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authorsfan5 <sfan5@live.de>2021-12-29 13:12:09 +0100
committerGitHub <noreply@github.com>2021-12-29 13:12:09 +0100
commitdd09fdcb4e56fc6185ed25d39ab68fad88f31e3b (patch)
treec0f97fda676c271d723c84c01fdcef79476b759d /source/Irrlicht/COpenGLDriver.cpp
parent4bdecbc6b7a58ed45b94b747d8441391baef2094 (diff)
downloadirrlicht-dd09fdcb4e56fc6185ed25d39ab68fad88f31e3b.tar.xz
Remove more unused code (#87)
Diffstat (limited to 'source/Irrlicht/COpenGLDriver.cpp')
-rw-r--r--source/Irrlicht/COpenGLDriver.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/source/Irrlicht/COpenGLDriver.cpp b/source/Irrlicht/COpenGLDriver.cpp
index 68351ef..39ec18e 100644
--- a/source/Irrlicht/COpenGLDriver.cpp
+++ b/source/Irrlicht/COpenGLDriver.cpp
@@ -14,8 +14,6 @@
#include "COpenGLMaterialRenderer.h"
#include "COpenGLShaderMaterialRenderer.h"
#include "COpenGLSLMaterialRenderer.h"
-#include "COpenGLNormalMapRenderer.h"
-#include "COpenGLParallaxMapRenderer.h"
#include "COpenGLCoreTexture.h"
#include "COpenGLCoreRenderTarget.h"
@@ -258,24 +256,6 @@ void COpenGLDriver::createMaterialRenderers()
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this));
- // add normal map renderers
- s32 tmp = 0;
- video::IMaterialRenderer* renderer = 0;
- renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_SOLID);
- renderer->drop();
- renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_TRANSPARENT_ADD_COLOR);
- renderer->drop();
- renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_TRANSPARENT_VERTEX_ALPHA);
- renderer->drop();
-
- // add parallax map renderers
- renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_SOLID);
- renderer->drop();
- renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_TRANSPARENT_ADD_COLOR);
- renderer->drop();
- renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_TRANSPARENT_VERTEX_ALPHA);
- renderer->drop();
-
// add basic 1 texture blending
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_ONETEXTURE_BLEND(this));
}