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authorsfan5 <sfan5@live.de>2021-12-29 13:12:09 +0100
committerGitHub <noreply@github.com>2021-12-29 13:12:09 +0100
commitdd09fdcb4e56fc6185ed25d39ab68fad88f31e3b (patch)
treec0f97fda676c271d723c84c01fdcef79476b759d
parent4bdecbc6b7a58ed45b94b747d8441391baef2094 (diff)
downloadirrlicht-dd09fdcb4e56fc6185ed25d39ab68fad88f31e3b.tar.xz
Remove more unused code (#87)
-rw-r--r--include/CDynamicMeshBuffer.h133
-rw-r--r--include/EMaterialTypes.h71
-rw-r--r--include/ETerrainElements.h36
-rw-r--r--include/IDynamicMeshBuffer.h211
-rw-r--r--include/ISceneManager.h1
-rw-r--r--include/IVideoDriver.h14
-rw-r--r--include/SKeyMap.h43
-rw-r--r--include/SMaterial.h2
-rw-r--r--include/SSharedMeshBuffer.h260
-rw-r--r--include/irrlicht.h5
-rw-r--r--media/Shaders/COGLES2NormalMap.fsh74
-rw-r--r--media/Shaders/COGLES2NormalMap.vsh52
-rw-r--r--media/Shaders/COGLES2ParallaxMap.fsh82
-rw-r--r--media/Shaders/COGLES2ParallaxMap.vsh61
-rw-r--r--source/Irrlicht/CBlit.h67
-rw-r--r--source/Irrlicht/CMakeLists.txt4
-rw-r--r--source/Irrlicht/CNullDriver.cpp118
-rw-r--r--source/Irrlicht/CNullDriver.h33
-rw-r--r--source/Irrlicht/COBJMeshFileLoader.cpp11
-rw-r--r--source/Irrlicht/COGLES2Driver.cpp38
-rw-r--r--source/Irrlicht/COGLES2Driver.h2
-rw-r--r--source/Irrlicht/COGLES2MaterialRenderer.cpp8
-rw-r--r--source/Irrlicht/COGLES2NormalMapRenderer.cpp132
-rw-r--r--source/Irrlicht/COGLES2NormalMapRenderer.h62
-rw-r--r--source/Irrlicht/COGLES2ParallaxMapRenderer.cpp146
-rw-r--r--source/Irrlicht/COGLES2ParallaxMapRenderer.h65
-rw-r--r--source/Irrlicht/COGLESDriver.cpp11
-rw-r--r--source/Irrlicht/COpenGLDriver.cpp20
-rw-r--r--source/Irrlicht/COpenGLNormalMapRenderer.cpp292
-rw-r--r--source/Irrlicht/COpenGLNormalMapRenderer.h51
-rw-r--r--source/Irrlicht/COpenGLParallaxMapRenderer.cpp355
-rw-r--r--source/Irrlicht/COpenGLParallaxMapRenderer.h57
-rw-r--r--source/Irrlicht/COpenGLSLMaterialRenderer.cpp8
-rw-r--r--source/Irrlicht/COpenGLShaderMaterialRenderer.cpp8
-rw-r--r--source/Irrlicht/CSoftwareTexture2.cpp713
-rw-r--r--source/Irrlicht/CSoftwareTexture2.h185
-rw-r--r--source/Irrlicht/S4DVertex.h875
-rw-r--r--source/Irrlicht/SoftwareDriver2_compile_config.h205
-rw-r--r--source/Irrlicht/SoftwareDriver2_helper.h946
-rw-r--r--source/Irrlicht/irrMathFastCompat.h52
40 files changed, 2 insertions, 5507 deletions
diff --git a/include/CDynamicMeshBuffer.h b/include/CDynamicMeshBuffer.h
deleted file mode 100644
index 4424fc8..0000000
--- a/include/CDynamicMeshBuffer.h
+++ /dev/null
@@ -1,133 +0,0 @@
-// Copyright (C) 2008-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
-#define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
-
-#include "IDynamicMeshBuffer.h"
-
-#include "CVertexBuffer.h"
-#include "CIndexBuffer.h"
-
-namespace irr
-{
-namespace scene
-{
-
- class CDynamicMeshBuffer: public IDynamicMeshBuffer
- {
- public:
- //! constructor
- CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType)
- : PrimitiveType(EPT_TRIANGLES)
- {
- VertexBuffer=new CVertexBuffer(vertexType);
- IndexBuffer=new CIndexBuffer(indexType);
- }
-
- //! destructor
- virtual ~CDynamicMeshBuffer()
- {
- if (VertexBuffer)
- VertexBuffer->drop();
- if (IndexBuffer)
- IndexBuffer->drop();
- }
-
- virtual IVertexBuffer& getVertexBuffer() const _IRR_OVERRIDE_
- {
- return *VertexBuffer;
- }
-
- virtual IIndexBuffer& getIndexBuffer() const _IRR_OVERRIDE_
- {
- return *IndexBuffer;
- }
-
- virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) _IRR_OVERRIDE_
- {
- if (newVertexBuffer)
- newVertexBuffer->grab();
- if (VertexBuffer)
- VertexBuffer->drop();
-
- VertexBuffer=newVertexBuffer;
- }
-
- virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) _IRR_OVERRIDE_
- {
- if (newIndexBuffer)
- newIndexBuffer->grab();
- if (IndexBuffer)
- IndexBuffer->drop();
-
- IndexBuffer=newIndexBuffer;
- }
-
- //! Get Material of this buffer.
- virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
- {
- return Material;
- }
-
- //! Get Material of this buffer.
- virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
- {
- return Material;
- }
-
- //! Get bounding box
- virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
- {
- return BoundingBox;
- }
-
- //! Set bounding box
- virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
- {
- BoundingBox = box;
- }
-
- //! Recalculate bounding box
- virtual void recalculateBoundingBox() _IRR_OVERRIDE_
- {
- if (!getVertexBuffer().size())
- BoundingBox.reset(0,0,0);
- else
- {
- BoundingBox.reset(getVertexBuffer()[0].Pos);
- for (u32 i=1; i<getVertexBuffer().size(); ++i)
- BoundingBox.addInternalPoint(getVertexBuffer()[i].Pos);
- }
- }
-
- //! Describe what kind of primitive geometry is used by the meshbuffer
- virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
- {
- PrimitiveType = type;
- }
-
- //! Get the kind of primitive geometry which is used by the meshbuffer
- virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
- {
- return PrimitiveType;
- }
-
- video::SMaterial Material;
- core::aabbox3d<f32> BoundingBox;
- //! Primitive type used for rendering (triangles, lines, ...)
- E_PRIMITIVE_TYPE PrimitiveType;
- private:
- CDynamicMeshBuffer(const CDynamicMeshBuffer&); // = delete in c++11, prevent copying
-
- IVertexBuffer *VertexBuffer;
- IIndexBuffer *IndexBuffer;
- };
-
-
-} // end namespace scene
-} // end namespace irr
-
-#endif
-
diff --git a/include/EMaterialTypes.h b/include/EMaterialTypes.h
index cdbd499..fb8d601 100644
--- a/include/EMaterialTypes.h
+++ b/include/EMaterialTypes.h
@@ -121,71 +121,6 @@ namespace video
texture which will not reflect can be set as second texture.*/
EMT_TRANSPARENT_REFLECTION_2_LAYER,
- //! A solid normal map renderer.
- /** First texture is the color map, the second should be the
- normal map. Note that you should use this material only when
- drawing geometry consisting of vertices of type
- S3DVertexTangents (EVT_TANGENTS). You can convert any mesh into
- this format using IMeshManipulator::createMeshWithTangents()
- (See SpecialFX2 Tutorial). This shader runs on vertex shader
- 1.1 and pixel shader 1.1 capable hardware and falls back to a
- fixed function lighted material if this hardware is not
- available. Only two lights are supported by this shader, if
- there are more, the nearest two are chosen. */
- EMT_NORMAL_MAP_SOLID,
-
- //! A transparent normal map renderer.
- /** First texture is the color map, the second should be the
- normal map. Note that you should use this material only when
- drawing geometry consisting of vertices of type
- S3DVertexTangents (EVT_TANGENTS). You can convert any mesh into
- this format using IMeshManipulator::createMeshWithTangents()
- (See SpecialFX2 Tutorial). This shader runs on vertex shader
- 1.1 and pixel shader 1.1 capable hardware and falls back to a
- fixed function lighted material if this hardware is not
- available. Only two lights are supported by this shader, if
- there are more, the nearest two are chosen. */
- EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR,
-
- //! A transparent (based on the vertex alpha value) normal map renderer.
- /** First texture is the color map, the second should be the
- normal map. Note that you should use this material only when
- drawing geometry consisting of vertices of type
- S3DVertexTangents (EVT_TANGENTS). You can convert any mesh into
- this format using IMeshManipulator::createMeshWithTangents()
- (See SpecialFX2 Tutorial). This shader runs on vertex shader
- 1.1 and pixel shader 1.1 capable hardware and falls back to a
- fixed function lighted material if this hardware is not
- available. Only two lights are supported by this shader, if
- there are more, the nearest two are chosen. */
- EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA,
-
- //! Just like EMT_NORMAL_MAP_SOLID, but uses parallax mapping.
- /** Looks a lot more realistic. This only works when the
- hardware supports at least vertex shader 1.1 and pixel shader
- 1.4. First texture is the color map, the second should be the
- normal map. The normal map texture should contain the height
- value in the alpha component. The
- IVideoDriver::makeNormalMapTexture() method writes this value
- automatically when creating normal maps from a heightmap when
- using a 32 bit texture. The height scale of the material
- (affecting the bumpiness) is being controlled by the
- SMaterial::MaterialTypeParam member. If set to zero, the
- default value (0.02f) will be applied. Otherwise the value set
- in SMaterial::MaterialTypeParam is taken. This value depends on
- with which scale the texture is mapped on the material. Too
- high or low values of MaterialTypeParam can result in strange
- artifacts. */
- EMT_PARALLAX_MAP_SOLID,
-
- //! A material like EMT_PARALLAX_MAP_SOLID, but transparent.
- /** Using EMT_TRANSPARENT_ADD_COLOR as base material. */
- EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR,
-
- //! A material like EMT_PARALLAX_MAP_SOLID, but transparent.
- /** Using EMT_TRANSPARENT_VERTEX_ALPHA as base material. */
- EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA,
-
//! BlendFunc = source * sourceFactor + dest * destFactor ( E_BLEND_FUNC )
/** Using only first texture. Generic blending method.
The blend function is set to SMaterial::MaterialTypeParam with
@@ -216,12 +151,6 @@ namespace video
"trans_alphach_ref",
"trans_vertex_alpha",
"trans_reflection_2layer",
- "normalmap_solid",
- "normalmap_trans_add",
- "normalmap_trans_vertexalpha",
- "parallaxmap_solid",
- "parallaxmap_trans_add",
- "parallaxmap_trans_vertexalpha",
"onetexture_blend",
0
};
diff --git a/include/ETerrainElements.h b/include/ETerrainElements.h
deleted file mode 100644
index 5bb48c0..0000000
--- a/include/ETerrainElements.h
+++ /dev/null
@@ -1,36 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __E_TERRAIN_ELEMENTS_H__
-#define __E_TERRAIN_ELEMENTS_H__
-
-namespace irr
-{
-namespace scene
-{
-
- //! enumeration for patch sizes specifying the size of patches in the TerrainSceneNode
- enum E_TERRAIN_PATCH_SIZE
- {
- //! patch size of 9, at most, use 4 levels of detail with this patch size.
- ETPS_9 = 9,
-
- //! patch size of 17, at most, use 5 levels of detail with this patch size.
- ETPS_17 = 17,
-
- //! patch size of 33, at most, use 6 levels of detail with this patch size.
- ETPS_33 = 33,
-
- //! patch size of 65, at most, use 7 levels of detail with this patch size.
- ETPS_65 = 65,
-
- //! patch size of 129, at most, use 8 levels of detail with this patch size.
- ETPS_129 = 129
- };
-
-} // end namespace scene
-} // end namespace irr
-
-#endif
-
diff --git a/include/IDynamicMeshBuffer.h b/include/IDynamicMeshBuffer.h
deleted file mode 100644
index 7f9ee48..0000000
--- a/include/IDynamicMeshBuffer.h
+++ /dev/null
@@ -1,211 +0,0 @@
-// Copyright (C) 2008-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__
-#define __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__
-
-#include "IMeshBuffer.h"
-#include "IVertexBuffer.h"
-#include "IIndexBuffer.h"
-
-namespace irr
-{
-namespace scene
-{
-
- /** a dynamic meshBuffer */
- class IDynamicMeshBuffer : public IMeshBuffer
- {
- public:
- virtual IVertexBuffer &getVertexBuffer() const =0;
- virtual IIndexBuffer &getIndexBuffer() const =0;
-
- virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0;
- virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0;
-
- //! Get the material of this meshbuffer
- /** \return Material of this buffer. */
- virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_ =0;
-
- //! Get the material of this meshbuffer
- /** \return Material of this buffer. */
- virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_ =0;
-
- //! Get the axis aligned bounding box of this meshbuffer.
- /** \return Axis aligned bounding box of this buffer. */
- virtual const core::aabbox3df& getBoundingBox() const _IRR_OVERRIDE_ =0;
-
- //! Set axis aligned bounding box
- /** \param box User defined axis aligned bounding box to use
- for this buffer. */
- virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_ =0;
-
- //! Recalculates the bounding box. Should be called if the mesh changed.
- virtual void recalculateBoundingBox() _IRR_OVERRIDE_ =0;
-
- //! Append the vertices and indices to the current buffer
- /** Only works for compatible vertex types.
- \param vertices Pointer to a vertex array.
- \param numVertices Number of vertices in the array.
- \param indices Pointer to index array.
- \param numIndices Number of indices in array. */
- virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_
- {
-
- }
-
- //! Append the meshbuffer to the current buffer
- /** Only works for compatible vertex types
- \param other Buffer to append to this one. */
- virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_
- {
-
- }
-
- // ------------------- To be removed? ------------------- //
-
- //! get the current hardware mapping hint
- virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
- {
- return getVertexBuffer().getHardwareMappingHint();
- }
-
- //! get the current hardware mapping hint
- virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
- {
- return getIndexBuffer().getHardwareMappingHint();
- }
-
- //! set the hardware mapping hint, for driver
- virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
- {
- if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
- getVertexBuffer().setHardwareMappingHint(NewMappingHint);
- if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
- getIndexBuffer().setHardwareMappingHint(NewMappingHint);
- }
-
- //! flags the mesh as changed, reloads hardware buffers
- virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
- {
- if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
- getVertexBuffer().setDirty();
- if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
- getIndexBuffer().setDirty();
- }
-
- virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_
- {
- return getVertexBuffer().getChangedID();
- }
-
- virtual u32 getChangedID_Index() const _IRR_OVERRIDE_
- {
- return getIndexBuffer().getChangedID();
- }
-
- // ------------------- Old interface ------------------- //
-
- //! Get type of vertex data which is stored in this meshbuffer.
- /** \return Vertex type of this buffer. */
- virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
- {
- return getVertexBuffer().getType();
- }
-
- //! Get access to vertex data. The data is an array of vertices.
- /** Which vertex type is used can be determined by getVertexType().
- \return Pointer to array of vertices. */
- virtual const void* getVertices() const _IRR_OVERRIDE_
- {
- return getVertexBuffer().getData();
- }
-
- //! Get access to vertex data. The data is an array of vertices.
- /** Which vertex type is used can be determined by getVertexType().
- \return Pointer to array of vertices. */
- virtual void* getVertices() _IRR_OVERRIDE_
- {
- return getVertexBuffer().getData();
- }
-
- //! Get amount of vertices in meshbuffer.
- /** \return Number of vertices in this buffer. */
- virtual u32 getVertexCount() const _IRR_OVERRIDE_
- {
- return getVertexBuffer().size();
- }
-
- //! Get type of index data which is stored in this meshbuffer.
- /** \return Index type of this buffer. */
- virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
- {
- return getIndexBuffer().getType();
- }
-
- //! Get access to indices.
- /** \return Pointer to indices array. */
- virtual const u16* getIndices() const _IRR_OVERRIDE_
- {
- return (u16*)getIndexBuffer().getData();
- }
-
- //! Get access to indices.
- /** \return Pointer to indices array. */
- virtual u16* getIndices() _IRR_OVERRIDE_
- {
- return (u16*)getIndexBuffer().getData();
- }
-
- //! Get amount of indices in this meshbuffer.
- /** \return Number of indices in this buffer. */
- virtual u32 getIndexCount() const _IRR_OVERRIDE_
- {
- return getIndexBuffer().size();
- }
-
- //! returns position of vertex i
- virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
- {
- return getVertexBuffer()[i].Pos;
- }
-
- //! returns position of vertex i
- virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
- {
- return getVertexBuffer()[i].Pos;
- }
-
- //! returns texture coords of vertex i
- virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
- {
- return getVertexBuffer()[i].TCoords;
- }
-
- //! returns texture coords of vertex i
- virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
- {
- return getVertexBuffer()[i].TCoords;
- }
-
- //! returns normal of vertex i
- virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
- {
- return getVertexBuffer()[i].Normal;
- }
-
- //! returns normal of vertex i
- virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
- {
- return getVertexBuffer()[i].Normal;
- }
- };
-
-
-} // end namespace scene
-} // end namespace irr
-
-#endif
-
-
diff --git a/include/ISceneManager.h b/include/ISceneManager.h
index a7fe190..e3d6b4b 100644
--- a/include/ISceneManager.h
+++ b/include/ISceneManager.h
@@ -12,7 +12,6 @@
#include "vector3d.h"
#include "dimension2d.h"
#include "SColor.h"
-#include "ETerrainElements.h"
#include "ESceneNodeTypes.h"
#include "EMeshWriterEnums.h"
#include "SceneParameters.h"
diff --git a/include/IVideoDriver.h b/include/IVideoDriver.h
index d80c2f0..eac3670 100644
--- a/include/IVideoDriver.h
+++ b/include/IVideoDriver.h
@@ -509,20 +509,6 @@ namespace video
core::position2d<s32> colorKeyPixelPos,
bool zeroTexels = false) const =0;
- //! Creates a normal map from a height map texture.
- /** As input is considered to be a height map the texture is read like:
- - For a 32-bit texture only the red channel is regarded
- - For a 16-bit texture the rgb-values are averaged.
- Output channels red/green for X/Y and blue for up (Z).
- For a 32-bit texture we store additionally the height value in the
- alpha channel. This value is used by the video::EMT_PARALLAX_MAP_SOLID
- material and similar materials.
- On the borders the texture is considered to repeat.
- \param texture Height map texture which is converted to a normal map.
- \param amplitude Constant value by which the height
- information is multiplied.*/
- virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const =0;
-
//! Set a render target.
/** This will only work if the driver supports the
EVDF_RENDER_TO_TARGET feature, which can be queried with
diff --git a/include/SKeyMap.h b/include/SKeyMap.h
deleted file mode 100644
index 3f1b68c..0000000
--- a/include/SKeyMap.h
+++ /dev/null
@@ -1,43 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __S_KEY_MAP_H_INCLUDED__
-#define __S_KEY_MAP_H_INCLUDED__
-
-#include "Keycodes.h"
-
-namespace irr
-{
-
- //! enumeration for key actions. Used for example in the FPS Camera.
- enum EKEY_ACTION
- {
- EKA_MOVE_FORWARD = 0,
- EKA_MOVE_BACKWARD,
- EKA_STRAFE_LEFT,
- EKA_STRAFE_RIGHT,
- EKA_JUMP_UP,
- EKA_CROUCH,
- EKA_ROTATE_LEFT,
- EKA_ROTATE_RIGHT,
- EKA_COUNT,
-
- //! This value is not used. It only forces this enumeration to compile in 32 bit.
- EKA_FORCE_32BIT = 0x7fffffff
- };
-
- //! Struct storing which key belongs to which action.
- struct SKeyMap
- {
- SKeyMap() {}
- SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode) : Action(action), KeyCode(keyCode) {}
-
- EKEY_ACTION Action;
- EKEY_CODE KeyCode;
- };
-
-} // end namespace irr
-
-#endif
-
diff --git a/include/SMaterial.h b/include/SMaterial.h
index 9874d77..55be84a 100644
--- a/include/SMaterial.h
+++ b/include/SMaterial.h
@@ -355,7 +355,7 @@ namespace video
f32 Shininess;
//! Free parameter, dependent on the material type.
- /** Mostly ignored, used for example in EMT_PARALLAX_MAP_SOLID,
+ /** Mostly ignored, used for example in
EMT_TRANSPARENT_ALPHA_CHANNEL and EMT_ONETEXTURE_BLEND. */
f32 MaterialTypeParam;
diff --git a/include/SSharedMeshBuffer.h b/include/SSharedMeshBuffer.h
deleted file mode 100644
index 5117299..0000000
--- a/include/SSharedMeshBuffer.h
+++ /dev/null
@@ -1,260 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __S_SHARED_MESH_BUFFER_H_INCLUDED__
-#define __S_SHARED_MESH_BUFFER_H_INCLUDED__
-
-#include "irrArray.h"
-#include "IMeshBuffer.h"
-
-namespace irr
-{
-namespace scene
-{
- //! Implementation of the IMeshBuffer interface with shared vertex list
- struct SSharedMeshBuffer : public IMeshBuffer
- {
- //! constructor
- SSharedMeshBuffer()
- : IMeshBuffer()
- , Vertices(0), ChangedID_Vertex(1), ChangedID_Index(1)
- , MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER)
- , PrimitiveType(EPT_TRIANGLES)
- {
- #ifdef _DEBUG
- setDebugName("SSharedMeshBuffer");
- #endif
- }
-
- //! constructor
- SSharedMeshBuffer(core::array<video::S3DVertex> *vertices) : IMeshBuffer(), Vertices(vertices), ChangedID_Vertex(1), ChangedID_Index(1), MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER)
- {
- #ifdef _DEBUG
- setDebugName("SSharedMeshBuffer");
- #endif
- }
-
- //! returns the material of this meshbuffer
- virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
- {
- return Material;
- }
-
- //! returns the material of this meshbuffer
- virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
- {
- return Material;
- }
-
- //! returns pointer to vertices
- virtual const void* getVertices() const _IRR_OVERRIDE_
- {
- if (Vertices)
- return Vertices->const_pointer();
- else
- return 0;
- }
-
- //! returns pointer to vertices
- virtual void* getVertices() _IRR_OVERRIDE_
- {
- if (Vertices)
- return Vertices->pointer();
- else
- return 0;
- }
-
- //! returns amount of vertices
- virtual u32 getVertexCount() const _IRR_OVERRIDE_
- {
- if (Vertices)
- return Vertices->size();
- else
- return 0;
- }
-
- //! returns pointer to indices
- virtual const u16* getIndices() const _IRR_OVERRIDE_
- {
- return Indices.const_pointer();
- }
-
- //! returns pointer to indices
- virtual u16* getIndices() _IRR_OVERRIDE_
- {
- return Indices.pointer();
- }
-
- //! returns amount of indices
- virtual u32 getIndexCount() const _IRR_OVERRIDE_
- {
- return Indices.size();
- }
-
- //! Get type of index data which is stored in this meshbuffer.
- virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
- {
- return video::EIT_16BIT;
- }
-
- //! returns an axis aligned bounding box
- virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
- {
- return BoundingBox;
- }
-
- //! set user axis aligned bounding box
- virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
- {
- BoundingBox = box;
- }
-
- //! returns which type of vertex data is stored.
- virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
- {
- return video::EVT_STANDARD;
- }
-
- //! recalculates the bounding box. should be called if the mesh changed.
- virtual void recalculateBoundingBox() _IRR_OVERRIDE_
- {
- if (!Vertices || Vertices->empty() || Indices.empty())
- BoundingBox.reset(0,0,0);
- else
- {
- BoundingBox.reset((*Vertices)[Indices[0]].Pos);
- for (u32 i=1; i<Indices.size(); ++i)
- BoundingBox.addInternalPoint((*Vertices)[Indices[i]].Pos);
- }
- }
-
- //! returns position of vertex i
- virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
- {
- _IRR_DEBUG_BREAK_IF(!Vertices);
- return (*Vertices)[Indices[i]].Pos;
- }
-
- //! returns position of vertex i
- virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
- {
- _IRR_DEBUG_BREAK_IF(!Vertices);
- return (*Vertices)[Indices[i]].Pos;
- }
-
- //! returns normal of vertex i
- virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
- {
- _IRR_DEBUG_BREAK_IF(!Vertices);
- return (*Vertices)[Indices[i]].Normal;
- }
-
- //! returns normal of vertex i
- virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
- {
- _IRR_DEBUG_BREAK_IF(!Vertices);
- return (*Vertices)[Indices[i]].Normal;
- }
-
- //! returns texture coord of vertex i
- virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
- {
- _IRR_DEBUG_BREAK_IF(!Vertices);
- return (*Vertices)[Indices[i]].TCoords;
- }
-
- //! returns texture coord of vertex i
- virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
- {
- _IRR_DEBUG_BREAK_IF(!Vertices);
- return (*Vertices)[Indices[i]].TCoords;
- }
-
- //! append the vertices and indices to the current buffer
- virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_ {}
- //! append the meshbuffer to the current buffer
- virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_ {}
-
- //! get the current hardware mapping hint
- virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
- {
- return MappingHintVertex;
- }
-
- //! get the current hardware mapping hint
- virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
- {
- return MappingHintIndex;
- }
-
- //! set the hardware mapping hint, for driver
- virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
- {
- if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
- MappingHintVertex=NewMappingHint;
- if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
- MappingHintIndex=NewMappingHint;
- }
-
- //! Describe what kind of primitive geometry is used by the meshbuffer
- virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
- {
- PrimitiveType = type;
- }
-
- //! Get the kind of primitive geometry which is used by the meshbuffer
- virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
- {
- return PrimitiveType;
- }
-
- //! flags the mesh as changed, reloads hardware buffers
- virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
- {
- if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
- ++ChangedID_Vertex;
- if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
- ++ChangedID_Index;
- }
-
- //! Get the currently used ID for identification of changes.
- /** This shouldn't be used for anything outside the VideoDriver. */
- virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;}
-
- //! Get the currently used ID for identification of changes.
- /** This shouldn't be used for anything outside the VideoDriver. */
- virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
-
- //! Material of this meshBuffer
- video::SMaterial Material;
-
- //! Shared Array of vertices
- core::array<video::S3DVertex> *Vertices;
-
- //! Array of indices
- core::array<u16> Indices;
-
- //! ID used for hardware buffer management
- u32 ChangedID_Vertex;
-
- //! ID used for hardware buffer management
- u32 ChangedID_Index;
-
- //! Bounding box
- core::aabbox3df BoundingBox;
-
- //! hardware mapping hint
- E_HARDWARE_MAPPING MappingHintVertex;
- E_HARDWARE_MAPPING MappingHintIndex;
-
- //! Primitive type used for rendering (triangles, lines, ...)
- E_PRIMITIVE_TYPE PrimitiveType;
- };
-
-
-} // end namespace scene
-} // end namespace irr
-
-#endif
-
diff --git a/include/irrlicht.h b/include/irrlicht.h
index eb86766..15a8eca 100644
--- a/include/irrlicht.h
+++ b/include/irrlicht.h
@@ -31,7 +31,6 @@
#include "IrrCompileConfig.h"
#include "aabbox3d.h"
-#include "CDynamicMeshBuffer.h"
#include "CIndexBuffer.h"
#include "CMeshBuffer.h"
#include "coreutil.h"
@@ -50,7 +49,6 @@
#include "EMeshWriterEnums.h"
#include "EMessageBoxFlags.h"
#include "ESceneNodeTypes.h"
-#include "ETerrainElements.h"
#include "fast_atof.h"
#include "heapsort.h"
#include "IAnimatedMesh.h"
@@ -63,7 +61,6 @@
#include "IContextManager.h"
#include "ICursorControl.h"
#include "IDummyTransformationSceneNode.h"
-#include "IDynamicMeshBuffer.h"
#include "IEventReceiver.h"
#include "IFileList.h"
#include "IFileSystem.h"
@@ -150,12 +147,10 @@
#include "SColor.h"
#include "SExposedVideoData.h"
#include "SIrrCreationParameters.h"
-#include "SKeyMap.h"
#include "SLight.h"
#include "SMaterial.h"
#include "SMesh.h"
#include "SMeshBuffer.h"
-#include "SSharedMeshBuffer.h"
#include "SSkinMeshBuffer.h"
#include "SVertexIndex.h"
#include "SViewFrustum.h"
diff --git a/media/Shaders/COGLES2NormalMap.fsh b/media/Shaders/COGLES2NormalMap.fsh
deleted file mode 100644
index fb65dc3..0000000
--- a/media/Shaders/COGLES2NormalMap.fsh
+++ /dev/null
@@ -1,74 +0,0 @@
-#define MAX_LIGHTS 2
-
-precision mediump float;
-
-/* Uniforms */
-
-uniform sampler2D uTextureUnit0;
-uniform sampler2D uTextureUnit1;
-uniform int uFogEnable;
-uniform int uFogType;
-uniform vec4 uFogColor;
-uniform float uFogStart;
-uniform float uFogEnd;
-uniform float uFogDensity;
-
-/* Varyings */
-
-varying vec2 vTexCoord;
-varying vec3 vLightVector[MAX_LIGHTS];
-varying vec4 vLightColor[MAX_LIGHTS];
-varying float vFogCoord;
-
-float computeFog()
-{
- const float LOG2 = 1.442695;
- float FogFactor = 0.0;
-
- if (uFogType == 0) // Exp
- {
- FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
- }
- else if (uFogType == 1) // Linear
- {
- float Scale = 1.0 / (uFogEnd - uFogStart);
- FogFactor = (uFogEnd - vFogCoord) * Scale;
- }
- else if (uFogType == 2) // Exp2
- {
- FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
- }
-
- FogFactor = clamp(FogFactor, 0.0, 1.0);
-
- return FogFactor;
-}
-
-void main()
-{
- vec4 Color = texture2D(uTextureUnit0, vTexCoord);
- vec3 Normal = texture2D(uTextureUnit1, vTexCoord).xyz * 2.0 - 1.0;
-
- vec4 FinalColor = vec4(0.0, 0.0, 0.0, 0.0);
-
- for (int i = 0; i < int(MAX_LIGHTS); i++)
- {
- vec3 LightVector = normalize(vLightVector[i]);
-
- float Lambert = max(dot(LightVector, Normal), 0.0);
- FinalColor += vec4(Lambert) * vLightColor[i];
- }
-
- FinalColor *= Color;
- FinalColor.w = vLightColor[0].w;
-
- if (bool(uFogEnable))
- {
- float FogFactor = computeFog();
- vec4 FogColor = uFogColor;
- FogColor.a = 1.0;
- FinalColor = mix(FogColor, FinalColor, FogFactor);
- }
-
- gl_FragColor = FinalColor;
-}
diff --git a/media/Shaders/COGLES2NormalMap.vsh b/media/Shaders/COGLES2NormalMap.vsh
deleted file mode 100644
index 5934acf..0000000
--- a/media/Shaders/COGLES2NormalMap.vsh
+++ /dev/null
@@ -1,52 +0,0 @@
-#define MAX_LIGHTS 2
-
-/* Attributes */
-
-attribute vec3 inVertexPosition;
-attribute vec3 inVertexNormal;
-attribute vec3 inVertexTangent;
-attribute vec3 inVertexBinormal;
-attribute vec4 inVertexColor;
-attribute vec2 inTexCoord0;
-
-/* Uniforms */
-
-uniform mat4 uWVPMatrix;
-uniform mat4 uWVMatrix;
-uniform vec3 uLightPosition[MAX_LIGHTS];
-uniform vec4 uLightColor[MAX_LIGHTS];
-
-/* Varyings */
-
-varying vec2 vTexCoord;
-varying vec3 vLightVector[MAX_LIGHTS];
-varying vec4 vLightColor[MAX_LIGHTS];
-varying float vFogCoord;
-
-void main()
-{
- gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
-
- vTexCoord = inTexCoord0;
-
- for (int i = 0; i < int(MAX_LIGHTS); i++)
- {
- vec3 LightVector = uLightPosition[i] - inVertexPosition;
-
- vLightVector[i].x = dot(inVertexTangent, LightVector);
- vLightVector[i].y = dot(inVertexBinormal, LightVector);
- vLightVector[i].z = dot(inVertexNormal, LightVector);
-
- vLightColor[i].x = dot(LightVector, LightVector);
- vLightColor[i].x *= uLightColor[i].a;
- vLightColor[i] = vec4(inversesqrt(vLightColor[i].x));
- vLightColor[i] *= uLightColor[i];
- vLightColor[i].a = inVertexColor.a;
-
- vLightColor[i].x = clamp(vLightColor[i].x, 0.0, 1.0);
- vLightColor[i].y = clamp(vLightColor[i].y, 0.0, 1.0);
- vLightColor[i].z = clamp(vLightColor[i].z, 0.0, 1.0);
- }
-
- vFogCoord = length((uWVMatrix * vec4(inVertexPosition, 1.0)).xyz);
-}
diff --git a/media/Shaders/COGLES2ParallaxMap.fsh b/media/Shaders/COGLES2ParallaxMap.fsh
deleted file mode 100644
index 311adab..0000000
--- a/media/Shaders/COGLES2ParallaxMap.fsh
+++ /dev/null
@@ -1,82 +0,0 @@
-#define MAX_LIGHTS 2
-
-precision mediump float;
-
-/* Uniforms */
-
-uniform float uFactor;
-uniform sampler2D uTextureUnit0;
-uniform sampler2D uTextureUnit1;
-uniform int uFogEnable;
-uniform int uFogType;
-uniform vec4 uFogColor;
-uniform float uFogStart;
-uniform float uFogEnd;
-uniform float uFogDensity;
-
-/* Varyings */
-
-varying vec2 vTexCoord;
-varying vec3 vEyeVector;
-varying vec3 vLightVector[MAX_LIGHTS];
-varying vec4 vLightColor[MAX_LIGHTS];
-varying float vFogCoord;
-
-float computeFog()
-{
- const float LOG2 = 1.442695;
- float FogFactor = 0.0;
-
- if (uFogType == 0) // Exp
- {
- FogFactor = exp2(-uFogDensity * vFogCoord * LOG2);
- }
- else if (uFogType == 1) // Linear
- {
- float Scale = 1.0 / (uFogEnd - uFogStart);
- FogFactor = (uFogEnd - vFogCoord) * Scale;
- }
- else if (uFogType == 2) // Exp2
- {
- FogFactor = exp2(-uFogDensity * uFogDensity * vFogCoord * vFogCoord * LOG2);
- }
-
- FogFactor = clamp(FogFactor, 0.0, 1.0);
-
- return FogFactor;
-}
-
-void main()
-{
- vec4 TempFetch = texture2D(uTextureUnit1, vTexCoord) * 2.0 - 1.0;
- TempFetch *= uFactor;
-
- vec3 EyeVector = normalize(vEyeVector);
- vec2 TexCoord = EyeVector.xy * TempFetch.w + vTexCoord;
-
- vec4 Color = texture2D(uTextureUnit0, TexCoord);
- vec3 Normal = texture2D(uTextureUnit1, TexCoord).xyz * 2.0 - 1.0;
-
- vec4 FinalColor = vec4(0.0, 0.0, 0.0, 0.0);
-
- for (int i = 0; i < int(MAX_LIGHTS); i++)
- {
- vec3 LightVector = normalize(vLightVector[i]);
-
- float Lambert = max(dot(LightVector, Normal), 0.0);
- FinalColor += vec4(Lambert) * vLightColor[i];
- }
-
- FinalColor *= Color;
- FinalColor.w = vLightColor[0].w;
-
- if (bool(uFogEnable))
- {
- float FogFactor = computeFog();
- vec4 FogColor = uFogColor;
- FogColor.a = 1.0;
- FinalColor = mix(FogColor, FinalColor, FogFactor);
- }
-
- gl_FragColor = FinalColor;
-}
diff --git a/media/Shaders/COGLES2ParallaxMap.vsh b/media/Shaders/COGLES2ParallaxMap.vsh
deleted file mode 100644
index 97a333d..0000000
--- a/media/Shaders/COGLES2ParallaxMap.vsh
+++ /dev/null
@@ -1,61 +0,0 @@
-#define MAX_LIGHTS 2
-
-/* Attributes */
-
-attribute vec3 inVertexPosition;
-attribute vec3 inVertexNormal;
-attribute vec3 inVertexTangent;
-attribute vec3 inVertexBinormal;
-attribute vec4 inVertexColor;
-attribute vec2 inTexCoord0;
-
-/* Uniforms */
-
-uniform mat4 uWVPMatrix;
-uniform mat4 uWVMatrix;
-uniform vec3 uEyePosition;
-uniform vec3 uLightPosition[MAX_LIGHTS];
-uniform vec4 uLightColor[MAX_LIGHTS];
-
-/* Varyings */
-
-varying vec2 vTexCoord;
-varying vec3 vEyeVector;
-varying vec3 vLightVector[MAX_LIGHTS];
-varying vec4 vLightColor[MAX_LIGHTS];
-varying float vFogCoord;
-
-void main()
-{
- gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
-
- vTexCoord = inTexCoord0;
-
- vec3 EyeVector = uEyePosition - inVertexPosition;
-
- vEyeVector.x = dot(inVertexTangent, EyeVector);
- vEyeVector.y = dot(inVertexBinormal, EyeVector);
- vEyeVector.z = dot(inVertexNormal, EyeVector);
- vEyeVector *= vec3(1.0, -1.0, -1.0);
-
- for (int i = 0; i < int(MAX_LIGHTS); i++)
- {
- vec3 LightVector = uLightPosition[i] - inVertexPosition;
-
- vLightVector[i].x = dot(inVertexTangent, LightVector);
- vLightVector[i].y = dot(inVertexBinormal, LightVector);
- vLightVector[i].z = dot(inVertexNormal, LightVector);
-
- vLightColor[i].x = dot(LightVector, LightVector);
- vLightColor[i].x *= uLightColor[i].a;
- vLightColor[i] = vec4(inversesqrt(vLightColor[i].x));
- vLightColor[i] *= uLightColor[i];
- vLightColor[i].a = inVertexColor.a;
-
- vLightColor[i].x = clamp(vLightColor[i].x, 0.0, 1.0);
- vLightColor[i].y = clamp(vLightColor[i].y, 0.0, 1.0);
- vLightColor[i].z = clamp(vLightColor[i].z, 0.0, 1.0);
- }
-
- vFogCoord = length((uWVMatrix * vec4(inVertexPosition, 1.0)).xyz);
-}
diff --git a/source/Irrlicht/CBlit.h b/source/Irrlicht/CBlit.h
index 7a9455a..d20ca41 100644
--- a/source/Irrlicht/CBlit.h
+++ b/source/Irrlicht/CBlit.h
@@ -1057,73 +1057,6 @@ static s32 Blit(eBlitter operation,
return 1;
}
-#if defined(SOFTWARE_DRIVER_2_2D_AS_2D)
-static s32 StretchBlit(eBlitter operation,
- video::IImage* dest, const core::rect<s32>* destClipping,const core::rect<s32> *destRect,
- video::IImage* const source,const core::rect<s32> *srcRect, const core::dimension2d<u32>* source_org,
- u32 argb)
-{
- tExecuteBlit blitter = getBlitter2( operation, dest, source );
- if ( 0 == blitter )
- {
- return 0;
- }
-
- SBlitJob job;
-
- AbsRectangle destClip;
- AbsRectangle v;
- setClip(destClip, destClipping, dest, 0, 0);
- setClip(v, destRect, 0, 1, 0);
- if (!intersect(job.Dest, destClip, v))
- return 0;
-
- // Clipping
- setClip ( job.Source, srcRect, source, 1, source_org);
-
- job.width = job.Dest.x1-job.Dest.x0;
- job.height = job.Dest.y1-job.Dest.y0;
-
- job.argb = argb;
-
- // use original dest size, despite any clipping
- const int dst_w = v.x1 - v.x0; // destRect->getWidth();
- const int dst_h = v.y1 - v.y0; // destRect->getHeight();
- const int src_w = job.Source.x1 - job.Source.x0;
- const int src_h = job.Source.y1 - job.Source.y0;
-
- job.stretch = dst_w != src_w || dst_h != src_h;
- job.x_stretch = dst_w ? (float)src_w / (float)dst_w : 1.f;
- job.y_stretch = dst_h ? (float)src_h / (float)dst_h : 1.f;
-
-
- if ( source )
- {
- job.srcPitch = source->getPitch();
- job.srcPixelMul = source->getBytesPerPixel();
-
- //dest-clippling. advance source. loosing subpixel precision
- job.Source.x0 += (s32)floorf(job.x_stretch * (job.Dest.x0 - v.x0));
- job.Source.y0 += (s32)floorf(job.y_stretch * (job.Dest.y0 - v.y0));
-
- job.src = (void*) ( (u8*) source->getData() + ( job.Source.y0 * job.srcPitch ) + ( job.Source.x0 * job.srcPixelMul ) );
- }
- else
- {
- // use srcPitch for color operation on dest
- job.srcPitch = job.width * dest->getBytesPerPixel();
- }
-
- job.dstPitch = dest->getPitch();
- job.dstPixelMul = dest->getBytesPerPixel();
- job.dst = (void*) ( (u8*) dest->getData() + ( job.Dest.y0 * job.dstPitch ) + ( job.Dest.x0 * job.dstPixelMul ) );
-
- blitter( &job );
-
- return 1;
-}
-#endif
-
}
#endif
diff --git a/source/Irrlicht/CMakeLists.txt b/source/Irrlicht/CMakeLists.txt
index 81de857..4db72a9 100644
--- a/source/Irrlicht/CMakeLists.txt
+++ b/source/Irrlicht/CMakeLists.txt
@@ -162,8 +162,6 @@ set(IRRDRVROBJ
CNullDriver.cpp
COpenGLCacheHandler.cpp
COpenGLDriver.cpp
- COpenGLNormalMapRenderer.cpp
- COpenGLParallaxMapRenderer.cpp
COpenGLShaderMaterialRenderer.cpp
COpenGLSLMaterialRenderer.cpp
COpenGLExtensionHandler.cpp
@@ -173,8 +171,6 @@ set(IRRDRVROBJ
COGLES2ExtensionHandler.cpp
COGLES2FixedPipelineRenderer.cpp
COGLES2MaterialRenderer.cpp
- COGLES2NormalMapRenderer.cpp
- COGLES2ParallaxMapRenderer.cpp
COGLES2Renderer2D.cpp
CWebGL1Driver.cpp
CGLXManager.cpp
diff --git a/source/Irrlicht/CNullDriver.cpp b/source/Irrlicht/CNullDriver.cpp
index 8779cbd..da64779 100644
--- a/source/Irrlicht/CNullDriver.cpp
+++ b/source/Irrlicht/CNullDriver.cpp
@@ -1291,124 +1291,6 @@ void CNullDriver::makeColorKeyTexture(video::ITexture* texture,
}
-
-//! Creates a normal map from a height map texture.
-//! \param amplitude: Constant value by which the height information is multiplied.
-void CNullDriver::makeNormalMapTexture(video::ITexture* texture, f32 amplitude) const
-{
- if (!texture)
- return;
-
- if (texture->getColorFormat() != ECF_A1R5G5B5 &&
- texture->getColorFormat() != ECF_A8R8G8B8 )
- {
- os::Printer::log("Error: Unsupported texture color format for making normal map.", ELL_ERROR);
- return;
- }
-
- core::dimension2d<u32> dim = texture->getSize();
- amplitude = amplitude / 255.0f;
- f32 vh = dim.Height / (f32)dim.Width;
- f32 hh = dim.Width / (f32)dim.Height;
-
- if (texture->getColorFormat() == ECF_A8R8G8B8)
- {
- // ECF_A8R8G8B8 version
-
- s32 *p = (s32*)texture->lock();
-
- if (!p)
- {
- os::Printer::log("Could not lock texture for making normal map.", ELL_ERROR);
- return;
- }
-
- // copy texture
-
- u32 pitch = texture->getPitch() / 4;
-
- s32* in = new s32[dim.Height * pitch];
- memcpy(in, p, dim.Height * pitch * 4);
-
- for (s32 x=0; x < s32(pitch); ++x)
- for (s32 y=0; y < s32(dim.Height); ++y)
- {
- // TODO: this could be optimized really a lot
-
- core::vector3df h1((x-1)*hh, nml32(x-1, y, pitch, dim.Height, in)*amplitude, y*vh);
- core::vector3df h2((x+1)*hh, nml32(x+1, y, pitch, dim.Height, in)*amplitude, y*vh);
- //core::vector3df v1(x*hh, nml32(x, y-1, pitch, dim.Height, in)*amplitude, (y-1)*vh);
- //core::vector3df v2(x*hh, nml32(x, y+1, pitch, dim.Height, in)*amplitude, (y+1)*vh);
- core::vector3df v1(x*hh, nml32(x, y+1, pitch, dim.Height, in)*amplitude, (y-1)*vh);
- core::vector3df v2(x*hh, nml32(x, y-1, pitch, dim.Height, in)*amplitude, (y+1)*vh);
-
- core::vector3df v = v1-v2;
- core::vector3df h = h1-h2;
-
- core::vector3df n = v.crossProduct(h);
- n.normalize();
- n *= 0.5f;
- n += core::vector3df(0.5f,0.5f,0.5f); // now between 0 and 1
- n *= 255.0f;
-
- s32 height = (s32)nml32(x, y, pitch, dim.Height, in);
- p[y*pitch + x] = video::SColor(
- height, // store height in alpha
- (s32)n.X, (s32)n.Z, (s32)n.Y).color;
- }
-
- delete [] in;
- texture->unlock();
- }
- else
- {
- // ECF_A1R5G5B5 version
-
- s16 *p = (s16*)texture->lock();
-
- if (!p)
- {
- os::Printer::log("Could not lock texture for making normal map.", ELL_ERROR);
- return;
- }
-
- u32 pitch = texture->getPitch() / 2;
-
- // copy texture
-
- s16* in = new s16[dim.Height * pitch];
- memcpy(in, p, dim.Height * pitch * 2);
-
- for (s32 x=0; x < s32(pitch); ++x)
- for (s32 y=0; y < s32(dim.Height); ++y)
- {
- // TODO: this could be optimized really a lot
-
- core::vector3df h1((x-1)*hh, nml16(x-1, y, pitch, dim.Height, in)*amplitude, y*vh);
- core::vector3df h2((x+1)*hh, nml16(x+1, y, pitch, dim.Height, in)*amplitude, y*vh);
- core::vector3df v1(x*hh, nml16(x, y-1, pitch, dim.Height, in)*amplitude, (y-1)*vh);
- core::vector3df v2(x*hh, nml16(x, y+1, pitch, dim.Height, in)*amplitude, (y+1)*vh);
-
- core::vector3df v = v1-v2;
- core::vector3df h = h1-h2;
-
- core::vector3df n = v.crossProduct(h);
- n.normalize();
- n *= 0.5f;
- n += core::vector3df(0.5f,0.5f,0.5f); // now between 0 and 1
- n *= 255.0f;
-
- p[y*pitch + x] = video::RGBA16((u32)n.X, (u32)n.Z, (u32)n.Y);
- }
-
- delete [] in;
- texture->unlock();
- }
-
- texture->regenerateMipMapLevels();
-}
-
-
//! Returns the maximum amount of primitives (mostly vertices) which
//! the device is able to render with one drawIndexedTriangleList
//! call.
diff --git a/source/Irrlicht/CNullDriver.h b/source/Irrlicht/CNullDriver.h
index 12f2643..c9e5e7c 100644
--- a/source/Irrlicht/CNullDriver.h
+++ b/source/Irrlicht/CNullDriver.h
@@ -335,10 +335,6 @@ namespace video
virtual void makeColorKeyTexture(video::ITexture* texture, core::position2d<s32> colorKeyPixelPos,
bool zeroTexels) const _IRR_OVERRIDE_;
- //! Creates a normal map from a height map texture.
