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authorhecks <42101236+hecktest@users.noreply.github.com>2021-07-23 16:23:44 +0200
committerGitHub <noreply@github.com>2021-07-23 16:23:44 +0200
commit4ab3de3bab13c18bc0eed6bac565be3b80ebac10 (patch)
tree54274982be545669f28b2849f5f94aa1c37f39af /examples/24.CursorControl/main.cpp
parentdc2246dae75dda77d5a9be7f810930b5dd9b1ed8 (diff)
downloadirrlicht-4ab3de3bab13c18bc0eed6bac565be3b80ebac10.tar.xz
Delete lots of unused features (#48)
Diffstat (limited to 'examples/24.CursorControl/main.cpp')
-rw-r--r--examples/24.CursorControl/main.cpp566
1 files changed, 0 insertions, 566 deletions
diff --git a/examples/24.CursorControl/main.cpp b/examples/24.CursorControl/main.cpp
deleted file mode 100644
index 22c22cb..0000000
--- a/examples/24.CursorControl/main.cpp
+++ /dev/null
@@ -1,566 +0,0 @@
-/** Example 024 CursorControl
-
-Show how to modify cursors and offer some useful tool-functions for creating cursors.
-It can also be used for experiments with the mouse in general.
-*/
-
-#include <irrlicht.h>
-#include "driverChoice.h"
-#include "exampleHelper.h"
-
-using namespace irr;
-using namespace core;
-using namespace scene;
-using namespace video;
-using namespace io;
-using namespace gui;
-
-#ifdef _MSC_VER
-#pragma comment(lib, "Irrlicht.lib")
-#endif
-
-const int DELAY_TIME = 3000;
-
-enum ETimerAction
-{
- ETA_MOUSE_VISIBLE,
- ETA_MOUSE_INVISIBLE,
-};
-
-/*
- Structure to allow delayed execution of some actions.
-*/
-struct TimerAction
-{
- u32 TargetTime;
- ETimerAction Action;
-};
-
-/*
-*/
-struct SAppContext
-{
- SAppContext()
- : Device(0), InfoStatic(0), EventBox(0), CursorBox(0), SpriteBox(0)
- , ButtonSetVisible(0), ButtonSetInvisible(0), ButtonSimulateBadFps(0)
- , ButtonChangeIcon(0)
- , SimulateBadFps(false)
- {
- }
-
- void update()
- {
- if (!Device)
- return;
- u32 timeNow = Device->getTimer()->getTime();
- for ( u32 i=0; i < TimerActions.size(); ++i )
- {
- if ( timeNow >= TimerActions[i].TargetTime )
- {
- runTimerAction(TimerActions[i]);
- TimerActions.erase(i);
- }
- else
- {
- ++i;
- }
- }
- }
-
- void runTimerAction(const TimerAction& action)
- {
- if (ETA_MOUSE_VISIBLE == action.Action)
- {
- Device->getCursorControl()->setVisible(true);
- ButtonSetVisible->setEnabled(true);
- }
- else if ( ETA_MOUSE_INVISIBLE == action.Action)
- {
- Device->getCursorControl()->setVisible(false);
- ButtonSetInvisible->setEnabled(true);
- }
- }
-
- /*
- Add another icon which the user can click and select as cursor later on.
- */
- void addIcon(const stringw& name, const SCursorSprite &sprite, bool addCursor=true)
- {
- // Sprites are just icons - not yet cursors. They can be displayed by Irrlicht sprite functions and be used to create cursors.
- SpriteBox->addItem(name.c_str(), sprite.SpriteId);
- Sprites.push_back(sprite);
-
- // create the cursor together with the icon?
- if ( addCursor )
- {
- /* Here we create a hardware cursor from a sprite */
- Device->getCursorControl()->addIcon(sprite);
-
- // ... and add it to the cursors selection listbox to the other system cursors.
