aboutsummaryrefslogtreecommitdiff
path: root/source/Irrlicht/CAnimatedMeshSceneNode.cpp
diff options
context:
space:
mode:
authorLars <larsh@apache.org>2023-01-07 16:59:02 -0800
committerLars <larsh@apache.org>2023-01-07 16:59:02 -0800
commit3de3ff524a6e24803e4c325e46a5d9127c251fed (patch)
treef470ad05b9d0baeedb60bd42c95c7de64071e39f /source/Irrlicht/CAnimatedMeshSceneNode.cpp
parent7d3142b969c72d9bcaca1836acc8dc69485e18a5 (diff)
downloadirrlicht-3de3ff524a6e24803e4c325e46a5d9127c251fed.tar.xz
Avoid reskinning joints for animated meshes twice for each frame.
Diffstat (limited to 'source/Irrlicht/CAnimatedMeshSceneNode.cpp')
-rw-r--r--source/Irrlicht/CAnimatedMeshSceneNode.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/Irrlicht/CAnimatedMeshSceneNode.cpp b/source/Irrlicht/CAnimatedMeshSceneNode.cpp
index 1195041..9d92e03 100644
--- a/source/Irrlicht/CAnimatedMeshSceneNode.cpp
+++ b/source/Irrlicht/CAnimatedMeshSceneNode.cpp
@@ -236,15 +236,6 @@ void CAnimatedMeshSceneNode::OnAnimate(u32 timeMs)
// set CurrentFrameNr
buildFrameNr(timeMs-LastTimeMs);
-
- // update bbox
- if (Mesh)
- {
- scene::IMesh * mesh = getMeshForCurrentFrame();
-
- if (mesh)
- Box = mesh->getBoundingBox();
- }
LastTimeMs = timeMs;
IAnimatedMeshSceneNode::OnAnimate(timeMs);