diff options
author | hecks <42101236+hecktest@users.noreply.github.com> | 2021-07-23 16:23:44 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-23 16:23:44 +0200 |
commit | 4ab3de3bab13c18bc0eed6bac565be3b80ebac10 (patch) | |
tree | 54274982be545669f28b2849f5f94aa1c37f39af /include/irrlicht.h | |
parent | dc2246dae75dda77d5a9be7f810930b5dd9b1ed8 (diff) | |
download | irrlicht-4ab3de3bab13c18bc0eed6bac565be3b80ebac10.tar.xz |
Delete lots of unused features (#48)
Diffstat (limited to 'include/irrlicht.h')
-rw-r--r-- | include/irrlicht.h | 24 |
1 files changed, 1 insertions, 23 deletions
diff --git a/include/irrlicht.h b/include/irrlicht.h index 62ded3c..ea82b62 100644 --- a/include/irrlicht.h +++ b/include/irrlicht.h @@ -49,19 +49,16 @@ #include "EMaterialTypes.h"
#include "EMeshWriterEnums.h"
#include "EMessageBoxFlags.h"
-#include "ESceneNodeAnimatorTypes.h"
+// #include "ESceneNodeAnimatorTypes.h"
#include "ESceneNodeTypes.h"
#include "ETerrainElements.h"
#include "fast_atof.h"
#include "heapsort.h"
#include "IAnimatedMesh.h"
-#include "IAnimatedMeshMD2.h"
-#include "IAnimatedMeshMD3.h"
#include "IAnimatedMeshSceneNode.h"
#include "IAttributeExchangingObject.h"
#include "IAttributes.h"
#include "IBillboardSceneNode.h"
-#include "IBillboardTextSceneNode.h"
#include "IBoneSceneNode.h"
#include "ICameraSceneNode.h"
#include "IContextManager.h"
@@ -71,7 +68,6 @@ #include "IEventReceiver.h"
#include "IFileList.h"
#include "IFileSystem.h"
-#include "IGeometryCreator.h"
#include "IGPUProgrammingServices.h"
#include "IGUIButton.h"
#include "IGUICheckBox.h"
@@ -104,7 +100,6 @@ #include "IImageLoader.h"
#include "IImageWriter.h"
#include "IIndexBuffer.h"
-#include "ILightSceneNode.h"
#include "ILogger.h"
#include "IMaterialRenderer.h"
#include "IMaterialRendererServices.h"
@@ -115,12 +110,7 @@ #include "IMeshManipulator.h"
#include "IMeshSceneNode.h"
#include "IMeshWriter.h"
-#include "IOctreeSceneNode.h"
-#include "IMetaTriangleSelector.h"
#include "IOSOperator.h"
-#include "IParticleSystemSceneNode.h" // also includes all emitters and attractors
-#include "IQ3LevelMesh.h"
-#include "IQ3Shader.h"
#include "IReadFile.h"
#include "IReferenceCounted.h"
#include "irrArray.h"
@@ -133,31 +123,19 @@ #include "irrString.h"
#include "irrTypes.h"
#include "path.h"
-#include "ISceneCollisionManager.h"
#include "ISceneLoader.h"
#include "ISceneManager.h"
#include "ISceneNode.h"
-#include "ISceneNodeAnimator.h"
-#include "ISceneNodeAnimatorCameraFPS.h"
-#include "ISceneNodeAnimatorCameraMaya.h"
-#include "ISceneNodeAnimatorCollisionResponse.h"
-#include "ISceneNodeAnimatorFactory.h"
#include "ISceneNodeFactory.h"
#include "ISceneUserDataSerializer.h"
#include "IShaderConstantSetCallBack.h"
-#include "IShadowVolumeSceneNode.h"
#include "ISkinnedMesh.h"
-#include "ITerrainSceneNode.h"
-#include "ITextSceneNode.h"
#include "ITexture.h"
#include "ITimer.h"
-#include "ITriangleSelector.h"
#include "IVertexBuffer.h"
#include "IVideoDriver.h"
#include "IVideoModeList.h"
-#include "IVolumeLightSceneNode.h"
#include "IWriteFile.h"
-#include "ILightManager.h"
#include "Keycodes.h"
#include "line2d.h"
#include "line3d.h"
|