- CursorBox->addItem(name.c_str());
- }
- }
-
- IrrlichtDevice * Device;
- gui::IGUIStaticText * InfoStatic;
- gui::IGUIListBox * EventBox;
- gui::IGUIListBox * CursorBox;
- gui::IGUIListBox * SpriteBox;
- gui::IGUIButton * ButtonSetVisible;
- gui::IGUIButton * ButtonSetInvisible;
- gui::IGUIButton * ButtonSimulateBadFps;
- gui::IGUIButton * ButtonChangeIcon;
- array<TimerAction> TimerActions;
- bool SimulateBadFps;
- array<SCursorSprite> Sprites;
-};
-
-/*
- Helper function to print mouse event names into a stringw
-*/
-void PrintMouseEventName(const SEvent& event, stringw &result)
-{
- switch ( event.MouseInput.Event )
- {
- case EMIE_LMOUSE_PRESSED_DOWN: result += stringw(L"EMIE_LMOUSE_PRESSED_DOWN"); break;
- case EMIE_RMOUSE_PRESSED_DOWN: result += stringw(L"EMIE_RMOUSE_PRESSED_DOWN"); break;
- case EMIE_MMOUSE_PRESSED_DOWN: result += stringw(L"EMIE_MMOUSE_PRESSED_DOWN"); break;
- case EMIE_LMOUSE_LEFT_UP: result += stringw(L"EMIE_LMOUSE_LEFT_UP"); break;
- case EMIE_RMOUSE_LEFT_UP: result += stringw(L"EMIE_RMOUSE_LEFT_UP"); break;
- case EMIE_MMOUSE_LEFT_UP: result += stringw(L"EMIE_MMOUSE_LEFT_UP"); break;
- case EMIE_MOUSE_MOVED: result += stringw(L"EMIE_MOUSE_MOVED"); break;
- case EMIE_MOUSE_WHEEL: result += stringw(L"EMIE_MOUSE_WHEEL"); break;
- case EMIE_LMOUSE_DOUBLE_CLICK: result += stringw(L"EMIE_LMOUSE_DOUBLE_CLICK"); break;
- case EMIE_RMOUSE_DOUBLE_CLICK: result += stringw(L"EMIE_RMOUSE_DOUBLE_CLICK"); break;
- case EMIE_MMOUSE_DOUBLE_CLICK: result += stringw(L"EMIE_MMOUSE_DOUBLE_CLICK"); break;
- case EMIE_LMOUSE_TRIPLE_CLICK: result += stringw(L"EMIE_LMOUSE_TRIPLE_CLICK"); break;
- case EMIE_RMOUSE_TRIPLE_CLICK: result += stringw(L"EMIE_RMOUSE_TRIPLE_CLICK"); break;
- case EMIE_MMOUSE_TRIPLE_CLICK: result += stringw(L"EMIE_MMOUSE_TRIPLE_CLICK"); break;
- default:
- break;
- }
-}
-
-/*
- Helper function to print all the state information which get from a mouse-event into a stringw
-*/
-void PrintMouseState(const SEvent& event, stringw &result)
-{
- result += stringw(L"X: ");
- result += stringw(event.MouseInput.X);
- result += stringw(L"\n");
-
- result += stringw(L"Y: ");
- result += stringw(event.MouseInput.Y);
- result += stringw(L"\n");
-
-
- result += stringw(L"Wheel: ");
- result += stringw(event.MouseInput.Wheel);
- result += stringw(L"\n");
-
- result += stringw(L"Shift: ");
- if ( event.MouseInput.Shift )
- result += stringw(L"true\n");
- else
- result += stringw(L"false\n");
-
- result += stringw(L"Control: ");
- if ( event.MouseInput.Control )
- result += stringw(L"true\n");
- else
- result += stringw(L"false\n");
-
- result += stringw(L"ButtonStates: ");
- result += stringw(event.MouseInput.ButtonStates);
- result += stringw(L"\n");
-
- result += stringw(L"isLeftPressed: ");
- if ( event.MouseInput.isLeftPressed() )
- result += stringw(L"true\n");
- else
- result += stringw(L"false\n");
-
- result += stringw(L"isRightPressed: ");
- if ( event.MouseInput.isRightPressed() )
- result += stringw(L"true\n");
- else
- result += stringw(L"false\n");
-
- result += stringw(L"isMiddlePressed: ");
- if ( event.MouseInput.isMiddlePressed() )
- result += stringw(L"true\n");
- else
- result += stringw(L"false\n");
-
- result += stringw(L"Event: ");
-
- PrintMouseEventName(event, result);
-
- result += stringw(L"\n");
-}
-
-/*
- A typical event receiver.
-*/
-class MyEventReceiver : public IEventReceiver
-{
-public:
- MyEventReceiver(SAppContext & context) : Context(context) { }
-
- virtual bool OnEvent(const SEvent& event)
- {
- if (event.EventType == EET_GUI_EVENT )
- {
- switch ( event.GUIEvent.EventType )
- {
- case EGET_BUTTON_CLICKED:
- {
- u32 timeNow = Context.Device->getTimer()->getTime();
- TimerAction action;
- action.TargetTime = timeNow + DELAY_TIME;
- if ( event.GUIEvent.Caller == Context.ButtonSetVisible )
- {
- action.Action = ETA_MOUSE_VISIBLE;
- Context.TimerActions.push_back(action);
- Context.ButtonSetVisible->setEnabled(false);
- }
- else if ( event.GUIEvent.Caller == Context.ButtonSetInvisible )
- {
- action.Action = ETA_MOUSE_INVISIBLE;
- Context.TimerActions.push_back(action);
- Context.ButtonSetInvisible->setEnabled(false);
- }
- else if ( event.GUIEvent.Caller == Context.ButtonSimulateBadFps )
- {
- Context.SimulateBadFps = Context.ButtonSimulateBadFps->isPressed();
- }
- else if ( event.GUIEvent.Caller == Context.ButtonChangeIcon )
- {
- /*
- Replace an existing cursor icon by another icon.
