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authorparadust7 <102263465+paradust7@users.noreply.github.com>2022-05-21 14:56:36 -0700
committerGitHub <noreply@github.com>2022-05-21 23:56:36 +0200
commit3e81f3809806a921a7914f6b9c4b02c8532fbc9f (patch)
treebe6164ce6abfaad98852fc8807d65b3168fc1539 /source/Irrlicht/CSceneManager.h
parent593103a26148b7154b159b9ae728fd53b4e7ca84 (diff)
downloadirrlicht-3e81f3809806a921a7914f6b9c4b02c8532fbc9f.tar.xz
Make irrArray backed by std::vector (#101)
Diffstat (limited to 'source/Irrlicht/CSceneManager.h')
-rw-r--r--source/Irrlicht/CSceneManager.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/Irrlicht/CSceneManager.h b/source/Irrlicht/CSceneManager.h
index dcad727..6af151f 100644
--- a/source/Irrlicht/CSceneManager.h
+++ b/source/Irrlicht/CSceneManager.h
@@ -231,6 +231,9 @@ namespace scene
struct DefaultNodeEntry
{
+ DefaultNodeEntry()
+ { }
+
DefaultNodeEntry(ISceneNode* n) :
Node(n), TextureValue(0)
{
@@ -251,6 +254,9 @@ namespace scene
//! sort on distance (center) to camera
struct TransparentNodeEntry
{
+ TransparentNodeEntry()
+ { }
+
TransparentNodeEntry(ISceneNode* n, const core::vector3df& camera)
: Node(n)
{