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author | Lizzy Fleckenstein <eliasfleckenstein@web.de> | 2023-04-13 08:40:18 +0200 |
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committer | Lizzy Fleckenstein <eliasfleckenstein@web.de> | 2023-04-13 18:01:09 +0200 |
commit | bf90df100e120e272c14c7975a22ed01bf3ad215 (patch) | |
tree | 073f4cf268a7f9407e5ad4a313ae76a619ff1dcc /include/ESceneNodeTypes.h | |
parent | 7a3fc62ada4001d5bb6c97ed26ec19a4e7c9d9ac (diff) | |
download | irrlicht-bf90df100e120e272c14c7975a22ed01bf3ad215.tar.xz |
Add back lighting system
Code is taken from latest irrlicht trunk; this is relevant because there have been fixes to stencil shadows since 1.8.5 (irrlicht SVN revision 5933).
Diffstat (limited to 'include/ESceneNodeTypes.h')
-rw-r--r-- | include/ESceneNodeTypes.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/include/ESceneNodeTypes.h b/include/ESceneNodeTypes.h index 2573ca0..f9442f3 100644 --- a/include/ESceneNodeTypes.h +++ b/include/ESceneNodeTypes.h @@ -21,9 +21,15 @@ namespace scene //! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'),
+ //! Shadow Volume Scene Node
+ ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'),
+
//! Mesh Scene Node
ESNT_MESH = MAKE_IRR_ID('m','e','s','h'),
+ //! Light Scene Node
+ ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'),
+
//! Empty Scene Node
ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'),
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