- //! \param amplitude: Constant value by which the height information is multiplied.
- virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const _IRR_OVERRIDE_;
-
//! Returns the maximum amount of primitives (mostly vertices) which
//! the device is able to render with one drawIndexedTriangleList
//! call.
@@ -720,35 +716,6 @@ namespace video
// prints renderer version
void printVersion();
- //! normal map lookup 32 bit version
- inline f32 nml32(int x, int y, int pitch, int height, s32 *p) const
- {
- if (x < 0)
- x = pitch-1;
- if (x >= pitch)
- x = 0;
- if (y < 0)
- y = height-1;
- if (y >= height)
- y = 0;
- return (f32)(((p[(y * pitch) + x])>>16) & 0xff);
- }
-
- //! normal map lookup 16 bit version
- inline f32 nml16(int x, int y, int pitch, int height, s16 *p) const
- {
- if (x < 0)
- x = pitch-1;
- if (x >= pitch)
- x = 0;
- if (y < 0)
- y = height-1;
- if (y >= height)
- y = 0;
-
- return (f32) getAverage ( p[(y * pitch) + x] );
- }
-
inline bool getWriteZBuffer(const SMaterial& material) const
{
switch ( material.ZWriteEnable )
diff --git a/source/Irrlicht/COBJMeshFileLoader.cpp b/source/Irrlicht/COBJMeshFileLoader.cpp
index 5997e39..0d705e4 100644
--- a/source/Irrlicht/COBJMeshFileLoader.cpp
+++ b/source/Irrlicht/COBJMeshFileLoader.cpp
@@ -316,16 +316,7 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
Materials[m]->Meshbuffer->recalculateBoundingBox();
if (Materials[m]->RecalculateNormals)
SceneManager->getMeshManipulator()->recalculateNormals(Materials[m]->Meshbuffer);
- if (Materials[m]->Meshbuffer->Material.MaterialType == video::EMT_PARALLAX_MAP_SOLID)
- {
- SMesh tmp;
- tmp.addMeshBuffer(Materials[m]->Meshbuffer);
- IMesh* tangentMesh = SceneManager->getMeshManipulator()->createMeshWithTangents(&tmp);
- mesh->addMeshBuffer(tangentMesh->getMeshBuffer(0));
- tangentMesh->drop();
- }
- else
- mesh->addMeshBuffer( Materials[m]->Meshbuffer );
+ mesh->addMeshBuffer( Materials[m]->Meshbuffer );
}
}
diff --git a/source/Irrlicht/COGLES2Driver.cpp b/source/Irrlicht/COGLES2Driver.cpp
index 13a257a..87d93c1 100644
--- a/source/Irrlicht/COGLES2Driver.cpp
+++ b/source/Irrlicht/COGLES2Driver.cpp
@@ -15,8 +15,6 @@
#include "COGLES2MaterialRenderer.h"
#include "COGLES2FixedPipelineRenderer.h"
-#include "COGLES2NormalMapRenderer.h"
-#include "COGLES2ParallaxMapRenderer.h"
#include "COGLES2Renderer2D.h"
#include "EVertexAttributes.h"
@@ -248,12 +246,6 @@ COGLES2Driver::~COGLES2Driver()
COGLES2MaterialSolidCB* TransparentAlphaChannelRefCB = new COGLES2MaterialSolidCB();
COGLES2MaterialSolidCB* TransparentVertexAlphaCB = new COGLES2MaterialSolidCB();
COGLES2MaterialReflectionCB* TransparentReflection2LayerCB = new COGLES2MaterialReflectionCB();
- COGLES2MaterialNormalMapCB* NormalMapCB = new COGLES2MaterialNormalMapCB();
- COGLES2MaterialNormalMapCB* NormalMapAddColorCB = new COGLES2MaterialNormalMapCB();
- COGLES2MaterialNormalMapCB* NormalMapVertexAlphaCB = new COGLES2MaterialNormalMapCB();
- COGLES2MaterialParallaxMapCB* ParallaxMapCB = new COGLES2MaterialParallaxMapCB();
- COGLES2MaterialParallaxMapCB* ParallaxMapAddColorCB = new COGLES2MaterialParallaxMapCB();
- COGLES2MaterialParallaxMapCB* ParallaxMapVertexAlphaCB = new COGLES2MaterialParallaxMapCB();
COGLES2MaterialOneTextureBlendCB* OneTextureBlendCB = new COGLES2MaterialOneTextureBlendCB();
// Create built-in materials.
@@ -342,30 +334,6 @@ COGLES2Driver::~COGLES2Driver()
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentReflection2LayerCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
- VertexShader = OGLES2ShaderPath + "COGLES2NormalMap.vsh";
- FragmentShader = OGLES2ShaderPath + "COGLES2NormalMap.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapCB, EMT_SOLID, 0);
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
-
- VertexShader = OGLES2ShaderPath + "COGLES2ParallaxMap.vsh";
- FragmentShader = OGLES2ShaderPath + "COGLES2ParallaxMap.fsh";
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapCB, EMT_SOLID, 0);
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
-
- addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
- EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
-
VertexShader = OGLES2ShaderPath + "COGLES2Solid.vsh";
FragmentShader = OGLES2ShaderPath + "COGLES2OneTextureBlend.fsh";
@@ -391,12 +359,6 @@ COGLES2Driver::~COGLES2Driver()
TransparentAlphaChannelRefCB->drop();
TransparentVertexAlphaCB->drop();
TransparentReflection2LayerCB->drop();
- NormalMapCB->drop();
- NormalMapAddColorCB->drop();
- NormalMapVertexAlphaCB->drop();
- ParallaxMapCB->drop();
- ParallaxMapAddColorCB->drop();
- ParallaxMapVertexAlphaCB->drop();
OneTextureBlendCB->drop();
// Create 2D material renderers
diff --git a/source/Irrlicht/COGLES2Driver.h b/source/Irrlicht/COGLES2Driver.h
index 1ce1179..d51f11e 100644
--- a/source/Irrlicht/COGLES2Driver.h
+++ b/source/Irrlicht/COGLES2Driver.h
@@ -37,8 +37,6 @@ namespace video
{
class COGLES2FixedPipelineRenderer;
- class COGLES2NormalMapRenderer;
- class COGLES2ParallaxMapRenderer;
class COGLES2Renderer2D;
class COGLES2Driver : public CNullDriver, public IMaterialRendererServices, public COGLES2ExtensionHandler
diff --git a/source/Irrlicht/COGLES2MaterialRenderer.cpp b/source/Irrlicht/COGLES2MaterialRenderer.cpp
index 628df02..d6cfffa 100644
--- a/source/Irrlicht/COGLES2MaterialRenderer.cpp
+++ b/source/Irrlicht/COGLES2MaterialRenderer.cpp
@@ -40,13 +40,9 @@ COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
- case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
- case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
- case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
- case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:
@@ -72,13 +68,9 @@ COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
- case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
- case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
- case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
- case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:
diff --git a/source/Irrlicht/COGLES2NormalMapRenderer.cpp b/source/Irrlicht/COGLES2NormalMapRenderer.cpp
deleted file mode 100644
index cca941c..0000000
--- a/source/Irrlicht/COGLES2NormalMapRenderer.cpp
+++ /dev/null
@@ -1,132 +0,0 @@
-// Copyright (C) 2014 Patryk Nadrowski
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "COGLES2NormalMapRenderer.h"
-
-#ifdef _IRR_COMPILE_WITH_OGLES2_
-
-#include "IMaterialRendererServices.h"
-#include "IGPUProgrammingServices.h"
-#include "IShaderConstantSetCallBack.h"
-#include "IVideoDriver.h"
-#include "SLight.h"
-#include "os.h"
-
-namespace irr
-{
-namespace video
-{
-
-// EMT_NORMAL_MAP_SOLID + EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR + EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA
-
-COGLES2MaterialNormalMapCB::COGLES2MaterialNormalMapCB() :
- FirstUpdate(true), WVPMatrixID(-1), WVMatrixID(-1), LightPositionID(-1), LightColorID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
- FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1), FogEndID(-1), FogDensityID(-1), TextureUnit0(0), TextureUnit1(1),
- FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f)
-{
- for (u32 i = 0; i < 2; ++i)
- {
- LightPosition[i] = core::vector3df(0.f, 0.f, 0.f);
- LightColor[i] = SColorf(0.f, 0.f, 0.f, 1.f);
- }
-}
-
-void COGLES2MaterialNormalMapCB::OnSetMaterial(const SMaterial& material)
-{
- if (material.FogEnable)
- FogEnable = 1;
- else
- FogEnable = 0;
-}
-
-void COGLES2MaterialNormalMapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
-{
- IVideoDriver* driver = services->getVideoDriver();
-
- if (FirstUpdate)
- {
- WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
- WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
- LightPositionID = services->getVertexShaderConstantID("uLightPosition");
- LightColorID = services->getVertexShaderConstantID("uLightColor");
- TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
- TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
- FogEnableID = services->getVertexShaderConstantID("uFogEnable");
- FogTypeID = services->getVertexShaderConstantID("uFogType");
- FogColorID = services->getVertexShaderConstantID("uFogColor");
- FogStartID = services->getVertexShaderConstantID("uFogStart");
- FogEndID = services->getVertexShaderConstantID("uFogEnd");
- FogDensityID = services->getVertexShaderConstantID("uFogDensity");
-
- FirstUpdate = false;
- }
-
- const core::matrix4 W = driver->getTransform(ETS_WORLD);
- const core::matrix4 V = driver->getTransform(ETS_VIEW);
- const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
-
- core::matrix4 Matrix = P * V * W;
- services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
-
- Matrix = V * W;
- services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
-
- Matrix = W;
- Matrix.makeInverse();
-
- const u32 LightCount = driver->getDynamicLightCount();
-
- for (u32 i = 0; i < 2; ++i)
- {
- SLight CurrentLight;
-
- if (i < LightCount)
- CurrentLight = driver->getDynamicLight(i);
- else
- {
- CurrentLight.DiffuseColor.set(0.f, 0.f, 0.f);
- CurrentLight.Radius = 1.f;
- }
-
- CurrentLight.DiffuseColor.a = 1.f / (CurrentLight.Radius*CurrentLight.Radius);
-
- Matrix.transformVect(CurrentLight.Position);
-
- LightPosition[i] = CurrentLight.Position;
- LightColor[i] = CurrentLight.DiffuseColor;
- }
-
- services->setPixelShaderConstant(LightPositionID, reinterpret_cast<f32*>(LightPosition), 6);
- services->setPixelShaderConstant(LightColorID, reinterpret_cast<f32*>(LightColor), 8);
-
- services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
- services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
-
- services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
-
- if (FogEnable)
- {
- SColor TempColor(0);
- E_FOG_TYPE TempType = EFT_FOG_LINEAR;
- bool TempPerFragment = false;
- bool TempRange = false;
-
- driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
-
- FogType = (s32)TempType;
- FogColor = SColorf(TempColor);
-
- services->setPixelShaderConstant(FogTypeID, &FogType, 1);
- services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
- services->setPixelShaderConstant(FogStartID, &FogStart, 1);
- services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
- services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
- }
-}
-
-}
-}
-
-#endif
-
diff --git a/source/Irrlicht/COGLES2NormalMapRenderer.h b/source/Irrlicht/COGLES2NormalMapRenderer.h
deleted file mode 100644
index 36ae5c4..0000000
--- a/source/Irrlicht/COGLES2NormalMapRenderer.h
+++ /dev/null
@@ -1,62 +0,0 @@
-// Copyright (C) 2014 Patryk Nadrowski
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __C_OGLES2_NORMAL_MAP_RENDERER_H_INCLUDED__
-#define __C_OGLES2_NORMAL_MAP_RENDERER_H_INCLUDED__
-
-#include "IrrCompileConfig.h"
-
-#ifdef _IRR_COMPILE_WITH_OGLES2_
-
-#include "IMaterialRenderer.h"
-#include "IShaderConstantSetCallBack.h"
-
-#include "COGLES2Common.h"
-
-namespace irr
-{
-namespace video
-{
-
-class COGLES2MaterialNormalMapCB : public IShaderConstantSetCallBack
-{
-public:
- COGLES2MaterialNormalMapCB();
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdate;
- s32 WVPMatrixID;
- s32 WVMatrixID;
- s32 LightPositionID;
- s32 LightColorID;
- s32 TextureUnit0ID;
- s32 TextureUnit1ID;
- s32 FogEnableID;
- s32 FogTypeID;
- s32 FogColorID;
- s32 FogStartID;
- s32 FogEndID;
- s32 FogDensityID;
-
- core::vector3df LightPosition[2];
- SColorf LightColor[2];
- s32 TextureUnit0;
- s32 TextureUnit1;
- s32 FogEnable;
- s32 FogType;
- SColorf FogColor;
- f32 FogStart;
- f32 FogEnd;
- f32 FogDensity;
-};
-
-}
-}
-
-#endif
-#endif
-
diff --git a/source/Irrlicht/COGLES2ParallaxMapRenderer.cpp b/source/Irrlicht/COGLES2ParallaxMapRenderer.cpp
deleted file mode 100644
index 9f1fa07..0000000
--- a/source/Irrlicht/COGLES2ParallaxMapRenderer.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-// Copyright (C) 2014 Patryk Nadrowski
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "COGLES2ParallaxMapRenderer.h"
-
-#ifdef _IRR_COMPILE_WITH_OGLES2_
-
-#include "IMaterialRendererServices.h"
-#include "IGPUProgrammingServices.h"
-#include "IShaderConstantSetCallBack.h"
-#include "IVideoDriver.h"
-#include "SLight.h"
-#include "os.h"
-
-namespace irr
-{
-namespace video
-{
-
-// EMT_PARALLAX_MAP_SOLID + EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR + EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA
-
-COGLES2MaterialParallaxMapCB::COGLES2MaterialParallaxMapCB() :
- FirstUpdate(true), WVPMatrixID(-1), WVMatrixID(-1), EyePositionID(-1), LightPositionID(-1), LightColorID(-1), FactorID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
- FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1), FogEndID(-1), FogDensityID(-1), Factor(0.02f), TextureUnit0(0), TextureUnit1(1),
- FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f)
-{
- for (u32 i = 0; i < 2; ++i)
- {
- LightPosition[i] = core::vector3df(0.f, 0.f, 0.f);
- LightColor[i] = SColorf(0.f, 0.f, 0.f, 1.f);
- }
-}
-
-void COGLES2MaterialParallaxMapCB::OnSetMaterial(const SMaterial& material)
-{
- if (!core::equals(material.MaterialTypeParam, 0.f))
- Factor = material.MaterialTypeParam;
- else
- Factor = 0.02f;
-
- if (material.FogEnable)
- FogEnable = 1;
- else
- FogEnable = 0;
-}
-
-void COGLES2MaterialParallaxMapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
-{
- IVideoDriver* driver = services->getVideoDriver();
-
- if (FirstUpdate)
- {
- WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
- WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
- EyePositionID = services->getVertexShaderConstantID("uEyePosition");
- LightPositionID = services->getVertexShaderConstantID("uLightPosition");
- LightColorID = services->getVertexShaderConstantID("uLightColor");
- FactorID = services->getVertexShaderConstantID("uFactor");
- TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
- TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
- FogEnableID = services->getVertexShaderConstantID("uFogEnable");
- FogTypeID = services->getVertexShaderConstantID("uFogType");
- FogColorID = services->getVertexShaderConstantID("uFogColor");
- FogStartID = services->getVertexShaderConstantID("uFogStart");
- FogEndID = services->getVertexShaderConstantID("uFogEnd");
- FogDensityID = services->getVertexShaderConstantID("uFogDensity");
-
- FirstUpdate = false;
- }
-
- const core::matrix4 W = driver->getTransform(ETS_WORLD);
- const core::matrix4 V = driver->getTransform(ETS_VIEW);
- const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
-
- core::matrix4 Matrix = P * V * W;
- services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
-
- Matrix = V * W;
- services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
-
- core::vector3df EyePosition(0.0f, 0.0f, 0.0f);
-
- Matrix.makeInverse();
- Matrix.transformVect(EyePosition);
- services->setPixelShaderConstant(EyePositionID, reinterpret_cast<f32*>(&EyePosition), 3);
-
- Matrix = W;
- Matrix.makeInverse();
-
- const u32 LightCount = driver->getDynamicLightCount();
-
- for (u32 i = 0; i < 2; ++i)
- {
- SLight CurrentLight;
-
- if (i < LightCount)
- CurrentLight = driver->getDynamicLight(i);
- else
- {
- CurrentLight.DiffuseColor.set(0.f, 0.f, 0.f);
- CurrentLight.Radius = 1.f;
- }
-
- CurrentLight.DiffuseColor.a = 1.f / (CurrentLight.Radius*CurrentLight.Radius);
-
- Matrix.transformVect(CurrentLight.Position);
-
- LightPosition[i] = CurrentLight.Position;
- LightColor[i] = CurrentLight.DiffuseColor;
- }
-
- services->setPixelShaderConstant(LightPositionID, reinterpret_cast<f32*>(LightPosition), 6);
- services->setPixelShaderConstant(LightColorID, reinterpret_cast<f32*>(LightColor), 8);
-
- services->setPixelShaderConstant(FactorID, &Factor, 1);
- services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
- services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
-
- services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
-
- if (FogEnable)
- {
- SColor TempColor(0);
- E_FOG_TYPE TempType = EFT_FOG_LINEAR;
- bool TempPerFragment = false;
- bool TempRange = false;
-
- driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
-
- FogType = (s32)TempType;
- FogColor = SColorf(TempColor);
-
- services->setPixelShaderConstant(FogTypeID, &FogType, 1);
- services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
- services->setPixelShaderConstant(FogStartID, &FogStart, 1);
- services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
- services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
- }
-}
-
-}
-}
-
-#endif
-
diff --git a/source/Irrlicht/COGLES2ParallaxMapRenderer.h b/source/Irrlicht/COGLES2ParallaxMapRenderer.h
deleted file mode 100644
index ea9c1db..0000000
--- a/source/Irrlicht/COGLES2ParallaxMapRenderer.h
+++ /dev/null
@@ -1,65 +0,0 @@
-// Copyright (C) 2014 Patryk Nadrowski
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__
-#define __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__
-
-#include "IrrCompileConfig.h"
-
-#ifdef _IRR_COMPILE_WITH_OGLES2_
-
-#include "IMaterialRenderer.h"
-#include "IShaderConstantSetCallBack.h"
-
-#include "COGLES2Common.h"
-
-namespace irr
-{
-namespace video
-{
-
-class COGLES2MaterialParallaxMapCB : public IShaderConstantSetCallBack
-{
-public:
- COGLES2MaterialParallaxMapCB();
-
- virtual void OnSetMaterial(const SMaterial& material);
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
-
-protected:
- bool FirstUpdate;
- s32 WVPMatrixID;
- s32 WVMatrixID;
- s32 EyePositionID;
- s32 LightPositionID;
- s32 LightColorID;
- s32 FactorID;
- s32 TextureUnit0ID;
- s32 TextureUnit1ID;
- s32 FogEnableID;
- s32 FogTypeID;
- s32 FogColorID;
- s32 FogStartID;
- s32 FogEndID;
- s32 FogDensityID;
-
- core::vector3df LightPosition[2];
- SColorf LightColor[2];
- f32 Factor;
- s32 TextureUnit0;
- s32 TextureUnit1;
- s32 FogEnable;
- s32 FogType;
- SColorf FogColor;
- f32 FogStart;
- f32 FogEnd;
- f32 FogDensity;
-};
-
-}
-}
-
-#endif
-#endif
-
diff --git a/source/Irrlicht/COGLESDriver.cpp b/source/Irrlicht/COGLESDriver.cpp
index 2bce88a..4415402 100644
--- a/source/Irrlicht/COGLESDriver.cpp
+++ b/source/Irrlicht/COGLESDriver.cpp
@@ -184,17 +184,6 @@ void COGLES1Driver::createMaterialRenderers()
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this));
- // add normal map renderers
-// TODO ogl-es
- addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
- addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
- addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
-
- // add parallax map renderers
- addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
- addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
- addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
-
// add basic 1 texture blending
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_ONETEXTURE_BLEND(this));
}
diff --git a/source/Irrlicht/COpenGLDriver.cpp b/source/Irrlicht/COpenGLDriver.cpp
index 68351ef..39ec18e 100644
--- a/source/Irrlicht/COpenGLDriver.cpp
+++ b/source/Irrlicht/COpenGLDriver.cpp
@@ -14,8 +14,6 @@
#include "COpenGLMaterialRenderer.h"
#include "COpenGLShaderMaterialRenderer.h"
#include "COpenGLSLMaterialRenderer.h"
-#include "COpenGLNormalMapRenderer.h"
-#include "COpenGLParallaxMapRenderer.h"
#include "COpenGLCoreTexture.h"
#include "COpenGLCoreRenderTarget.h"
@@ -258,24 +256,6 @@ void COpenGLDriver::createMaterialRenderers()
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this));
- // add normal map renderers
- s32 tmp = 0;
- video::IMaterialRenderer* renderer = 0;
- renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_SOLID);
