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author | sfan5 <sfan5@live.de> | 2021-12-29 13:12:09 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-12-29 13:12:09 +0100 |
commit | dd09fdcb4e56fc6185ed25d39ab68fad88f31e3b (patch) | |
tree | c0f97fda676c271d723c84c01fdcef79476b759d /source/Irrlicht/CNullDriver.h | |
parent | 4bdecbc6b7a58ed45b94b747d8441391baef2094 (diff) | |
download | irrlicht-dd09fdcb4e56fc6185ed25d39ab68fad88f31e3b.tar.xz |
Remove more unused code (#87)
Diffstat (limited to 'source/Irrlicht/CNullDriver.h')
-rw-r--r-- | source/Irrlicht/CNullDriver.h | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/source/Irrlicht/CNullDriver.h b/source/Irrlicht/CNullDriver.h index 12f2643..c9e5e7c 100644 --- a/source/Irrlicht/CNullDriver.h +++ b/source/Irrlicht/CNullDriver.h @@ -335,10 +335,6 @@ namespace video virtual void makeColorKeyTexture(video::ITexture* texture, core::position2d<s32> colorKeyPixelPos,
bool zeroTexels) const _IRR_OVERRIDE_;
- //! Creates a normal map from a height map texture.
- //! \param amplitude: Constant value by which the height information is multiplied.
- virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const _IRR_OVERRIDE_;
-
//! Returns the maximum amount of primitives (mostly vertices) which
//! the device is able to render with one drawIndexedTriangleList
//! call.
@@ -720,35 +716,6 @@ namespace video // prints renderer version
void printVersion();
- //! normal map lookup 32 bit version
- inline f32 nml32(int x, int y, int pitch, int height, s32 *p) const
- {
- if (x < 0)
- x = pitch-1;
- if (x >= pitch)
- x = 0;
- if (y < 0)
- y = height-1;
- if (y >= height)
- y = 0;
- return (f32)(((p[(y * pitch) + x])>>16) & 0xff);
- }
-
- //! normal map lookup 16 bit version
- inline f32 nml16(int x, int y, int pitch, int height, s16 *p) const
- {
- if (x < 0)
- x = pitch-1;
- if (x >= pitch)
- x = 0;
- if (y < 0)
- y = height-1;
- if (y >= height)
- y = 0;
-
- return (f32) getAverage ( p[(y * pitch) + x] );
- }
-
inline bool getWriteZBuffer(const SMaterial& material) const
{
switch ( material.ZWriteEnable )
|