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authorcutealien <cutealien@dfc29bdd-3216-0410-991c-e03cc46cb475>2020-01-03 19:05:16 +0000
committercutealien <cutealien@dfc29bdd-3216-0410-991c-e03cc46cb475>2020-01-03 19:05:16 +0000
commit2ae2a551a6290f46734307bbfdafea4b1a2cf2ba (patch)
treeba2f0b468640e44899fed3df2d4cc58795f4a003 /include/IImageLoader.h
downloadirrlicht-2ae2a551a6290f46734307bbfdafea4b1a2cf2ba.tar.xz
Merging r5975 through r6036 from trunk to ogl-es branch.
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_SURFACE_LOADER_H_INCLUDED__
+#define __I_SURFACE_LOADER_H_INCLUDED__
+
+#include "IReferenceCounted.h"
+#include "IImage.h"
+#include "ITexture.h"
+#include "path.h"
+#include "irrArray.h"
+
+namespace irr
+{
+namespace io
+{
+ class IReadFile;
+} // end namespace io
+namespace video
+{
+
+//! Class which is able to create a image from a file.
+/** If you want the Irrlicht Engine be able to load textures of
+currently unsupported file formats (e.g .gif), then implement
+this and add your new Surface loader with
+IVideoDriver::addExternalImageLoader() to the engine. */
+class IImageLoader : public virtual IReferenceCounted
+{
+public:
+
+ //! Check if the file might be loaded by this class
+ /** Check is based on the file extension (e.g. ".tga")
+ \param filename Name of file to check.
+ \return True if file seems to be loadable. */
+ virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
+
+ //! Check if the file might be loaded by this class
+ /** Check might look into the file.
+ \param file File handle to check.
+ \return True if file seems to be loadable. */
+ virtual bool isALoadableFileFormat(io::IReadFile* file) const = 0;
+
+ //! Creates a surface from the file
+ /** \param file File handle to check.
+ \return Pointer to newly created image, or 0 upon error. */
+ virtual IImage* loadImage(io::IReadFile* file) const = 0;
+
+ //! Creates a multiple surfaces from the file eg. whole cube map.
+ /** \param file File handle to check.
+ \param type Pointer to E_TEXTURE_TYPE where a recommended type of the texture will be stored.
+ \return Array of pointers to newly created images. */
+ virtual core::array<IImage*> loadImages(io::IReadFile* file, E_TEXTURE_TYPE* type) const
+ {
+ core::array<IImage*> image;
+
+ return image;
+ }
+};
+
+
+} // end namespace video
+} // end namespace irr
+
+#endif
+