNullDriver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
-{
-}
-
-
-//! Fills the stencil shadow with color. After the shadow volume has been drawn
-//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
-//! to draw the color of the shadow.
-void CNullDriver::drawStencilShadow(bool clearStencilBuffer,
- video::SColor leftUpEdge, video::SColor rightUpEdge,
- video::SColor leftDownEdge, video::SColor rightDownEdge)
-{
-}
-
-
//! Creates a boolean alpha channel of the texture based of an color key.
void CNullDriver::makeColorKeyTexture(video::ITexture* texture,
video::SColor color,
diff --git a/source/Irrlicht/CNullDriver.h b/source/Irrlicht/CNullDriver.h index 625ff1a..e6b27d8 100644 --- a/source/Irrlicht/CNullDriver.h +++ b/source/Irrlicht/CNullDriver.h @@ -126,9 +126,8 @@ namespace video virtual void draw3DLine(const core::vector3df& start,
const core::vector3df& end, SColor color = SColor(255,255,255,255)) override;
- //! Draws a 3d triangle.
- virtual void draw3DTriangle(const core::triangle3df& triangle,
- SColor color = SColor(255,255,255,255)) override;
+ [[deprecated]] virtual void draw3DTriangle(const core::triangle3df& triangle,
+ SColor color = SColor(255,255,255,255)) {}
//! Draws a 3d axis aligned box.
virtual void draw3DBox(const core::aabbox3d<f32>& box,
@@ -154,14 +153,14 @@ namespace video Note that the alpha component is used: If alpha is other than 255, the image will be transparent.
\param useAlphaChannelOfTexture: If true, the alpha channel of the texture is
used to draw the image. */
- virtual void draw2DImageBatch(const video::ITexture* texture,
+ [[deprecated]] virtual void draw2DImageBatch(const video::ITexture* texture,
const core::position2d<s32>& pos,
const core::array<core::rect<s32> >& sourceRects,
const core::array<s32>& indices,
s32 kerningWidth = 0,
const core::rect<s32>* clipRect = 0,
SColor color=SColor(255,255,255,255),
- bool useAlphaChannelOfTexture=false) override;
+ bool useAlphaChannelOfTexture=false) {}
//! Draws a set of 2d images, using a color and the alpha channel of the texture.
/** All drawings are clipped against clipRect (if != 0).
@@ -205,7 +204,7 @@ namespace video const core::rect<s32>* clip = 0) override;
//! Draws the outline of a 2d rectangle
- void draw2DRectangleOutline(const core::recti& pos, SColor color=SColor(255,255,255,255)) override;
+ [[deprecated]] virtual void draw2DRectangleOutline(const core::recti& pos, SColor color=SColor(255,255,255,255)) {}
//! Draws a 2d line.
virtual void draw2DLine(const core::position2d<s32>& start,
@@ -213,11 +212,11 @@ namespace video SColor color=SColor(255,255,255,255)) override;
//! Draws a pixel
- void drawPixel(u32 x, u32 y, const SColor & color) override;
+ [[deprecated]] virtual void drawPixel(u32 x, u32 y, const SColor & color) {}
//! Draws a non filled concyclic reqular 2d polygon.
- virtual void draw2DPolygon(core::position2d<s32> center,
- f32 radius, video::SColor Color, s32 vertexCount) override;
+ [[deprecated]] virtual void draw2DPolygon(core::position2d<s32> center,
+ f32 radius, video::SColor Color, s32 vertexCount) {}
virtual void setFog(SColor color=SColor(0,255,255,255),
E_FOG_TYPE fogType=EFT_FOG_LINEAR,
@@ -268,17 +267,17 @@ namespace video //! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
//! this: First, draw all geometry. Then use this method, to draw the shadow
//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
- virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles,
- bool zfail=true, u32 debugDataVisible=0) override;
+ [[deprecated]] virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles,
+ bool zfail=true, u32 debugDataVisible=0) {}
//! Fills the stencil shadow with color. After the shadow volume has been drawn
//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
//! to draw the color of the shadow.
- virtual void drawStencilShadow(bool clearStencilBuffer=false,
+ [[deprecated]] virtual void drawStencilShadow(bool clearStencilBuffer=false,
video::SColor leftUpEdge = video::SColor(0,0,0,0),
video::SColor rightUpEdge = video::SColor(0,0,0,0),
video::SColor leftDownEdge = video::SColor(0,0,0,0),
- video::SColor rightDownEdge = video::SColor(0,0,0,0)) override;
+ video::SColor rightDownEdge = video::SColor(0,0,0,0)) {}
//! Removes a texture from the texture cache and deletes it, freeing lot of
diff --git a/source/Irrlicht/COGLESCoreExtensionHandler.h b/source/Irrlicht/COGLESCoreExtensionHandler.h index ce6ea1d..1b4a2bb 100644 --- a/source/Irrlicht/COGLESCoreExtensionHandler.h +++ b/source/Irrlicht/COGLESCoreExtensionHandler.h @@ -2,13 +2,10 @@ // This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
-#ifndef __E_OGLES_CORE_EXTENSION_HANDLER_H_INCLUDED__
-#define __E_OGLES_CORE_EXTENSION_HANDLER_H_INCLUDED__
-
+#pragma once
// Can be included from different ES versions
// (this is also the reason why this file is header-only as correct OGL ES headers have to be included first)
-#if defined(_IRR_COMPILE_WITH_OGLES2_) || defined(_IRR_COMPILE_WITH_OGLES1_)
#include "irrMath.h"
#include "COpenGLCoreFeature.h"
@@ -773,6 +770,3 @@ namespace video };
}
}
-
-#endif // defined(_IRR_COMPILE_WITH_OGLES2_) || defined(_IRR_COMPILE_WITH_OGLES1_)
-#endif // __E_OGLES_CORE_EXTENSION_HANDLER_H_INCLUDED__
diff --git a/source/Irrlicht/COpenGLCoreRenderTarget.h b/source/Irrlicht/COpenGLCoreRenderTarget.h index 0dd08eb..f893c17 100644 --- a/source/Irrlicht/COpenGLCoreRenderTarget.h +++ b/source/Irrlicht/COpenGLCoreRenderTarget.h @@ -10,6 +10,14 @@ #include "IRenderTarget.h"
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
+#endif
+
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
+#endif
+
namespace irr
{
namespace video
diff --git a/source/Irrlicht/COpenGLCoreTexture.h b/source/Irrlicht/COpenGLCoreTexture.h index c19215b..2ad8af1 100644 --- a/source/Irrlicht/COpenGLCoreTexture.h +++ b/source/Irrlicht/COpenGLCoreTexture.h @@ -433,9 +433,6 @@ public: else
{
#ifdef IRR_OPENGL_HAS_glGenerateMipmap
- #if !defined(IRR_COMPILE_GLES2_COMMON)
- glEnable(GL_TEXTURE_2D); // Hack some ATI cards need this glEnable according to https://www.khronos.org/opengl/wiki/Common_Mistakes
- #endif
Driver->irrGlGenerateMipmap(TextureType);
#endif
}
diff --git a/source/Irrlicht/Irrlicht.cpp b/source/Irrlicht/Irrlicht.cpp index e598ec3..d1d2678 100644 --- a/source/Irrlicht/Irrlicht.cpp +++ b/source/Irrlicht/Irrlicht.cpp @@ -109,6 +109,9 @@ namespace video {
switch (driver) {
case EDT_NULL: return true;
+#ifdef ENABLE_OPENGL3
+ case EDT_OPENGL3: return true;
+#endif
#ifdef _IRR_COMPILE_WITH_OPENGL_
case EDT_OPENGL: return true;
#endif
diff --git a/source/Irrlicht/OpenGL/Common.h b/source/Irrlicht/OpenGL/Common.h new file mode 100644 index 0000000..4069307 --- /dev/null +++ b/source/Irrlicht/OpenGL/Common.h @@ -0,0 +1,36 @@ +// Copyright (C) 2023 Vitaliy Lobachevskiy +// Copyright (C) 2015 Patryk Nadrowski +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#pragma once + +#define GL_GLEXT_PROTOTYPES +#include <SDL_video.h> +#include <SDL_opengl.h> + +namespace irr +{ +namespace video +{ + + // Forward declarations. + + class COpenGLCoreFeature; + + template <class TOpenGLDriver> + class COpenGLCoreTexture; + + template <class TOpenGLDriver, class TOpenGLTexture> + class COpenGLCoreRenderTarget; + + template <class TOpenGLDriver, class TOpenGLTexture> + class COpenGLCoreCacheHandler; + + class COpenGL3DriverBase; + typedef COpenGLCoreTexture<COpenGL3DriverBase> COpenGL3Texture; + typedef COpenGLCoreRenderTarget<COpenGL3DriverBase, COpenGL3Texture> COpenGL3RenderTarget; + typedef COpenGLCoreCacheHandler<COpenGL3DriverBase, COpenGL3Texture> COpenGL3CacheHandler; + +} +} diff --git a/source/Irrlicht/OpenGL/Driver.cpp b/source/Irrlicht/OpenGL/Driver.cpp new file mode 100644 index 0000000..641536f --- /dev/null +++ b/source/Irrlicht/OpenGL/Driver.cpp @@ -0,0 +1,2389 @@ +// Copyright (C) 2023 Vitaliy Lobachevskiy +// Copyright (C) 2014 Patryk Nadrowski +// Copyright (C) 2009-2010 Amundis +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#include "Driver.h" +#include <cassert> +#include "CNullDriver.h" +#include "IContextManager.h" + +#include "COpenGLCoreTexture.h" +#include "COpenGLCoreRenderTarget.h" +#include "COpenGLCoreCacheHandler.h" + +#include "MaterialRenderer.h" +#include "FixedPipelineRenderer.h" +#include "Renderer2D.h" + +#include "EVertexAttributes.h" +#include "CImage.h" +#include "os.h" + +#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_ +#include "android_native_app_glue.h" +#endif + +#include "mt_opengl.h" + +namespace irr +{ +namespace video +{ + struct VertexAttribute { + enum class Mode { + Regular, + Normalized, + Integral, + }; + int Index; + int ComponentCount; + GLenum ComponentType; + Mode mode; + int Offset; + }; + + struct VertexType { + int VertexSize; + int AttributeCount; + VertexAttribute Attributes[]; + + VertexType(const VertexType &) = delete; + VertexType &operator= (const VertexType &) = delete; + }; + + static const VertexAttribute *begin(const VertexType &type) + { + return type.Attributes; + } + + static const VertexAttribute *end(const VertexType &type) + { + return type.Attributes + type.AttributeCount; + } + + static constexpr VertexType vtStandard = { + sizeof(S3DVertex), 4, { + {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)}, + {EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Normal)}, + {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)}, + {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, TCoords)}, + }, + }; + +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Winvalid-offsetof" + + static constexpr VertexType vt2TCoords = { + sizeof(S3DVertex2TCoords), 5, { + {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, Pos)}, + {EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, Normal)}, + {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex2TCoords, Color)}, + {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, TCoords)}, + {EVA_TCOORD1, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, TCoords2)}, + }, + }; + + static constexpr VertexType vtTangents = { + sizeof(S3DVertexTangents), 6, { + {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Pos)}, + {EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Normal)}, + {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertexTangents, Color)}, + {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, TCoords)}, + {EVA_TANGENT, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Tangent)}, + {EVA_BINORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Binormal)}, + }, + }; + +#pragma GCC diagnostic pop + + static const VertexType &getVertexTypeDescription(E_VERTEX_TYPE type) + { + switch (type) { + case EVT_STANDARD: return vtStandard; + case EVT_2TCOORDS: return vt2TCoords; + case EVT_TANGENTS: return vtTangents; + default: assert(false); + } + } + + static constexpr VertexType vt2DImage = { + sizeof(S3DVertex), 3, { + {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)}, + {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)}, + {EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, TCoords)}, + }, + }; + + static constexpr VertexType vtPrimitive = { + sizeof(S3DVertex), 2, { + {EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)}, + {EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)}, + }, + }; + + +void APIENTRY COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) +{ + ((COpenGL3DriverBase *)userParam)->debugCb(source, type, id, severity, length, message); +} + +void COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message) +{ + printf("%04x %04x %x %x %.*s\n", source, type, id, severity, length, message); +} + +COpenGL3DriverBase::COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) : + CNullDriver(io, params.WindowSize), COpenGL3ExtensionHandler(), CacheHandler(0), + Params(params), ResetRenderStates(true), LockRenderStateMode(false), AntiAlias(params.AntiAlias), + MaterialRenderer2DActive(0), MaterialRenderer2DTexture(0), MaterialRenderer2DNoTexture(0), + CurrentRenderMode(ERM_NONE), Transformation3DChanged(true), + OGLES2ShaderPath(params.OGLES2ShaderPath), + ColorFormat(ECF_R8G8B8), ContextManager(contextManager) +{ +#ifdef _DEBUG + setDebugName("Driver"); +#endif + + if (!ContextManager) + return; + + ContextManager->grab(); + ContextManager->generateSurface(); + ContextManager->generateContext(); + ExposedData = ContextManager->getContext(); + ContextManager->activateContext(ExposedData, false); + GL.LoadAllProcedures(ContextManager); + GL.DebugMessageCallback(debugCb, this); + initQuadsIndices(); +} + +COpenGL3DriverBase::~COpenGL3DriverBase() +{ + deleteMaterialRenders(); + + CacheHandler->getTextureCache().clear(); + + removeAllRenderTargets(); + deleteAllTextures(); + removeAllOcclusionQueries(); + removeAllHardwareBuffers(); + + delete MaterialRenderer2DTexture; + delete MaterialRenderer2DNoTexture; + delete CacheHandler; + + if (ContextManager) + { + ContextManager->destroyContext(); + ContextManager->destroySurface(); + ContextManager->terminate(); + ContextManager->drop(); + } +} + + void COpenGL3DriverBase::initQuadsIndices(int max_vertex_count) + { + int max_quad_count = max_vertex_count / 4; + QuadsIndices.reserve(6 * max_quad_count); + for (int k = 0; k < max_quad_count; k++) { + QuadsIndices.push_back(4 * k + 0); + QuadsIndices.push_back(4 * k + 1); + QuadsIndices.push_back(4 * k + 2); + QuadsIndices.push_back(4 * k + 0); + QuadsIndices.push_back(4 * k + 2); + QuadsIndices.push_back(4 * k + 3); + } + } + + bool COpenGL3DriverBase::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer) + { + Name = glGetString(GL_VERSION); + printVersion(); + + // print renderer information + VendorName = glGetString(GL_VENDOR); + os::Printer::log(VendorName.c_str(), ELL_INFORMATION); + + // load extensions + initExtensions(); + + // reset cache handler + delete CacheHandler; + CacheHandler = new COpenGL3CacheHandler(this); + + StencilBuffer = stencilBuffer; + + DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits); + DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits); +// DriverAttributes->setAttribute("MaxLights", MaxLights); + DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy); +// DriverAttributes->setAttribute("MaxUserClipPlanes", MaxUserClipPlanes); +// DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers); +// DriverAttributes->setAttribute("MaxMultipleRenderTargets", MaxMultipleRenderTargets); + DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices); + DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize); + DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias); + DriverAttributes->setAttribute("Version", Version); + DriverAttributes->setAttribute("AntiAlias", AntiAlias); + + glPixelStorei(GL_PACK_ALIGNMENT, 1); + + UserClipPlane.reallocate(0); + + for (s32 i = 0; i < ETS_COUNT; ++i) + setTransform(static_cast<E_TRANSFORMATION_STATE>(i), core::IdentityMatrix); + + setAmbientLight(SColorf(0.0f, 0.0f, 0.0f, 0.0f)); + glClearDepthf(1.0f); + + glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST); + glFrontFace(GL_CW); + + // create material renderers + createMaterialRenderers(); + + // set the renderstates + setRenderStates3DMode(); + + // set fog mode + setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog); + + // create matrix for flipping textures + TextureFlipMatrix.buildTextureTransform(0.0f, core::vector2df(0, 0), core::vector2df(0, 1.0f), core::vector2df(1.0f, -1.0f)); + + // We need to reset once more at the beginning of the first rendering. + // This fixes problems with intermediate changes to the material during texture load. + ResetRenderStates = true; + + testGLError(__LINE__); + + return true; + } + + void COpenGL3DriverBase::loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData) + { + io::path vsPath(OGLES2ShaderPath); + vsPath += vertexShaderName; + + io::path fsPath(OGLES2ShaderPath); + fsPath += fragmentShaderName; + + *vertexShaderData = 0; + *fragmentShaderData = 0; + + io::IReadFile* vsFile = FileSystem->createAndOpenFile(vsPath); + if ( !vsFile ) + { + core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n"); + warning += core::stringw(vsPath) + L"\n"; + warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath"; + os::Printer::log(warning.c_str(), ELL_WARNING); + return; + } + + io::IReadFile* fsFile = FileSystem->createAndOpenFile(fsPath); + if ( !fsFile ) + { + core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n"); + warning += core::stringw(fsPath) + L"\n"; + warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath"; + os::Printer::log(warning.c_str(), ELL_WARNING); + return; + } + + long size = vsFile->getSize(); + if (size) + { + *vertexShaderData = new c8[size+1]; + vsFile->read(*vertexShaderData, size); + (*vertexShaderData)[size] = 0; + } + + size = fsFile->getSize(); + if (size) + { + // if both handles are the same we must reset the file + if (fsFile == vsFile) + fsFile->seek(0); + + *fragmentShaderData = new c8[size+1]; + fsFile->read(*fragmentShaderData, size); + (*fragmentShaderData)[size] = 0; + } + + vsFile->drop(); + fsFile->drop(); + } + + void COpenGL3DriverBase::createMaterialRenderers() + { + // Create callbacks. + + COpenGL3MaterialSolidCB* SolidCB = new COpenGL3MaterialSolidCB(); + COpenGL3MaterialSolid2CB* Solid2LayerCB = new COpenGL3MaterialSolid2CB(); + COpenGL3MaterialLightmapCB* LightmapCB = new COpenGL3MaterialLightmapCB(1.f); + COpenGL3MaterialLightmapCB* LightmapAddCB = new COpenGL3MaterialLightmapCB(1.f); + COpenGL3MaterialLightmapCB* LightmapM2CB = new COpenGL3MaterialLightmapCB(2.f); + COpenGL3MaterialLightmapCB* LightmapM4CB = new COpenGL3MaterialLightmapCB(4.f); + COpenGL3MaterialLightmapCB* LightmapLightingCB = new COpenGL3MaterialLightmapCB(1.f); + COpenGL3MaterialLightmapCB* LightmapLightingM2CB = new COpenGL3MaterialLightmapCB(2.f); + COpenGL3MaterialLightmapCB* LightmapLightingM4CB = new COpenGL3MaterialLightmapCB(4.f); + COpenGL3MaterialSolid2CB* DetailMapCB = new COpenGL3MaterialSolid2CB(); + COpenGL3MaterialReflectionCB* SphereMapCB = new COpenGL3MaterialReflectionCB(); + COpenGL3MaterialReflectionCB* Reflection2LayerCB = new COpenGL3MaterialReflectionCB(); + COpenGL3MaterialSolidCB* TransparentAddColorCB = new COpenGL3MaterialSolidCB(); + COpenGL3MaterialSolidCB* TransparentAlphaChannelCB = new COpenGL3MaterialSolidCB(); + COpenGL3MaterialSolidCB* TransparentAlphaChannelRefCB = new COpenGL3MaterialSolidCB(); + COpenGL3MaterialSolidCB* TransparentVertexAlphaCB = new COpenGL3MaterialSolidCB(); + COpenGL3MaterialReflectionCB* TransparentReflection2LayerCB = new COpenGL3MaterialReflectionCB(); + COpenGL3MaterialOneTextureBlendCB* OneTextureBlendCB = new COpenGL3MaterialOneTextureBlendCB(); + + // Create built-in materials. + + core::stringc VertexShader = OGLES2ShaderPath + "Solid.vsh"; + core::stringc FragmentShader = OGLES2ShaderPath + "Solid.fsh"; + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0); + + VertexShader = OGLES2ShaderPath + "Solid2.vsh"; + FragmentShader = OGLES2ShaderPath + "Solid2Layer.fsh"; + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Solid2LayerCB, EMT_SOLID, 0); + + VertexShader = OGLES2ShaderPath + "Solid2.vsh"; + FragmentShader = OGLES2ShaderPath + "LightmapModulate.fsh"; + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapCB, EMT_SOLID, 0); + + FragmentShader = OGLES2ShaderPath + "LightmapAdd.fsh"; + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapAddCB, EMT_SOLID, 0); + + FragmentShader = OGLES2ShaderPath + "LightmapModulate.fsh"; + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM2CB, EMT_SOLID, 0); + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM4CB, EMT_SOLID, 0); + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingCB, EMT_SOLID, 0); + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM2CB, EMT_SOLID, 0); + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM4CB, EMT_SOLID, 0); + + VertexShader = OGLES2ShaderPath + "Solid2.vsh"; + FragmentShader = OGLES2ShaderPath + "DetailMap.fsh"; + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, DetailMapCB, EMT_SOLID, 0); + + VertexShader = OGLES2ShaderPath + "SphereMap.vsh"; + FragmentShader = OGLES2ShaderPath + "SphereMap.fsh"; + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SphereMapCB, EMT_SOLID, 0); + + VertexShader = OGLES2ShaderPath + "Reflection2Layer.vsh"; + FragmentShader = OGLES2ShaderPath + "Reflection2Layer.fsh"; + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Reflection2LayerCB, EMT_SOLID, 0); + + VertexShader = OGLES2ShaderPath + "Solid.vsh"; + FragmentShader = OGLES2ShaderPath + "Solid.fsh"; + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0); + + FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannel.fsh"; + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0); + + FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannelRef.fsh"; + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelRefCB, EMT_SOLID, 0); + + FragmentShader = OGLES2ShaderPath + "TransparentVertexAlpha.fsh"; + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0); + + VertexShader = OGLES2ShaderPath + "Reflection2Layer.vsh"; + FragmentShader = OGLES2ShaderPath + "Reflection2Layer.fsh"; + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentReflection2LayerCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0); + + VertexShader = OGLES2ShaderPath + "Solid.vsh"; + FragmentShader = OGLES2ShaderPath + "OneTextureBlend.fsh"; + + addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main", + EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, OneTextureBlendCB, EMT_ONETEXTURE_BLEND, 0); + + // Drop callbacks. + + SolidCB->drop(); + Solid2LayerCB->drop(); + LightmapCB->drop(); + LightmapAddCB->drop(); + LightmapM2CB->drop(); + LightmapM4CB->drop(); + LightmapLightingCB->drop(); + LightmapLightingM2CB->drop(); + LightmapLightingM4CB->drop(); + DetailMapCB->drop(); + SphereMapCB->drop(); + Reflection2LayerCB->drop(); + TransparentAddColorCB->drop(); + TransparentAlphaChannelCB->drop(); + TransparentAlphaChannelRefCB->drop(); + TransparentVertexAlphaCB->drop(); + TransparentReflection2LayerCB->drop(); + OneTextureBlendCB->drop(); + + // Create 2D material renderers + + c8* vs2DData = 0; + c8* fs2DData = 0; + loadShaderData(io::path("Renderer2D.vsh"), io::path("Renderer2D.fsh"), &vs2DData, &fs2DData); + MaterialRenderer2DTexture = new COpenGL3Renderer2D(vs2DData, fs2DData, this, true); + delete[] vs2DData; + delete[] fs2DData; + vs2DData = 0; + fs2DData = 0; + + loadShaderData(io::path("Renderer2D.vsh"), io::path("Renderer2D_noTex.fsh"), &vs2DData, &fs2DData); + MaterialRenderer2DNoTexture = new COpenGL3Renderer2D(vs2DData, fs2DData, this, false); + delete[] vs2DData; + delete[] fs2DData; + } + + bool COpenGL3DriverBase::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture) + { + Material.TextureLayer[layerIdx].Texture = const_cast<ITexture*>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already + return CacheHandler->getTextureCache().set(0, texture); + } + + bool COpenGL3DriverBase::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect) + { + CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect); + + if (ContextManager) + ContextManager->activateContext(videoData, true); + + clearBuffers(clearFlag, clearColor, clearDepth, clearStencil); + + return true; + } + + bool COpenGL3DriverBase::endScene() + { + CNullDriver::endScene(); + + glFlush(); + + if (ContextManager) + return ContextManager->swapBuffers(); + + return false; + } + + + //! Returns the transformation set by setTransform + const core::matrix4& COpenGL3DriverBase::getTransform(E_TRANSFORMATION_STATE state) const + { + return Matrices[state]; + } + + + //! sets transformation + void COpenGL3DriverBase::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) + { + Matrices[state] = mat; + Transformation3DChanged = true; + } + + + bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer) + { + if (!HWBuffer) + return false; + + const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer; + const void* vertices = mb->getVertices(); + const u32 vertexCount = mb->getVertexCount(); + const E_VERTEX_TYPE vType = mb->getVertexType(); + const u32 vertexSize = getVertexPitchFromType(vType); + + const void *buffer = vertices; + size_t bufferSize = vertexSize * vertexCount; + + //get or create buffer + bool newBuffer = false; + if (!HWBuffer->vbo_verticesID) + { + glGenBuffers(1, &HWBuffer->vbo_verticesID); + if (!HWBuffer->vbo_verticesID) return false; + newBuffer = true; + } + else if (HWBuffer->vbo_verticesSize < bufferSize) + { + newBuffer = true; + } + + glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID); + + // copy data to graphics card + if (!newBuffer) + glBufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer); + else + { + HWBuffer->vbo_verticesSize = bufferSize; + + if (HWBuffer->Mapped_Vertex == scene::EHM_STATIC) + glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_STATIC_DRAW); + else + glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_DYNAMIC_DRAW); + } + + glBindBuffer(GL_ARRAY_BUFFER, 0); + + return (!testGLError(__LINE__)); + } + + + bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer) + { + if (!HWBuffer) + return false; + + const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer; + + const void* indices = mb->getIndices(); + u32 indexCount = mb->getIndexCount(); + + GLenum indexSize; + switch (mb->getIndexType()) + { + case(EIT_16BIT): + { + indexSize = sizeof(u16); + break; + } + case(EIT_32BIT): + { + indexSize = sizeof(u32); + break; + } + default: + { + return false; + } + } + + //get or create buffer + bool newBuffer = false; + if (!HWBuffer->vbo_indicesID) + { + glGenBuffers(1, &HWBuffer->vbo_indicesID); + if (!HWBuffer->vbo_indicesID) return false; + newBuffer = true; + } + else if (HWBuffer->vbo_indicesSize < indexCount*indexSize) + { + newBuffer = true; + } + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID); + + // copy data to graphics card + if (!newBuffer) + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices); + else + { + HWBuffer->vbo_indicesSize = indexCount * indexSize; + + if (HWBuffer->Mapped_Index == scene::EHM_STATIC) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW); + else + glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW); + } + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + return (!testGLError(__LINE__)); + } + + + //! updates hardware buffer if needed + bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink *HWBuffer) + { + if (!HWBuffer) + return false; + + if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER) + { + if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex() + || !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_verticesID) + { + + HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex(); + + if (!updateVertexHardwareBuffer(static_cast<SHWBufferLink_opengl*>(HWBuffer))) + return false; + } + } + + if (HWBuffer->Mapped_Index != scene::EHM_NEVER) + { + if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index() + || !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_indicesID) + { + + HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index(); + + if (!updateIndexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer)) + return false; + } + } + + return true; + } + + + //! Create hardware buffer from meshbuffer + COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IMeshBuffer* mb) + { + if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER)) + return 0; + + SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(mb); + + //add to map + HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer); + + HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex(); + HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index(); + HWBuffer->Mapped_Vertex = mb->getHardwareMappingHint_Vertex(); + HWBuffer->Mapped_Index = mb->getHardwareMappingHint_Index(); + HWBuffer->vbo_verticesID = 0; + HWBuffer->vbo_indicesID = 0; + HWBuffer->vbo_verticesSize = 0; + HWBuffer->vbo_indicesSize = 0; + + if (!updateHardwareBuffer(HWBuffer)) + { + deleteHardwareBuffer(HWBuffer); + return 0; + } + + return HWBuffer; + } + + + void COpenGL3DriverBase::deleteHardwareBuffer(SHWBufferLink *_HWBuffer) + { + if (!_HWBuffer) + return; + + SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer); + if (HWBuffer->vbo_verticesID) + { + glDeleteBuffers(1, &HWBuffer->vbo_verticesID); + HWBuffer->vbo_verticesID = 0; + } + if (HWBuffer->vbo_indicesID) + { + glDeleteBuffers(1, &HWBuffer->vbo_indicesID); + HWBuffer->vbo_indicesID = 0; + } + + CNullDriver::deleteHardwareBuffer(_HWBuffer); + } + + + //! Draw hardware buffer + void COpenGL3DriverBase::drawHardwareBuffer(SHWBufferLink *_HWBuffer) + { + if (!_HWBuffer) + return; + + SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer); + + updateHardwareBuffer(HWBuffer); //check if update is needed + + const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer; + const void *vertices = mb->getVertices(); + const void *indexList = mb->getIndices(); + + if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER) + { + glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID); + vertices = 0; + } + + if (HWBuffer->Mapped_Index != scene::EHM_NEVER) + { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID); + indexList = 0; + } + + + drawVertexPrimitiveList(vertices, mb->getVertexCount(), + indexList, mb->getPrimitiveCount(), + mb->getVertexType(), mb->getPrimitiveType(), + mb->getIndexType()); + + if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER) + glBindBuffer(GL_ARRAY_BUFFER, 0); + + if (HWBuffer->Mapped_Index != scene::EHM_NEVER) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + + + IRenderTarget* COpenGL3DriverBase::addRenderTarget() + { + COpenGL3RenderTarget* renderTarget = new COpenGL3RenderTarget(this); + RenderTargets.push_back(renderTarget); + + return renderTarget; + } + + + // small helper function to create vertex buffer object adress offsets + static inline u8* buffer_offset(const long offset) + { + return ((u8*)0 + offset); + } + + + //! draws a vertex primitive list + void COpenGL3DriverBase::drawVertexPrimitiveList(const void* vertices, u32 vertexCount, + const void* indexList, u32 primitiveCount, + E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) + { + if (!primitiveCount || !vertexCount) + return; + + if (!checkPrimitiveCount(primitiveCount)) + return; + + CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType); + + setRenderStates3DMode(); + + auto &vTypeDesc = getVertexTypeDescription(vType); + beginDraw(vTypeDesc, reinterpret_cast<uintptr_t>(vertices)); + GLenum indexSize = 0; + + switch (iType) + { + case(EIT_16BIT): + { + indexSize = GL_UNSIGNED_SHORT; + break; + } + case(EIT_32BIT): + { +#ifdef GL_OES_element_index_uint +#ifndef GL_UNSIGNED_INT +#define GL_UNSIGNED_INT 0x1405 +#endif + if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_element_index_uint]) + indexSize = GL_UNSIGNED_INT; + else +#endif + indexSize = GL_UNSIGNED_SHORT; + break; + } + } + + switch (pType) + { + case scene::EPT_POINTS: + case scene::EPT_POINT_SPRITES: + glDrawArrays(GL_POINTS, 0, primitiveCount); + break; + case scene::EPT_LINE_STRIP: + glDrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList); + break; + case scene::EPT_LINE_LOOP: + glDrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList); + break; + case scene::EPT_LINES: + glDrawElements(GL_LINES, primitiveCount*2, indexSize, indexList); + break; + case scene::EPT_TRIANGLE_STRIP: + glDrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList); + break; + case scene::EPT_TRIANGLE_FAN: + glDrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList); + break; + case scene::EPT_TRIANGLES: + glDrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList); + break; + default: + break; + } + + endDraw(vTypeDesc); + } + + + void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos, + const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect, SColor color, + bool useAlphaChannelOfTexture) + { + if (!texture) + return; + + if (!sourceRect.isValid()) + return; + + SColor colors[4] = {color, color, color, color}; + draw2DImage(texture, {destPos, sourceRect.getSize()}, sourceRect, clipRect, colors, useAlphaChannelOfTexture); + } + + + void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect, + const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect, + const video::SColor* const colors, bool useAlphaChannelOfTexture) + { + if (!texture) + return; + + // texcoords need to be flipped horizontally for RTTs + const bool isRTT = texture->isRenderTarget(); + const core::dimension2du& ss = texture->getOriginalSize(); + const f32 invW = 1.f / static_cast<f32>(ss.Width); + const f32 invH = 1.f / static_cast<f32>(ss.Height); + const core::rect<f32> tcoords( + sourceRect.UpperLeftCorner.X * invW, + (isRTT ? sourceRect.LowerRightCorner.Y : sourceRect.UpperLeftCorner.Y) * invH, + sourceRect.LowerRightCorner.X * invW, + (isRTT ? sourceRect.UpperLeftCorner.Y : sourceRect.LowerRightCorner.Y) *invH); + + const video::SColor temp[4] = + { + 0xFFFFFFFF, + 0xFFFFFFFF, + 0xFFFFFFFF, + 0xFFFFFFFF + }; + + const video::SColor* const useColor = colors ? colors : temp; + + chooseMaterial2D(); + if (!setMaterialTexture(0, texture )) + return; + + setRenderStates2DMode(useColor[0].getAlpha() < 255 || useColor[1].getAlpha() < 255 || + useColor[2].getAlpha() < 255 || useColor[3].getAlpha() < 255, + true, useAlphaChannelOfTexture); + + const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize(); + + if (clipRect) + { + if (!clipRect->isValid()) + return; + + glEnable(GL_SCISSOR_TEST); + glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y, + clipRect->getWidth(), clipRect->getHeight()); + } + + f32 left = (f32)destRect.