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author | sfan5 <sfan5@live.de> | 2021-08-30 22:18:43 +0200 |
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committer | sfan5 <sfan5@live.de> | 2021-08-30 22:42:13 +0200 |
commit | 4389a15e0f0e1e0197c7a5460b6a03452a563976 (patch) | |
tree | 45a992880d3982e43f4f62bb1f275035ddeead9a /include/SceneParameters.h | |
parent | 8f386999a6f3cb57244972d579a938aab44afea8 (diff) | |
download | irrlicht-4389a15e0f0e1e0197c7a5460b6a03452a563976.tar.xz |
Remove unused locale-like code, utf8 functions and headers
Diffstat (limited to 'include/SceneParameters.h')
-rw-r--r-- | include/SceneParameters.h | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/include/SceneParameters.h b/include/SceneParameters.h index 6e2aace..88e2a6d 100644 --- a/include/SceneParameters.h +++ b/include/SceneParameters.h @@ -31,96 +31,6 @@ namespace scene **/
const c8* const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
- //! Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
- /** Was used for changing the texture path of the built-in csm loader like this:
- \code
- SceneManager->getParameters()->setAttribute(scene::CSM_TEXTURE_PATH, "path/to/your/textures");
- \endcode
- **/
- const c8* const CSM_TEXTURE_PATH = "CSM_TexturePath";
-
- //! Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
- /** Was used for changing the texture path of the built-in lmts loader like this:
- \code
- SceneManager->getParameters()->setAttribute(scene::LMTS_TEXTURE_PATH, "path/to/your/textures");
- \endcode
- **/
- const c8* const LMTS_TEXTURE_PATH = "LMTS_TexturePath";
-
- //! Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
- /** Was used for changing the texture path of the built-in MY3D loader like this:
- \code
- SceneManager->getParameters()->setAttribute(scene::MY3D_TEXTURE_PATH, "path/to/your/textures");
- \endcode
- **/
- const c8* const MY3D_TEXTURE_PATH = "MY3D_TexturePath";
-
- //! Name of the parameter specifying the COLLADA mesh loading mode
- /**
- Specifies if the COLLADA loader should create instances of the models, lights and
- cameras when loading COLLADA meshes. By default, this is set to false. If this is
- set to true, the ISceneManager::getMesh() method will only return a pointer to a
- dummy mesh and create instances of all meshes and lights and cameras in the collada
- file by itself. Example:
- \code
- SceneManager->getParameters()->setAttribute(scene::COLLADA_CREATE_SCENE_INSTANCES, true);
- \endcode
- */
- const c8* const COLLADA_CREATE_SCENE_INSTANCES = "COLLADA_CreateSceneInstances";
-
- //! Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
- /** This path is prefixed to the file names defined in the Deled file when loading
- textures. This allows to alter the paths for a specific project setting.
- Use it like this:
- \code
- SceneManager->getStringParameters()->setAttribute(scene::DMF_TEXTURE_PATH, "path/to/your/textures");
- \endcode
- **/
- const c8* const DMF_TEXTURE_PATH = "DMF_TexturePath";
-
- //! Name of the parameter for preserving DMF textures dir structure with built-in DMF loader.
- /** If this parameter is set to true, the texture directory defined in the Deled file
- is ignored, and only the texture name is used to find the proper file. Otherwise, the
- texture path is also used, which allows to use a nicer media layout.
- Use it like this:
- \code
- //this way you won't use this setting (default)
- SceneManager->getParameters()->setAttribute(scene::DMF_IGNORE_MATERIALS_DIRS, false);
- \endcode
- \code
- //this way you'll use this setting
- SceneManager->getParameters()->setAttribute(scene::DMF_IGNORE_MATERIALS_DIRS, true);
- \endcode
- **/
- const c8* const DMF_IGNORE_MATERIALS_DIRS = "DMF_IgnoreMaterialsDir";
-
- //! Name of the parameter for setting reference value of alpha in transparent materials.
- /** Use it like this:
- \code
- //this way you'll set alpha ref to 0.1
- SceneManager->getParameters()->setAttribute(scene::DMF_ALPHA_CHANNEL_REF, 0.1);
- \endcode
- **/
- const c8* const DMF_ALPHA_CHANNEL_REF = "DMF_AlphaRef";
-
- //! Name of the parameter for choose to flip or not tga files.
- /** Use it like this:
- \code
- //this way you'll choose to flip alpha textures
- SceneManager->getParameters()->setAttribute(scene::DMF_FLIP_ALPHA_TEXTURES, true);
- \endcode
- **/
- const c8* const DMF_FLIP_ALPHA_TEXTURES = "DMF_FlipAlpha";
-
-
- //! Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
- /** Was used for changing the texture path of the built-in obj loader like this:
- \code
- SceneManager->getParameters()->setAttribute(scene::OBJ_TEXTURE_PATH, "path/to/your/textures");
- \endcode
- **/
- const c8* const OBJ_TEXTURE_PATH = "OBJ_TexturePath";
-
//! Flag to avoid loading group structures in .obj files
/** Use it like this:
\code
@@ -147,19 +57,6 @@ namespace scene **/
const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag";
- //! Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
- /** Was used for changing the texture path of the built-in b3d loader like this:
- \code
- SceneManager->getParameters()->setAttribute(scene::B3D_TEXTURE_PATH, "path/to/your/textures");
- \endcode
- **/
- const c8* const B3D_TEXTURE_PATH = "B3D_TexturePath";
-
- //! Flag set as parameter when the scene manager is used as editor
- /** In this way special animators like deletion animators can be stopped from
- deleting scene nodes for example */
- const c8* const IRR_SCENE_MANAGER_IS_EDITOR = "IRR_Editor";
-
//! Name of the parameter for setting the length of debug normals.
/** Use it like this:
\code
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