- The user has to select both - the icon which should be replaced and the icon which will replace it.
- */
- s32 selectedCursor = Context.CursorBox->getSelected();
- s32 selectedSprite = Context.SpriteBox->getSelected();
- if ( selectedCursor >= 0 && selectedSprite >= 0 )
- {
- /*
- This does replace the icon.
- */
- Context.Device->getCursorControl()->changeIcon((ECURSOR_ICON)selectedCursor, Context.Sprites[selectedSprite] );
-
- /*
- Do also show the new icon.
- */
- Context.Device->getCursorControl()->setActiveIcon( ECURSOR_ICON(selectedCursor) );
- }
- }
- }
- break;
- case EGET_LISTBOX_CHANGED:
- case EGET_LISTBOX_SELECTED_AGAIN:
- {
- if ( event.GUIEvent.Caller == Context.CursorBox )
- {
- /*
- Find out which cursor the user selected
- */
- s32 selected = Context.CursorBox->getSelected();
- if ( selected >= 0 )
- {
- /*
- Here we set the new cursor icon which will now be used within our window.
- */
- Context.Device->getCursorControl()->setActiveIcon( ECURSOR_ICON(selected) );
- }
- }
- }
- break;
- default:
- break;
- }
- }
-
- if (event.EventType == EET_MOUSE_INPUT_EVENT)
- {
- stringw infoText;
- PrintMouseState(event, infoText);
- Context.InfoStatic->setText(infoText.c_str());
- if ( event.MouseInput.Event != EMIE_MOUSE_MOVED && event.MouseInput.Event != EMIE_MOUSE_WHEEL ) // no spam
- {
- infoText = L"";
- PrintMouseEventName(event, infoText);
- Context.EventBox->insertItem(0, infoText.c_str(), -1);
- }
- }
-
- return false;
- }
-
-private:
- SAppContext & Context;
-};
-
-/*
- Use several imagefiles as animation frames for a sprite which can be used as cursor icon.
- The images in those files all need to have the same size.
- Return sprite index on success or -1 on failure
-*/
-s32 AddAnimatedIconToSpriteBank( gui::IGUISpriteBank * spriteBank, video::IVideoDriver* driver, const array< io::path >& files, u32 frameTime )
-{
- if ( !spriteBank || !driver || !files.size() )
- return -1;
-
- video::ITexture * tex = driver->getTexture( files[0] );
- if ( tex )
- {
- array< rect<s32> >& spritePositions = spriteBank->getPositions();
- u32 idxRect = spritePositions.size();
- spritePositions.push_back( rect<s32>(0,0, tex->getSize().Width, tex->getSize().Height) );
-
- SGUISprite sprite;
- sprite.frameTime = frameTime;
-
- array< SGUISprite >& sprites = spriteBank->getSprites();
- u32 startIdx = spriteBank->getTextureCount();
- for ( u32 f=0; f < files.size(); ++f )
- {
- tex = driver->getTexture( files[f] );
- if ( tex )
- {
- spriteBank->addTexture( driver->getTexture(files[f]) );
- gui::SGUISpriteFrame frame;
- frame.rectNumber = idxRect;
- frame.textureNumber = startIdx+f;
- sprite.Frames.push_back( frame );
- }
- }
-
- sprites.push_back( sprite );
- return sprites.size()-1;
- }
-
- return -1;
-}
-
-/*
- Use several images within one imagefile as animation frames for a sprite which can be used as cursor icon
- The sizes of the icons within that file all need to have the same size
- Return sprite index on success or -1 on failure
-*/
-s32 AddAnimatedIconToSpriteBank( gui::IGUISpriteBank * spriteBank, video::IVideoDriver* driver, const io::path& file, const array< rect<s32> >& rects, u32 frameTime )
-{
- if ( !spriteBank || !driver || !rects.size() )
- return -1;
-
- video::ITexture * tex = driver->getTexture( file );
- if ( tex )
- {
- array< rect<s32> >& spritePositions = spriteBank->getPositions();
- u32 idxRect = spritePositions.size();
- u32 idxTex = spriteBank->getTextureCount();
- spriteBank->addTexture( tex );
-
- SGUISprite sprite;
- sprite.frameTime = frameTime;
-
- array< SGUISprite >& sprites = spriteBank->getSprites();
- for ( u32 i=0; i < rects.size(); ++i )
- {
- spritePositions.push_back( rects[i] );
-
- gui::SGUISpriteFrame frame;
- frame.rectNumber = idxRect+i;
- frame.textureNumber = idxTex;
- sprite.Frames.push_back( frame );
- }
-
- sprites.push_back( sprite );
- return sprites.size()-1;
- }
-
- return -1;
-}
-
-/*
- Create a non-animated icon from the given file and position and put it into the spritebank.