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f; + f32 right = (f32)destRect.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f; + f32 down = 2.f - (f32)destRect.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f; + f32 top = 2.f - (f32)destRect.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f; + + S3DVertex vertices[4]; + vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, useColor[0], tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y); + vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, useColor[3], tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y); + vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, useColor[2], tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y); + vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, useColor[1], tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y); + + drawQuad(vt2DImage, vertices); + + if (clipRect) + glDisable(GL_SCISSOR_TEST); + + testGLError(__LINE__); + } + + void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, u32 layer, bool flip) + { + if (!texture) + return; + + chooseMaterial2D(); + if (!setMaterialTexture(0, texture )) + return; + + setRenderStates2DMode(false, true, true); + + S3DVertex quad2DVertices[4]; + + quad2DVertices[0].Pos = core::vector3df(-1.f, 1.f, 0.f); + quad2DVertices[1].Pos = core::vector3df(1.f, 1.f, 0.f); + quad2DVertices[2].Pos = core::vector3df(1.f, -1.f, 0.f); + quad2DVertices[3].Pos = core::vector3df(-1.f, -1.f, 0.f); + + f32 modificator = (flip) ? 1.f : 0.f; + + quad2DVertices[0].TCoords = core::vector2df(0.f, 0.f + modificator); + quad2DVertices[1].TCoords = core::vector2df(1.f, 0.f + modificator); + quad2DVertices[2].TCoords = core::vector2df(1.f, 1.f - modificator); + quad2DVertices[3].TCoords = core::vector2df(0.f, 1.f - modificator); + + quad2DVertices[0].Color = SColor(0xFFFFFFFF); + quad2DVertices[1].Color = SColor(0xFFFFFFFF); + quad2DVertices[2].Color = SColor(0xFFFFFFFF); + quad2DVertices[3].Color = SColor(0xFFFFFFFF); + + drawQuad(vt2DImage, quad2DVertices); + } + + void COpenGL3DriverBase::draw2DImageBatch(const video::ITexture* texture, + const core::array<core::position2d<s32> >& positions, + const core::array<core::rect<s32> >& sourceRects, + const core::rect<s32>* clipRect, + SColor color, bool useAlphaChannelOfTexture) + { + if (!texture) + return; + + chooseMaterial2D(); + if (!setMaterialTexture(0, texture)) + return; + + setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture); + + const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize(); + + if (clipRect) + { + if (!clipRect->isValid()) + return; + + glEnable(GL_SCISSOR_TEST); + glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y, + clipRect->getWidth(), clipRect->getHeight()); + } + + const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size()); + assert(6 * std::size_t(drawCount) <= QuadsIndices.size()); + + core::array<S3DVertex> vtx(drawCount * 4); + + for (u32 i = 0; i < drawCount; i++) + { + core::position2d<s32> targetPos = positions[i]; + core::position2d<s32> sourcePos = sourceRects[i].UpperLeftCorner; + // This needs to be signed as it may go negative. + core::dimension2d<s32> sourceSize(sourceRects[i].getSize()); + + // now draw it. + + core::rect<f32> tcoords; + tcoords.UpperLeftCorner.X = (((f32)sourcePos.X)) / texture->getOriginalSize().Width ; + tcoords.UpperLeftCorner.Y = (((f32)sourcePos.Y)) / texture->getOriginalSize().Height; + tcoords.LowerRightCorner.X = tcoords.UpperLeftCorner.X + ((f32)(sourceSize.Width) / texture->getOriginalSize().Width); + tcoords.LowerRightCorner.Y = tcoords.UpperLeftCorner.Y + ((f32)(sourceSize.Height) / texture->getOriginalSize().Height); + + const core::rect<s32> poss(targetPos, sourceSize); + + f32 left = (f32)poss.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f; + f32 right = (f32)poss.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f; + f32 down = 2.f - (f32)poss.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f; + f32 top = 2.f - (f32)poss.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f; + + vtx.push_back(S3DVertex(left, top, 0.0f, + 0.0f, 0.0f, 0.0f, color, + tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y)); + vtx.push_back(S3DVertex(right, top, 0.0f, + 0.0f, 0.0f, 0.0f, color, + tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y)); + vtx.push_back(S3DVertex(right, down, 0.0f, + 0.0f, 0.0f, 0.0f, color, + tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y)); + vtx.push_back(S3DVertex(left, down, 0.0f, + 0.0f, 0.0f, 0.0f, color, + tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y)); + } + + drawElements(GL_TRIANGLES, vt2DImage, vtx.const_pointer(), QuadsIndices.data(), 6 * drawCount); + + if (clipRect) + glDisable(GL_SCISSOR_TEST); + } + + + //! draw a 2d rectangle + void COpenGL3DriverBase::draw2DRectangle(SColor color, + const core::rect<s32>& position, + const core::rect<s32>* clip) + { + chooseMaterial2D(); + setMaterialTexture(0, 0); + + setRenderStates2DMode(color.getAlpha() < 255, false, false); + + core::rect<s32> pos = position; + + if (clip) + pos.clipAgainst(*clip); + + if (!pos.isValid()) + return; + + const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize(); + + f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f; + f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f; + f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f; + f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f; + + S3DVertex vertices[4]; + vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, color, 0, 0); + vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, color, 0, 0); + vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, color, 0, 0); + vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, color, 0, 0); + + drawQuad(vtPrimitive, vertices); + } + + + //! draw an 2d rectangle + void COpenGL3DriverBase::draw2DRectangle(const core::rect<s32>& position, + SColor colorLeftUp, SColor colorRightUp, + SColor colorLeftDown, SColor colorRightDown, + const core::rect<s32>* clip) + { + core::rect<s32> pos = position; + + if (clip) + pos.clipAgainst(*clip); + + if (!pos.isValid()) + return; + + chooseMaterial2D(); + setMaterialTexture(0, 0); + + setRenderStates2DMode(colorLeftUp.getAlpha() < 255 || + colorRightUp.getAlpha() < 255 || + colorLeftDown.getAlpha() < 255 || + colorRightDown.getAlpha() < 255, false, false); + + const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize(); + + f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f; + f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f; + f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f; + f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f; + + S3DVertex vertices[4]; + vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, colorLeftUp, 0, 0); + vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, colorRightUp, 0, 0); + vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, colorRightDown, 0, 0); + vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, colorLeftDown, 0, 0); + + drawQuad(vtPrimitive, vertices); + } + + + //! Draws a 2d line. + void COpenGL3DriverBase::draw2DLine(const core::position2d<s32>& start, + const core::position2d<s32>& end, SColor color) + { + if (start==end) + drawPixel(start.X, start.Y, color); + else + { + chooseMaterial2D(); + setMaterialTexture(0, 0); + + setRenderStates2DMode(color.getAlpha() < 255, false, false); + + const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize(); + + f32 startX = (f32)start.X / (f32)renderTargetSize.Width * 2.f - 1.f; + f32 endX = (f32)end.X / (f32)renderTargetSize.Width * 2.f - 1.f; + f32 startY = 2.f - (f32)start.Y / (f32)renderTargetSize.Height * 2.f - 1.f; + f32 endY = 2.f - (f32)end.Y / (f32)renderTargetSize.Height * 2.f - 1.f; + + S3DVertex vertices[2]; + vertices[0] = S3DVertex(startX, startY, 0, 0, 0, 1, color, 0, 0); + vertices[1] = S3DVertex(endX, endY, 0, 0, 0, 1, color, 1, 1); + + drawArrays(GL_LINES, vtPrimitive, vertices, 2); + } + } + + + //! Draws a pixel + void COpenGL3DriverBase::drawPixel(u32 x, u32 y, const SColor &color) + { + const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize(); + if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height) + return; + + chooseMaterial2D(); + setMaterialTexture(0, 0); + + setRenderStates2DMode(color.getAlpha() < 255, false, false); + + f32 X = (f32)x / (f32)renderTargetSize.Width * 2.f - 1.f; + f32 Y = 2.f - (f32)y / (f32)renderTargetSize.Height * 2.f - 1.f; + + S3DVertex vertices[1]; + vertices[0] = S3DVertex(X, Y, 0, 0, 0, 1, color, 0, 0); + + drawArrays(GL_POINTS, vtPrimitive, vertices, 1); + } + + void COpenGL3DriverBase::drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]) + { + drawArrays(GL_TRIANGLE_FAN, vertexType, vertices, 4); + } + + void COpenGL3DriverBase::drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount) + { + beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices)); + glDrawArrays(primitiveType, 0, vertexCount); + endDraw(vertexType); + } + + void COpenGL3DriverBase::drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount) + { + beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices)); + glDrawElements(primitiveType, indexCount, GL_UNSIGNED_SHORT, indices); + endDraw(vertexType); + } + + void COpenGL3DriverBase::beginDraw(const VertexType &vertexType, uintptr_t verticesBase) + { + for (auto attr: vertexType) { + glEnableVertexAttribArray(attr.Index); + switch (attr.mode) { + case VertexAttribute::Mode::Regular: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_FALSE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break; + case VertexAttribute::Mode::Normalized: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_TRUE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break; + case VertexAttribute::Mode::Integral: glVertexAttribIPointer(attr.Index, attr.ComponentCount, attr.ComponentType, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break; + } + } + } + + void COpenGL3DriverBase::endDraw(const VertexType &vertexType) + { + for (auto attr: vertexType) + glDisableVertexAttribArray(attr.Index); + } + + ITexture* COpenGL3DriverBase::createDeviceDependentTexture(const io::path& name, IImage* image) + { + core::array<IImage*> imageArray(1); + imageArray.push_back(image); + + COpenGL3Texture* texture = new COpenGL3Texture(name, imageArray, ETT_2D, this); + + return texture; + } + + ITexture* COpenGL3DriverBase::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) + { + COpenGL3Texture* texture = new COpenGL3Texture(name, image, ETT_CUBEMAP, this); + + return texture; + } + + //! Sets a material. + void COpenGL3DriverBase::setMaterial(const SMaterial& material) + { + Material = material; + OverrideMaterial.apply(Material); + + for (u32 i = 0; i < Feature.MaxTextureUnits; ++i) + { + CacheHandler->getTextureCache().set(i, material.getTexture(i)); + setTransform((E_TRANSFORMATION_STATE)(ETS_TEXTURE_0 + i), material.getTextureMatrix(i)); + } + } + + //! prints error if an error happened. + bool COpenGL3DriverBase::testGLError(int code) + { +#ifdef _DEBUG + GLenum g = glGetError(); + switch (g) + { + case GL_NO_ERROR: + return false; + case GL_INVALID_ENUM: + os::Printer::log("GL_INVALID_ENUM", core::stringc(code).c_str(), ELL_ERROR); + break; + case GL_INVALID_VALUE: + os::Printer::log("GL_INVALID_VALUE", core::stringc(code).c_str(), ELL_ERROR); + break; + case GL_INVALID_OPERATION: + os::Printer::log("GL_INVALID_OPERATION", core::stringc(code).c_str(), ELL_ERROR); + break; + case GL_OUT_OF_MEMORY: + os::Printer::log("GL_OUT_OF_MEMORY", core::stringc(code).c_str(), ELL_ERROR); + break; + }; + return true; +#else + return false; +#endif + } + + //! prints error if an error happened. + bool COpenGL3DriverBase::testEGLError() + { +#if defined(EGL_VERSION_1_0) && defined(_DEBUG) + EGLint g = eglGetError(); + switch (g) + { + case EGL_SUCCESS: + return false; + case EGL_NOT_INITIALIZED : + os::Printer::log("Not Initialized", ELL_ERROR); + break; + case EGL_BAD_ACCESS: + os::Printer::log("Bad Access", ELL_ERROR); + break; + case EGL_BAD_ALLOC: + os::Printer::log("Bad Alloc", ELL_ERROR); + break; + case EGL_BAD_ATTRIBUTE: + os::Printer::log("Bad Attribute", ELL_ERROR); + break; + case EGL_BAD_CONTEXT: + os::Printer::log("Bad Context", ELL_ERROR); + break; + case EGL_BAD_CONFIG: + os::Printer::log("Bad Config", ELL_ERROR); + break; + case EGL_BAD_CURRENT_SURFACE: + os::Printer::log("Bad Current Surface", ELL_ERROR); + break; + case EGL_BAD_DISPLAY: + os::Printer::log("Bad Display", ELL_ERROR); + break; + case EGL_BAD_SURFACE: + os::Printer::log("Bad Surface", ELL_ERROR); + break; + case EGL_BAD_MATCH: + os::Printer::log("Bad Match", ELL_ERROR); + break; + case EGL_BAD_PARAMETER: + os::Printer::log("Bad Parameter", ELL_ERROR); + break; + case EGL_BAD_NATIVE_PIXMAP: + os::Printer::log("Bad Native Pixmap", ELL_ERROR); + break; + case EGL_BAD_NATIVE_WINDOW: + os::Printer::log("Bad Native Window", ELL_ERROR); + break; + case EGL_CONTEXT_LOST: + os::Printer::log("Context Lost", ELL_ERROR); + break; + }; + return true; +#else + return false; +#endif + } + + + void COpenGL3DriverBase::setRenderStates3DMode() + { + if ( LockRenderStateMode ) + return; + + if (CurrentRenderMode != ERM_3D) + { + // Reset Texture Stages + CacheHandler->setBlend(false); + CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + ResetRenderStates = true; + } + + if (ResetRenderStates || LastMaterial != Material) + { + // unset old material + + // unset last 3d material + if (CurrentRenderMode == ERM_2D && MaterialRenderer2DActive) + { + MaterialRenderer2DActive->OnUnsetMaterial(); + MaterialRenderer2DActive = 0; + } + else if (LastMaterial.MaterialType != Material.MaterialType && + static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size()) + MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial(); + + // set new material. + if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size()) + MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial( + Material, LastMaterial, ResetRenderStates, this); + + LastMaterial = Material; + CacheHandler->correctCacheMaterial(LastMaterial); + ResetRenderStates = false; + } + + if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size()) + MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, video::EVT_STANDARD); + + CurrentRenderMode = ERM_3D; + } + + //! Can be called by an IMaterialRenderer to make its work easier. + void COpenGL3DriverBase::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates) + { + // ZBuffer + switch (material.ZBuffer) + { + case ECFN_DISABLED: + CacheHandler->setDepthTest(false); + break; + case ECFN_LESSEQUAL: + CacheHandler->setDepthTest(true); + CacheHandler->setDepthFunc(GL_LEQUAL); + break; + case ECFN_EQUAL: + CacheHandler->setDepthTest(true); + CacheHandler->setDepthFunc(GL_EQUAL); + break; + case ECFN_LESS: + CacheHandler->setDepthTest(true); + CacheHandler->setDepthFunc(GL_LESS); + break; + case ECFN_NOTEQUAL: + CacheHandler->setDepthTest(true); + CacheHandler->setDepthFunc(GL_NOTEQUAL); + break; + case ECFN_GREATEREQUAL: + CacheHandler->setDepthTest(true); + CacheHandler->setDepthFunc(GL_GEQUAL); + break; + case ECFN_GREATER: + CacheHandler->setDepthTest(true); + CacheHandler->setDepthFunc(GL_GREATER); + break; + case ECFN_ALWAYS: + CacheHandler->setDepthTest(true); + CacheHandler->setDepthFunc(GL_ALWAYS); + break; + case ECFN_NEVER: + CacheHandler->setDepthTest(true); + CacheHandler->setDepthFunc(GL_NEVER); + break; + default: + break; + } + + // ZWrite + if (getWriteZBuffer(material)) + { + CacheHandler->setDepthMask(true); + } + else + { + CacheHandler->setDepthMask(false); + } + + // Back