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authorROllerozxa <temporaryemail4meh+github@gmail.com>2021-12-29 23:00:56 +0100
committerGitHub <noreply@github.com>2021-12-29 23:00:56 +0100
commit52e03a8485d3f2ad9c2aa14341a2ad5aca74ee9d (patch)
tree79c04b2041d72c7306e325e9879ce6a07bcd71b8 /source/Irrlicht/CSceneManager.h
parentdd09fdcb4e56fc6185ed25d39ab68fad88f31e3b (diff)
downloadirrlicht-52e03a8485d3f2ad9c2aa14341a2ad5aca74ee9d.tar.xz
Remove unused attribute saving and loading (#86)
Diffstat (limited to 'source/Irrlicht/CSceneManager.h')
-rw-r--r--source/Irrlicht/CSceneManager.h28
1 files changed, 0 insertions, 28 deletions
diff --git a/source/Irrlicht/CSceneManager.h b/source/Irrlicht/CSceneManager.h
index e7e6ce3..dcad727 100644
--- a/source/Irrlicht/CSceneManager.h
+++ b/source/Irrlicht/CSceneManager.h
@@ -137,15 +137,6 @@ namespace scene
//! Retrieve the given mesh loader
virtual IMeshLoader* getMeshLoader(u32 index) const _IRR_OVERRIDE_;
- //! Adds an external scene loader.
- virtual void addExternalSceneLoader(ISceneLoader* externalLoader) _IRR_OVERRIDE_;
-
- //! Returns the number of scene loaders supported by Irrlicht at this time
- virtual u32 getSceneLoaderCount() const _IRR_OVERRIDE_;
-
- //! Retrieve the given scene loader
- virtual ISceneLoader* getSceneLoader(u32 index) const _IRR_OVERRIDE_;
-
//! Returns a pointer to the scene collision manager.
virtual ISceneCollisionManager* getSceneCollisionManager() _IRR_OVERRIDE_;
@@ -209,24 +200,6 @@ namespace scene
//! Adds a scene node to the scene by name
virtual ISceneNode* addSceneNode(const char* sceneNodeTypeName, ISceneNode* parent=0) _IRR_OVERRIDE_;
- //! Saves the current scene into a file.
- virtual bool saveScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* node=0) _IRR_OVERRIDE_;
-
- //! Saves the current scene into a file.
- virtual bool saveScene(io::IWriteFile* file, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* node=0) _IRR_OVERRIDE_;
-
- //! Loads a scene. Note that the current scene is not cleared before.
- virtual bool loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* rootNode=0) _IRR_OVERRIDE_;
-
- //! Loads a scene. Note that the current scene is not cleared before.
- virtual bool loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* rootNode=0) _IRR_OVERRIDE_;
-
- //! Writes attributes of the scene node.
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
-
- //! Reads attributes of the scene node.
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
-
//! Returns a mesh writer implementation if available
virtual IMeshWriter* createMeshWriter(EMESH_WRITER_TYPE type) _IRR_OVERRIDE_;
@@ -344,7 +317,6 @@ namespace scene
core::array<ISceneNode*> GuiNodeList;
core::array<IMeshLoader*> MeshLoaderList;
- core::array<ISceneLoader*> SceneLoaderList;
core::array<ISceneNode*> DeletionList;
core::array<ISceneNodeFactory*> SceneNodeFactoryList;