- renderer->drop();
- renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_TRANSPARENT_ADD_COLOR);
- renderer->drop();
- renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_TRANSPARENT_VERTEX_ALPHA);
- renderer->drop();
-
- // add parallax map renderers
- renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_SOLID);
- renderer->drop();
- renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_TRANSPARENT_ADD_COLOR);
- renderer->drop();
- renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_TRANSPARENT_VERTEX_ALPHA);
- renderer->drop();
-
// add basic 1 texture blending
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_ONETEXTURE_BLEND(this));
}
diff --git a/source/Irrlicht/COpenGLNormalMapRenderer.cpp b/source/Irrlicht/COpenGLNormalMapRenderer.cpp
deleted file mode 100644
index 5bbad4f..0000000
--- a/source/Irrlicht/COpenGLNormalMapRenderer.cpp
+++ /dev/null
@@ -1,292 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "COpenGLNormalMapRenderer.h"
-
-#ifdef _IRR_COMPILE_WITH_OPENGL_
-
-#include "IGPUProgrammingServices.h"
-#include "IShaderConstantSetCallBack.h"
-#include "IVideoDriver.h"
-#include "os.h"
-
-#include "COpenGLDriver.h"
-
-namespace irr
-{
-namespace video
-{
-
-// Irrlicht Engine OpenGL render path normal map vertex shader
-// I guess it could be optimized a lot, because I wrote it in D3D ASM and
-// transferred it 1:1 to OpenGL
-const char OPENGL_NORMAL_MAP_VSH[] =
- "!!ARBvp1.0\n"\
- "#input\n"\
- "# 0-3: transposed world matrix;\n"\
- "#;12: Light01 position \n"\
- "#;13: x,y,z: Light01 color; .w: 1/LightRadius^2 \n"\
- "#;14: Light02 position \n"\
- "#;15: x,y,z: Light02 color; .w: 1/LightRadius^2 \n"\
- "\n"\
- "ATTRIB InPos = vertex.position;\n"\
- "ATTRIB InColor = vertex.color;\n"\
- "ATTRIB InNormal = vertex.normal;\n"\
- "ATTRIB InTexCoord = vertex.texcoord[0];\n"\
- "ATTRIB InTangent = vertex.texcoord[1];\n"\
- "ATTRIB InBinormal = vertex.texcoord[2];\n"\
- "\n"\
- "#output\n"\
- "OUTPUT OutPos = result.position;\n"\
- "OUTPUT OutLightColor1 = result.color.primary;\n"\
- "OUTPUT OutLightColor2 = result.color.secondary;\n"\
- "OUTPUT OutTexCoord = result.texcoord[0];\n"\
- "OUTPUT OutLightVector1 = result.texcoord[1];\n"\
- "OUTPUT OutLightVector2 = result.texcoord[2];\n"\
- "\n"\
- "PARAM MVP[4] = { state.matrix.mvp }; # modelViewProjection matrix.\n"\
- "TEMP Temp;\n"\
- "TEMP TempColor;\n"\
- "TEMP TempLightVector1;\n"\
- "TEMP TempLightVector2;\n"\
- "TEMP TempTransLightV1;\n"\
- "TEMP TempTransLightV2;\n"\
- "\n"\
- "# transform position to clip space \n"\
- "DP4 OutPos.x, MVP[0], InPos;\n"\
- "DP4 OutPos.y, MVP[1], InPos;\n"\
- "DP4 Temp.z, MVP[2], InPos;\n"\
- "DP4 OutPos.w, MVP[3], InPos;\n"\
- "MOV OutPos.z, Temp.z;\n"\
- "MOV result.fogcoord.x, Temp.z;\n"\
- "\n"\
- "# vertex - lightpositions \n"\
- "SUB TempLightVector1, program.local[12], InPos; \n"\
- "SUB TempLightVector2, program.local[14], InPos; \n"\
- "\n"\
- "# transform the light vector 1 with U, V, W \n"\
- "DP3 TempTransLightV1.x, InTangent, TempLightVector1; \n"\
- "DP3 TempTransLightV1.y, InBinormal, TempLightVector1; \n"\
- "DP3 TempTransLightV1.z, InNormal, TempLightVector1; \n"\
- "\n"\
- "# transform the light vector 2 with U, V, W \n"\
- "DP3 TempTransLightV2.x, InTangent, TempLightVector2; \n"\
- "DP3 TempTransLightV2.y, InBinormal, TempLightVector2; \n"\
- "DP3 TempTransLightV2.z, InNormal, TempLightVector2; \n"\
- "\n"\
- "# normalize light vector 1 \n"\
- "DP3 TempTransLightV1.w, TempTransLightV1, TempTransLightV1; \n"\
- "RSQ TempTransLightV1.w, TempTransLightV1.w; \n"\
- "MUL TempTransLightV1, TempTransLightV1, TempTransLightV1.w;\n"\
- "\n"\
- "# normalize light vector 2 \n"\
- "DP3 TempTransLightV2.w, TempTransLightV2, TempTransLightV2; \n"\
- "RSQ TempTransLightV2.w, TempTransLightV2.w; \n"\
- "MUL TempTransLightV2, TempTransLightV2, TempTransLightV2.w;\n"\
- "\n"\
- "\n"\
- "# move light vectors out\n"\
- "MAD OutLightVector1, TempTransLightV1, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
- "MAD OutLightVector2, TempTransLightV2, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
- "\n"\
- "# calculate attenuation of light 1\n"\
- "MOV TempLightVector1.w, {0,0,0,0}; \n"\
- "DP3 TempLightVector1.x, TempLightVector1, TempLightVector1; \n"\
- "MUL TempLightVector1.x, TempLightVector1.x, program.local[13].w; \n"\
- "RSQ TempLightVector1, TempLightVector1.x; \n"\
- "MUL OutLightColor1, TempLightVector1, program.local[13]; # resulting light color = lightcolor * attenuation \n"\
- "\n"\
- "# calculate attenuation of light 2\n"\
- "MOV TempLightVector2.w, {0,0,0,0}; \n"\
- "DP3 TempLightVector2.x, TempLightVector2, TempLightVector2; \n"\
- "MUL TempLightVector2.x, TempLightVector2.x, program.local[15].w; \n"\
- "RSQ TempLightVector2, TempLightVector2.x; \n"\
- "MUL OutLightColor2, TempLightVector2, program.local[15]; # resulting light color = lightcolor * attenuation \n"\
- "\n"\
- "# move out texture coordinates and original alpha value\n"\
- "MOV OutTexCoord, InTexCoord; \n"\
- "MOV OutLightColor1.w, InColor.w; \n"\
- "\n"\
- "END\n";
-
-// Irrlicht Engine OpenGL render path normal map pixel shader
-// I guess it could be optimized a bit, because I wrote it in D3D ASM and
-// transfered it 1:1 to OpenGL
-const char OPENGL_NORMAL_MAP_PSH[] =
- "!!ARBfp1.0\n"\
- "#_IRR_FOG_MODE_\n"\
- "\n"\
- "#Input\n"\
- "ATTRIB inTexCoord = fragment.texcoord[0]; \n"\
- "ATTRIB light1Vector = fragment.texcoord[1]; \n"\
- "ATTRIB light2Vector = fragment.texcoord[2]; \n"\
- "ATTRIB light1Color = fragment.color.primary; \n"\
- "ATTRIB light2Color = fragment.color.secondary; \n"\
- "\n"\
- "#Output\n"\
- "OUTPUT outColor = result.color;\n"\
- "TEMP temp;\n"\
- "TEMP temp2;\n"\
- "TEMP colorMapColor;\n"\
- "TEMP normalMapColor;\n"\
- "\n"\
- "# fetch color and normal map; \n"\
- "TXP colorMapColor, inTexCoord, texture[0], 2D; \n"\
- "TXP normalMapColor, inTexCoord, texture[1], 2D; \n"\
- "\n"\
- "# calculate color of light1; \n"\
- "MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
- "MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
- "DP3_SAT temp, normalMapColor, temp; \n"\
- "MUL temp, light1Color, temp; \n"\
- "\n"\
- "# calculate color of light2; \n"\
- "MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
- "DP3_SAT temp2, normalMapColor, temp2; \n"\
- "MAD temp, light2Color, temp2, temp; \n"\
- "\n"\
- "# luminance * base color; \n"\
- "MUL outColor, temp, colorMapColor; \n"\
- "MOV outColor.a, light1Color.a; #write interpolated vertex alpha value\n"\
- "\n"\
- "END\n";
-
-//! Constructor
-COpenGLNormalMapRenderer::COpenGLNormalMapRenderer(video::COpenGLDriver* driver,
- s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial)
- : COpenGLShaderMaterialRenderer(driver, 0, baseMaterial), CompiledShaders(true)
-{
-
- #ifdef _DEBUG
- setDebugName("COpenGLNormalMapRenderer");
- #endif
-
- // set this as callback. We could have done this in
- // the initialization list, but some compilers don't like it.
-
- CallBack = this;
-
- // basically, this thing simply compiles the hardcoded shaders if the
- // hardware is able to do them, otherwise it maps to the base material
-
- if (!driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1) ||
- !driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1))
- {
- // this hardware is not able to do shaders. Fall back to
- // base material.
- outMaterialTypeNr = driver->addMaterialRenderer(this);
- return;
- }
-
- // check if already compiled normal map shaders are there.
-
- video::IMaterialRenderer* renderer = driver->getMaterialRenderer(EMT_NORMAL_MAP_SOLID);
-
- if (renderer)
- {
- // use the already compiled shaders
- video::COpenGLNormalMapRenderer* nmr = reinterpret_cast<video::COpenGLNormalMapRenderer*>(renderer);
- CompiledShaders = false;
-
- VertexShader = nmr->VertexShader;
- PixelShader = nmr->PixelShader;
-
- outMaterialTypeNr = driver->addMaterialRenderer(this);
- }
- else
- {
- // compile shaders on our own
- init(outMaterialTypeNr, OPENGL_NORMAL_MAP_VSH, OPENGL_NORMAL_MAP_PSH, EVT_TANGENTS);
- }
-
- // fallback if compilation has failed
- if (-1==outMaterialTypeNr)
- outMaterialTypeNr = driver->addMaterialRenderer(this);
-}
-
-
-//! Destructor
-COpenGLNormalMapRenderer::~COpenGLNormalMapRenderer()
-{
- if (CallBack == this)
- CallBack = 0;
-
- if (!CompiledShaders)
- {
- // prevent this from deleting shaders we did not create
- VertexShader = 0;
- PixelShader.clear();
- }
-}
-
-
-//! Returns the render capability of the material.
-s32 COpenGLNormalMapRenderer::getRenderCapability() const
-{
- if (Driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1) &&
- Driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1))
- return 0;
-
- return 1;
-}
-
-
-//! Called by the engine when the vertex and/or pixel shader constants for an
-//! material renderer should be set.
-void COpenGLNormalMapRenderer::OnSetConstants(IMaterialRendererServices* services, s32 userData)
-{
- video::IVideoDriver* driver = services->getVideoDriver();
-
- // set transposed world matrix
- const core::matrix4& tWorld = driver->getTransform(video::ETS_WORLD).getTransposed();
- services->setVertexShaderConstant(tWorld.pointer(), 0, 4);
-
- // set transposed worldViewProj matrix
- core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
- worldViewProj *= driver->getTransform(video::ETS_VIEW);
- worldViewProj *= driver->getTransform(video::ETS_WORLD);
- core::matrix4 tr(worldViewProj.getTransposed());
- services->setVertexShaderConstant(tr.pointer(), 8, 4);
-
- // here we fetch the fixed function lights from the driver
- // and set them as constants
-
- u32 cnt = driver->getDynamicLightCount();
-
- // Load the inverse world matrix.
- core::matrix4 invWorldMat;
- driver->getTransform(video::ETS_WORLD).getInverse(invWorldMat);
-
- for (u32 i=0; i<2; ++i)
- {
- video::SLight light;
-
- if (i<cnt)
- light = driver->getDynamicLight(i);
- else
- {
- light.DiffuseColor.set(0,0,0); // make light dark
- light.Radius = 1.0f;
- }
-
- light.DiffuseColor.a = 1.0f/(light.Radius*light.Radius); // set attenuation
-
- // Transform the light by the inverse world matrix to get it into object space.
- invWorldMat.transformVect(light.Position);
-
- services->setVertexShaderConstant(
- reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1);
-
- services->setVertexShaderConstant(
- reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1);
- }
-}
-
-
-} // end namespace video
-} // end namespace irr
-
-
-#endif
-
diff --git a/source/Irrlicht/COpenGLNormalMapRenderer.h b/source/Irrlicht/COpenGLNormalMapRenderer.h
deleted file mode 100644
index f9991ad..0000000
--- a/source/Irrlicht/COpenGLNormalMapRenderer.h
+++ /dev/null
@@ -1,51 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __C_OPENGL_NORMAL_MAP_RENDERER_H_INCLUDED__
-#define __C_OPENGL_NORMAL_MAP_RENDERER_H_INCLUDED__
-
-#include "IrrCompileConfig.h"
-
-#ifdef _IRR_COMPILE_WITH_OPENGL_
-
-#include "IShaderConstantSetCallBack.h"
-
-#include "COpenGLShaderMaterialRenderer.h"
-
-namespace irr
-{
-namespace video
-{
-
-//! Class for rendering normal maps with OpenGL
-class COpenGLNormalMapRenderer : public COpenGLShaderMaterialRenderer, public IShaderConstantSetCallBack
-{
-public:
-
- //! Constructor
- COpenGLNormalMapRenderer(video::COpenGLDriver* driver,
- s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial);
-
- //! Destructor
- ~COpenGLNormalMapRenderer();
-
- //! Called by the engine when the vertex and/or pixel shader constants for an
- //! material renderer should be set.
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) _IRR_OVERRIDE_;
-
- //! Returns the render capability of the material.
- virtual s32 getRenderCapability() const _IRR_OVERRIDE_;
-
-protected:
-
- bool CompiledShaders;
-};
-
-
-} // end namespace video
-} // end namespace irr
-
-#endif
-#endif
-
diff --git a/source/Irrlicht/COpenGLParallaxMapRenderer.cpp b/source/Irrlicht/COpenGLParallaxMapRenderer.cpp
deleted file mode 100644
index 065cea2..0000000
--- a/source/Irrlicht/COpenGLParallaxMapRenderer.cpp
+++ /dev/null
@@ -1,355 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "COpenGLParallaxMapRenderer.h"
-
-#ifdef _IRR_COMPILE_WITH_OPENGL_
-
-#include "IGPUProgrammingServices.h"
-#include "IShaderConstantSetCallBack.h"
-#include "IVideoDriver.h"
-#include "os.h"
-
-#include "COpenGLDriver.h"
-
-namespace irr
-{
-namespace video
-{
-
-// Irrlicht Engine OpenGL render path parallax map vertex shader
-// I guess it could be optimized a lot, because I wrote it in D3D ASM and
-// transferred it 1:1 to OpenGL
-const char OPENGL_PARALLAX_MAP_VSH[] =
- "!!ARBvp1.0\n"\
- "#input\n"\
- "# 0-3: transposed world matrix;\n"\
- "#;12: Light01 position \n"\
- "#;13: x,y,z: Light01 color; .w: 1/LightRadius^2 \n"\
- "#;14: Light02 position \n"\
- "#;15: x,y,z: Light02 color; .w: 1/LightRadius^2 \n"\
- "#;16: Eye position \n"\
- "\n"\
- "ATTRIB InPos = vertex.position;\n"\
- "ATTRIB InColor = vertex.color;\n"\
- "ATTRIB InNormal = vertex.normal;\n"\
- "ATTRIB InTexCoord = vertex.texcoord[0];\n"\
- "ATTRIB InTangent = vertex.texcoord[1];\n"\
- "ATTRIB InBinormal = vertex.texcoord[2];\n"\
- "\n"\
- "#output\n"\
- "OUTPUT OutPos = result.position;\n"\
- "OUTPUT OutLightColor1 = result.color.primary;\n"\
- "OUTPUT OutLightColor2 = result.color.secondary;\n"\
- "OUTPUT OutTexCoord = result.texcoord[0];\n"\
- "OUTPUT OutLightVector1 = result.texcoord[1];\n"\
- "OUTPUT OutLightVector2 = result.texcoord[2];\n"\
- "OUTPUT OutEyeVector = result.texcoord[3];\n"\
- "\n"\
- "PARAM MVP[4] = { state.matrix.mvp }; # modelViewProjection matrix.\n"\
- "TEMP Temp;\n"\
- "TEMP TempColor;\n"\
- "TEMP TempLightVector1;\n"\
- "TEMP TempLightVector2;\n"\
- "TEMP TempEyeVector;\n"\
- "TEMP TempTransLightV1;\n"\
- "TEMP TempTransLightV2;\n"\
- "\n"\
- "# transform position to clip space \n"\
- "DP4 OutPos.x, MVP[0], InPos;\n"\
- "DP4 OutPos.y, MVP[1], InPos;\n"\
- "DP4 Temp.z, MVP[2], InPos;\n"\
- "DP4 OutPos.w, MVP[3], InPos;\n"\
- "MOV OutPos.z, Temp.z;\n"\
- "MOV result.fogcoord.x, Temp.z;\n"\
- "\n"\
- "# vertex - lightpositions \n"\
- "SUB TempLightVector1, program.local[12], InPos; \n"\
- "SUB TempLightVector2, program.local[14], InPos; \n"\
- "\n"\
- "# eye vector \n"\
- "SUB Temp, program.local[16], InPos; \n"\
- "\n"\
- "# transform the light vector 1 with U, V, W \n"\
- "DP3 TempTransLightV1.x, InTangent, TempLightVector1; \n"\
- "DP3 TempTransLightV1.y, InBinormal, TempLightVector1; \n"\
- "DP3 TempTransLightV1.z, InNormal, TempLightVector1; \n"\
- "\n"\
- "# transform the light vector 2 with U, V, W \n"\
- "DP3 TempTransLightV2.x, InTangent, TempLightVector2; \n"\
- "DP3 TempTransLightV2.y, InBinormal, TempLightVector2; \n"\
- "DP3 TempTransLightV2.z, InNormal, TempLightVector2; \n"\
- "\n"\
- "# transform the eye vector with U, V, W \n"\
- "DP3 TempEyeVector.x, InTangent, Temp; \n"\
- "DP3 TempEyeVector.y, InBinormal, Temp; \n"\
- "DP3 TempEyeVector.z, InNormal, Temp; \n"\
- "\n"\
- "# normalize light vector 1 \n"\
- "DP3 TempTransLightV1.w, TempTransLightV1, TempTransLightV1; \n"\
- "RSQ TempTransLightV1.w, TempTransLightV1.w; \n"\
- "MUL TempTransLightV1, TempTransLightV1, TempTransLightV1.w;\n"\
- "\n"\
- "# normalize light vector 2 \n"\
- "DP3 TempTransLightV2.w, TempTransLightV2, TempTransLightV2; \n"\
- "RSQ TempTransLightV2.w, TempTransLightV2.w; \n"\
- "MUL TempTransLightV2, TempTransLightV2, TempTransLightV2.w;\n"\
- "\n"\
- "# normalize eye vector \n"\
- "DP3 TempEyeVector.w, TempEyeVector, TempEyeVector; \n"\
- "RSQ TempEyeVector.w, TempEyeVector.w; \n"\
- "MUL TempEyeVector, TempEyeVector, TempEyeVector.w;\n"\
- "MUL TempEyeVector, TempEyeVector, {1,-1,-1,1}; # flip x \n"\
- "\n"\
- "\n"\
- "# move light and eye vectors out\n"\
- "MAD OutLightVector1, TempTransLightV1, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
- "MAD OutLightVector2, TempTransLightV2, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
- "MAD OutEyeVector, TempEyeVector, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
- "\n"\
- "# calculate attenuation of light 1\n"\
- "MOV TempLightVector1.w, {0,0,0,0}; \n"\
- "DP3 TempLightVector1.x, TempLightVector1, TempLightVector1; \n"\
- "MUL TempLightVector1.x, TempLightVector1.x, program.local[13].w; \n"\
- "RSQ TempLightVector1, TempLightVector1.x; \n"\
- "MUL OutLightColor1, TempLightVector1, program.local[13]; # resulting light color = lightcolor * attenuation \n"\
- "\n"\
- "# calculate attenuation of light 2\n"\
- "MOV TempLightVector2.w, {0,0,0,0}; \n"\
- "DP3 TempLightVector2.x, TempLightVector2, TempLightVector2; \n"\
- "MUL TempLightVector2.x, TempLightVector2.x, program.local[15].w; \n"\
- "RSQ TempLightVector2, TempLightVector2.x; \n"\
- "MUL OutLightColor2, TempLightVector2, program.local[15]; # resulting light color = lightcolor * attenuation \n"\
- "\n"\
- "# move out texture coordinates and original alpha value\n"\
- "MOV OutTexCoord, InTexCoord; \n"\
- "MOV OutLightColor1.w, InColor.w; \n"\
- "\n"\
- "END\n";
-
-// Irrlicht Engine OpenGL render path parallax map pixel shader
-// I guess it could be optimized a bit, because I wrote it in D3D ASM and
-// transfered it 1:1 to OpenGL
-const char OPENGL_PARALLAX_MAP_PSH[] =
- "!!ARBfp1.0\n"\
- "#_IRR_FOG_MODE_\n"\
- "\n"\
- "#Input\n"\
- "ATTRIB inTexCoord = fragment.texcoord[0]; \n"\
- "ATTRIB light1Vector = fragment.texcoord[1]; \n"\
- "ATTRIB light2Vector = fragment.texcoord[2]; \n"\
- "ATTRIB eyeVector = fragment.texcoord[3]; \n"\
- "ATTRIB light1Color = fragment.color.primary; \n"\
- "ATTRIB light2Color = fragment.color.secondary; \n"\
- "\n"\
- "#Output\n"\
- "OUTPUT outColor = result.color;\n"\
- "TEMP temp;\n"\
- "TEMP temp2;\n"\
- "TEMP colorMapColor;\n"\
- "TEMP normalMapColor;\n"\
- "\n"\
- "PARAM height_scale = program.local[0]; \n"\
- "# fetch color and normal map; \n"\
- "TXP normalMapColor, inTexCoord, texture[1], 2D; \n"\
- "MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
- "\n"\
- "\n"\
- "# extract eye vector (so substract 0.5f and multiply by 2)\n"\
- "MAD temp, eyeVector, {2,2,2,2}, {-1,-1,-1,-1};\n"\
- "\n"\
- "# height = height * scale \n"\
- "MUL normalMapColor, normalMapColor, height_scale;\n"\
- "\n"\
- "# calculate new texture coord: height * eye + oldTexCoord\n"\
- "MAD temp, temp, normalMapColor.wwww, inTexCoord;\n"\
- "\n"\
- "# fetch new textures \n"\
- "TXP colorMapColor, temp, texture[0], 2D; \n"\
- "TXP normalMapColor, temp, texture[1], 2D; \n"\
- "\n"\
- "# calculate color of light1; \n"\
- "MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
- "MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
- "DP3_SAT temp, normalMapColor, temp; \n"\
- "MUL temp, light1Color, temp; \n"\
- "\n"\
- "# calculate color of light2; \n"\
- "MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
- "DP3_SAT temp2, normalMapColor, temp2; \n"\
- "MAD temp, light2Color, temp2, temp; \n"\
- "\n"\
- "# luminance * base color; \n"\
- "MUL outColor, temp, colorMapColor; \n"\
- "MOV outColor.a, light1Color.a; #write interpolated vertex alpha value\n"\
- "\n"\
- "END\n";
-
-//! Constructor
-COpenGLParallaxMapRenderer::COpenGLParallaxMapRenderer(video::COpenGLDriver* driver,
- s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial)
- : COpenGLShaderMaterialRenderer(driver, 0, baseMaterial), CompiledShaders(true)
-{
-
- #ifdef _DEBUG
- setDebugName("COpenGLParallaxMapRenderer");
- #endif
-
- // set this as callback. We could have done this in
- // the initialization list, but some compilers don't like it.