face culling + if ((material.FrontfaceCulling) && (material.BackfaceCulling)) + { + CacheHandler->setCullFaceFunc(GL_FRONT_AND_BACK); + CacheHandler->setCullFace(true); + } + else if (material.BackfaceCulling) + { + CacheHandler->setCullFaceFunc(GL_BACK); + CacheHandler->setCullFace(true); + } + else if (material.FrontfaceCulling) + { + CacheHandler->setCullFaceFunc(GL_FRONT); + CacheHandler->setCullFace(true); + } + else + { + CacheHandler->setCullFace(false); + } + + // Color Mask + CacheHandler->setColorMask(material.ColorMask); + + // Blend Equation + if (material.BlendOperation == EBO_NONE) + CacheHandler->setBlend(false); + else + { + CacheHandler->setBlend(true); + + switch (material.BlendOperation) + { + case EBO_ADD: + CacheHandler->setBlendEquation(GL_FUNC_ADD); + break; + case EBO_SUBTRACT: + CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT); + break; + case EBO_REVSUBTRACT: + CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT); + break; + default: + break; + } + } + + // Blend Factor + if (IR(material.BlendFactor) & 0xFFFFFFFF // TODO: why the & 0xFFFFFFFF? + && material.MaterialType != EMT_ONETEXTURE_BLEND + ) + { + E_BLEND_FACTOR srcRGBFact = EBF_ZERO; + E_BLEND_FACTOR dstRGBFact = EBF_ZERO; + E_BLEND_FACTOR srcAlphaFact = EBF_ZERO; + E_BLEND_FACTOR dstAlphaFact = EBF_ZERO; + E_MODULATE_FUNC modulo = EMFN_MODULATE_1X; + u32 alphaSource = 0; + + unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo, alphaSource, material.BlendFactor); + + CacheHandler->setBlendFuncSeparate(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact), + getGLBlend(srcAlphaFact), getGLBlend(dstAlphaFact)); + } + + // TODO: Polygon Offset. Not sure if it was left out deliberately or if it won't work with this driver. + + if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness) + glLineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1])); + + // Anti aliasing + if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing) + { + if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE) + glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE); + else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE) + glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); + } + + // Texture parameters + setTextureRenderStates(material, resetAllRenderStates); + } + + //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call. + void COpenGL3DriverBase::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates) + { + // Set textures to TU/TIU and apply filters to them + + for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i) + { + const COpenGL3Texture* tmpTexture = CacheHandler->getTextureCache()[i]; + + if (!tmpTexture) + continue; + + GLenum tmpTextureType = tmpTexture->getOpenGLTextureType(); + + CacheHandler->setActiveTexture(GL_TEXTURE0 + i); + + if (resetAllRenderstates) + tmpTexture->getStatesCache().IsCached = false; + + if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter || + material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter) + { + glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER, + (material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST); + + tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter; + tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter; + } + + if (material.UseMipMaps && tmpTexture->hasMipMaps()) + { + if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter || + material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || !tmpTexture->getStatesCache().MipMapStatus) + { + glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER, + material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR : + material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST : + GL_NEAREST_MIPMAP_NEAREST); + + tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter; + tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter; + tmpTexture->getStatesCache().MipMapStatus = true; + } + } + else + { + if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter || + material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || tmpTexture->getStatesCache().MipMapStatus) + { + glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER, + (material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST); + + tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter; + tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter; + tmpTexture->getStatesCache().MipMapStatus = false; + } + } + + #ifdef GL_EXT_texture_filter_anisotropic + if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_filter_anisotropic] && + (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter)) + { + glTexParameteri(tmpTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT, + material.TextureLayer[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1); + + tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter; + } + #endif + + if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapU != tmpTexture->getStatesCache().WrapU) + { + glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU)); + tmpTexture->getStatesCache().WrapU = material.TextureLayer[i].TextureWrapU; + } + + if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapV != tmpTexture->getStatesCache().WrapV) + { + glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV)); + tmpTexture->getStatesCache().WrapV = material.TextureLayer[i].TextureWrapV; + } + + tmpTexture->getStatesCache().IsCached = true; + } + } + + + // Get OpenGL ES2.0 texture wrap mode from Irrlicht wrap mode. + GLint COpenGL3DriverBase::getTextureWrapMode(u8 clamp) const + { + switch (clamp) + { + case ETC_CLAMP: + case ETC_CLAMP_TO_EDGE: + case ETC_CLAMP_TO_BORDER: + return GL_CLAMP_TO_EDGE; + case ETC_MIRROR: + return GL_REPEAT; + default: + return GL_REPEAT; + } + } + + + //! sets the needed renderstates + void COpenGL3DriverBase::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel) + { + if ( LockRenderStateMode ) + return; + + COpenGL3Renderer2D* nextActiveRenderer = texture ? MaterialRenderer2DTexture : MaterialRenderer2DNoTexture; + + if (CurrentRenderMode != ERM_2D) + { + // unset last 3d material + if (CurrentRenderMode == ERM_3D) + { + if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size()) + MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial(); + } + + CurrentRenderMode = ERM_2D; + } + else if ( MaterialRenderer2DActive && MaterialRenderer2DActive != nextActiveRenderer) + { + MaterialRenderer2DActive->OnUnsetMaterial(); + } + + MaterialRenderer2DActive = nextActiveRenderer; + + MaterialRenderer2DActive->OnSetMaterial(Material, LastMaterial, true, 0); + LastMaterial = Material; + CacheHandler->correctCacheMaterial(LastMaterial); + + // no alphaChannel without texture + alphaChannel &= texture; + + if (alphaChannel || alpha) + { + CacheHandler->setBlend(true); + CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + CacheHandler->setBlendEquation(GL_FUNC_ADD); + } + else + CacheHandler->setBlend(false); + + Material.setTexture(0, const_cast<COpenGL3Texture*>(CacheHandler->getTextureCache().get(0))); + setTransform(ETS_TEXTURE_0, core::IdentityMatrix); + + if (texture) + { + if (OverrideMaterial2DEnabled) + setTextureRenderStates(OverrideMaterial2D, false); + else + setTextureRenderStates(InitMaterial2D, false); + } + + MaterialRenderer2DActive->OnRender(this, video::EVT_STANDARD); + } + + + void COpenGL3DriverBase::chooseMaterial2D() + { + if (!OverrideMaterial2DEnabled) + Material = InitMaterial2D; + + if (OverrideMaterial2DEnabled) + { + OverrideMaterial2D.Lighting=false; + OverrideMaterial2D.ZWriteEnable=EZW_OFF; + OverrideMaterial2D.ZBuffer=ECFN_DISABLED; // it will be ECFN_DISABLED after merge + OverrideMaterial2D.Lighting=false; + + Material = OverrideMaterial2D; + } + } + + + //! \return Returns the name of the video driver. + const wchar_t* COpenGL3DriverBase::getName() const + { + return Name.c_str(); + } + + void COpenGL3DriverBase::setViewPort(const core::rect<s32>& area) + { + core::rect<s32> vp = area; + core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height); + vp.clipAgainst(rendert); + + if (vp.getHeight() > 0 && vp.getWidth() > 0) + CacheHandler->setViewport(vp.UpperLeftCorner.X, getCurrentRenderTargetSize().Height - vp.UpperLeftCorner.Y - vp.getHeight(), vp.getWidth(), vp.getHeight()); + + ViewPort = vp; + } + + + void COpenGL3DriverBase::setViewPortRaw(u32 width, u32 height) + { + CacheHandler->setViewport(0, 0, width, height); + ViewPort = core::recti(0, 0, width, height); + } + + + //! Draws a 3d line. + void COpenGL3DriverBase::draw3DLine(const core::vector3df& start, + const core::vector3df& end, SColor color) + { + setRenderStates3DMode(); + + S3DVertex vertices[2]; + vertices[0] = S3DVertex(start.X, start.Y, start.Z, 0, 0, 1, color, 0, 0); + vertices[1] = S3DVertex(end.X, end.Y, end.Z, 0, 0, 1, color, 0, 0); + + drawArrays(GL_LINES, vtPrimitive, vertices, 2); + } + + + //! Only used by the internal engine. Used to notify the driver that + //! the window was resized. + void COpenGL3DriverBase::OnResize(const core::dimension2d<u32>& size) + { + CNullDriver::OnResize(size); + CacheHandler->setViewport(0, 0, size.Width, size.Height); + Transformation3DChanged = true; + } + + + //! Returns type of video driver + E_DRIVER_TYPE COpenGL3DriverBase::getDriverType() const + { + return EDT_OPENGL3; + } + + + //! returns color format + ECOLOR_FORMAT COpenGL3DriverBase::getColorFormat() const + { + return ColorFormat; + } + + + //! Get a vertex shader constant index. + s32 COpenGL3DriverBase::getVertexShaderConstantID(const c8* name) + { + return getPixelShaderConstantID(name); + } + + //! Get a pixel shader constant index. + s32 COpenGL3DriverBase::getPixelShaderConstantID(const c8* name) + { + os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID()."); + return -1; + } + + //! Sets a vertex shader constant. + void COpenGL3DriverBase::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount) + { + os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setPixelShaderConstant()."); + } + + //! Sets a pixel shader constant. + void COpenGL3DriverBase::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount) + { + os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant()."); + } + + //! Sets a constant for the vertex shader based on an index. + bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const f32* floats, int count) + { + os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant()."); + return false; + } + + //! Int interface for the above. + bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const s32* ints, int count) + { + os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant()."); + return false; + } + + bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const u32* ints, int count) + { + os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant()."); + return false; + } + + //! Sets a constant for the pixel shader based on an index. + bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const f32* floats, int count) + { + os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant()."); + return false; + } + + //! Int interface for the above. + bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const s32* ints, int count) + { + os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant()."); + return false; + } + + bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const u32* ints, int count) + { + os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant()."); + return false; + } + + //! Adds a new material renderer to the VideoDriver, using pixel and/or + //! vertex shaders to render geometry. + s32 COpenGL3DriverBase::addShaderMaterial(const c8* vertexShaderProgram, + const c8* pixelShaderProgram, + IShaderConstantSetCallBack* callback, + E_MATERIAL_TYPE baseMaterial, s32 userData) + { + os::Printer::log("No shader support."); + return -1; + } + + + //! Adds a new material renderer to the VideoDriver, using GLSL to render geometry. + s32 COpenGL3DriverBase::addHighLevelShaderMaterial( + const c8* vertexShaderProgram, + const c8* vertexShaderEntryPointName, + E_VERTEX_SHADER_TYPE vsCompileTarget, + const c8* pixelShaderProgram, + const c8* pixelShaderEntryPointName, + E_PIXEL_SHADER_TYPE psCompileTarget, + const c8* geometryShaderProgram, + const c8* geometryShaderEntryPointName, + E_GEOMETRY_SHADER_TYPE gsCompileTarget, + scene::E_PRIMITIVE_TYPE inType, + scene::E_PRIMITIVE_TYPE outType, + u32 verticesOut, + IShaderConstantSetCallBack* callback, + E_MATERIAL_TYPE baseMaterial, + s32 userData) + { + s32 nr = -1; + COpenGL3MaterialRenderer* r = new COpenGL3MaterialRenderer( + this, nr, vertexShaderProgram, + pixelShaderProgram, + callback, baseMaterial, userData); + + r->drop(); + return nr; + } + + //! Returns a pointer to the IVideoDriver interface. (Implementation for + //! IMaterialRendererServices) + IVideoDriver* COpenGL3DriverBase::getVideoDriver() + { + return this; + } + + + //! Returns pointer to the IGPUProgrammingServices interface. + IGPUProgrammingServices* COpenGL3DriverBase::getGPUProgrammingServices() + { + return this; + } + + ITexture* COpenGL3DriverBase::addRenderTargetTexture(const core::dimension2d<u32>& size, + const io::path& name, const ECOLOR_FORMAT format) + { + //disable mip-mapping + bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS); + setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false); + + COpenGL3Texture* renderTargetTexture = new COpenGL3Texture(name, size, ETT_2D, format, this); + addTexture(renderTargetTexture); + renderTargetTexture->drop(); + + //restore mip-mapping + setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels); + + return renderTargetTexture; + } + + ITexture* COpenGL3DriverBase::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format) + { + //disable mip-mapping + bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS); + setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false); + + bool supportForFBO = (Feature.ColorAttachment > 0); + + const core::dimension2d<u32> size(sideLen, sideLen); + core::dimension2du destSize(size); + + if (!supportForFBO) + { + destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height)); + destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false); + } + + COpenGL3Texture* renderTargetTexture = new COpenGL3Texture(name, destSize, ETT_CUBEMAP, format, this); + addTexture(renderTargetTexture); + renderTargetTexture->drop(); + + //restore mip-mapping + setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels); + + return renderTargetTexture; + } + + + //! Returns the maximum amount of primitives + u32 COpenGL3DriverBase::getMaximalPrimitiveCount() const + { + return 65535; + } + + bool COpenGL3DriverBase::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil) + { + if (target && target->getDriverType() != getDriverType()) + { + os::Printer::log("Fatal Error: Tried to set a render target not owned by OpenGL 3 driver.", ELL_ERROR); + return false; + } + + core::dimension2d<u32> destRenderTargetSize(0, 0); + + if (target) + { + COpenGL3RenderTarget* renderTarget = static_cast<COpenGL3RenderTarget*>(target); + + CacheHandler->setFBO(renderTarget->getBufferID()); + renderTarget->update(); + + destRenderTargetSize = renderTarget->getSize(); + + setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height); + } + else + { + CacheHandler->setFBO(0); + + destRenderTargetSize = core::dimension2d<u32>(0, 0); + + setViewPortRaw(ScreenSize.Width, ScreenSize.Height); + } + + if (CurrentRenderTargetSize != destRenderTargetSize) + { + CurrentRenderTargetSize = destRenderTargetSize; + + Transformation3DChanged = true; + } + + CurrentRenderTarget = target; + + clearBuffers(clearFlag, clearColor, clearDepth, clearStencil); + + return true; + } + + void COpenGL3DriverBase::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil) + { + GLbitfield mask = 0; + u8 colorMask = 0; + bool depthMask = false; + + CacheHandler->getColorMask(colorMask); + CacheHandler->getDepthMask(depthMask); + + if (flag & ECBF_COLOR) + { + CacheHandler->setColorMask(ECP_ALL); + + const f32 inv = 1.0f / 255.0f; + glClearColor(color.getRed() * inv, color.getGreen() * inv, + color.getBlue() * inv, color.getAlpha() * inv); + + mask |= GL_COLOR_BUFFER_BIT; + } + + if (flag & ECBF_DEPTH) + { + CacheHandler->setDepthMask(true); + glClearDepthf(depth); + mask |= GL_DEPTH_BUFFER_BIT; + } + + if (flag & ECBF_STENCIL) + { + glClearStencil(stencil); + mask |= GL_STENCIL_BUFFER_BIT; + } + + if (mask) + glClear(mask); + + CacheHandler->setColorMask(colorMask); + CacheHandler->setDepthMask(depthMask); + } + + + //! Returns an image created from the last rendered frame. + // We want to read the front buffer to get the latest render finished. + // This is not possible under ogl-es, though, so one has to call this method + // outside of the render loop only. + IImage* COpenGL3DriverBase::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target) + { + if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS) + return 0; + + GLint internalformat = GL_RGBA; + GLint type = GL_UNSIGNED_BYTE; + { +// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat); +// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type); + // there's a format we don't support ATM + if (GL_UNSIGNED_SHORT_4_4_4_4 == type) + { + internalformat = GL_RGBA; + type = GL_UNSIGNED_BYTE; + } + } + + IImage* newImage = 0; + if (GL_RGBA == internalformat) + { + if (GL_UNSIGNED_BYTE == type) + newImage = new CImage(ECF_A8R8G8B8, ScreenSize); + else + newImage = new CImage(ECF_A1R5G5B5, ScreenSize); + } + else + { + if (GL_UNSIGNED_BYTE == type) + newImage = new CImage(ECF_R8G8B8, ScreenSize); + else + newImage = new CImage(ECF_R5G6B5, ScreenSize); + } + + if (!newImage) + return 0; + + u8* pixels = static_cast<u8*>(newImage->getData()); + if (!pixels) + { + newImage->drop(); + return 0; + } + + glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels); + testGLError(__LINE__); + + // opengl images are horizontally flipped, so we have to fix that here. + const s32 pitch = newImage->getPitch(); + u8* p2 = pixels + (ScreenSize.Height - 1) * pitch; + u8* tmpBuffer = new u8[pitch]; + for (u32 i = 0; i < ScreenSize.Height; i += 2) + { + memcpy(tmpBuffer, pixels, pitch); + memcpy(pixels, p2, pitch); + memcpy(p2, tmpBuffer, pitch); + pixels += pitch; + p2 -= pitch; + } + delete [] tmpBuffer; + + // also GL_RGBA doesn't match the internal encoding of the image (which is BGRA) + if (GL_RGBA == internalformat && GL_UNSIGNED_BYTE == type) + { + pixels = static_cast<u8*>(newImage->getData()); + for (u32 i = 0; i < ScreenSize.Height; i++) + { + for (u32 j = 0; j < ScreenSize.Width; j++) + { + u32 c = *(u32*) (pixels + 4 * j); + *(u32*) (pixels + 4 * j) = (c & 0xFF00FF00) | + ((c & 0x00FF0000) >> 16) | ((c & 0x000000FF) << 16); + } + pixels += pitch; + } + } + + if (testGLError(__LINE__)) + { + newImage->drop(); + return 0; + } + testGLError(__LINE__); + return newImage; + } + + void COpenGL3DriverBase::removeTexture(ITexture* texture) + { + CacheHandler->getTextureCache().remove(texture); + CNullDriver::removeTexture(texture); + } + + //! Set/unset a clipping plane. + bool COpenGL3DriverBase::setClipPlane(u32 index, const core::plane3df& plane, bool enable) + { + if (index >= UserClipPlane.size()) + UserClipPlane.push_back(SUserClipPlane()); + + UserClipPlane[index].Plane = plane; + UserClipPlane[index].Enabled = enable; + return true; + } + + //! Enable/disable a clipping plane. + void COpenGL3DriverBase::enableClipPlane(u32 index, bool enable) + { + UserClipPlane[index].Enabled = enable; + } + + //! Get the ClipPlane Count + u32 COpenGL3DriverBase::getClipPlaneCount() const + { + return UserClipPlane.size(); + } + + const core::plane3df& COpenGL3DriverBase::getClipPlane(irr::u32 index) const + { + if (index < UserClipPlane.size()) + return UserClipPlane[index].Plane; + else + { + _IRR_DEBUG_BREAK_IF(true) // invalid index + static const core::plane3df dummy; + return dummy; + } + } + + core::dimension2du COpenGL3DriverBase::getMaxTextureSize() const + { + return core::dimension2du(MaxTextureSize, MaxTextureSize); + } + + GLenum COpenGL3DriverBase::getGLBlend(E_BLEND_FACTOR factor) const + { + static GLenum const blendTable[] = + { + GL_ZERO, + GL_ONE, + GL_DST_COLOR, + GL_ONE_MINUS_DST_COLOR, + GL_SRC_COLOR, + GL_ONE_MINUS_SRC_COLOR, + GL_SRC_ALPHA, + GL_ONE_MINUS_SRC_ALPHA, + GL_DST_ALPHA, + GL_ONE_MINUS_DST_ALPHA, + GL_SRC_ALPHA_SATURATE + }; + + return blendTable[factor]; + } + + bool COpenGL3DriverBase::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat, + GLenum& pixelType, void(**converter)(const void*, s32, void*)) const + { + bool supported = false; + pixelFormat = GL_RGBA; + pixelType = GL_UNSIGNED_BYTE; + *converter = 0; + + switch (format) + { + case ECF_A1R5G5B5: + supported = true; + pixelFormat = GL_RGBA; + pixelType = GL_UNSIGNED_SHORT_5_5_5_1; + *converter = CColorConverter::convert_A1R5G5B5toR5G5B5A1; + break; + case ECF_R5G6B5: + supported = true; + pixelFormat = GL_RGB; + pixelType = GL_UNSIGNED_SHORT_5_6_5; + break; + case ECF_R8G8B8: + supported = true; + pixelFormat = GL_RGB; + pixelType = GL_UNSIGNED_BYTE; + break; + case ECF_A8R8G8B8: + supported = true; + if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_IMG_texture_format_BGRA8888) || + queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_format_BGRA8888) || + queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_APPLE_texture_format_BGRA8888)) + { + pixelFormat = GL_BGRA; + } + else + { + pixelFormat = GL_RGBA; + *converter = CColorConverter::convert_A8R8G8B8toA8B8G8R8; + } + pixelType = GL_UNSIGNED_BYTE; + break; +#ifdef GL_EXT_texture_compression_s3tc + case ECF_DXT1: + supported = true; + pixelFormat = GL_RGBA; + pixelType = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + break; + case ECF_DXT2: + case ECF_DXT3: + supported = true; + pixelFormat = GL_RGBA; + pixelType = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + break; + case ECF_DXT4: + case ECF_DXT5: + supported = true; + pixelFormat = GL_RGBA; + pixelType = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + break; +#endif +#ifdef GL_OES_compressed_ETC1_RGB8_texture + case ECF_ETC1: + supported = true; + pixelFormat = GL_RGB; + pixelType = GL_ETC1_RGB8_OES; + break; +#endif +#ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available + case ECF_ETC2_RGB: + supported = true; + pixelFormat = GL_RGB; + pixelType = GL_COMPRESSED_RGB8_ETC2; + break; +#endif +#ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available + case ECF_ETC2_ARGB: + supported = true; + pixelFormat = GL_RGBA; + pixelType = GL_COMPRESSED_RGBA8_ETC2_EAC; + break; +#endif + case ECF_D16: + supported = true; + pixelFormat = GL_DEPTH_COMPONENT; + pixelType = GL_UNSIGNED_SHORT; + break; + case ECF_D32: +#if defined(GL_OES_depth32) + if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth32)) + { + supported = true; + pixelFormat = GL_DEPTH_COMPONENT; + pixelType = GL_UNSIGNED_INT; + } +#endif + break; + case ECF_D24S8: +#ifdef GL_OES_packed_depth_stencil + if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_packed_depth_stencil)) + { + supported = true; + pixelFormat = GL_DEPTH_STENCIL_OES; + pixelType = GL_UNSIGNED_INT_24_8_OES; + } +#endif + break; + case ECF_R8: +#if defined(GL_EXT_texture_rg) + if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)) + { + supported = true; + pixelFormat = GL_RED_EXT; + pixelType = GL_UNSIGNED_BYTE; + } +#endif + break; + case ECF_R8G8: +#if defined(GL_EXT_texture_rg) + if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)) + { + supported = true; + pixelFormat = GL_RG_EXT; + pixelType = GL_UNSIGNED_BYTE; + } +#endif + break; + case ECF_R16: + break; + case ECF_R16G16: + break; + case ECF_R16F: +#if defined(GL_OES_texture_half_float) && defined(GL_EXT_texture_rg) + if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg) + && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float) + ) + { + supported = true; + pixelFormat = GL_RED_EXT; + pixelType = GL_HALF_FLOAT_OES ; + } +#endif + break; + case ECF_G16R16F: +#if defined(GL_OES_texture_half_float) && defined(GL_EXT_texture_rg) + if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg) + && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float) + ) + { + supported = true; + pixelFormat = GL_RG_EXT; + pixelType = GL_HALF_FLOAT_OES ; + } +#endif + break; + case ECF_A16B16G16R16F: +#if defined(GL_OES_texture_half_float) + if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float)) + { + supported = true; + pixelFormat = GL_RGBA; + pixelType = GL_HALF_FLOAT_OES ; + } +#endif + break; + case ECF_R32F: +#if defined(GL_OES_texture_float) && defined(GL_EXT_texture_rg) + if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg) + && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_float) + ) + { + supported = true; + pixelFormat = GL_RED_EXT; + pixelType = GL_FLOAT; + } +#endif + break; + case ECF_G32R32F: +#if defined(GL_OES_texture_float) && defined(GL_EXT_texture_rg) + if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg) + && queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_float) + ) + { + supported = true; + pixelFormat = GL_RG_EXT; + pixelType = GL_FLOAT; + } +#endif + break; + case ECF_A32B32G32R32F: +#if defined(GL_OES_texture_float) + if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float)) + { + supported = true; + pixelFormat = GL_RGBA; + pixelType = GL_FLOAT ; + } +#endif + break; + default: + break; + } + + // ES 2.0 says internalFormat must match pixelFormat (chapter 3.7.1 in Spec). + // Doesn't mention if "match" means "equal" or some other way of matching, but + // some bug on Emscripten and browsing discussions by others lead me to believe + // it means they have to be equal. Note that this was different in OpenGL. + internalFormat = pixelFormat; + +#ifdef _IRR_IOS_PLATFORM_ + if (internalFormat == GL_BGRA) + internalFormat = GL_RGBA; +#endif + + return supported; + } + + bool COpenGL3DriverBase::queryTextureFormat(ECOLOR_FORMAT format) const + { + GLint dummyInternalFormat; + GLenum dummyPixelFormat; + GLenum dummyPixelType; + void (*dummyConverter)(const void*, s32, void*); + return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter); + } + + bool COpenGL3DriverBase::needsTransparentRenderPass(const irr::video::SMaterial& material) const + { + return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation(); + } + + const SMaterial& COpenGL3DriverBase::getCurrentMaterial() const + { + return Material; + } + + COpenGL3CacheHandler* COpenGL3DriverBase::getCacheHandler() const + { + return CacheHandler; + } + +} // end namespace +} // end namespace diff --git a/source/Irrlicht/OpenGL/Driver.h b/source/Irrlicht/OpenGL/Driver.h new file mode 100644 index 0000000..06907b7 --- /dev/null +++ b/source/Irrlicht/OpenGL/Driver.h @@ -0,0 +1,395 @@ +// Copyright (C) 2023 Vitaliy Lobachevskiy +// Copyright (C) 2014 Patryk Nadrowski +// Copyright (C) 2009-2010 Amundis +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#pragma once + +#include "SIrrCreationParameters.h" + +#include "Common.h" +#include "CNullDriver.h" +#include "IMaterialRendererServices.h" +#include "EDriverFeatures.h" +#include "fast_atof.h" +#include "ExtensionHandler.h" +#include "IContextManager.h" + +namespace irr +{ +namespace video +{ + struct VertexType; + + class COpenGL3FixedPipelineRenderer; + class COpenGL3Renderer2D; + + class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler + { + friend class COpenGLCoreTexture<COpenGL3DriverBase>; + + protected: + //! constructor (use createOpenGL3Driver instead) + COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager); + + public: + + //! destructor + virtual ~COpenGL3DriverBase(); + + virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0, + const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override; + + bool endScene() override; + + //! sets transformation + void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override; + + struct SHWBufferLink_opengl : public SHWBufferLink + { + SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer) + : SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0) + , vbo_verticesSize(0), vbo_indicesSize(0) + {} + + u32 vbo_verticesID; //tmp + u32 vbo_indicesID; //tmp + + u32 vbo_verticesSize; //tmp + u32 vbo_indicesSize; //tmp + }; + + bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer); + bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer); + + //! updates hardware buffer if needed + bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override; + + //! Create hardware buffer from mesh + SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) override; + + //! Delete hardware buffer (only some drivers can) + void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override; + + //! Draw hardware buffer + void drawHardwareBuffer(SHWBufferLink *HWBuffer) override; + + IRenderTarget* addRenderTarget() override; + + //! draws a vertex primitive list + virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount, + const void* indexList, u32 primitiveCount, + E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override; + + //! queries the features of the driver, returns true if feature is available + bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override + { + return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature); + } + + //! Sets a material. + void setMaterial(const SMaterial& material) override; + + virtual void draw2DImage(const video::ITexture* texture, + const core::position2d<s32>& destPos, + const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0, + SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override; + + virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect, + const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0, + const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) override; + + // internally used + virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip); + + void draw2DImageBatch(const video::ITexture* texture, + const core::array<core::position2d<s32> >& positions, + const core::array<core::rect<s32> >& sourceRects, + const core::rect<s32>* clipRect, + SColor color, + bool useAlphaChannelOfTexture) override; + + //! draw an 2d rectangle + virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos, + const core::rect<s32>* clip = 0) override; + + //!Draws an 2d rectangle with a gradient. + virtual void draw2DRectangle(const core::rect<s32>& pos, + SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown, + const core::rect<s32>* clip = 0) override; + + //! Draws a 2d line. + virtual void draw2DLine(const core::position2d<s32>& start, + const core::position2d<s32>& end, + SColor color = SColor(255, 255, 255, 255)) override; + + //! Draws a single pixel + void drawPixel(u32 x, u32 y, const SColor & color) override; + + //! Draws a 3d line. + virtual void draw3DLine(const core::vector3df& start, + const core::vector3df& end, + SColor color = SColor(255, 255, 255, 255)) override; + + //! Draws a pixel +// virtual void drawPixel(u32 x, u32 y, const SColor & color); + + //! Returns the name of the video driver. + const wchar_t* getName() const override; + + //! Returns the maximum texture size supported. + core::dimension2du getMaxTextureSize() const override; + + //! sets a viewport + void setViewPort(const core::rect<s32>& area) override; + + //! Only used internally by the engine + void OnResize(const core::dimension2d<u32>& size) override; + + //! Returns type of video driver + E_DRIVER_TYPE getDriverType() const override; + + //! get color format of the current color buffer + ECOLOR_FORMAT getColorFormat() const override; + + //! Returns the transformation set by setTransform + const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override; + + //! Can be called by an IMaterialRenderer to make its work easier. + void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) override; + + //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call. + void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates); + + //! Get a vertex shader constant index. + s32 getVertexShaderConstantID(const c8* name) override; + + //! Get a pixel shader constant index. + s32 getPixelShaderConstantID(const c8* name) override; + + //! Sets a vertex shader constant. + void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override; + + //! Sets a pixel shader constant. + void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) override; + + //! Sets a constant for the vertex shader based on an index. + bool setVertexShaderConstant(s32 index, const f32* floats, int count) override; + + //! Int interface for the above. + bool setVertexShaderConstant(s32 index, const s32* ints, int count) override; + + //! Uint interface for the above. + bool setVertexShaderConstant(s32 index, const u32* ints, int count) override; + + //! Sets a constant for the pixel shader based on an