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authornumzero <numzer0@yandex.ru>2023-04-02 21:19:58 +0300
committersfan5 <sfan5@live.de>2023-04-07 17:42:54 +0200
commit6a152e86298502e587da4744c9f5bfab1d0ddf81 (patch)
tree8b36cc79f8e00274a4bb009d0156d2fd28cbe1d4 /media/Shaders/Solid.vsh
parent718ba69e1b81fe8149bdd637379cb37c7394d9c4 (diff)
downloadirrlicht-6a152e86298502e587da4744c9f5bfab1d0ddf81.tar.xz
OpenGL3: Drop unused material property uniforms
Diffstat (limited to 'media/Shaders/Solid.vsh')
-rw-r--r--media/Shaders/Solid.vsh7
1 files changed, 0 insertions, 7 deletions
diff --git a/media/Shaders/Solid.vsh b/media/Shaders/Solid.vsh
index 98d0dae..c260409 100644
--- a/media/Shaders/Solid.vsh
+++ b/media/Shaders/Solid.vsh
@@ -14,13 +14,6 @@ uniform mat4 uWVMatrix;
uniform mat4 uNMatrix;
uniform mat4 uTMatrix0;
-uniform vec4 uGlobalAmbient;
-uniform vec4 uMaterialAmbient;
-uniform vec4 uMaterialDiffuse;
-uniform vec4 uMaterialEmissive;
-uniform vec4 uMaterialSpecular;
-uniform float uMaterialShininess;
-
uniform float uThickness;
/* Varyings */