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author | numzero <numzer0@yandex.ru> | 2023-04-02 21:19:58 +0300 |
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committer | sfan5 <sfan5@live.de> | 2023-04-07 17:42:54 +0200 |
commit | 6a152e86298502e587da4744c9f5bfab1d0ddf81 (patch) | |
tree | 8b36cc79f8e00274a4bb009d0156d2fd28cbe1d4 /media/Shaders/Solid.vsh | |
parent | 718ba69e1b81fe8149bdd637379cb37c7394d9c4 (diff) | |
download | irrlicht-6a152e86298502e587da4744c9f5bfab1d0ddf81.tar.xz |
OpenGL3: Drop unused material property uniforms
Diffstat (limited to 'media/Shaders/Solid.vsh')
-rw-r--r-- | media/Shaders/Solid.vsh | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/media/Shaders/Solid.vsh b/media/Shaders/Solid.vsh index 98d0dae..c260409 100644 --- a/media/Shaders/Solid.vsh +++ b/media/Shaders/Solid.vsh @@ -14,13 +14,6 @@ uniform mat4 uWVMatrix; uniform mat4 uNMatrix; uniform mat4 uTMatrix0; -uniform vec4 uGlobalAmbient; -uniform vec4 uMaterialAmbient; -uniform vec4 uMaterialDiffuse; -uniform vec4 uMaterialEmissive; -uniform vec4 uMaterialSpecular; -uniform float uMaterialShininess; - uniform float uThickness; /* Varyings */ |