index. + bool setPixelShaderConstant(s32 index, const f32* floats, int count) override; + + //! Int interface for the above. + bool setPixelShaderConstant(s32 index, const s32* ints, int count) override; + + //! Uint interface for the above. + bool setPixelShaderConstant(s32 index, const u32* ints, int count) override; + + //! Adds a new material renderer to the VideoDriver + virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram, + IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override; + + //! Adds a new material renderer to the VideoDriver + virtual s32 addHighLevelShaderMaterial( + const c8* vertexShaderProgram, + const c8* vertexShaderEntryPointName = 0, + E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1, + const c8* pixelShaderProgram = 0, + const c8* pixelShaderEntryPointName = 0, + E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1, + const c8* geometryShaderProgram = 0, + const c8* geometryShaderEntryPointName = "main", + E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0, + scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES, + scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP, + u32 verticesOut = 0, + IShaderConstantSetCallBack* callback = 0, + E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID, + s32 userData=0) override; + + //! Returns pointer to the IGPUProgrammingServices interface. + IGPUProgrammingServices* getGPUProgrammingServices() override; + + //! Returns a pointer to the IVideoDriver interface. + IVideoDriver* getVideoDriver() override; + + //! Returns the maximum amount of primitives + u32 getMaximalPrimitiveCount() const override; + + virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size, + const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override; + + //! Creates a render target texture for a cubemap + ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen, + const io::path& name, const ECOLOR_FORMAT format) override; + + virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), + f32 clearDepth = 1.f, u8 clearStencil = 0) override; + + void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override; + + //! Returns an image created from the last rendered frame. + IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override; + + //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number) + bool testGLError(int code=0); + + //! checks if an OGLES1 error has happened and prints it + bool testEGLError(); + + //! Set/unset a clipping plane. + bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) override; + + //! returns the current amount of user clip planes set. + u32 getClipPlaneCount() const; + + //! returns the 0 indexed Plane + const core::plane3df& getClipPlane(u32 index) const; + + //! Enable/disable a clipping plane. + void enableClipPlane(u32 index, bool enable) override; + + //! Returns the graphics card vendor name. + core::stringc getVendorInfo() override + { + return VendorName; + }; + + void removeTexture(ITexture* texture) override; + + //! Check if the driver supports creating textures with the given color format + bool queryTextureFormat(ECOLOR_FORMAT format) const override; + + //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass + bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override; + + //! Convert E_BLEND_FACTOR to OpenGL equivalent + GLenum getGLBlend(E_BLEND_FACTOR factor) const; + + virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat, + GLenum& pixelType, void(**converter)(const void*, s32, void*)) const; + + //! Get current material. + const SMaterial& getCurrentMaterial() const; + + COpenGL3CacheHandler* getCacheHandler() const; + + protected: + //! inits the opengl-es driver + virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer); + + void chooseMaterial2D(); + + ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override; + + ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) override; + + //! Map Irrlicht wrap mode to OpenGL enum + GLint getTextureWrapMode(u8 clamp) const; + + //! sets the needed renderstates + void setRenderStates3DMode(); + + //! sets the needed renderstates + void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel); + + //! Prevent setRenderStateMode calls to do anything. + // hack to allow drawing meshbuffers in 2D mode. + // Better solution would be passing this flag through meshbuffers, + // but the way this is currently implemented in Irrlicht makes this tricky to implement + void lockRenderStateMode() + { + LockRenderStateMode = true; + } + + //! Allow setRenderStateMode calls to work again + void unlockRenderStateMode() + { + LockRenderStateMode = false; + } + + void draw2D3DVertexPrimitiveList(const void* vertices, + u32 vertexCount, const void* indexList, u32 primitiveCount, + E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, + E_INDEX_TYPE iType, bool is3D); + + void createMaterialRenderers(); + + void loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData); + + bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture); + + //! Same as `CacheHandler->setViewport`, but also sets `ViewPort` + virtual void setViewPortRaw(u32 width, u32 height); + + void drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]); + void drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount); + void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, const u16 *indices, int indexCount); + void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount); + + void beginDraw(const VertexType &vertexType, uintptr_t verticesBase); + void endDraw(const VertexType &vertexType); + + COpenGL3CacheHandler* CacheHandler; + core::stringw Name; + core::stringc VendorName; + SIrrlichtCreationParameters Params; + + //! bool to make all renderstates reset if set to true. + bool ResetRenderStates; + bool LockRenderStateMode; + u8 AntiAlias; + + struct SUserClipPlane + { + core::plane3df Plane; + bool Enabled; + }; + + core::array<SUserClipPlane> UserClipPlane; + + core::matrix4 TextureFlipMatrix; + +private: + + COpenGL3Renderer2D* MaterialRenderer2DActive; + COpenGL3Renderer2D* MaterialRenderer2DTexture; + COpenGL3Renderer2D* MaterialRenderer2DNoTexture; + + core::matrix4 Matrices[ETS_COUNT]; + + //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates. + enum E_RENDER_MODE + { + ERM_NONE = 0, // no render state has been set yet. + ERM_2D, // 2d drawing rendermode + ERM_3D // 3d rendering mode + }; + + E_RENDER_MODE CurrentRenderMode; + bool Transformation3DChanged; + irr::io::path OGLES2ShaderPath; + + SMaterial Material, LastMaterial; + + //! Color buffer format + ECOLOR_FORMAT ColorFormat; + + IContextManager* ContextManager; + + std::vector<u16> QuadsIndices; + void initQuadsIndices(int max_vertex_count = 65536); + + void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message); + static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam); + }; + +} // end namespace video +} // end namespace irr diff --git a/source/Irrlicht/OpenGL/ExtensionHandler.cpp b/source/Irrlicht/OpenGL/ExtensionHandler.cpp new file mode 100644 index 0000000..b9cb75a --- /dev/null +++ b/source/Irrlicht/OpenGL/ExtensionHandler.cpp @@ -0,0 +1,66 @@ +// Copyright (C) 2015 Patryk Nadrowski +// Copyright (C) 2009-2010 Amundis +// 2017 modified by Michael Zeilfelder (unifying extension handlers) +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#include "ExtensionHandler.h" + +#include "irrString.h" +#include "SMaterial.h" +#include "fast_atof.h" +#include <mt_opengl.h> + +namespace irr +{ +namespace video +{ + void COpenGL3ExtensionHandler::initExtensions() + { + GLint major, minor; + glGetIntegerv(GL_MAJOR_VERSION, &major); + glGetIntegerv(GL_MINOR_VERSION, &minor); + Version = 100 * major + 10 * minor; + + GLint ext_count = 0; + GL.GetIntegerv(GL_NUM_EXTENSIONS, &ext_count); + for (int k = 0; k < ext_count; k++) { + auto ext_name = (char *)GL.GetStringi(GL_EXTENSIONS, k); + for (size_t j=0; j<IRR_OGLES_Feature_Count; ++j) { + if (!strcmp(getFeatureString(j), ext_name)) { + FeatureAvailable[j] = true; + break; + } + } + } + + GLint val=0; + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &val); + Feature.MaxTextureUnits = static_cast<u8>(val); + + #ifdef GL_EXT_texture_filter_anisotropic + if (FeatureAvailable[IRR_GL_EXT_texture_filter_anisotropic]) + { + glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &val); + MaxAnisotropy = static_cast<u8>(val); + } + #endif + #ifdef GL_MAX_ELEMENTS_INDICES + glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &val); + MaxIndices=val; + #endif + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &val); + MaxTextureSize=static_cast<u32>(val); + #ifdef GL_EXT_texture_lod_bias + if (FeatureAvailable[IRR_GL_EXT_texture_lod_bias]) + glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &MaxTextureLODBias); + #endif + glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine); + glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint); + + Feature.MaxTextureUnits = core::min_(Feature.MaxTextureUnits, static_cast<u8>(MATERIAL_MAX_TEXTURES)); + Feature.ColorAttachment = 1; + } + +} // end namespace video +} // end namespace irr diff --git a/source/Irrlicht/OpenGL/ExtensionHandler.h b/source/Irrlicht/OpenGL/ExtensionHandler.h new file mode 100644 index 0000000..6fb47b8 --- /dev/null +++ b/source/Irrlicht/OpenGL/ExtensionHandler.h @@ -0,0 +1,187 @@ +// Copyright (C) 2023 Vitaliy Lobachevskiy +// Copyright (C) 2015 Patryk Nadrowski +// Copyright (C) 2009-2010 Amundis +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#pragma once + +#include "EDriverFeatures.h" +#include "irrTypes.h" +#include "os.h" + +#include "Common.h" + +#include "COGLESCoreExtensionHandler.h" + +namespace irr +{ +namespace video +{ + + class COpenGL3ExtensionHandler : public COGLESCoreExtensionHandler + { + public: + COpenGL3ExtensionHandler() : COGLESCoreExtensionHandler() {} + + void initExtensions(); + + bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const + { + switch (feature) + { + case EVDF_RENDER_TO_TARGET: + case EVDF_HARDWARE_TL: + case EVDF_MULTITEXTURE: + case EVDF_BILINEAR_FILTER: + case EVDF_MIP_MAP: + case EVDF_MIP_MAP_AUTO_UPDATE: + case EVDF_VERTEX_SHADER_1_1: + case EVDF_PIXEL_SHADER_1_1: + case EVDF_PIXEL_SHADER_1_2: + case EVDF_PIXEL_SHADER_2_0: + case EVDF_VERTEX_SHADER_2_0: + case EVDF_ARB_GLSL: + case EVDF_TEXTURE_NSQUARE: + case EVDF_TEXTURE_NPOT: + case EVDF_FRAMEBUFFER_OBJECT: + case EVDF_VERTEX_BUFFER_OBJECT: + case EVDF_COLOR_MASK: + case EVDF_ALPHA_TO_COVERAGE: + case EVDF_POLYGON_OFFSET: + case EVDF_BLEND_OPERATIONS: + case EVDF_BLEND_SEPARATE: + case EVDF_TEXTURE_MATRIX: + case EVDF_TEXTURE_CUBEMAP: + return true; + case EVDF_ARB_VERTEX_PROGRAM_1: + case EVDF_ARB_FRAGMENT_PROGRAM_1: + case EVDF_GEOMETRY_SHADER: + case EVDF_MULTIPLE_RENDER_TARGETS: + case EVDF_MRT_BLEND: + case EVDF_MRT_COLOR_MASK: + case EVDF_MRT_BLEND_FUNC: + case EVDF_OCCLUSION_QUERY: + return false; + case EVDF_TEXTURE_COMPRESSED_DXT: + return false; // NV Tegra need improvements here + case EVDF_TEXTURE_COMPRESSED_PVRTC: + return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc]; + case EVDF_TEXTURE_COMPRESSED_PVRTC2: + return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc2]; + case EVDF_TEXTURE_COMPRESSED_ETC1: + return FeatureAvailable[IRR_GL_OES_compressed_ETC1_RGB8_texture]; + case EVDF_TEXTURE_COMPRESSED_ETC2: + return false; + case EVDF_STENCIL_BUFFER: + return StencilBuffer; + default: + return false; + }; + } + + inline void irrGlActiveTexture(GLenum texture) + { + glActiveTexture(texture); + } + + inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const void* data) + { + glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); + } + + inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, const void* data) + { + glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); + } + + inline void irrGlUseProgram(GLuint prog) + { + glUseProgram(prog); + } + + inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer) + { + glBindFramebuffer(target, framebuffer); + } + + inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) + { + glDeleteFramebuffers(n, framebuffers); + } + + inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers) + { + glGenFramebuffers(n, framebuffers); + } + + inline GLenum irrGlCheckFramebufferStatus(GLenum target) + { + return glCheckFramebufferStatus(target); + } + + inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + { + glFramebufferTexture2D(target, attachment, textarget, texture, level); + } + + inline void irrGlGenerateMipmap(GLenum target) + { + glGenerateMipmap(target); + } + + inline void irrGlActiveStencilFace(GLenum face) + { + } + + inline void irrGlDrawBuffer(GLenum mode) + { + } + + inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs) + { + } + + inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) + { + glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + } + + inline void irrGlBlendEquation(GLenum mode) + { + glBlendEquation(mode); + } + + inline void irrGlEnableIndexed(GLenum target, GLuint index) + { + } + + inline void irrGlDisableIndexed(GLenum target, GLuint index) + { + } + + inline void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) + { + } + + inline void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst) + { + } + + inline void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) + { + } + + inline void irrGlBlendEquationIndexed(GLuint buf, GLenum mode) + { + } + + inline void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha) + { + } + }; + +} +} diff --git a/source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp b/source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp new file mode 100644 index 0000000..2922470 --- /dev/null +++ b/source/Irrlicht/OpenGL/FixedPipelineRenderer.cpp @@ -0,0 +1,334 @@ +// Copyright (C) 2014 Patryk Nadrowski +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#include "FixedPipelineRenderer.h" + +#include "IVideoDriver.h" + +namespace irr +{ +namespace video +{ + +// Base callback + +COpenGL3MaterialBaseCB::COpenGL3MaterialBaseCB() : + FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1), GlobalAmbientID(-1), MaterialAmbientID(-1), MaterialDiffuseID(-1), MaterialEmissiveID(-1), MaterialSpecularID(-1), MaterialShininessID(-1), + FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1), + FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)), + MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f) +{ +} + +void COpenGL3MaterialBaseCB::OnSetMaterial(const SMaterial& material) +{ + LightEnable = material.Lighting; + MaterialAmbient = SColorf(material.AmbientColor); + MaterialDiffuse = SColorf(material.DiffuseColor); + MaterialEmissive = SColorf(material.EmissiveColor); + MaterialSpecular = SColorf(material.SpecularColor); + MaterialShininess = material.Shininess; + + FogEnable = material.FogEnable ? 