-
- CallBack = this;
-
- // basically, this simply compiles the hard coded shaders if the
- // hardware is able to do them, otherwise it maps to the base material
-
- if (!driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1) ||
- !driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1))
- {
- // this hardware is not able to do shaders. Fall back to
- // base material.
- outMaterialTypeNr = driver->addMaterialRenderer(this);
- return;
- }
-
- // check if already compiled normal map shaders are there.
-
- video::IMaterialRenderer* renderer = driver->getMaterialRenderer(EMT_PARALLAX_MAP_SOLID);
-
- if (renderer)
- {
- // use the already compiled shaders
- video::COpenGLParallaxMapRenderer* nmr = reinterpret_cast<video::COpenGLParallaxMapRenderer*>(renderer);
- CompiledShaders = false;
-
- VertexShader = nmr->VertexShader;
- PixelShader = nmr->PixelShader;
-
- outMaterialTypeNr = driver->addMaterialRenderer(this);
- }
- else
- {
- // compile shaders on our own
- init(outMaterialTypeNr, OPENGL_PARALLAX_MAP_VSH, OPENGL_PARALLAX_MAP_PSH, EVT_TANGENTS);
- }
-
- // fallback if compilation has failed
- if (-1==outMaterialTypeNr)
- outMaterialTypeNr = driver->addMaterialRenderer(this);
-}
-
-
-//! Destructor
-COpenGLParallaxMapRenderer::~COpenGLParallaxMapRenderer()
-{
- if (CallBack == this)
- CallBack = 0;
-
- if (!CompiledShaders)
- {
- // prevent this from deleting shaders we did not create
- VertexShader = 0;
- PixelShader.clear();
- }
-}
-
-
-void COpenGLParallaxMapRenderer::OnSetMaterial(const video::SMaterial& material,
- const video::SMaterial& lastMaterial,
- bool resetAllRenderstates, video::IMaterialRendererServices* services)
-{
- COpenGLShaderMaterialRenderer::OnSetMaterial(material, lastMaterial,
- resetAllRenderstates, services);
-
- CurrentScale = material.MaterialTypeParam;
-}
-
-
-
-//! Returns the render capability of the material.
-s32 COpenGLParallaxMapRenderer::getRenderCapability() const
-{
- if (Driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1) &&
- Driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1))
- return 0;
-
- return 1;
-}
-
-
-//! Called by the engine when the vertex and/or pixel shader constants for an
-//! material renderer should be set.
-void COpenGLParallaxMapRenderer::OnSetConstants(IMaterialRendererServices* services, s32 userData)
-{
- video::IVideoDriver* driver = services->getVideoDriver();
-
- // set transposed world matrix
- const core::matrix4& tWorld = driver->getTransform(video::ETS_WORLD).getTransposed();
- services->setVertexShaderConstant(tWorld.pointer(), 0, 4);
-
- // set transposed worldViewProj matrix
- core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
- worldViewProj *= driver->getTransform(video::ETS_VIEW);
- worldViewProj *= driver->getTransform(video::ETS_WORLD);
- core::matrix4 tr(worldViewProj.getTransposed());
- services->setVertexShaderConstant(tr.pointer(), 8, 4);
-
- // here we fetch the fixed function lights from the driver
- // and set them as constants
-
- u32 cnt = driver->getDynamicLightCount();
-
- // Load the inverse world matrix.
- core::matrix4 invWorldMat;
- driver->getTransform(video::ETS_WORLD).getInverse(invWorldMat);
-
- for (u32 i=0; i<2; ++i)
- {
- video::SLight light;
-
- if (i<cnt)
- light = driver->getDynamicLight(i);
- else
- {
- light.DiffuseColor.set(0,0,0); // make light dark
- light.Radius = 1.0f;
- }
-
- light.DiffuseColor.a = 1.0f/(light.Radius*light.Radius); // set attenuation
-
- // Transform the light by the inverse world matrix to get it into object space.
- invWorldMat.transformVect(light.Position);
-
- services->setVertexShaderConstant(
- reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1);
-
- services->setVertexShaderConstant(
- reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1);
- }
-
- // Obtain the view position by transforming 0,0,0 by the inverse view matrix
- // and then multiply this by the inverse world matrix.
- core::vector3df viewPos(0.0f, 0.0f, 0.0f);
- core::matrix4 inverseView;
- driver->getTransform(video::ETS_VIEW).getInverse(inverseView);
- inverseView.transformVect(viewPos);
- invWorldMat.transformVect(viewPos);
- services->setVertexShaderConstant(reinterpret_cast<const f32*>(&viewPos.X), 16, 1);
-
- // set scale factor
- f32 factor = 0.02f; // default value
- if (CurrentScale != 0.0f)
- factor = CurrentScale;
-
- f32 c6[] = {factor, factor, factor, factor};
- services->setPixelShaderConstant(c6, 0, 1);
-}
-
-
-} // end namespace video
-} // end namespace irr
-
-
-#endif
-
diff --git a/source/Irrlicht/COpenGLParallaxMapRenderer.h b/source/Irrlicht/COpenGLParallaxMapRenderer.h
deleted file mode 100644
index f2d1c48..0000000
--- a/source/Irrlicht/COpenGLParallaxMapRenderer.h
+++ /dev/null
@@ -1,57 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __C_OPENGL_PARALLAX_MAP_RENDERER_H_INCLUDED__
-#define __C_OPENGL_PARALLAX_MAP_RENDERER_H_INCLUDED__
-
-#include "IrrCompileConfig.h"
-
-#ifdef _IRR_COMPILE_WITH_OPENGL_
-
-#include "IShaderConstantSetCallBack.h"
-
-#include "COpenGLShaderMaterialRenderer.h"
-
-namespace irr
-{
-namespace video
-{
-
-//! Class for rendering normal maps with OpenGL
-class COpenGLParallaxMapRenderer : public COpenGLShaderMaterialRenderer, public IShaderConstantSetCallBack
-{
-public:
-
- //! Constructor
- COpenGLParallaxMapRenderer(video::COpenGLDriver* driver,
- s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial);
-
- //! Destructor
- ~COpenGLParallaxMapRenderer();
-
- //! Called by the engine when the vertex and/or pixel shader constants for an
- //! material renderer should be set.
- virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) _IRR_OVERRIDE_;
-
- //! Returns the render capability of the material.
- virtual s32 getRenderCapability() const _IRR_OVERRIDE_;
-
- virtual void OnSetMaterial(const SMaterial& material) _IRR_OVERRIDE_ { }
- virtual void OnSetMaterial(const video::SMaterial& material,
- const video::SMaterial& lastMaterial,
- bool resetAllRenderstates, video::IMaterialRendererServices* services) _IRR_OVERRIDE_;
-
-protected:
-
- bool CompiledShaders;
- f32 CurrentScale;
-};
-
-
-} // end namespace video
-} // end namespace irr
-
-#endif
-#endif
-
diff --git a/source/Irrlicht/COpenGLSLMaterialRenderer.cpp b/source/Irrlicht/COpenGLSLMaterialRenderer.cpp
index b2ba9f6..062674f 100644
--- a/source/Irrlicht/COpenGLSLMaterialRenderer.cpp
+++ b/source/Irrlicht/COpenGLSLMaterialRenderer.cpp
@@ -58,13 +58,9 @@ COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(video::COpenGLDriver* drive
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
- case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
- case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
- case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
- case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:
@@ -98,13 +94,9 @@ COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(COpenGLDriver* driver,
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
- case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
- case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
- case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
- case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:
diff --git a/source/Irrlicht/COpenGLShaderMaterialRenderer.cpp b/source/Irrlicht/COpenGLShaderMaterialRenderer.cpp
index 1dabd31..be3a7d3 100644
--- a/source/Irrlicht/COpenGLShaderMaterialRenderer.cpp
+++ b/source/Irrlicht/COpenGLShaderMaterialRenderer.cpp
@@ -42,13 +42,9 @@ COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(video::COpenGLDrive
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
- case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
- case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
- case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
- case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:
@@ -86,13 +82,9 @@ COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(COpenGLDriver* driv
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
- case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
- case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
- case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
- case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:
diff --git a/source/Irrlicht/CSoftwareTexture2.cpp b/source/Irrlicht/CSoftwareTexture2.cpp
deleted file mode 100644
index 1dff8c5..0000000
--- a/source/Irrlicht/CSoftwareTexture2.cpp
+++ /dev/null
@@ -1,713 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "IrrCompileConfig.h"
-#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
-
-#include "SoftwareDriver2_compile_config.h"
-#include "SoftwareDriver2_helper.h"
-#include "CSoftwareTexture2.h"
-#include "CSoftwareDriver2.h"
-#include "CBlit.h"
-#include "os.h"
-
-namespace irr
-{
-namespace video
-{
-
-//! stretches srcRect src to dstRect dst, applying a sliding window box filter in linear color space (sRGB->linear->sRGB)
-void Resample_subSampling(eBlitter op, video::IImage* dst, const core::rect<s32>* dstRect, const video::IImage* src, const core::rect<s32>* srcRect, size_t flags);
-
-//nearest pow of 2 ( 257 will be 256 not 512 )
-static inline core::dimension2d<u32> getOptimalSize(const core::dimension2d<u32>& original, const u32 allowNonPowerOfTwo, const u32 maxSize)
-{
- u32 w, h;
- if (allowNonPowerOfTwo)
- {
- w = original.Width;
- h = original.Height;
- }
- else
- {
- w = 1;
- while (w * 2 < original.Width) w *= 2;
- if (w * 2 - original.Width < original.Width - w) w *= 2;
-
- h = 1;
- while (h * 2 < original.Height) h *= 2;
- if (h * 2 - original.Height < original.Height - h) h *= 2;
- }
- if (maxSize && w > maxSize) w = maxSize;
- if (maxSize && h > maxSize) h = maxSize;
- return core::dimension2d<u32>(w, h);
-}
-
-//! constructor
-CSoftwareTexture2::CSoftwareTexture2(IImage* image, const io::path& name, u32 flags, CBurningVideoDriver* driver)
- : ITexture(name
-#if !defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
- , ETT_2D
-#endif
- )
- , MipMapLOD(0), Flags(flags), Driver(driver)
-{
-#ifdef _DEBUG
- setDebugName("CSoftwareTexture2");
-#endif
-
-#if SOFTWARE_DRIVER_2_MIPMAPPING_MAX <= 1
- Flags &= ~(GEN_MIPMAP | GEN_MIPMAP_AUTO);
-#endif
- //set baseclass properties
- DriverType = EDT_BURNINGSVIDEO;
- ColorFormat = (Flags & IS_RENDERTARGET) ? SOFTWARE_DRIVER_2_RENDERTARGET_COLOR_FORMAT : SOFTWARE_DRIVER_2_TEXTURE_COLOR_FORMAT;
- IsRenderTarget = (Flags & IS_RENDERTARGET) != 0;
- HasMipMaps = (Flags & GEN_MIPMAP) != 0;
- MipMap0_Area[0] = 1;
- MipMap0_Area[1] = 1;
- LodBIAS = 1.f;
- for (size_t i = 0; i < array_size(MipMap); ++i) MipMap[i] = 0;
- if (!image) return;
-
- OriginalSize = image->getDimension();
- OriginalColorFormat = image->getColorFormat();
-
-
-#if defined(IRRLICHT_sRGB)
- if (Flags & IMAGE_IS_LINEAR) image->set_sRGB(0);
-#else
- //guessing linear image
- if (name.find("light") >= 0 ||
- name.find("bump") >= 0 ||
- name.find("height") >= 0
- )
- {
- Flags |= TEXTURE_IS_LINEAR | IMAGE_IS_LINEAR;
- }
-#endif
-
- bool isCompressed = IImage::isCompressedFormat(OriginalColorFormat);
- if (isCompressed)
- {
- os::Printer::log("Texture compression not available.", ELL_ERROR);
- }
-
- //visual studio code warning
- u32 maxTexSize = SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE;
-
-#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
- if (IsRenderTarget && name.find("RaceGUI::markers") >= 0)
- {
- maxTexSize = 0;
- }
-#endif
- /*
- core::dimension2d<u32> optSize(OriginalSize.getOptimalSize(
- (Flags & ALLOW_NPOT) ? 0 : 1, // requirePowerOfTwo
- false, // requireSquare
- (Flags & ALLOW_NPOT) ? 1 : maxTexSize == SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE, // larger
- (Flags & ALLOW_NPOT) ? 0 : maxTexSize // maxValue
- )
- );
- */
- core::dimension2d<u32> optSize(getOptimalSize(OriginalSize, Flags & ALLOW_NPOT, maxTexSize));
- if (OriginalSize == optSize)
- {
- MipMap[0] = new CImage(ColorFormat, image->getDimension());
-#if defined(IRRLICHT_sRGB)
- MipMap[0]->set_sRGB((Flags & TEXTURE_IS_LINEAR) ? 0 : image->get_sRGB());
-#endif
- if (!isCompressed && image->getData())
- image->copyTo(MipMap[0]);
- }
- else
- {
- MipMap[0] = new CImage(ColorFormat, optSize);
-#if defined(IRRLICHT_sRGB)
- MipMap[0]->set_sRGB((Flags & TEXTURE_IS_LINEAR) ? 0 : image->get_sRGB());
-#endif
- if (!isCompressed)
- {
- //image->copyToScalingBoxFilter ( MipMap[0],0, false );
- Resample_subSampling(BLITTER_TEXTURE, MipMap[0], 0, image, 0, Flags);
- }
- // if Original Size is used for calculation ( 2D position, font) it will be wrong
- //OriginalSize = optSize;
- }
-
- // Show Information about resizing
- if (OriginalSize != optSize ||
- ( OriginalColorFormat != ColorFormat &&
- !((OriginalColorFormat == ECF_R8G8B8 || OriginalColorFormat == ECF_A1R5G5B5) && ColorFormat == ECF_A8R8G8B8)
- )
- )
- {
- char buf[256];
- core::stringw showName(name);
- snprintf_irr(buf, sizeof(buf), "Burningvideo: Texture '%ls' reformat %ux%u,%s -> %ux%u,%s",
- showName.c_str(),
- OriginalSize.Width, OriginalSize.Height, ColorFormatNames[OriginalColorFormat],
- optSize.Width, optSize.Height, ColorFormatNames[ColorFormat]
- );
- os::Printer::log(buf, ELL_DEBUG);
- }
-
-
- //select highest mipmap 0
- regenerateMipMapLevels(image->getMipMapsData());
-}
-
-
-//! destructor
-CSoftwareTexture2::~CSoftwareTexture2()
-{
- for (size_t i = 0; i < array_size(MipMap); ++i)
- {
- if (MipMap[i])
- {
- MipMap[i]->drop();
- MipMap[i] = 0;
- }
- }
-}
-
-
-//! Regenerates the mip map levels of the texture. Useful after locking and
-//! modifying the texture
-#if !defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
-void CSoftwareTexture2::regenerateMipMapLevels(void* data, u32 layer)
-#else
-void CSoftwareTexture2::regenerateMipMapLevels(void* data)
-#endif
-{
- size_t i;
-
- // release
- for (i = 1; i < array_size(MipMap); ++i)
- {
- if (MipMap[i])
- {
- MipMap[i]->drop();
- MipMap[i] = 0;
- }
- }
-
- core::dimension2d<u32> newSize;
-
- if (HasMipMaps && ((Flags & GEN_MIPMAP_AUTO) || 0 == data))
- {
- //need memory also if autogen mipmap disabled
- for (i = 1; i < array_size(MipMap); ++i)
- {
- const core::dimension2du& upperDim = MipMap[i - 1]->getDimension();
- //isotropic
- newSize.Width = core::s32_max(SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE, upperDim.Width >> 1);
- newSize.Height = core::s32_max(SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE, upperDim.Height >> 1);
- if (upperDim == newSize)
- break;
-
- MipMap[i] = new CImage(ColorFormat, newSize);
-#if defined(IRRLICHT_sRGB)
- MipMap[i]->set_sRGB(MipMap[i - 1]->get_sRGB());
-#endif
- //MipMap[i]->fill ( 0xFFFF4040 );
- //MipMap[i-1]->copyToScalingBoxFilter( MipMap[i], 0, false );
- Resample_subSampling(BLITTER_TEXTURE, MipMap[i], 0, MipMap[0], 0, Flags);
- }
- }
- else if (HasMipMaps && data)
- {
- //deactivated outside mipdata until TA knows how to handle this.
-
- //query mipmap dimension
- u8* mip_current = (u8*)data;
- const u8* mip_end = (u8*)data;
-
- core::dimension2d<u32> origSize = OriginalSize;
- i = 1;
- do
- {
- if (origSize.Width > 1) origSize.Width >>= 1;
- if (origSize.Height > 1) origSize.Height >>= 1;
- mip_end += IImage::getDataSizeFromFormat(OriginalColorFormat, origSize.Width, origSize.Height);
- i += 1;
- } while ((origSize.Width != 1 || origSize.Height != 1) && i < array_size(MipMap));
-
- //TODO: this is not true
- LodBIAS = i * 2.f;
-
- origSize = OriginalSize;
- for (i = 1; i < array_size(MipMap) && mip_current < mip_end; ++i)
- {
- const core::dimension2du& upperDim = MipMap[i - 1]->getDimension();
- //isotropic
- newSize.Width = core::s32_max(SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE, upperDim.Width >> 1);
- newSize.Height = core::s32_max(SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE, upperDim.Height >> 1);
- if (upperDim == newSize)
- break;
-
- if (origSize.Width > 1) origSize.Width >>= 1;
- if (origSize.Height > 1) origSize.Height >>= 1;
-
- if (OriginalColorFormat != ColorFormat)
- {
- IImage* tmpImage = new CImage(OriginalColorFormat, origSize, mip_current, true, false);
- MipMap[i] = new CImage(ColorFormat, newSize);
- if (origSize == newSize)
- tmpImage->copyTo(MipMap[i]);
- else
- tmpImage->copyToScalingBoxFilter(MipMap[i]);
- tmpImage->drop();
- }
- else
- {
- if (origSize == newSize)
- MipMap[i] = new CImage(ColorFormat, newSize, mip_current, false);
- else
- {
- MipMap[i] = new CImage(ColorFormat, newSize);
- IImage* tmpImage = new CImage(ColorFormat, origSize, mip_current, true, false);
- tmpImage->copyToScalingBoxFilter(MipMap[i]);
- tmpImage->drop();
- }
- }
- mip_current += IImage::getDataSizeFromFormat(OriginalColorFormat, origSize.Width, origSize.Height);
- }
- }
-
-#if 0
- //visualize mipmap
- for (i = 1; i < 0 && i < array_size(MipMap); ++i)
- {
- static u32 color[] = {
- 0xFFFF0000,
- 0xFFFF0000,0xFF00FF00,0xFF0000FF,
- 0xFFFFFF00,0xFF00FFFF,0xFFFF00FF,
- 0xFFff6600,0xFF00ff66,0xFF6600FF,
- 0xFF66ff00,0xFF0066ff,0xFFff0066,
- 0xFF33ff00,0xFF0033ff,0xFF3300ff,
- 0xFF0000FF,0xFF0000FF,0xFF0000FF
- };
-
- if (MipMap[i])
- {
- int border = 0;
- const core::dimension2du& d = MipMap[i]->getDimension();
- core::rect<s32> p(0, 0, d.Width, d.Height);
- SColor c((color[i & 15] & 0x00FFFFFF) | 0xFF000000);
-
- core::rect<s32> dclip(border, border, d.Width - border, d.Height - border);
-
- Blit(BLITTER_TEXTURE_ALPHA_COLOR_BLEND, MipMap[i], &dclip, 0, MipMap[i], &p, c.color);
- }
- }
-
- //save mipmap chain
- if (0)
- {
- char buf[256];
- const char* name = getName().getPath().c_str();
- int filename = 0;
- //int ext = -1;
- i = 0;
- while (name[i])
- {
- if (name[i] == '/' || name[i] == '\\') filename = (s32)i + 1;
- //if (name[i] == '.') ext = i;
- i += 1;
- }
- for (i = 0; i < array_size(MipMap); ++i)
- {
- if (MipMap[i])
- {
- snprintf_irr(buf, sizeof(buf), "mip/%s_%02d.png", name + filename, (s32)i);
- Driver->writeImageToFile(MipMap[i], buf);
- }
- }
- }
-#endif
- calcDerivative();
-}
-
-void CSoftwareTexture2::calcDerivative()
-{
- //reset current MipMap
- MipMapLOD = 0;
- if (MipMap[0])
- {
- const core::dimension2du& dim = MipMap[0]->getDimension();
- MipMap0_Area[0] = dim.Width;
- MipMap0_Area[1] = dim.Height; // screensize of a triangle
-
- //TA: try to mimic openGL mipmap. ( don't do this!)
