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authorhecktest <>2021-07-23 18:22:59 +0200
committerhecktest <>2021-07-23 18:25:23 +0200
commitae81dbd942e282bed808003cdb4f26bb363b1ef0 (patch)
treed83a1a55f32ffc2c6c39745b0883acbac3650b31 /include/IrrCompileConfig.h
parent4ab3de3bab13c18bc0eed6bac565be3b80ebac10 (diff)
downloadirrlicht-ae81dbd942e282bed808003cdb4f26bb363b1ef0.tar.xz
Restore missing entry in compile config
Diffstat (limited to 'include/IrrCompileConfig.h')
-rw-r--r--include/IrrCompileConfig.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/include/IrrCompileConfig.h b/include/IrrCompileConfig.h
index ac3715f..a01c1ea 100644
--- a/include/IrrCompileConfig.h
+++ b/include/IrrCompileConfig.h
@@ -407,6 +407,12 @@ tool <http://developer.nvidia.com/object/nvperfhud_home.html>. */
//! Uncomment the following line if you want to ignore the deprecated warnings
//#define IGNORE_DEPRECATED_WARNING
+//! Define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_ to support BillboardSceneNodes
+#define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
+#ifdef NO_IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
+#undef _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
+#endif
+
//! Define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ if you want to use bone based
/** animated meshes. If you compile without this, you will be unable to load
B3D, MS3D or X meshes */