- We can use this icon later on in a cursor.
-*/
-s32 AddIconToSpriteBank( gui::IGUISpriteBank * spriteBank, video::IVideoDriver* driver, const io::path& file, const core::rect<s32>& rect )
-{
- if ( !spriteBank || !driver )
- return -1;
-
- video::ITexture * tex = driver->getTexture( file );
- if ( tex )
- {
- core::array< core::rect<irr::s32> >& spritePositions = spriteBank->getPositions();
- spritePositions.push_back( rect );
- array< SGUISprite >& sprites = spriteBank->getSprites();
- spriteBank->addTexture( tex );
-
- gui::SGUISpriteFrame frame;
- frame.rectNumber = spritePositions.size()-1;
- frame.textureNumber = spriteBank->getTextureCount()-1;
-
- SGUISprite sprite;
- sprite.frameTime = 0;
- sprite.Frames.push_back( frame );
-
- sprites.push_back( sprite );
-
- return sprites.size()-1;
- }
-
- return -1;
-}
-
-int main()
-{
- video::E_DRIVER_TYPE driverType = driverChoiceConsole();
- if (driverType==video::EDT_COUNT)
- return 1;
-
- IrrlichtDevice * device = createDevice(driverType, dimension2d<u32>(640, 480));
- if (device == 0)
- return 1; // could not create selected driver.
-
- // It's sometimes of interest to know how the mouse behaves after a resize
- device->setResizable(true);
-
- device->setWindowCaption(L"Cursor control - Irrlicht engine tutorial");
- video::IVideoDriver* driver = device->getVideoDriver();
- IGUIEnvironment* env = device->getGUIEnvironment();
-
- gui::IGUISpriteBank * SpriteBankIcons;
-
- SAppContext context;
- context.Device = device;
-
- rect< s32 > rectInfoStatic(10,10, 200, 200);
- env->addStaticText (L"Cursor state information", rectInfoStatic, true, true);
- rectInfoStatic.UpperLeftCorner += dimension2di(0, 15);
- context.InfoStatic = env->addStaticText (L"", rectInfoStatic, true, true);
- rect< s32 > rectEventBox(10,210, 200, 400);
- env->addStaticText (L"click events (new on top)", rectEventBox, true, true);
- rectEventBox.UpperLeftCorner += dimension2di(0, 15);
- context.EventBox = env->addListBox(rectEventBox);
- rect< s32 > rectCursorBox(210,10, 400, 250);
- env->addStaticText (L"cursors, click to set the active one", rectCursorBox, true, true);
- rectCursorBox.UpperLeftCorner += dimension2di(0, 15);
- context.CursorBox = env->addListBox(rectCursorBox);
- rect< s32 > rectSpriteBox(210,260, 400, 400);
- env->addStaticText (L"sprites", rectSpriteBox, true, true);
- rectSpriteBox.UpperLeftCorner += dimension2di(0, 15);
- context.SpriteBox = env->addListBox(rectSpriteBox);
-
- context.ButtonSetVisible = env->addButton( rect<s32>( 410, 20, 560, 40 ), 0, -1, L"set visible (delayed)" );
- context.ButtonSetInvisible = env->addButton( rect<s32>( 410, 50, 560, 70 ), 0, -1, L"set invisible (delayed)" );
- context.ButtonSimulateBadFps = env->addButton( rect<s32>( 410, 80, 560, 100 ), 0, -1, L"simulate bad FPS" );
- context.ButtonSimulateBadFps->setIsPushButton(true);
- context.ButtonChangeIcon = env->addButton( rect<s32>( 410, 140, 560, 160 ), 0, -1, L"replace cursor icon\n(cursor+sprite must be selected)" );
-
- // set the names for all the system cursors
- for ( int i=0; i < (int)gui::ECI_COUNT; ++i )
- {
- context.CursorBox->addItem(stringw( GUICursorIconNames[i] ).c_str());
- }
-
- /*
- Create sprites which then can be used as cursor icons.