- //if (MipMap0_Area[0] < 32) MipMap0_Area[0] = 32;
- //if (MipMap0_Area[1] < 32) MipMap0_Area[1] = 32;
-
- Size = dim; // MipMap[MipMapLOD]->getDimension();
- Pitch = MipMap[MipMapLOD]->getPitch();
- }
-
- //preCalc mipmap texel center boundaries
- for (size_t i = 0; i < array_size(MipMap); ++i)
- {
- CSoftwareTexture2_Bound& b = TexBound[i];
- if (MipMap[i])
- {
- const core::dimension2du& dim = MipMap[i]->getDimension();
- //f32 u = 1.f / dim.Width;
- //f32 v = 1.f / dim.Height;
-
- b.w = dim.Width - 1.f;
- b.h = dim.Height - 1.f;
- b.cx = 0.f; //u*0.005f;
- b.cy = 0.f; //v*0.005f;
- }
- else
- {
- b.w = 0.f;
- b.h = 0.f;
- b.cx = 0.f;
- b.cy = 0.f;
- }
- }
-
-}
-
-
-/* Software Render Target 2 */
-
-CSoftwareRenderTarget2::CSoftwareRenderTarget2(CBurningVideoDriver* driver) : Driver(driver)
-#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
- , IRenderTarget(0)
-#endif
-{
- DriverType = EDT_BURNINGSVIDEO;
-
- Textures.set_used(1);
- Textures[0] = 0;
-}
-
-CSoftwareRenderTarget2::~CSoftwareRenderTarget2()
-{
- if (Textures[0])
- Textures[0]->drop();
-}
-
-void CSoftwareRenderTarget2::setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces, u32 numCubeSurfaces)
-{
- if (!Textures.equals(textures, numTextures))
- {
- ITexture* prevTexture = Textures[0];
-
- bool textureDetected = false;
-
- for (u32 i = 0; i < numTextures; ++i)
- {
- if (textures[i] && textures[i]->getDriverType() == EDT_BURNINGSVIDEO)
- {
- Textures[0] = textures[i];
- Textures[0]->grab();
- textureDetected = true;
-
- break;
- }
- }
-
- if (prevTexture)
- prevTexture->drop();
-
- if (!textureDetected)
- Textures[0] = 0;
- }
-}
-
-
-static const float srgb_8bit_to_linear_float[1 << 8] = {
- 0.0f, 3.03527e-4f, 6.07054e-4f, 9.10581e-4f,
- 0.001214108f, 0.001517635f, 0.001821162f, 0.0021246888f,
- 0.002428216f, 0.002731743f, 0.00303527f, 0.0033465358f,
- 0.0036765074f, 0.004024717f, 0.004391442f, 0.0047769537f,
- 0.005181517f, 0.005605392f, 0.0060488335f, 0.006512091f,
- 0.0069954107f, 0.007499032f, 0.008023193f, 0.008568126f,
- 0.009134059f, 0.009721218f, 0.010329823f, 0.010960095f,
- 0.011612245f, 0.012286489f, 0.0129830325f, 0.013702083f,
- 0.014443845f, 0.015208516f, 0.015996294f, 0.016807377f,
- 0.017641956f, 0.018500222f, 0.019382363f, 0.020288564f,
- 0.021219011f, 0.022173885f, 0.023153368f, 0.024157634f,
- 0.025186861f, 0.026241222f, 0.027320893f, 0.02842604f,
- 0.029556835f, 0.030713445f, 0.031896032f, 0.033104766f,
- 0.034339808f, 0.035601314f, 0.036889452f, 0.038204372f,
- 0.039546236f, 0.0409152f, 0.04231141f, 0.04373503f,
- 0.045186203f, 0.046665087f, 0.048171826f, 0.049706567f,
- 0.051269464f, 0.05286065f, 0.05448028f, 0.056128494f,
- 0.057805438f, 0.059511244f, 0.06124606f, 0.06301002f,
- 0.06480327f, 0.066625945f, 0.068478175f, 0.0703601f,
- 0.07227185f, 0.07421357f, 0.07618539f, 0.07818743f,
- 0.08021983f, 0.082282715f, 0.084376216f, 0.086500466f,
- 0.08865559f, 0.09084172f, 0.093058966f, 0.09530747f,
- 0.097587354f, 0.09989873f, 0.10224174f, 0.10461649f,
- 0.107023105f, 0.10946172f, 0.111932434f, 0.11443538f,
- 0.11697067f, 0.119538434f, 0.122138776f, 0.12477182f,
- 0.12743768f, 0.13013647f, 0.13286832f, 0.13563333f,
- 0.13843162f, 0.14126329f, 0.14412847f, 0.14702727f,
- 0.14995979f, 0.15292616f, 0.15592647f, 0.15896083f,
- 0.16202939f, 0.1651322f, 0.1682694f, 0.17144111f,
- 0.1746474f, 0.17788842f, 0.18116425f, 0.18447499f,
- 0.18782078f, 0.19120169f, 0.19461784f, 0.19806932f,
- 0.20155625f, 0.20507874f, 0.20863687f, 0.21223076f,
- 0.21586053f, 0.21952623f, 0.22322798f, 0.2269659f,
- 0.23074007f, 0.23455061f, 0.2383976f, 0.24228115f,
- 0.24620135f, 0.2501583f, 0.25415212f, 0.25818288f,
- 0.2622507f, 0.26635563f, 0.27049783f, 0.27467734f,
- 0.2788943f, 0.28314877f, 0.28744087f, 0.29177067f,
- 0.2961383f, 0.3005438f, 0.30498734f, 0.30946895f,
- 0.31398875f, 0.3185468f, 0.32314324f, 0.32777813f,
- 0.33245155f, 0.33716366f, 0.34191445f, 0.3467041f,
- 0.35153264f, 0.35640016f, 0.36130682f, 0.36625263f,
- 0.3712377f, 0.37626216f, 0.38132605f, 0.38642946f,
- 0.3915725f, 0.39675525f, 0.4019778f, 0.40724024f,
- 0.41254264f, 0.4178851f, 0.4232677f, 0.42869052f,
- 0.43415368f, 0.4396572f, 0.44520122f, 0.45078582f,
- 0.45641103f, 0.46207702f, 0.4677838f, 0.4735315f,
- 0.4793202f, 0.48514995f, 0.4910209f, 0.496933f,
- 0.5028865f, 0.50888133f, 0.5149177f, 0.5209956f,
- 0.52711517f, 0.53327644f, 0.5394795f, 0.5457245f,
- 0.55201143f, 0.55834043f, 0.5647115f, 0.57112485f,
- 0.57758045f, 0.58407843f, 0.59061885f, 0.5972018f,
- 0.60382736f, 0.61049557f, 0.6172066f, 0.62396044f,
- 0.63075715f, 0.6375969f, 0.6444797f, 0.65140563f,
- 0.65837485f, 0.66538733f, 0.67244315f, 0.6795425f,
- 0.6866853f, 0.6938718f, 0.7011019f, 0.7083758f,
- 0.71569353f, 0.7230551f, 0.73046076f, 0.73791045f,
- 0.74540424f, 0.7529422f, 0.7605245f, 0.76815116f,
- 0.7758222f, 0.7835378f, 0.791298f, 0.7991027f,
- 0.8069523f, 0.8148466f, 0.82278574f, 0.8307699f,
- 0.838799f, 0.8468732f, 0.8549926f, 0.8631572f,
- 0.8713671f, 0.8796224f, 0.8879231f, 0.8962694f,
- 0.9046612f, 0.91309863f, 0.92158186f, 0.9301109f,
- 0.9386857f, 0.9473065f, 0.9559733f, 0.9646863f,
- 0.9734453f, 0.9822506f, 0.9911021f, 1.0f,
-};
-/*
-int linear_to_srgb_8bit(const float x) {
- if (x <= 0.f) return 0;
- if (x >= 1.f) return 255;
- const float *table = SRGB_8BIT_TO_LINEAR_FLOAT;
- int y = 0;
- for (int i = 128; i != 0; i >>= 1) {
- if (table[y + i] <= x)
- y += i;
- }
- if (x - table[y] <= table[y + 1] - x)
- return y;
- else
- return y + 1;
-}
-*/
-
-
-u32 linear_to_srgb_8bit(const float v)
-{
- ieee754 c;
- c.f = v;
- const size_t x = c.u;
- const u32* table = (u32*)srgb_8bit_to_linear_float;
- u32 y = 0;
- y += table[y + 128] <= x ? 128 : 0;
- y += table[y + 64] <= x ? 64 : 0;
- y += table[y + 32] <= x ? 32 : 0;
- y += table[y + 16] <= x ? 16 : 0;
- y += table[y + 8] <= x ? 8 : 0;
- y += table[y + 4] <= x ? 4 : 0;
- y += table[y + 2] <= x ? 2 : 0;
- y += table[y + 1] <= x ? 1 : 0;
-
- return y;
-}
-
-// 2D Region half open [x0;x1[
-struct absrect2
-{
- s32 x0;
- s32 y0;
- s32 x1;
- s32 y1;
-};
-
-static inline int clipTest(absrect2& o, const core::rect<s32>* a, const absrect2& b)
-{
- if (a == 0)
- {
- o.x0 = b.x0;
- o.y0 = b.y0;
- o.x1 = b.x1;
- o.y1 = b.y1;
- }
- else
- {
- o.x0 = core::s32_max(a->UpperLeftCorner.X, b.x0);
- o.x1 = core::s32_min(a->LowerRightCorner.X, b.x1);
- o.y0 = core::s32_max(a->UpperLeftCorner.Y, b.y0);
- o.y1 = core::s32_min(a->LowerRightCorner.Y, b.y1);
- }
- int clipTest = 0;
- clipTest |= o.x0 >= o.x1 ? 1 : 0;
- clipTest |= o.y0 >= o.y1 ? 2 : 0;
- return clipTest;
-}
-
-//! stretches srcRect src to dstRect dst, applying a sliding window box filter in linear color space (sRGB->linear->sRGB)
-// todo: texture jumps (mip selection problem)
-void Resample_subSampling(eBlitter op, video::IImage* dst, const core::rect<s32>* dstRect,
- const video::IImage* src, const core::rect<s32>* srcRect, size_t flags)
-{
- u8* dstData = (u8*)dst->getData();
- const absrect2 dst_clip = { 0,0,(s32)dst->getDimension().Width,(s32)dst->getDimension().Height };
- absrect2 dc;
- if (clipTest(dc, dstRect, dst_clip) || !dstData) return;
- const video::ECOLOR_FORMAT dstFormat = dst->getColorFormat();
-
- const u8* srcData = (u8*)src->getData();
- const absrect2 src_clip = { 0,0,(s32)src->getDimension().Width,(s32)src->getDimension().Height };
- absrect2 sc;
- if (clipTest(sc, srcRect, src_clip) || !srcData) return;
- const video::ECOLOR_FORMAT srcFormat = src->getColorFormat();
-
-#if defined(IRRLICHT_sRGB)
- const int dst_sRGB = dst->get_sRGB();
- const int src_sRGB = src->get_sRGB();
-#else
- const int dst_sRGB = (flags & CSoftwareTexture2::TEXTURE_IS_LINEAR) ? 0 : 1;
- const int src_sRGB = (flags & CSoftwareTexture2::IMAGE_IS_LINEAR) ? 0 : 1;
-#endif
-
-
-
- float scale[2];
- scale[0] = (float)(sc.x1 - sc.x0) / (float)(dc.x1 - dc.x0);
- scale[1] = (float)(sc.y1 - sc.y0) / (float)(dc.y1 - dc.y0);
- const float rs = 1.f / (scale[0] * scale[1]);
-
- float sum[4];
- u32 sbgra = 0;
-
- float f[4];
- int fi[4];
- f[3] = (float)sc.y0;
- for (int dy = dc.y0; dy < dc.y1; ++dy)
- {
- f[1] = f[3];
- f[3] = sc.y0 + (dy + 1 - dc.y0) * scale[1];
- if (f[3] >= sc.y1) f[3] = sc.y1 - 0.001f; //todo:1.f/dim should be enough
-
- f[2] = (float)sc.x0;
- for (int dx = dc.x0; dx < dc.x1; ++dx)
- {
- f[0] = f[2];
- f[2] = sc.x0 + (dx + 1 - dc.x0) * scale[0];
- if (f[2] >= sc.x1) f[2] = sc.x1 - 0.001f;
-
- //accumulate linear color
- sum[0] = 0.f;
- sum[1] = 0.f;
- sum[2] = 0.f;
- sum[3] = 0.f;
-
- //sample border
- fi[0] = (int)(f[0]);
- fi[1] = (int)(f[1]);
- fi[2] = (int)(f[2]);
- fi[3] = (int)(f[3]);
-
- float w[2];
- for (int fy = fi[1]; fy <= fi[3]; ++fy)
- {
- w[1] = 1.f;
- if (fy == fi[1]) w[1] -= f[1] - fy;
- if (fy == fi[3]) w[1] -= fy + 1 - f[3];
-
- for (int fx = fi[0]; fx <= fi[2]; ++fx)
- {
- w[0] = 1.f;
- if (fx == fi[0]) w[0] -= f[0] - fx;
- if (fx == fi[2]) w[0] -= fx + 1 - f[2];
-
- const float ws = w[1] * w[0] * rs;
-
- switch (srcFormat)
- {
- case video::ECF_A1R5G5B5: sbgra = video::A1R5G5B5toA8R8G8B8(*(u16*)(srcData + (fy * src_clip.x1) * 2 + (fx * 2))); break;
- case video::ECF_R5G6B5: sbgra = video::R5G6B5toA8R8G8B8(*(u16*)(srcData + (fy * src_clip.x1) * 2 + (fx * 2))); break;
- case video::ECF_A8R8G8B8: sbgra = *(u32*)(srcData + (fy * src_clip.x1) * 4 + (fx * 4)); break;
- case video::ECF_R8G8B8:
- {
- const u8* p = srcData + (fy * src_clip.x1) * 3 + (fx * 3);
- sbgra = 0xFF000000 | p[0] << 16 | p[1] << 8 | p[2];
- } break;
- default: break;
- }
- if (src_sRGB)
- {
- sum[0] += srgb_8bit_to_linear_float[(sbgra) & 0xFF] * ws;
- sum[1] += srgb_8bit_to_linear_float[(sbgra >> 8) & 0xFF] * ws;
- sum[2] += srgb_8bit_to_linear_float[(sbgra >> 16) & 0xFF] * ws;
- sum[3] += ((sbgra >> 24) & 0xFF) * ws;
- }
- else
- {
- sum[0] += ((sbgra) & 0xFF) * ws;
- sum[1] += ((sbgra >> 8) & 0xFF) * ws;
- sum[2] += ((sbgra >> 16) & 0xFF) * ws;
- sum[3] += ((sbgra >> 24) & 0xFF) * ws;
- }
-
- }
- }
- switch (op)
- {
- case BLITTER_TEXTURE_ALPHA_BLEND:
- case BLITTER_TEXTURE_ALPHA_COLOR_BLEND:
- break;
- default:
- break;
- }
- if (dst_sRGB)
- {
- sbgra = linear_to_srgb_8bit(sum[0]) |
- linear_to_srgb_8bit(sum[1]) << 8 |
- linear_to_srgb_8bit(sum[2]) << 16 |
- (u32)(sum[3]) << 24;
- }
- else
- {
- sbgra = (u32)(sum[0]) |
- (u32)(sum[1]) << 8 |
- (u32)(sum[2]) << 16 |
- (u32)(sum[3]) << 24;
- }
- switch (dstFormat)
- {
- case video::ECF_A8R8G8B8: *(u32*)(dstData + (dy * dst_clip.x1) * 4 + (dx * 4)) = sbgra; break;
- case video::ECF_R8G8B8:
- {
- u8* p = dstData + (dy * dst_clip.x1) * 3 + (dx * 3);
- p[2] = (sbgra) & 0xFF;
- p[1] = (sbgra >> 8) & 0xFF;
- p[0] = (sbgra >> 16) & 0xFF;
- } break;
- case video::ECF_A1R5G5B5: *(u16*)(dstData + (dy * dst_clip.x1) * 2 + (dx * 2)) = video::A8R8G8B8toA1R5G5B5(sbgra); break;
- case video::ECF_R5G6B5: *(u16*)(dstData + (dy * dst_clip.x1) * 2 + (dx * 2)) = video::A8R8G8B8toR5G6B5(sbgra); break;
- default:
- break;
- }
- }
- }
-
-}
-
-} // end namespace video
-} // end namespace irr
-
-#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
diff --git a/source/Irrlicht/CSoftwareTexture2.h b/source/Irrlicht/CSoftwareTexture2.h
deleted file mode 100644
index 5f64ee0..0000000
--- a/source/Irrlicht/CSoftwareTexture2.h
+++ /dev/null
@@ -1,185 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __C_SOFTWARE_2_TEXTURE_H_INCLUDED__
-#define __C_SOFTWARE_2_TEXTURE_H_INCLUDED__
-
-#include "SoftwareDriver2_compile_config.h"
-
-#include "ITexture.h"
-#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
-#include "IVideoDriver.h"
-#else
-#include "IRenderTarget.h"
-#endif
-#include "CImage.h"
-
-namespace irr
-{
-namespace video
-{
-
-class CBurningVideoDriver;
-
-/*!
- interface for a Video Driver dependent Texture.
-*/
-struct CSoftwareTexture2_Bound
-{
- f32 w; // width - 0.5f;
- f32 h; // height- 0.5f;
- f32 cx; // texelcenter x 1.f/width*0.5f
- f32 cy; // texelcenter y 1.f/height*0.5f
-};
-
-class CSoftwareTexture2 : public ITexture
-{
-public:
-
- //! constructor
- enum eTex2Flags
- {
- GEN_MIPMAP = 1, // has mipmaps
- GEN_MIPMAP_AUTO = 2, // automatic mipmap generation
- IS_RENDERTARGET = 4,
- ALLOW_NPOT = 8, //allow non power of two
- IMAGE_IS_LINEAR = 16,
- TEXTURE_IS_LINEAR = 32,
- };
- CSoftwareTexture2(IImage* surface, const io::path& name, u32 flags /*eTex2Flags*/, CBurningVideoDriver* driver);
-
- //! destructor
- virtual ~CSoftwareTexture2();
-
- u32 getMipmapLevel(s32 newLevel) const
- {
- if ( newLevel < 0 ) newLevel = 0;
- else if ( newLevel >= (s32)array_size(MipMap)) newLevel = array_size(MipMap) - 1;
-
- while ( newLevel > 0 && MipMap[newLevel] == 0 ) newLevel -= 1;
- return newLevel;
- }
-
- //! lock function
-#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
- virtual void* lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel)
-#else
- virtual void* lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel, u32 layer, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) _IRR_OVERRIDE_
-#endif
- {
- if (Flags & GEN_MIPMAP)
- {
- //called from outside. must test
- MipMapLOD = getMipmapLevel(mipmapLevel);
- Size = MipMap[MipMapLOD]->getDimension();
- Pitch = MipMap[MipMapLOD]->getPitch();
- }
-
- return MipMap[MipMapLOD]->getData();
- }
-
- //! unlock function
- virtual void unlock() _IRR_OVERRIDE_
- {
- }
-/*
- //! compare the area drawn with the area of the texture
- f32 getLODFactor( const f32 texArea ) const
- {
- return MipMap0_Area[0]* MipMap0_Area[1] * 0.5f * texArea;
- //return MipMap[0]->getImageDataSizeInPixels () * texArea;
- }
-*/
-
- const u32* getMipMap0_Area() const
- {
- return MipMap0_Area;
- }
- f32 get_lod_bias() const { return LodBIAS; }
-
- //! returns unoptimized surface (misleading name. burning can scale down originalimage)
- virtual CImage* getImage() const
- {
- return MipMap[0];
- }
-
- //! returns texture surface
- virtual CImage* getTexture() const
- {
- return MipMap[MipMapLOD];
- }
-
- //precalculated dimx-1/dimx*0.5f
- const CSoftwareTexture2_Bound& getTexBound() const
- {
- return TexBound[MipMapLOD];
- }
-
-#if !defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
- virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) _IRR_OVERRIDE_;
-#else
- virtual void regenerateMipMapLevels(void* data = 0);
-#endif
-
-
-#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
- const core::dimension2d<u32>& getOriginalSize() const { return OriginalSize; };
- const core::dimension2d<u32>& getSize() const { return Size; };
- E_DRIVER_TYPE getDriverType() const { return DriverType; };
- ECOLOR_FORMAT getColorFormat() const { return ColorFormat; };
- ECOLOR_FORMAT getOriginalColorFormat() const { return OriginalColorFormat; };
- u32 getPitch() const { return Pitch; };
- bool hasMipMaps() const { return HasMipMaps; }
- bool isRenderTarget() const { return IsRenderTarget; }
-
- core::dimension2d<u32> OriginalSize;
- core::dimension2d<u32> Size;
- E_DRIVER_TYPE DriverType;
- ECOLOR_FORMAT OriginalColorFormat;
- ECOLOR_FORMAT ColorFormat;
- u32 Pitch;
- bool HasMipMaps;
- bool IsRenderTarget;
-#endif
-
-private:
- void calcDerivative();
-
- //! controls MipmapSelection. relation between drawn area and image size
- u32 MipMapLOD; // 0 .. original Texture pot -SOFTWARE_DRIVER_2_MIPMAPPING_MAX
- u32 Flags; //eTex2Flags
- CBurningVideoDriver* Driver;
-
- CImage* MipMap[SOFTWARE_DRIVER_2_MIPMAPPING_MAX];
- CSoftwareTexture2_Bound TexBound[SOFTWARE_DRIVER_2_MIPMAPPING_MAX];
- u32 MipMap0_Area[2];
- f32 LodBIAS; // Tweak mipmap selection
-};
-
-/*!
-interface for a Video Driver dependent render target.
-*/
-class CSoftwareRenderTarget2 : public IRenderTarget
-{
-public:
- CSoftwareRenderTarget2(CBurningVideoDriver* driver);
- virtual ~CSoftwareRenderTarget2();
-
- virtual void setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces, u32 numCubeSurfaces) _IRR_OVERRIDE_;
-
-#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
- E_DRIVER_TYPE DriverType;
- core::array<ITexture*> Texture;
-#endif
-
-protected:
- CBurningVideoDriver* Driver;
-};
-
-} // end namespace video
-} // end namespace irr
-
-#endif // __C_SOFTWARE_2_TEXTURE_H_INCLUDED__
-
-
diff --git a/source/Irrlicht/S4DVertex.h b/source/Irrlicht/S4DVertex.h
deleted file mode 100644
index 667fd6d..0000000
--- a/source/Irrlicht/S4DVertex.h
+++ /dev/null
@@ -1,875 +0,0 @@
-// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-
-#ifndef __S_4D_VERTEX_H_INCLUDED__
-#define __S_4D_VERTEX_H_INCLUDED__
-
-#include "SoftwareDriver2_compile_config.h"
-#include "SoftwareDriver2_helper.h"
-#include "irrAllocator.h"
-#include "EPrimitiveTypes.h"
-
-namespace irr
-{
-
-namespace video
-{
-
-//! sVec2 used in BurningShader texture coordinates
-struct sVec2
-{
- f32 x;
- f32 y;
-
- sVec2 () {}
-
- sVec2 ( f32 s) : x ( s ), y ( s ) {}
- sVec2 ( f32 _x, f32 _y )
- : x ( _x ), y ( _y ) {}
-
- void set ( f32 _x, f32 _y )
- {
- x = _x;
- y = _y;
- }
-
- // f = a * t + b * ( 1 - t )
- void interpolate(const sVec2& burning_restrict a, const sVec2& burning_restrict b, const ipoltype t)
- {
- x = (f32)(b.x + ( ( a.x - b.x ) * t ));
- y = (f32)(b.y + ( ( a.y - b.y ) * t ));
- }
-
- sVec2 operator-(const sVec2& other) const
- {
- return sVec2(x - other.x, y - other.y);
- }
-
- sVec2 operator+(const sVec2& other) const
- {
- return sVec2(x + other.x, y + other.y);
- }
-
- void operator+=(const sVec2& other)
- {
- x += other.x;
- y += other.y;
- }
-
- sVec2 operator*(const f32 s) const
- {
- return sVec2(x * s , y * s);
- }
-
- void operator*=( const f32 s)
- {
- x *= s;
- y *= s;
- }
-
- void operator=(const sVec2& other)
- {
- x = other.x;
- y = other.y;
- }
-
-};
-
-#include "irrpack.h"
-
-//! sVec2Pack is Irrlicht S3DVertex,S3DVertex2TCoords,S3DVertexTangents Texutre Coordinates.