1 : 0; + + Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f; +} + +void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData) +{ + IVideoDriver* driver = services->getVideoDriver(); + + if (FirstUpdateBase) + { + WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix"); + WVMatrixID = services->getVertexShaderConstantID("uWVMatrix"); + NMatrixID = services->getVertexShaderConstantID("uNMatrix"); + GlobalAmbientID = services->getVertexShaderConstantID("uGlobalAmbient"); + MaterialAmbientID = services->getVertexShaderConstantID("uMaterialAmbient"); + MaterialDiffuseID = services->getVertexShaderConstantID("uMaterialDiffuse"); + MaterialEmissiveID = services->getVertexShaderConstantID("uMaterialEmissive"); + MaterialSpecularID = services->getVertexShaderConstantID("uMaterialSpecular"); + MaterialShininessID = services->getVertexShaderConstantID("uMaterialShininess"); + FogEnableID = services->getVertexShaderConstantID("uFogEnable"); + FogTypeID = services->getVertexShaderConstantID("uFogType"); + FogColorID = services->getVertexShaderConstantID("uFogColor"); + FogStartID = services->getVertexShaderConstantID("uFogStart"); + FogEndID = services->getVertexShaderConstantID("uFogEnd"); + FogDensityID = services->getVertexShaderConstantID("uFogDensity"); + ThicknessID = services->getVertexShaderConstantID("uThickness"); + + FirstUpdateBase = false; + } + + const core::matrix4 W = driver->getTransform(ETS_WORLD); + const core::matrix4 V = driver->getTransform(ETS_VIEW); + const core::matrix4 P = driver->getTransform(ETS_PROJECTION); + + core::matrix4 Matrix = P * V * W; + services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16); + + Matrix = V * W; + services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16); + + Matrix.makeInverse(); + services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16); + + services->setPixelShaderConstant(FogEnableID, &FogEnable, 1); + + if (FogEnable) + { + SColor TempColor(0); + E_FOG_TYPE TempType = EFT_FOG_LINEAR; + bool TempPerFragment = false; + bool TempRange = false; + + driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange); + + FogType = (s32)TempType; + FogColor = SColorf(TempColor); + + services->setPixelShaderConstant(FogTypeID, &FogType, 1); + services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4); + services->setPixelShaderConstant(FogStartID, &FogStart, 1); + services->setPixelShaderConstant(FogEndID, &FogEnd, 1); + services->setPixelShaderConstant(FogDensityID, &FogDensity, 1); + } + + services->setPixelShaderConstant(ThicknessID, &Thickness, 1); +} + +// EMT_SOLID + EMT_TRANSPARENT_ADD_COLOR + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA + +COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() : + FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0) +{ +} + +void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial& material) +{ + COpenGL3MaterialBaseCB::OnSetMaterial(material); + + AlphaRef = material.MaterialTypeParam; + TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0; +} + +void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData) +{ + COpenGL3MaterialBaseCB::OnSetConstants(services, userData); + + IVideoDriver* driver = services->getVideoDriver(); + + if (FirstUpdate) + { + TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0"); + AlphaRefID = services->getVertexShaderConstantID("uAlphaRef"); + TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0"); + TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0"); + + FirstUpdate = false; + } + + core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0); + services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16); + + services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1); + services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1); + services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1); +} + +// EMT_SOLID_2_LAYER + EMT_DETAIL_MAP + +COpenGL3MaterialSolid2CB::COpenGL3MaterialSolid2CB() : + FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1), + TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1) +{ +} + +void COpenGL3MaterialSolid2CB::OnSetMaterial(const SMaterial& material) +{ + COpenGL3MaterialBaseCB::OnSetMaterial(material); + + TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0; + TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0; +} + +void COpenGL3MaterialSolid2CB::OnSetConstants(IMaterialRendererServices* services, s32 userData) +{ + COpenGL3MaterialBaseCB::OnSetConstants(services, userData); + + IVideoDriver* driver = services->getVideoDriver(); + + if (FirstUpdate) + { + TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0"); + TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1"); + TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0"); + TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1"); + TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0"); + TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1"); + + FirstUpdate = false; + } + + core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0); + services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16); + + Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1)); + services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16); + + services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1); + services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1); + services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1); + services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1); +} + +// EMT_LIGHTMAP + EMT_LIGHTMAP_ADD + EMT_LIGHTMAP_M2 + EMT_LIGHTMAP_M4 + +COpenGL3MaterialLightmapCB::COpenGL3MaterialLightmapCB(float modulate) : + FirstUpdate(true), TMatrix0ID(-1), TMatrix1ID(-1), ModulateID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1), + Modulate(modulate), TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1) +{ +} + +void COpenGL3MaterialLightmapCB::OnSetMaterial(const SMaterial& material) +{ + COpenGL3MaterialBaseCB::OnSetMaterial(material); + + TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0; + TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0; +} + +void COpenGL3MaterialLightmapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData) +{ + COpenGL3MaterialBaseCB::OnSetConstants(services, userData); + + IVideoDriver* driver = services->getVideoDriver(); + + if (FirstUpdate) + { + TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0"); + TMatrix1ID = services->getVertexShaderConstantID("uTMatrix1"); + ModulateID = services->getVertexShaderConstantID("uModulate"); + TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0"); + TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1"); + TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0"); + TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1"); + + FirstUpdate = false; + } + + core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0); + services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16); + + Matrix = driver->getTransform(E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + 1)); + services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16); + + services->setPixelShaderConstant(ModulateID, &Modulate, 1); + services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1); + services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1); + services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1); + services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1); +} + +// EMT_SPHERE_MAP + EMT_REFLECTION_2_LAYER + EMT_TRANSPARENT_REFLECTION_2_LAYER + +COpenGL3MaterialReflectionCB::COpenGL3MaterialReflectionCB() : + FirstUpdate(true), TMatrix0ID(-1), TextureUsage0ID(-1), TextureUsage1ID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1), + TextureUsage0(0), TextureUsage1(0), TextureUnit0(0), TextureUnit1(1) +{ +} + +void COpenGL3MaterialReflectionCB::OnSetMaterial(const SMaterial& material) +{ + COpenGL3MaterialBaseCB::OnSetMaterial(material); + + TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0; + TextureUsage1 = (material.TextureLayer[1].Texture) ? 1 : 0; +} + +void COpenGL3MaterialReflectionCB::OnSetConstants(IMaterialRendererServices* services, s32 userData) +{ + COpenGL3MaterialBaseCB::OnSetConstants(services, userData); + + IVideoDriver* driver = services->getVideoDriver(); + + if (FirstUpdate) + { + TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0"); + TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0"); + TextureUsage1ID = services->getVertexShaderConstantID("uTextureUsage1"); + TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0"); + TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1"); + + FirstUpdate = false; + } + + core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0); + services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16); + + services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1); + services->setPixelShaderConstant(TextureUsage1ID, &TextureUsage1, 1); + services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1); + services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1); +} + +// EMT_ONETEXTURE_BLEND + +COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() : + FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0) +{ +} + +void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material) +{ + COpenGL3MaterialBaseCB::OnSetMaterial(material); + + BlendType = 0; + + E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact; + E_MODULATE_FUNC modulate; + u32 alphaSource; + unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam); + + if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact)) + { + if (alphaSource == EAS_VERTEX_COLOR) + { + BlendType = 1; + } + else if (alphaSource == EAS_TEXTURE) + { + BlendType = 2; + } + } + + TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0; +} + +void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData) +{ + COpenGL3MaterialBaseCB::OnSetConstants(services, userData); + + IVideoDriver* driver = services->getVideoDriver(); + + if (FirstUpdate) + { + TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0"); + BlendTypeID = services->getVertexShaderConstantID("uBlendType"); + TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0"); + TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0"); + + FirstUpdate = false; + } + + core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0); + services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16); + + services->setPixelShaderConstant(BlendTypeID, &BlendType, 1); + services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1); + services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1); +} + +} +} diff --git a/source/Irrlicht/OpenGL/FixedPipelineRenderer.h b/source/Irrlicht/OpenGL/FixedPipelineRenderer.h new file mode 100644 index 0000000..aea935f --- /dev/null +++ b/source/Irrlicht/OpenGL/FixedPipelineRenderer.h @@ -0,0 +1,180 @@ +// Copyright (C) 2014 Patryk Nadrowski +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#pragma once + +#include "IShaderConstantSetCallBack.h" +#include "IMaterialRendererServices.h" + +namespace irr +{ +namespace video +{ + +class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack +{ +public: + COpenGL3MaterialBaseCB(); + + virtual void OnSetMaterial(const SMaterial& material); + virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); + +protected: + bool FirstUpdateBase; + + s32 WVPMatrixID; + s32 WVMatrixID; + s32 NMatrixID; + + s32 GlobalAmbientID; + s32 MaterialAmbientID; + s32 MaterialDiffuseID; + s32 MaterialEmissiveID; + s32 MaterialSpecularID; + s32 MaterialShininessID; + + s32 FogEnableID; + s32 FogTypeID; + s32 FogColorID; + s32 FogStartID; + s32 FogEndID; + s32 FogDensityID; + + s32 ThicknessID; + + bool LightEnable; + SColorf GlobalAmbient; + SColorf MaterialAmbient; + SColorf MaterialDiffuse; + SColorf MaterialEmissive; + SColorf MaterialSpecular; + f32 MaterialShininess; + + s32 FogEnable; + s32 FogType; + SColorf FogColor; + f32 FogStart; + f32 FogEnd; + f32 FogDensity; + + f32 Thickness; +}; + +class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB +{ +public: + COpenGL3MaterialSolidCB(); + + virtual void OnSetMaterial(const SMaterial& material); + virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); + +protected: + bool FirstUpdate; + + s32 TMatrix0ID; + s32 AlphaRefID; + s32 TextureUsage0ID; + s32 TextureUnit0ID; + + f32 AlphaRef; + s32 TextureUsage0; + s32 TextureUnit0; +}; + +class COpenGL3MaterialSolid2CB : public COpenGL3MaterialBaseCB +{ +public: + COpenGL3MaterialSolid2CB(); + + virtual void OnSetMaterial(const SMaterial& material); + virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); + +protected: + bool FirstUpdate; + + s32 TMatrix0ID; + s32 TMatrix1ID; + s32 TextureUsage0ID; + s32 TextureUsage1ID; + s32 TextureUnit0ID; + s32 TextureUnit1ID; + + s32 TextureUsage0; + s32 TextureUsage1; + s32 TextureUnit0; + s32 TextureUnit1; +}; + +class COpenGL3MaterialLightmapCB : public COpenGL3MaterialBaseCB +{ +public: + COpenGL3MaterialLightmapCB(float modulate); + + virtual void OnSetMaterial(const SMaterial& material); + virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); + +protected: + bool FirstUpdate; + + s32 TMatrix0ID; + s32 TMatrix1ID; + s32 ModulateID; + s32 TextureUsage0ID; + s32 TextureUsage1ID; + s32 TextureUnit0ID; + s32 TextureUnit1ID; + + f32 Modulate; + s32 TextureUsage0; + s32 TextureUsage1; + s32 TextureUnit0; + s32 TextureUnit1; +}; + +class COpenGL3MaterialReflectionCB : public COpenGL3MaterialBaseCB +{ +public: + COpenGL3MaterialReflectionCB(); + + virtual void OnSetMaterial(const SMaterial& material); + virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); + +protected: + bool FirstUpdate; + + s32 TMatrix0ID; + s32 TextureUsage0ID; + s32 TextureUsage1ID; + s32 TextureUnit0ID; + s32 TextureUnit1ID; + + s32 TextureUsage0; + s32 TextureUsage1; + s32 TextureUnit0; + s32 TextureUnit1; +}; + +class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB +{ +public: + COpenGL3MaterialOneTextureBlendCB(); + + virtual void OnSetMaterial(const SMaterial& material); + virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); + +protected: + bool FirstUpdate; + + s32 TMatrix0ID; + s32 BlendTypeID; + s32 TextureUsage0ID; + s32 TextureUnit0ID; + + s32 BlendType; + s32 TextureUsage0; + s32 TextureUnit0; +}; + +} +} diff --git a/source/Irrlicht/OpenGL/MaterialRenderer.cpp b/source/Irrlicht/OpenGL/MaterialRenderer.cpp new file mode 100644 index 0000000..d7aa483 --- /dev/null +++ b/source/Irrlicht/OpenGL/MaterialRenderer.cpp @@ -0,0 +1,481 @@ +// Copyright (C) 2014 Patryk Nadrowski +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#include "MaterialRenderer.h" + +#include "EVertexAttributes.h" +#include "IGPUProgrammingServices.h" +#include "IShaderConstantSetCallBack.h" +#include "IVideoDriver.h" +#include "os.h" + +#include "Driver.h" + +#include "COpenGLCoreTexture.h" +#include "COpenGLCoreCacheHandler.h" + +namespace irr +{ +namespace video +{ + + +COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver, + s32& outMaterialTypeNr, + const c8* vertexShaderProgram, + const c8* pixelShaderProgram, + IShaderConstantSetCallBack* callback, + E_MATERIAL_TYPE baseMaterial, + s32 userData) + : Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData) +{ +#ifdef _DEBUG + setDebugName("MaterialRenderer"); +#endif + + switch (baseMaterial) + { + case EMT_TRANSPARENT_VERTEX_ALPHA: + case EMT_TRANSPARENT_ALPHA_CHANNEL: + Alpha = true; + break; + case EMT_TRANSPARENT_ADD_COLOR: + FixedBlending = true; + break; + case EMT_ONETEXTURE_BLEND: + Blending = true; + break; + default: + break; + } + + if (CallBack) + CallBack->grab(); + + init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram); +} + + +COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver, + IShaderConstantSetCallBack* callback, + E_MATERIAL_TYPE baseMaterial, s32 userData) +: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData) +{ + switch (baseMaterial) + { + case EMT_TRANSPARENT_VERTEX_ALPHA: + case EMT_TRANSPARENT_ALPHA_CHANNEL: + Alpha = true; + break; + case EMT_TRANSPARENT_ADD_COLOR: + FixedBlending = true; + break; + case EMT_ONETEXTURE_BLEND: + Blending = true; + break; + default: + break; + } + + if (CallBack) + CallBack->grab(); +} + + +COpenGL3MaterialRenderer::~COpenGL3MaterialRenderer() +{ + if (CallBack) + CallBack->drop(); + + if (Program) + { + GLuint shaders[8]; + GLint count; + glGetAttachedShaders(Program, 8, &count, shaders); + + count=core::min_(count,8); + for (GLint i=0; i<count; ++i) + glDeleteShader(shaders[i]); + glDeleteProgram(Program); + Program = 0; + } + + UniformInfo.clear(); +} + +GLuint COpenGL3MaterialRenderer::getProgram() const +{ + return Program; +} + +void COpenGL3MaterialRenderer::init(s32& outMaterialTypeNr, + const c8* vertexShaderProgram, + const c8* pixelShaderProgram, + bool addMaterial) +{ + outMaterialTypeNr = -1; + + Program = glCreateProgram(); + + if (!Program) + return; + + if (vertexShaderProgram) + if (!createShader(GL_VERTEX_SHADER, vertexShaderProgram)) + return; + + if (pixelShaderProgram) + if (!createShader(GL_FRAGMENT_SHADER, pixelShaderProgram)) + return; + + for ( size_t i = 0; i < EVA_COUNT; ++i ) + glBindAttribLocation( Program, i, sBuiltInVertexAttributeNames[i]); + + if (!linkProgram()) + return; + + if (addMaterial) + outMaterialTypeNr = Driver->addMaterialRenderer(this); +} + + +bool COpenGL3MaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) +{ + if (CallBack && Program) + CallBack->OnSetConstants(this, UserData); + + return true; +} + + +void COpenGL3MaterialRenderer::OnSetMaterial(const video::SMaterial& material, + const video::SMaterial& lastMaterial, + bool resetAllRenderstates, + video::IMaterialRendererServices* services) +{ + COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler(); + + cacheHandler->setProgram(Program); + + Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); + + if (Alpha) + { + cacheHandler->setBlend(true); + cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + else if (FixedBlending) + { + cacheHandler->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); + cacheHandler->setBlend(true); + } + else if (Blending) + { + E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact; + E_MODULATE_FUNC modulate; + u32 alphaSource; + unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam); + + cacheHandler->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact), + Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact)); + + cacheHandler->setBlend(true); + } + + if (CallBack) + CallBack->OnSetMaterial(material); +} + + +void COpenGL3MaterialRenderer::OnUnsetMaterial() +{ +} + + +bool COpenGL3MaterialRenderer::isTransparent() const +{ + return (Alpha || Blending || FixedBlending); +} + + +s32 COpenGL3MaterialRenderer::getRenderCapability() const +{ + return 0; +} + + +bool COpenGL3MaterialRenderer::createShader(GLenum shaderType, const char* shader) +{ + if (Program) + { + GLuint shaderHandle = glCreateShader(shaderType); + glShaderSource(shaderHandle, 1, &shader, NULL); + glCompileShader(shaderHandle); + + GLint status = 0; + + glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status); + + if (status != GL_TRUE) + { + os::Printer::log("GLSL shader failed to compile", ELL_ERROR); + + GLint maxLength=0; + GLint length; + + glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH, + &maxLength); + + if (maxLength) + { + GLchar *infoLog = new GLchar[maxLength]; + glGetShaderInfoLog(shaderHandle, maxLength, &length, infoLog); + os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR); + delete [] infoLog; + } + + return false; + } + + glAttachShader(Program, shaderHandle); + } + + return true; +} + + +bool COpenGL3MaterialRenderer::linkProgram() +{ + if (Program) + { + glLinkProgram(Program); + + GLint status = 0; + + glGetProgramiv(Program, GL_LINK_STATUS, &status); + + if (!status) + { + os::Printer::log("GLSL shader program failed to link", ELL_ERROR); + + GLint maxLength=0; + GLsizei length; + + glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength); + + if (maxLength) + { + GLchar *infoLog = new GLchar[maxLength]; + glGetProgramInfoLog(Program, maxLength, &length, infoLog); + os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR); + delete [] infoLog; + } + + return false; + } + + GLint num = 0; + + glGetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num); + + if (num == 0) + return true; + + GLint maxlen = 0; + + glGetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen); + + if (maxlen == 0) + { + os::Printer::log("GLSL: failed to retrieve uniform information", ELL_ERROR); + return false; + } + + // seems that some implementations use an extra null terminator. + ++maxlen; + c8 *buf = new c8[maxlen]; + + UniformInfo.clear(); + UniformInfo.reallocate(num); + + for (GLint i=0; i < num; ++i) + { + SUniformInfo ui; + memset(buf, 0, maxlen); + + GLint size; + glGetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar*>(buf)); + + core::stringc name = ""; + + // array support, workaround for some bugged drivers. + for (s32 i = 0; i < maxlen; ++i) + { + if (buf[i] == '[' || buf[i] == '\0') + break; + + name += buf[i]; + } + + ui.name = name; + ui.location = glGetUniformLocation(Program, buf); + + UniformInfo.push_back(ui); + } + + delete [] buf; + } + + return true; +} + + +void COpenGL3MaterialRenderer::setBasicRenderStates(const SMaterial& material, + const SMaterial& lastMaterial, + bool resetAllRenderstates) +{ + Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); +} + +s32 COpenGL3MaterialRenderer::getVertexShaderConstantID(const c8* name) +{ + return getPixelShaderConstantID(name); +} + +s32 COpenGL3MaterialRenderer::getPixelShaderConstantID(const c8* name) +{ + for (u32 i = 0; i < UniformInfo.size(); ++i) + { + if (UniformInfo[i].name == name) + return i; + } + + return -1; +} + +void COpenGL3MaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount) +{ + os::Printer::log("Cannot set constant, please use high level shader call instead.", ELL_WARNING); +} + +void COpenGL3MaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount) +{ + os::Printer::log("Cannot set constant, use high level shader call.", ELL_WARNING); +} + +bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count) +{ + return setPixelShaderConstant(index, floats, count); +} + +bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count) +{ + return setPixelShaderConstant(index, ints, count); +} + +bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count) +{ + return setPixelShaderConstant(index, ints, count); +} + +bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count) +{ + if(index < 0 || UniformInfo[index].location < 0) + return false; + + bool status = true; + + switch (UniformInfo[index].type) + { + case GL_FLOAT: + glUniform1fv(UniformInfo[index].location, count, floats); + break; + case GL_FLOAT_VEC2: + glUniform2fv(UniformInfo[index].location, count/2, floats); + break; + case GL_FLOAT_VEC3: + glUniform3fv(UniformInfo[index].location, count/3, floats); + break; + case GL_FLOAT_VEC4: + glUniform4fv(UniformInfo[index].location, count/4, floats); + break; + case GL_FLOAT_MAT2: + glUniformMatrix2fv(UniformInfo[index].location, count/4, false, floats); + break; + case GL_FLOAT_MAT3: + glUniformMatrix3fv(UniformInfo[index].location, count/9, false, floats); + break; + case GL_FLOAT_MAT4: + glUniformMatrix4fv(UniformInfo[index].location, count/16, false, floats); + break; + case GL_SAMPLER_2D: + case GL_SAMPLER_CUBE: + { + if(floats) + { + const GLint id = (GLint)(*floats); + glUniform1iv(UniformInfo[index].location, 1, &id); + } + else + status = false; + } + break; + default: + status = false; + break; + } + + return status; +} + +bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count) +{ + if(index < 0 || UniformInfo[index].location < 0) + return false; + + bool status = true; + + switch (UniformInfo[index].type) + { + case GL_INT: + case GL_BOOL: + glUniform1iv(UniformInfo[index].location, count, ints); + break; + case GL_INT_VEC2: + case GL_BOOL_VEC2: + glUniform2iv(UniformInfo[index].location, count/2, ints); + break; + case GL_INT_VEC3: + case GL_BOOL_VEC3: + glUniform3iv(UniformInfo[index].location, count/3, ints); + break; + case GL_INT_VEC4: + case GL_BOOL_VEC4: + glUniform4iv(UniformInfo[index].location, count/4, ints); + break; + case GL_SAMPLER_2D: + case GL_SAMPLER_CUBE: + glUniform1iv(UniformInfo[index].location, 1, ints); + break; + default: + status = false; + break; + } + + return status; +} + +bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count) +{ + os::Printer::log("Unsigned int support needs at least GLES 3.0", ELL_WARNING); + return false; +} + +IVideoDriver* COpenGL3MaterialRenderer::getVideoDriver() +{ + return Driver; +} + +} +} diff --git a/source/Irrlicht/OpenGL/MaterialRenderer.h b/source/Irrlicht/OpenGL/MaterialRenderer.h new file mode 100644 index 0000000..f9282cc --- /dev/null +++ b/source/Irrlicht/OpenGL/MaterialRenderer.h @@ -0,0 +1,99 @@ +// Copyright (C) 2014 Patryk Nadrowski +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#pragma once + +#include "EMaterialTypes.h" +#include "IMaterialRenderer.h" +#include "IMaterialRendererServices.h" +#include "IGPUProgrammingServices.h" +#include "irrArray.h" +#include "irrString.h" + +#include "Common.h" + +namespace irr +{ +namespace video +{ + +class COpenGL3DriverBase; + +class COpenGL3MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices +{ +public: + + COpenGL3MaterialRenderer( + COpenGL3DriverBase* driver, + s32& outMaterialTypeNr, + const c8* vertexShaderProgram = 0, + const c8* pixelShaderProgram = 0, + IShaderConstantSetCallBack* callback = 0, + E_MATERIAL_TYPE baseMaterial = EMT_SOLID, + s32 userData = 0); + + virtual ~COpenGL3MaterialRenderer(); + + GLuint getProgram() const; + + virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, + bool resetAllRenderstates, IMaterialRendererServices* services); + + virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); + + virtual void OnUnsetMaterial(); + + virtual bool isTransparent() const; + + virtual s32 getRenderCapability() const; + + void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override; + + s32 getVertexShaderConstantID(const c8* name) override; + s32 getPixelShaderConstantID(const c8* name) override; + void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override; + void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override; + bool setVertexShaderConstant(s32 index, const f32* floats, int count) override; + bool setVertexShaderConstant(s32 index, const s32* ints, int count) override; + bool setVertexShaderConstant(s32 index, const u32* ints, int count) override; + bool setPixelShaderConstant(s32 index, const f32* floats, int count) override; + bool setPixelShaderConstant(s32 index, const s32* ints, int count) override; + bool setPixelShaderConstant(s32 index, const u32* ints, int count) override; + + IVideoDriver* getVideoDriver() override; + +protected: + + COpenGL3MaterialRenderer(COpenGL3DriverBase* driver, + IShaderConstantSetCallBack* callback = 0, + E_MATERIAL_TYPE baseMaterial = EMT_SOLID, + s32 userData = 0); + + void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true); + + bool createShader(GLenum shaderType, const char* shader); + bool linkProgram(); + + COpenGL3DriverBase* Driver; + IShaderConstantSetCallBack* CallBack; + + bool Alpha; + bool Blending; + bool FixedBlending; + + struct SUniformInfo + { + core::stringc name; + GLenum type; + GLint location; + }; + + GLuint Program; + core::array<SUniformInfo> UniformInfo; + s32 UserData; +}; + + +} +} diff --git a/source/Irrlicht/OpenGL/Renderer2D.cpp b/source/Irrlicht/OpenGL/Renderer2D.cpp new file mode 100644 index 0000000..96bdbda --- /dev/null +++ b/source/Irrlicht/OpenGL/Renderer2D.cpp @@ -0,0 +1,83 @@ +// Copyright (C) 2014 Patryk Nadrowski +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#include "Renderer2D.h" + +#include "IGPUProgrammingServices.h" +#include "os.h" + +#include "Driver.h" + +#include "COpenGLCoreFeature.h" +#include "COpenGLCoreTexture.h" +#include "COpenGLCoreCacheHandler.h" + +namespace irr +{ +namespace video +{ + +COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) : + COpenGL3MaterialRenderer(driver, 0, EMT_SOLID), + WithTexture(withTexture) +{ +#ifdef _DEBUG + setDebugName("Renderer2D"); +#endif + + int Temp = 0; + + init(Temp, vertexShaderProgram, pixelShaderProgram, false); + + COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler(); + + cacheHandler->setProgram(Program); + + // These states don't change later. + + ThicknessID = getPixelShaderConstantID("uThickness"); + if ( WithTexture ) + { + TextureUsageID = getPixelShaderConstantID("uTextureUsage"); + s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit"); + + s32 TextureUnit = 0; + setPixelShaderConstant(TextureUnitID, &TextureUnit, 1); + + s32 TextureUsage = 0; + setPixelShaderConstant(TextureUsageID, &TextureUsage, 1); + } + + cacheHandler->setProgram(0); +} + +COpenGL3Renderer2D::~COpenGL3Renderer2D() +{ +} + +void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial& material, + const video::SMaterial& lastMaterial, + bool resetAllRenderstates, + video::IMaterialRendererServices* services) +{ + Driver->getCacheHandler()->setProgram(Program); + Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); + + f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f; + setPixelShaderConstant(ThicknessID, &Thickness, 1); + + if ( WithTexture ) + { + s32 TextureUsage = material.TextureLayer[0].Texture ? 1 : 0; + setPixelShaderConstant(TextureUsageID, &TextureUsage, 1); + } +} + +bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) +{ + return true; +} + +} +} diff --git a/source/Irrlicht/OpenGL/Renderer2D.h b/source/Irrlicht/OpenGL/Renderer2D.h new file mode 100644 index 0000000..426a8b7 --- /dev/null +++ b/source/Irrlicht/OpenGL/Renderer2D.h @@ -0,0 +1,33 @@ +// Copyright (C) 2014 Patryk Nadrowski +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#pragma once + +#include "MaterialRenderer.h" + +namespace irr +{ +namespace video +{ + +class COpenGL3Renderer2D : public COpenGL3MaterialRenderer +{ +public: + COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture); + ~COpenGL3Renderer2D(); + + virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, + bool resetAllRenderstates, IMaterialRendererServices* services); + + virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); + +protected: + bool WithTexture; + s32 ThicknessID; + s32 TextureUsageID; +}; + + +} +} diff --git a/source/Irrlicht/OpenGL3/Driver.cpp b/source/Irrlicht/OpenGL3/Driver.cpp new file mode 100644 index 0000000..925c6ea --- /dev/null +++ b/source/Irrlicht/OpenGL3/Driver.cpp @@ -0,0 +1,22 @@ +// Copyright (C) 2023 Vitaliy Lobachevskiy +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#include "Driver.h" + +namespace irr { +namespace video { + + E_DRIVER_TYPE COpenGL3Driver::getDriverType() const { + return EDT_OPENGL3; + } + + IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) + { + COpenGL3Driver* driver = new COpenGL3Driver(params, io, contextManager); + driver->genericDriverInit(params.WindowSize, params.Stencilbuffer); // don't call in constructor, it uses virtual function calls of driver + return driver; + } + +} +} diff --git a/source/Irrlicht/OpenGL3/Driver.h b/source/Irrlicht/OpenGL3/Driver.h new file mode 100644 index 0000000..cb30432 --- /dev/null +++ b/source/Irrlicht/OpenGL3/Driver.h @@ -0,0 +1,19 @@ +// Copyright (C) 2023 Vitaliy Lobachevskiy +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#pragma once +#include "OpenGL/Driver.h" + +namespace irr { +namespace video { + + class COpenGL3Driver : public COpenGL3DriverBase { + friend IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager); + public: + using COpenGL3DriverBase::COpenGL3DriverBase; + E_DRIVER_TYPE getDriverType() const override; + }; + +} +} diff --git a/source/Irrlicht/OpenGLES2/Driver.cpp b/source/Irrlicht/OpenGLES2/Driver.cpp new file mode 100644 index 0000000..2b03464 --- /dev/null +++ b/source/Irrlicht/OpenGLES2/Driver.cpp @@ -0,0 +1,22 @@ +// Copyright (C) 2023 Vitaliy Lobachevskiy +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#include "Driver.h" + +namespace irr { +namespace video { + + E_DRIVER_TYPE COpenGLES2Driver::getDriverType() const { + return EDT_OGLES2; + } + + IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) + { + COpenGLES2Driver* driver = new COpenGLES2Driver(params, io, contextManager); + driver->genericDriverInit(params.WindowSize, params.Stencilbuffer); // don't call in constructor, it uses virtual function calls of driver + return driver; + } + +} +} diff --git a/source/Irrlicht/OpenGLES2/Driver.h b/source/Irrlicht/OpenGLES2/Driver.h new file mode 100644 index 0000000..cdfb2fe --- /dev/null +++ b/source/Irrlicht/OpenGLES2/Driver.h @@ -0,0 +1,19 @@ +// Copyright (C) 2023 Vitaliy Lobachevskiy +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in Irrlicht.h + +#pragma once +#include "OpenGL/Driver.h" + +namespace irr { +namespace video { + + class COpenGLES2Driver : public COpenGL3DriverBase { + friend IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager); + public: + using COpenGL3DriverBase::COpenGL3DriverBase; + E_DRIVER_TYPE getDriverType() const override; + }; + +} +} diff --git a/source/Irrlicht/mt_opengl_loader.cpp b/source/Irrlicht/mt_opengl_loader.cpp index 96d7587..26de3d3 100755 --- a/source/Irrlicht/mt_opengl_loader.cpp +++ b/source/Irrlicht/mt_opengl_loader.cpp @@ -756,11 +756,22 @@ void OpenGLProcedures::LoadAllProcedures(irr::video::IContextManager *cmgr) if (!NamedBufferPageCommitment) NamedBufferPageCommitment = (PFNGLNAMEDBUFFERPAGECOMMITMENTPROC_MT)cmgr->getProcAddress("glNamedBufferPageCommitmentARB"); if (!TexPageCommitment) TexPageCommitment = (PFNGLTEXPAGECOMMITMENTPROC_MT)cmgr->getProcAddress("glTexPageCommitmentARB"); + // OpenGL 3 way to enumerate extensions + int ext_count = 0; + GetIntegerv(NUM_EXTENSIONS, &ext_count); + extensions.reserve(ext_count); + for (int k = 0; k < ext_count; k++) + extensions.emplace((char *)GetStringi(EXTENSIONS, k)); + if (ext_count) + return; + + // OpenGL 2 / ES 2 way to enumerate extensions + auto ext_str = GetString(EXTENSIONS); + if (!ext_str) + return; // get the extension string, chop it up - std::string ext_string = std::string((char*)GetString(EXTENSIONS)); - std::stringstream ext_ss(ext_string); + std::stringstream ext_ss((char*)ext_str); std::string tmp; while (std::getline(ext_ss, tmp, ' ')) extensions.emplace(tmp); - } |