- */
- SpriteBankIcons = env->addEmptySpriteBank(io::path("cursor_icons"));
- context.SpriteBox->setSpriteBank(SpriteBankIcons);
-
- const io::path mediaPath = getExampleMediaPath();
-
- // create one animated icon from several files
- array< io::path > files;
- files.push_back( io::path(mediaPath + "icon_crosshairs16x16bw1.png") );
- files.push_back( io::path(mediaPath + "icon_crosshairs16x16bw2.png") );
- files.push_back( io::path(mediaPath + "icon_crosshairs16x16bw3.png") );
- files.push_back( io::path(mediaPath + "icon_crosshairs16x16bw3.png") );
- files.push_back( io::path(mediaPath + "icon_crosshairs16x16bw2.png") );
- SCursorSprite spriteBw; // the sprite + some additional information needed for cursors
- spriteBw.SpriteId = AddAnimatedIconToSpriteBank( SpriteBankIcons, driver, files, 200 );
- spriteBw.SpriteBank = SpriteBankIcons;
- spriteBw.HotSpot = position2d<s32>(7,7);
- context.addIcon(L"crosshair_bw", spriteBw);
-
- // create one animated icon from one file
- array< rect<s32> > iconRects;
- iconRects.push_back( rect<s32>(0,0, 16, 16) );
- iconRects.push_back( rect<s32>(16,0, 32, 16) );
- iconRects.push_back( rect<s32>(0,16, 16, 32) );
- iconRects.push_back( rect<s32>(0,16, 16, 32) );
- iconRects.push_back( rect<s32>(16,0, 32, 16) );
- SCursorSprite spriteCol; // the sprite + some additional information needed for cursors
- spriteCol.SpriteId = AddAnimatedIconToSpriteBank( SpriteBankIcons, driver, io::path(mediaPath + "icon_crosshairs16x16col.png"), iconRects, 200 );
- spriteCol.HotSpot = position2d<s32>(7,7);
- spriteCol.SpriteBank = SpriteBankIcons;
- context.addIcon(L"crosshair_colored", spriteCol);
-
- // Create some non-animated icons
- rect<s32> rectIcon;
- SCursorSprite spriteNonAnimated(SpriteBankIcons, 0, position2d<s32>(7,7));
-
- rectIcon = rect<s32>(0,0, 16, 16);
- spriteNonAnimated.SpriteId = AddIconToSpriteBank( SpriteBankIcons, driver, io::path(mediaPath + "icon_crosshairs16x16col.png"), rectIcon );
- context.addIcon(L"crosshair_col1", spriteNonAnimated, false);
-
- rectIcon = rect<s32>(16,0, 32, 16);
- spriteNonAnimated.SpriteId = AddIconToSpriteBank( SpriteBankIcons, driver, io::path(mediaPath + "icon_crosshairs16x16col.png"), rectIcon );
- context.addIcon(L"crosshair_col2", spriteNonAnimated, false);
-
- rectIcon = rect<s32>(0,16, 16, 32);
- spriteNonAnimated.SpriteId = AddIconToSpriteBank( SpriteBankIcons, driver, io::path(mediaPath + "icon_crosshairs16x16col.png"), rectIcon );
- context.addIcon(L"crosshair_col3", spriteNonAnimated, false);
-
-
- MyEventReceiver receiver(context);
- device->setEventReceiver(&receiver);
-
- while(device->run() && driver)
- {
- // if (device->isWindowActive())
- {
- u32 realTimeNow = device->getTimer()->getRealTime();
-
- context.update();
-
- driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(0,200,200,200));
-
- env->drawAll();
-
- // draw custom sprite with Irrlicht functions for comparison. It should usually look the same as the cursors.
- if ( context.SpriteBox )
- {
- s32 selectedSprite = context.SpriteBox->getSelected();
- if ( selectedSprite >= 0 && context.Sprites[selectedSprite].SpriteId >= 0 )
- {
- SpriteBankIcons->draw2DSprite(u32(context.Sprites[selectedSprite].SpriteId), position2di(580, 140), 0, video::SColor(255, 255, 255, 255), 0, realTimeNow);
- }
- }
-
- driver->endScene();
- }
-
- // By simulating bad fps we can find out if hardware-support for cursors works or not. If it works the cursor will move as usual,while it otherwise will just update with 2 fps now.
- if ( context.SimulateBadFps )
- {
- device->sleep(500); // 2 fps
- }
- else
- {
- device->sleep(10);
- }
- }
-
- device->drop();
-
- return 0;
-}
-
-/*
-**/