-// Start address is not 4 byte aligned
-struct sVec2Pack
-{
- f32 x, y;
-};
-
-//! sVec3Pack used in BurningShader, packed direction
-struct sVec3Pack
-{
- f32 x, y, z;
- //f32 _can_pack;
-
- sVec3Pack() {}
- sVec3Pack(f32 _x, f32 _y, f32 _z)
- : x(_x), y(_y), z(_z) {}
-
- // f = a * t + b * ( 1 - t )
- void interpolate(const sVec3Pack& burning_restrict v0, const sVec3Pack& burning_restrict v1, const ipoltype t)
- {
- x = (f32)(v1.x + ((v0.x - v1.x) * t));
- y = (f32)(v1.y + ((v0.y - v1.y) * t));
- z = (f32)(v1.z + ((v0.z - v1.z) * t));
- }
-
- sVec3Pack operator-(const sVec3Pack& other) const
- {
- return sVec3Pack(x - other.x, y - other.y, z - other.z);
- }
-
- sVec3Pack operator+(const sVec3Pack& other) const
- {
- return sVec3Pack(x + other.x, y + other.y, z + other.z);
- }
-
- sVec3Pack operator*(const f32 s) const
- {
- return sVec3Pack(x * s, y * s, z * s);
- }
-
- void operator+=(const sVec3Pack& other)
- {
- x += other.x;
- y += other.y;
- z += other.z;
- }
-
- void operator=(const sVec3Pack& other)
- {
- x = other.x;
- y = other.y;
- z = other.z;
- }
-
-} PACK_STRUCT;
-
-#include "irrunpack.h"
-
-//! sVec4 used in Driver,BurningShader, direction/color
-struct sVec4
-{
- union
- {
- struct { f32 x, y, z, w; };
- struct { f32 a, r, g, b; };
- };
-
- sVec4 () {}
- sVec4 ( f32 _x, f32 _y, f32 _z, f32 _w )
- : x ( _x ), y ( _y ), z( _z ), w ( _w ){}
-
- // f = a * t + b * ( 1 - t )
- void interpolate(const sVec4& burning_restrict a, const sVec4& burning_restrict b, const ipoltype t)
- {
- x = (f32)(b.x + ( ( a.x - b.x ) * t ));
- y = (f32)(b.y + ( ( a.y - b.y ) * t ));
- z = (f32)(b.z + ( ( a.z - b.z ) * t ));
- w = (f32)(b.w + ( ( a.w - b.w ) * t ));
- }
-
- sVec4 operator-(const sVec4& other) const
- {
- return sVec4(x - other.x, y - other.y, z - other.z,w - other.w);
- }
-
- sVec4 operator+(const sVec4& other) const
- {
- return sVec4(x + other.x, y + other.y, z + other.z,w + other.w);
- }
-
- void operator+=(const sVec4& other)
- {
- x += other.x;
- y += other.y;
- z += other.z;
- w += other.w;
- }
-
- sVec4 operator*(const f32 s) const
- {
- return sVec4(x * s , y * s, z * s,w * s);
- }
-
- sVec4 operator*(const sVec4 &other) const
- {
- return sVec4(x * other.x , y * other.y, z * other.z,w * other.w);
- }
-
- void operator*=(const sVec4 &other)
- {
- x *= other.x;
- y *= other.y;
- z *= other.z;
- w *= other.w;
- }
-
- void operator=(const sVec4& other)
- {
- x = other.x;
- y = other.y;
- z = other.z;
- w = other.w;
- }
-
- //outside shader
- void set(f32 _x, f32 _y, f32 _z, f32 _w)
- {
- x = _x;
- y = _y;
- z = _z;
- w = _w;
- }
- void setA8R8G8B8(const u32 argb)
- {
- a = ((argb & 0xFF000000) >> 24) * (1.f / 255.f);
- r = ((argb & 0x00FF0000) >> 16) * (1.f / 255.f);
- g = ((argb & 0x0000FF00) >> 8 ) * (1.f / 255.f);
- b = ((argb & 0x000000FF) ) * (1.f / 255.f);
- }
-
- REALINLINE ipoltype dot_xyzw(const sVec4& other) const
- {
- return (ipoltype)x * other.x + (ipoltype)y * other.y + (ipoltype)z * other.z + (ipoltype)w * other.w;
- }
-
- REALINLINE f32 dot_xyz(const sVec4& other) const
- {
- return x * other.x + y * other.y + z * other.z;
- }
-
- REALINLINE f32 dot_minus_xyz(const sVec4& other) const
- {
- return -x * other.x + -y * other.y + -z * other.z;
- }
-
- void mul_xyz(const f32 s)
- {
- x *= s;
- y *= s;
- z *= s;
- }
-
- f32 length_xyz() const
- {
- return sqrtf(x * x + y * y + z * z);
- }
-
- void normalize_dir_xyz()
- {
- //const f32 l = core::reciprocal_squareroot(x * x + y * y + z * z);
- f32 l = x * x + y * y + z * z;
- l = l > 0.0000001f ? 1.f / sqrtf(l) : 1.f;
- x *= l;
- y *= l;
- z *= l;
- }
-
-
- //unpack sVec3 to aligned during runtime
- sVec4(const sVec3Pack& other)
- {
- x = other.x;
- y = other.y;
- z = other.z;
- w = 0.f;
- }
-
- void normalize_pack_xyz(sVec3Pack& out, const f32 len, const f32 ofs) const
- {
- //const f32 l = len * core::reciprocal_squareroot ( r * r + g * g + b * b );
- f32 l = x * x + y * y + z * z;
-
- l = l > 0.0000001f ? len / sqrtf(l) : 0.f;
- out.x = (x*l) + ofs;
- out.y = (y*l) + ofs;
- out.z = (z*l) + ofs;
- }
-
-};
-
-//!during runtime sVec3Pack
-typedef sVec4 sVec3Pack_unpack;
-
-//!sVec4 is argb. sVec3Color is rgba
-struct sVec3Color
-{
- f32 r, g, b,a;
-
- void set(const f32 s)
- {
- r = s;
- g = s;
- b = s;
- a = s;
- }
-
- void setA8R8G8B8(const u32 argb)
- {
- r = ((argb & 0x00FF0000) >> 16) * (1.f / 255.f);
- g = ((argb & 0x0000FF00) >> 8 ) * (1.f / 255.f);
- b = ((argb & 0x000000FF) ) * (1.f / 255.f);
- a = ((argb & 0xFF000000) >> 24) * (1.f / 255.f);
- }
-
- void setColorf(const video::SColorf & color)
- {
- r = color.r;
- g = color.g;
- b = color.b;
- a = color.a;
- }
-
- void add_rgb(const sVec3Color& other)
- {
- r += other.r;
- g += other.g;
- b += other.b;
- }
-
- void mad_rgb(const sVec3Color& other, const f32 v)
- {
- r += other.r * v;
- g += other.g * v;
- b += other.b * v;
- }
-
- void mad_rgbv(const sVec3Color& v0, const sVec3Color& v1)
- {
- r += v0.r * v1.r;
- g += v0.g * v1.g;
- b += v0.b * v1.b;
- }
-
- //sVec4 is a,r,g,b, alpha pass
- void sat(sVec4 &dest, const u32 argb) const
- {
- dest.a = ((argb & 0xFF000000) >> 24) * (1.f / 255.f);
- dest.r = r <= 1.f ? r : 1.f;
- dest.g = g <= 1.f ? g : 1.f;
- dest.b = b <= 1.f ? b : 1.f;
- }
-
- void sat_xyz(sVec3Pack &dest, const sVec3Color& v1) const
- {
- f32 v;
- v = r * v1.r; dest.x = v < 1.f ? v : 1.f;
- v = g * v1.g; dest.y = v < 1.f ? v : 1.f;
- v = b * v1.b; dest.z = v < 1.f ? v : 1.f;
- }
-
- void sat_xyz(sVec4 &dest, const sVec3Color& v1) const
- {
- f32 v;
- dest.a = 1.f;
- v = r * v1.r; dest.r = v < 1.f ? v : 1.f;
- v = g * v1.g; dest.g = v < 1.f ? v : 1.f;
- v = b * v1.b; dest.b = v < 1.f ? v : 1.f;
- }
-
-
-};
-
-//internal BurningShaderFlag for a Vertex
-enum e4DVertexFlag
-{
- VERTEX4D_CLIPMASK = 0x0000003F,
- VERTEX4D_CLIP_NEAR = 0x00000001,
- VERTEX4D_CLIP_FAR = 0x00000002,
- VERTEX4D_CLIP_LEFT = 0x00000004,
- VERTEX4D_CLIP_RIGHT = 0x00000008,
- VERTEX4D_CLIP_BOTTOM = 0x00000010,
- VERTEX4D_CLIP_TOP = 0x00000020,
- VERTEX4D_INSIDE = 0x0000003F,
-
- VERTEX4D_PROJECTED = 0x00000100,
- VERTEX4D_VAL_ZERO = 0x00000200,
- VERTEX4D_VAL_ONE = 0x00000400,
-
- VERTEX4D_FORMAT_MASK = 0xFFFF0000,
-
- VERTEX4D_FORMAT_MASK_TEXTURE = 0x000F0000,
- VERTEX4D_FORMAT_TEXTURE_1 = 0x00010000,
- VERTEX4D_FORMAT_TEXTURE_2 = 0x00020000,
- VERTEX4D_FORMAT_TEXTURE_3 = 0x00030000,
- VERTEX4D_FORMAT_TEXTURE_4 = 0x00040000,
-
- VERTEX4D_FORMAT_MASK_COLOR = 0x00F00000,
- VERTEX4D_FORMAT_COLOR_1 = 0x00100000,
- VERTEX4D_FORMAT_COLOR_2_FOG = 0x00200000,
- VERTEX4D_FORMAT_COLOR_3 = 0x00300000,
- VERTEX4D_FORMAT_COLOR_4 = 0x00400000,
-
- VERTEX4D_FORMAT_MASK_LIGHT = 0x0F000000,
- VERTEX4D_FORMAT_LIGHT_1 = 0x01000000,
- VERTEX4D_FORMAT_LIGHT_2 = 0x02000000,
-
- VERTEX4D_FORMAT_MASK_TANGENT = 0xF0000000,
- VERTEX4D_FORMAT_BUMP_DOT3 = 0x10000000,
- VERTEX4D_FORMAT_SPECULAR = 0x20000000,
-
-};
-
-//! vertex layout
-enum e4DVertexType
-{
- E4VT_STANDARD = 0, // EVT_STANDARD, video::S3DVertex.
- E4VT_2TCOORDS = 1, // EVT_2TCOORDS, video::S3DVertex2TCoords.
- E4VT_TANGENTS = 2, // EVT_TANGENTS, video::S3DVertexTangents
- E4VT_REFLECTION_MAP = 3,
- E4VT_SHADOW = 4, // float * 3
- E4VT_NO_TEXTURE = 5, // runtime if texture missing
- E4VT_LINE = 6,
-
- E4VT_COUNT
-};
-
-enum e4DIndexType
-{
- E4IT_16BIT = 1, // EIT_16BIT,
- E4IT_32BIT = 2, // EIT_32BIT,
- E4IT_NONE = 4, //
-};
-
-#ifdef BURNINGVIDEO_RENDERER_BEAUTIFUL
- #define BURNING_MATERIAL_MAX_TEXTURES 4
- #define BURNING_MATERIAL_MAX_COLORS 4
- #define BURNING_MATERIAL_MAX_LIGHT_TANGENT 1
-
- //ensure handcrafted sizeof(s4DVertex)
- #define sizeof_s4DVertex 128
-
-#else
- #define BURNING_MATERIAL_MAX_TEXTURES 2
- #ifdef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
- #define BURNING_MATERIAL_MAX_COLORS 1
- #else
- #define BURNING_MATERIAL_MAX_COLORS 0
- #endif
- #define BURNING_MATERIAL_MAX_LIGHT_TANGENT 1
-
- //ensure handcrafted sizeof(s4DVertex)
- #define sizeof_s4DVertex 64
-#endif
-
-// dummy Vertex. used for calculation vertex memory size
-struct s4DVertex_proxy
-{
- sVec4 Pos;
-#if BURNING_MATERIAL_MAX_TEXTURES > 0
- sVec2 Tex[BURNING_MATERIAL_MAX_TEXTURES];
-#endif
-#if BURNING_MATERIAL_MAX_COLORS > 0
- sVec4 Color[BURNING_MATERIAL_MAX_COLORS];
-#endif
-#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
- sVec3Pack LightTangent[BURNING_MATERIAL_MAX_LIGHT_TANGENT];
-#endif
- u32 flag; // e4DVertexFlag
-
-};
-
-
-/*!
- Internal BurningVideo Vertex
-*/
-struct s4DVertex
-{
- sVec4 Pos;
-#if BURNING_MATERIAL_MAX_TEXTURES > 0
- sVec2 Tex[ BURNING_MATERIAL_MAX_TEXTURES ];
-#endif
-#if BURNING_MATERIAL_MAX_COLORS > 0
- sVec4 Color[ BURNING_MATERIAL_MAX_COLORS ];
-#endif
-#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
- sVec3Pack LightTangent[BURNING_MATERIAL_MAX_LIGHT_TANGENT];
-#endif
-
- u32 flag; // e4DVertexFlag
-
-
-#if BURNING_MATERIAL_MAX_COLORS < 1 || BURNING_MATERIAL_MAX_LIGHT_TANGENT < 1
- u8 __align [sizeof_s4DVertex - sizeof (s4DVertex_proxy) ];
-#endif
-
- // f = a * t + b * ( 1 - t )
- void interpolate(const s4DVertex& burning_restrict b, const s4DVertex& burning_restrict a, const ipoltype t)
- {
- Pos.interpolate ( a.Pos, b.Pos, t );
-#if 0
- Tex[0].interpolate(a.Tex[0], b.Tex[0], t);
- Tex[1].interpolate(a.Tex[1], b.Tex[1], t);
- Color[0].interpolate(a.Color[0], b.Color[0], t);
- LightTangent[0].interpolate(a.LightTangent[0], b.LightTangent[0], t);
-#endif
-
- size_t i;
- size_t size;
-
-#if BURNING_MATERIAL_MAX_TEXTURES > 0
- size = (flag & VERTEX4D_FORMAT_MASK_TEXTURE) >> 16;
- for ( i = 0; i!= size; ++i )
- {
- Tex[i].interpolate ( a.Tex[i], b.Tex[i], t );
- }
-#endif
-
-#if BURNING_MATERIAL_MAX_COLORS > 0
- size = (flag & VERTEX4D_FORMAT_MASK_COLOR) >> 20;
- for ( i = 0; i!= size; ++i )
- {
- Color[i].interpolate ( a.Color[i], b.Color[i], t );
- }
-#endif
-
-#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
- size = (flag & VERTEX4D_FORMAT_MASK_LIGHT) >> 24;
- for ( i = 0; i!= size; ++i )
- {
- LightTangent[i].interpolate ( a.LightTangent[i], b.LightTangent[i], t );
- }
-#endif
-
- }
-};
-
-// ----------------- Vertex Cache ---------------------------
-
-// Buffer is used as pairs of S4DVertex (0 ... ndc, 1 .. dc and projected)
-typedef s4DVertex s4DVertexPair;
-#define sizeof_s4DVertexPairRel 2
-#define s4DVertex_ofs(index) ((index)*sizeof_s4DVertexPairRel)
-#define s4DVertex_proj(index) ((index)*sizeof_s4DVertexPairRel) + 1
-
-struct SAligned4DVertex
-{
- SAligned4DVertex()
- :data(0),ElementSize(0),mem(0) {}
-
- virtual ~SAligned4DVertex ()
- {
- if (mem)
- {
- delete[] mem;
- mem = 0;
- }
- }
-
- void resize(size_t element)
- {
- if (element > ElementSize)
- {
- if (mem) delete[] mem;
- size_t byteSize = align_next(element * sizeof_s4DVertex, 4096);
- mem = new u8[byteSize];
- }
- ElementSize = element;
- data = (s4DVertex*)mem;
- }
-
- s4DVertex* data; //align to 16 byte
- size_t ElementSize;
-
-private:
-
- u8* mem;
-};
-
-//#define memcpy_s4DVertexPair(dst,src) memcpy(dst,src,sizeof_s4DVertex * 2)
-static REALINLINE void memcpy_s4DVertexPair(void* burning_restrict dst, const void* burning_restrict src)
-{
- //test alignment -> if already in aligned data
-#if 0
- if (((size_t)dst & 0xC) | ((size_t)src & 0xC))
- {
- int g = 1;
- }
-#endif
-
-#if defined(ENV64BIT) && (sizeof_s4DVertex * sizeof_s4DVertexPairRel == 128)
- u64* burning_restrict dst64 = (u64*)dst;
- const u64* burning_restrict src64 = (const u64*)src;
-
- dst64[0] = src64[0];
- dst64[1] = src64[1];
- dst64[2] = src64[2];
- dst64[3] = src64[3];
- dst64[4] = src64[4];
- dst64[5] = src64[5];
- dst64[6] = src64[6];
- dst64[7] = src64[7];
-
- dst64[8] = src64[8];
- dst64[9] = src64[9];
- dst64[10] = src64[10];
- dst64[11] = src64[11];
- dst64[12] = src64[12];
- dst64[13] = src64[13];
- dst64[14] = src64[14];
- dst64[15] = src64[15];
-
-#elif defined(ENV64BIT) && (sizeof_s4DVertex * sizeof_s4DVertexPairRel == 256)
- u64* burning_restrict dst64 = (u64*)dst;
- const u64* burning_restrict src64 = (const u64*)src;
-
- dst64[0] = src64[0];
- dst64[1] = src64[1];
- dst64[2] = src64[2];
- dst64[3] = src64[3];
- dst64[4] = src64[4];
- dst64[5] = src64[5];
- dst64[6] = src64[6];
- dst64[7] = src64[7];
-
- dst64[8] = src64[8];
- dst64[9] = src64[9];
- dst64[10] = src64[10];
- dst64[11] = src64[11];
- dst64[12] = src64[12];
- dst64[13] = src64[13];
- dst64[14] = src64[14];
- dst64[15] = src64[15];
-
- dst64[16] = src64[16];
- dst64[17] = src64[17];
- dst64[18] = src64[18];
- dst64[19] = src64[19];
- dst64[20] = src64[20];
- dst64[21] = src64[21];
- dst64[22] = src64[22];
- dst64[23] = src64[23];
-
- dst64[24] = src64[24];
- dst64[25] = src64[25];
- dst64[26] = src64[26];
- dst64[27] = src64[27];
- dst64[28] = src64[28];
- dst64[29] = src64[29];
- dst64[30] = src64[30];
- dst64[31] = src64[31];
-
-#else
- u32* dst32 = (u32*)dst;
- const u32* src32 = (const u32*)src;
-
- size_t len = sizeof_s4DVertex * sizeof_s4DVertexPairRel;
- while (len >= 32)
- {
- *dst32++ = *src32++;
- *dst32++ = *src32++;
- *dst32++ = *src32++;
- *dst32++ = *src32++;
- *dst32++ = *src32++;
- *dst32++ = *src32++;
- *dst32++ = *src32++;
- *dst32++ = *src32++;
- len -= 32;
- }
-/*
- while (len >= 4)
- {
- *dst32++ = *src32++;
- len -= 4;
- }
-*/
-#endif
-}
-
-
-//! hold info for different Vertex Types
-struct SVSize
-{
- size_t Format; // e4DVertexFlag VERTEX4D_FORMAT_MASK_TEXTURE
- size_t Pitch; // sizeof Vertex
- size_t TexSize; // amount Textures
- size_t TexCooSize; // sizeof TextureCoordinates
-};
-
-
-// a cache info
-struct SCacheInfo
-{
- u32 index;
- u32 hit;
-};
-
-//must at least hold all possible (clipped) vertices of primitive.
-#define VERTEXCACHE_ELEMENT 16
-#define VERTEXCACHE_MISS 0xFFFFFFFF
-struct SVertexCache
-{
- SVertexCache () {}
- ~SVertexCache() {}
-
- //VertexType
- SVSize vSize[E4VT_COUNT];
-
- SCacheInfo info[VERTEXCACHE_ELEMENT];
- SCacheInfo info_temp[VERTEXCACHE_ELEMENT];
-
-
- // Transformed and lite, clipping state
- // + Clipped, Projected
- SAligned4DVertex mem;
-
- // source
- const void* vertices;
- u32 vertexCount;
-
- const void* indices;
- u32 indexCount;
- u32 indicesIndex;
- u32 indicesRun;
- u32 indicesPitch;
-
- // primitives consist of x vertices
- size_t primitiveHasVertex;
-
- e4DVertexType vType; //E_VERTEX_TYPE
- scene::E_PRIMITIVE_TYPE pType; //scene::E_PRIMITIVE_TYPE
- e4DIndexType iType; //E_INDEX_TYPE iType
-
-};
-
-
-// swap 2 pointer
-REALINLINE void swapVertexPointer(const s4DVertex** v1, const s4DVertex** v2)
-{
- const s4DVertex* b = *v1;
- *v1 = *v2;
- *v2 = b;
-}
-
-
-// ------------------------ Internal Scanline Rasterizer -----------------------------
-
-
-
-// internal scan convert
-struct sScanConvertData
-{
- u32 left; // major edge left/right
- u32 right; // !left
- u8 _unused_pack[8];
-
- f32 invDeltaY[4]; // inverse edge delta for screen space sorted triangle
-
- f32 x[2]; // x coordinate
- f32 slopeX[2]; // x slope along edges
-
-#if defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) || defined ( SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT )
- f32 w[2]; // w coordinate
- fp24 slopeW[2]; // w slope along edges
-#else
- f32 z[2]; // z coordinate
- f32 slopeZ[2]; // z slope along edges
-#endif
-
-#if BURNING_MATERIAL_MAX_COLORS > 0
- sVec4 c[BURNING_MATERIAL_MAX_COLORS][2]; // color
- sVec4 slopeC[BURNING_MATERIAL_MAX_COLORS][2]; // color slope along edges
-#endif
-
-#if BURNING_MATERIAL_MAX_TEXTURES > 0
- sVec2 t[BURNING_MATERIAL_MAX_TEXTURES][2]; // texture
- sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES][2]; // texture slope along edges
-#endif
-
-#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
- sVec3Pack_unpack l[BURNING_MATERIAL_MAX_LIGHT_TANGENT][2]; // Light Tangent
- sVec3Pack_unpack slopeL[BURNING_MATERIAL_MAX_LIGHT_TANGENT][2]; // tanget slope along edges
-#endif
-};
-
-// passed to scan Line
-struct sScanLineData
-{
- s32 y; // y position of scanline
- u8 _unused_pack[4];
- f32 x[2]; // x start, x end of scanline
-
-#if defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) || defined ( SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT )
- f32 w[2]; // w start, w end of scanline
-#else
- f32 z[2]; // z start, z end of scanline
-#endif
-
- s32 x_edgetest; // slope x
- u8 _unused_pack_1[4];
-
-#if BURNING_MATERIAL_MAX_COLORS > 0
- sVec4 c[BURNING_MATERIAL_MAX_COLORS][2]; // color start, color end of scanline
-#endif
-
-#if BURNING_MATERIAL_MAX_TEXTURES > 0
- sVec2 t[BURNING_MATERIAL_MAX_TEXTURES][2]; // texture start, texture end of scanline
-#endif
-
-#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
- sVec3Pack_unpack l[BURNING_MATERIAL_MAX_LIGHT_TANGENT][2]; // Light Tangent start, end
-#endif
-};
-
-// passed to pixel Shader
-struct sPixelShaderData
-{
- tVideoSample *dst;
- fp24 *z;
-
- s32 xStart;
- s32 xEnd;
- s32 dx;
- s32 i;
-};
-
-/*
- load a color value
-*/
-REALINLINE void getTexel_plain2 ( tFixPoint &r, tFixPoint &g, tFixPoint &b,const sVec4 &v )
-{
- r = tofix(v.r, FIX_POINT_F32_MUL);
- g = tofix(v.g, FIX_POINT_F32_MUL);
- b = tofix(v.b, FIX_POINT_F32_MUL);
-}
-
-#if 0
-/*
- load a color value
-*/
-REALINLINE void getSample_color ( tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b, const sVec4 &v )
-{
- a = tofix ( v.a, FIX_POINT_F32_MUL);
- r = tofix ( v.r, COLOR_MAX * FIX_POINT_F32_MUL);
- g = tofix ( v.g, COLOR_MAX * FIX_POINT_F32_MUL);
- b = tofix ( v.b, COLOR_MAX * FIX_POINT_F32_MUL);
-}
-
-/*
- load a color value
-*/
-REALINLINE void getSample_color ( tFixPoint &r, tFixPoint &g, tFixPoint &b,const sVec4 &v )
-{
- r = tofix ( v.r, COLOR_MAX * FIX_POINT_F32_MUL);
- g = tofix ( v.g, COLOR_MAX * FIX_POINT_F32_MUL);
- b = tofix ( v.b, COLOR_MAX * FIX_POINT_F32_MUL);
-}
-#endif
-
-/*
- load a color value. mulby controls [0;1] or [0;ColorMax]
- aka getSample_color
-*/
-REALINLINE void vec4_to_fix(tFixPoint &r, tFixPoint &g, tFixPoint &b,const sVec4 &v, const f32 mulby )
-{
- r = tofix(v.r, mulby);
- g = tofix(v.g, mulby);
- b = tofix(v.b, mulby);
-}
-
-REALINLINE void vec4_to_fix(tFixPoint &a,tFixPoint &r, tFixPoint &g, tFixPoint &b,const sVec4 &v, const f32 mulby)
-{
- a = tofix(v.a, mulby);
- r = tofix(v.r, mulby);
- g = tofix(v.g, mulby);
- b = tofix(v.b, mulby);
-}
-
-
-}
-
-}
-
-#endif
-
diff --git a/source/Irrlicht/SoftwareDriver2_compile_config.h b/source/Irrlicht/SoftwareDriver2_compile_config.h
index 497bf97..8f46869 100644
--- a/source/Irrlicht/SoftwareDriver2_compile_config.h
+++ b/source/Irrlicht/SoftwareDriver2_compile_config.h
@@ -7,28 +7,6 @@
#include "IrrCompileConfig.h"
-// Generic Render Flags for burning's video rasterizer
-// defined now in irrlicht compile config
-
-#define SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
-#define SOFTWARE_DRIVER_2_SUBTEXEL
-#define SOFTWARE_DRIVER_2_BILINEAR
-#define SOFTWARE_DRIVER_2_LIGHTING
-#define SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
-#define SOFTWARE_DRIVER_2_USE_SEPARATE_SPECULAR_COLOR
-#define SOFTWARE_DRIVER_2_USE_WBUFFER
-#define SOFTWARE_DRIVER_2_32BIT
-#define SOFTWARE_DRIVER_2_TEXTURE_COLOR_FORMAT ECF_A8R8G8B8
-#define SOFTWARE_DRIVER_2_RENDERTARGET_COLOR_FORMAT ECF_A8R8G8B8
-#define SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE 0x100000
-#define SOFTWARE_DRIVER_2_TEXTURE_TRANSFORM
-#define SOFTWARE_DRIVER_2_MIPMAPPING_MAX 16
-#define SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE 1
-#define SOFTWARE_DRIVER_2_SCANLINE_MAG_MIN
-#define SOFTWARE_DRIVER_2_CLIPPING
-#define SOFTWARE_DRIVER_2_2D_AS_3D
-#define SOFTWARE_DRIVER_2_INTERLACED
-
#ifndef REALINLINE
#ifdef _MSC_VER
#define REALINLINE __forceinline
@@ -37,195 +15,12 @@
#endif
#endif
-#define reciprocal_zero(x) ((x) != 0.f ? 1.f / (x):0.f)
-#define reciprocal_one(x) ((x) != 0.f ? 1.f / (x):1.f)
-
-//Control Scanline output
-#define SOFTWARE_DRIVER_2_STEP_X 1
-#define SOFTWARE_DRIVER_2_STEP_Y 1
-
-// null check necessary (burningvideo only)
-#define fill_step_y(y) ((y) != 0.f ? (float)1.f / (y):0.f)
-static inline float fill_step_x(float x) { return x != 0.f ? (float)SOFTWARE_DRIVER_2_STEP_X / x : 0.f; }
-
-#define interlace_control_bit 1
-#define interlace_control_mask ((1<<interlace_control_bit)-1)
-struct interlaced_control
-{
- unsigned enable : 1;
- unsigned bypass : 1;
- unsigned nr : interlace_control_bit;
-};
-struct interlace_scanline_data { unsigned int y; };
-
-static inline interlaced_control interlace_disabled()
-{
- interlaced_control v;
- v.enable = 0;
- v.bypass = 1;
- v.nr = 0;
- return v;
-}
-#if defined(SOFTWARE_DRIVER_2_INTERLACED)
-#define interlace_scanline if ( Interlaced.bypass | ((line.y & interlace_control_mask) == Interlaced.nr) )
-#define interlace_scanline_enabled if ( (line.y & interlace_control_mask) == Interlaced.nr )
-//#define interlace_scanline if ( Interlaced.disabled | (((line.y >> (interlace_control_bit-1) ) & 1) == (Interlaced.nr & 1)) )
-//#define interlace_scanline
-#else
-#define interlace_scanline
-#define interlace_scanline_enabled
-#endif
-
-#define scissor_test_y if ((~TL_Flag & TL_SCISSOR) || ((line.y >= Scissor.y0) & (line.y <= Scissor.y1)))
-#define scissor_test_x if ((~TL_Flag & TL_SCISSOR) || ((i+xStart >= Scissor.x0) & (i+xStart <= Scissor.x1)))
-
-#define fill_convention_left(x) (s32) ceilf(x)
-#define fill_convention_right(x) ((s32) ceilf(x))-1
-#define fill_convention_none(x) (s32) (x)
-#define fill_convention_edge(x) (s32) floorf(fabsf(x)+0.f)
-//#define fill_convention_left(x) 65536 - int(65536.0f - x)
-//#define fill_convention_right(x) 65535 - int(65536.0f - x)
-
-
-//Check coordinates are in render target/window space
-//#define SOFTWARE_DRIVER_2_DO_CLIPCHECK
-#if defined (SOFTWARE_DRIVER_2_DO_CLIPCHECK) && defined(_WIN32)
-#define SOFTWARE_DRIVER_2_CLIPCHECK if( xStart < 0 || xStart + dx >= (s32)RenderTarget->getDimension().Width || line.y < 0 || line.y >= (s32) RenderTarget->getDimension().Height ) __debugbreak()
-#define SOFTWARE_DRIVER_2_CLIPCHECK_REF if( pShader.xStart < 0 || pShader.xStart + pShader.dx >= (s32)RenderTarget->getDimension().Width || line.y < 0 || line.y >= (s32) RenderTarget->getDimension().Height ) __debugbreak()
-#define SOFTWARE_DRIVER_2_CLIPCHECK_WIRE if( aposx < 0 || aposx >= (s32)RenderTarget->getDimension().Width || aposy < 0 || aposy >= (s32) RenderTarget->getDimension().Height ) __debugbreak()
-
-inline float reciprocal_zero_no(const float x)
-{
- if (x * x <= 0.00001f) __debugbreak();
- return 1.f / x;
-}
-#else
-#define SOFTWARE_DRIVER_2_CLIPCHECK
-#define SOFTWARE_DRIVER_2_CLIPCHECK_REF
-#define SOFTWARE_DRIVER_2_CLIPCHECK_WIRE
-
-#define reciprocal_zero_no(x) 1.f/x
-#endif
-
-//!scanline renderer emulate line
-enum edge_test_flag
-{
- edge_test_pass = 1, //! not wireframe
- edge_test_left = 0,
- edge_test_first_line = 2,
- edge_test_point = 4
-};
-//if any edge test flag is set result=1 else 0. ( pass height test for degenerate triangle )
-#define reciprocal_edge(x) ((x) != 0.f ? 1.f / (x):(~EdgeTestPass)&1)
-
-//! normalize from fixed point Color Max to fixed point [0;1]
-#define fix_color_norm(x) x = (x+1) >> COLOR_MAX_LOG2
-
-//! from 1 bit to 5 bit
-#if defined(SOFTWARE_DRIVER_2_32BIT)
-#define fix_alpha_color_max(x)
-#else
-#define fix_alpha_color_max(x) if (x) x = (x << COLOR_MAX_LOG2) - 1
-#endif
-
-// Check windows
-#if _WIN32 || _WIN64
-#if _WIN64
-#define ENV64BIT
-#else
-#define ENV32BIT
-#endif
-#endif
-
-// Check GCC
-#if __GNUC__
-#if __x86_64__ || __ppc64__
-#define ENV64BIT
-#else
-#define ENV32BIT
-#endif
-#endif
-
-#if defined(ENV64BIT) && defined(BURNINGVIDEO_RENDERER_BEAUTIFUL)
-typedef float ipoltype;
-#else
-typedef float ipoltype;
-#endif
-
-#define ipol_lower_equal_0(n) ((n) <= (ipoltype)0.0)
-#define ipol_greater_0(n) ((n) > (ipoltype)0.0)
-
-#if (_MSC_VER > 1700 )
-#define burning_restrict __restrict
-#else
-#define burning_restrict
-#endif
-
-/*
- if (condition) state |= mask; else state &= ~mask;
-*/
-static inline void burning_setbit(size_t& state, int condition, size_t mask)
-{
- if (condition) state |= mask;
- else state &= ~mask;
-}
-
-/*
- if (condition) state |= m; else state &= ~m;
-*/
-REALINLINE void burning_setbit32(unsigned int& state, int condition, const unsigned int mask)
-{
- // 0, or any positive to mask
- //s32 conmask = -condition >> 31;
- state ^= ((-condition >> 31) ^ state) & mask;
-}
-
-#define burning_stringify(s) #s
-#define burning_create_indirect(s) create_##s
-#define burning_create(s) burning_create_indirect(s)
-
-
-#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
-#define snprintf_irr sprintf_s
-#define EVDF_DEPTH_CLAMP 43
-#define E_CUBE_SURFACE int
-#define ECFN_DISABLED 0
-
-namespace irr {
- namespace video {
-
- //! Enum for the flags of clear buffer
- enum E_CLEAR_BUFFER_FLAG
- {
- ECBF_NONE = 0,
- ECBF_COLOR = 1,
- ECBF_DEPTH = 2,
- ECBF_STENCIL = 4,
- ECBF_ALL = ECBF_COLOR | ECBF_DEPTH | ECBF_STENCIL
- };
-
- //! For SMaterial.ZWriteEnable
- enum E_ZWRITE
- {
- EZW_OFF = 0,
- EZW_AUTO,
- EZW_ON
- };
- }
-}
-#endif // PATCH_SUPERTUX_8_0_1_with_1_9_0
-
//! Size of a static C-style array.
#define array_size(_arr) ((sizeof(_arr)/sizeof(*_arr)))
//! Compiler Align
#if defined(_MSC_VER)
-#if defined(ENV64BIT)
#define ALIGN(x) __declspec(align(x))
-#else
-// ALIGN(16) not working
-#define ALIGN(x) __declspec(align(8))
-#endif
#elif defined(__GNUC__)
#define ALIGN(x) __attribute__ ((aligned(x)))
#else
diff --git a/source/Irrlicht/SoftwareDriver2_helper.h b/source/Irrlicht/SoftwareDriver2_helper.h
index 47377ae..2f8b00b 100644
--- a/source/Irrlicht/SoftwareDriver2_helper.h
+++ b/source/Irrlicht/SoftwareDriver2_helper.h
@@ -12,61 +12,12 @@
#include "SoftwareDriver2_compile_config.h"
#include "irrMath.h"
-#include "irrMathFastCompat.h"
-#include "CSoftwareTexture2.h"
#include "SMaterial.h"
namespace irr
{
-// supporting different packed pixel needs many defines...
-
-#if defined(SOFTWARE_DRIVER_2_32BIT)
- typedef u32 tVideoSample;
- typedef u32 tStencilSample;
-
- #define MASK_A 0xFF000000
- #define MASK_R 0x00FF0000
- #define MASK_G 0x0000FF00
- #define MASK_B 0x000000FF
-
- #define SHIFT_A (unsigned)24
- #define SHIFT_R (unsigned)16
- #define SHIFT_G (unsigned)8
- #define SHIFT_B (unsigned)0
-
- #define COLOR_MAX 0xFF
- #define COLOR_MAX_LOG2 8
- #define COLOR_BRIGHT_WHITE 0xFFFFFFFF
-
- #define SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY (unsigned)2
- #define SOFTWARE_DRIVER_2_RENDERTARGET_GRANULARITY (unsigned)2
-#else
- typedef u16 tVideoSample;
- typedef u8 tStencilSample;
-
- #define MASK_A 0x8000
- #define MASK_R 0x7C00
- #define MASK_G 0x03E0
- #define MASK_B 0x001F
-
- #define SHIFT_A (unsigned)15
- #define SHIFT_R (unsigned)10
- #define SHIFT_G (unsigned)5
- #define SHIFT_B (unsigned)0
-
- #define COLOR_MAX 0x1F
- #define COLOR_MAX_LOG2 5
- #define COLOR_BRIGHT_WHITE 0xFFFF
- #define SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY (unsigned)1
- #define SOFTWARE_DRIVER_2_RENDERTARGET_GRANULARITY (unsigned)1
-
-#endif
-
-
-
-
// ----------------------- Generic ----------------------------------
//! align_next - align to next upper 2^n
#define align_next(num,to) (((num) + (to-1)) & (~(to-1)))
@@ -141,50 +92,6 @@ inline void memset16(void * dest, const u16 value, size_t bytesize)
}
}
-//! memset interleaved
-inline void memset32_interlaced(void* dest, const u32 value, size_t pitch,u32 height,const interlaced_control Interlaced)
-{
- if (Interlaced.bypass) return memset32(dest, value, pitch * height);
-
- u8* dst = (u8*)dest;
- interlace_scanline_data line;
- for (line.y = 0; line.y < height; line.y += SOFTWARE_DRIVER_2_STEP_Y)
- {
- interlace_scanline_enabled memset32(dst, value, pitch);
- dst += pitch;
- }
-}
-
-// byte-align structures
-#include "irrpack.h"
-
-//IEEE Standard for Floating - Point Arithmetic(IEEE 754)
-typedef union {
- float f;
- unsigned int u;
- struct { unsigned int frac:23; unsigned exp:8; unsigned int sign:1; } fields;
- struct { unsigned int frac_exp:31; } abs;
-} PACK_STRUCT ieee754;
-
-// Default alignment
-#include "irrunpack.h"
-
-// 0.5f as integer
-#define ieee754_zero_dot_5 0x3f000000
-#define ieee754_one 0x3f800000
-#define ieee754_two 0x40000000
-
-#if 0
-// integer log2 of a float ieee 754. [not used anymore]
-static inline s32 s32_log2_f32( f32 f)
-{
- //u32 x = IR ( f ); return ((x & 0x7F800000) >> 23) - 127;
- ieee754 _log2;
- _log2.f = f;
- return _log2.fields.exp ? _log2.fields.exp - 127 : 10000000; /*denormal very high number*/
-}
-#endif
-
// integer log2 of an integer. returning 0 as denormal
static inline s32 s32_log2_s32(u32 in)
{
@@ -195,25 +102,8 @@ static inline s32 s32_log2_s32(u32 in)
ret++;
}
return ret;
- //return s32_log2_f32( (f32) x);
- //ieee754 _log2;_log2.f = (f32) in; return _log2.fields.exp - 127;
-}
-
-#if 0
-static inline s32 s32_abs(s32 x)
-{
- s32 b = x >> 31;
- return (x ^ b ) - b;
}
-
-//! conditional set based on mask and arithmetic shift
-REALINLINE u32 if_mask_a_else_b ( const u32 mask, const u32 a, const u32 b )
-{
- return ( mask & ( a ^ b ) ) ^ b;
-}
-#endif
-
// ------------------ Video---------------------------------------
/*!
Pixel = dest * ( 1 - alpha ) + source * alpha
@@ -331,53 +221,12 @@ REALINLINE u32 PixelAdd32 ( const u32 c2, const u32 c1)
return modulo | clamp;
}
-#if 0
-
-// 1 - Bit Alpha Blending
-inline u16 PixelBlend16 ( const u16 destination, const u16 source )
-{
- if((source & 0x8000) == 0x8000)
- return source; // The source is visible, so use it.
- else
- return destination; // The source is transparent, so use the destination.
-}
-
-// 1 - Bit Alpha Blending 16Bit SIMD
-inline u32 PixelBlend16_simd ( const u32 destination, const u32 source )
-{
- switch(source & 0x80008000)
- {
- case 0x80008000: // Both source pixels are visible
- return source;
-
- case 0x80000000: // Only the first source pixel is visible
- return (source & 0xFFFF0000) | (destination & 0x0000FFFF);
-
- case 0x00008000: // Only the second source pixel is visible.
- return (destination & 0xFFFF0000) | (source & 0x0000FFFF);
-
- default: // Neither source pixel is visible.
- return destination;
- }
-}
-#else
-
// 1 - Bit Alpha Blending
inline u16 PixelBlend16 ( const u16 c2, const u16 c1 )
{
u16 mask = ((c1 & 0x8000) >> 15 ) + 0x7fff;
return (c2 & mask ) | ( c1 & ~mask );
}
-
-// 1 - Bit Alpha Blending 16Bit SIMD
-inline u32 PixelBlend16_simd ( const u32 c2, const u32 c1 )
-{
- u32 mask = ((c1 & 0x80008000) >> 15 ) + 0x7fff7fff;
- return (c2 & mask ) | ( c1 & ~mask );
-}
-
-#endif
-
/*!
Pixel = dest * ( 1 - SourceAlpha ) + source * SourceAlpha (OpenGL blending)
*/
@@ -423,762 +272,6 @@ inline u32 PixelBlend32 ( const u32 c2, const u32 c1 )
}
-
-// ------------------ Fix Point ----------------------------------
-
-#if defined(ENV64BIT)
-typedef s32 tFixPoint;
-typedef u32 tFixPointu;
-#else
-typedef s32 tFixPoint;
-typedef u32 tFixPointu;
-#endif
-
-// Fix Point 12 (overflow on s32)
-#if 0
- #define FIX_POINT_PRE 12
- #define FIX_POINT_FRACT_MASK 0xFFF
- #define FIX_POINT_UNSIGNED_MASK 0x7FFFF000
- #define FIX_POINT_ONE 0x1000
- #define FIX_POINT_ZERO_DOT_FIVE 0x0800
- #define FIX_POINT_F32_MUL 4096.f
-#endif
-
-// Fix Point 11 (overflow on s32)
-#if 0
- #define FIX_POINT_PRE 11
- #define FIX_POINT_FRACT_MASK 0x7FF
- #define FIX_POINT_UNSIGNED_MASK 0xFFFFF800
- #define FIX_POINT_ONE 0x800
- #define FIX_POINT_ZERO_DOT_FIVE 0x400
- #define FIX_POINT_F32_MUL 2048.f
-#endif
-
-// Fix Point 10
-#if 1
- #define FIX_POINT_PRE 10
- #define FIX_POINT_FRACT_MASK 0x000003FF
- #define FIX_POINT_UNSIGNED_MASK 0x7FFFFE00
- #define FIX_POINT_ONE 0x00000400
- #define FIX_POINT_ZERO_DOT_FIVE 0x00000200
- #define FIX_POINT_F32_MUL 1024.f
-#endif
-
-// Fix Point 9
-#if 0
- #define FIX_POINT_PRE 9
- #define FIX_POINT_FRACT_MASK 0x1FF
- #define FIX_POINT_UNSIGNED_MASK 0x7FFFFE00
- #define FIX_POINT_ONE 0x200
- #define FIX_POINT_ZERO_DOT_FIVE 0x100
- #define FIX_POINT_F32_MUL 512.f
-#endif
-
-// Fix Point 7
-#if 0
- #define FIX_POINT_PRE 7
- #define FIX_POINT_FRACT_MASK 0x7F
- #define FIX_POINT_UNSIGNED_MASK 0x7FFFFF80
- #define FIX_POINT_ONE 0x80
- #define FIX_POINT_ZERO_DOT_FIVE 0x40
- #define FIX_POINT_F32_MUL 128.f
-#endif
-
-#define FIXPOINT_COLOR_MAX ( COLOR_MAX << FIX_POINT_PRE )
-
-#if FIX_POINT_PRE == 10 && COLOR_MAX == 255
- #define FIX_POINT_HALF_COLOR 0x1FE00
- #define FIX_POINT_COLOR_ERROR 4
-#elif FIX_POINT_PRE == 12 && COLOR_MAX == 255
- #define FIX_POINT_HALF_COLOR 0x7F800
- #define FIX_POINT_COLOR_ERROR 16
-#elif FIX_POINT_PRE == 10 && COLOR_MAX == 31
- #define FIX_POINT_HALF_COLOR 0x3E00
- #define FIX_POINT_COLOR_ERROR 32
-#else
- #define FIX_POINT_HALF_COLOR ( (tFixPoint) ( ((f32) COLOR_MAX / 2.f * FIX_POINT_F32_MUL ) ) )
- #define FIX_POINT_COLOR_ERROR (1<<(FIX_POINT_PRE-COLOR_MAX_LOG2))
-#endif
-
-
-/*
- convert signed integer to fixpoint
-*/
-inline tFixPoint s32_to_fixPoint (const s32 x)
-{
- return x << FIX_POINT_PRE;
-}
-
-#if 0
-inline tFixPointu u32_to_fixPoint (const u32 x)
-{
- return x << FIX_POINT_PRE;
-}
-#endif
-
-inline u32 fixPointu_to_u32 (const tFixPointu x)
-{
- return (u32)(x >> FIX_POINT_PRE);
-}
-
-
-// 1/x * FIX_POINT
-#define fix_inverse32(x) (FIX_POINT_F32_MUL / (x))
-#define fix_inverse32_color(x) ((FIX_POINT_F32_MUL*COLOR_MAX) / (x))
-
-
-/*
- convert float to fixpoint
- fast convert (fistp on x86) HAS to be used..
- hints: compileflag /QIfist for msvc7. msvc 8.0 has smth different
- others should use their favourite assembler..
-*/
-#if 0
-static inline int f_round2(f32 f)
-{
- f += (3<<22);
- return IR(f) - 0x4b400000;
-}
-#endif
-
-/*
- convert f32 to Fix Point.
- multiply is needed anyway, so scale mulby
-*/
-/*
-REALINLINE tFixPoint tofix0 (const f32 x, const f32 mulby = FIX_POINT_F32_MUL )
-{
- return (tFixPoint) (x * mulby);
-}
-*/
-#define tofix(x,y) (tFixPoint)(x * y)
-
-
-/*
- Fix Point , Fix Point Multiply
-*/
-/*
-REALINLINE tFixPointu imulFixu(const tFixPointu x, const tFixPointu y)
-{
- return (x * y) >> (tFixPointu) FIX_POINT_PRE;
-}
-*/
-#define imulFixu(x,y) (((x) * (y)) >> (tFixPointu) FIX_POINT_PRE)
-
-
-/*
- Fix Point , Fix Point Multiply
-*/
-REALINLINE tFixPoint imulFix(const tFixPoint x, const tFixPoint y)
-{
- return (x * y) >> FIX_POINT_PRE;
-}
-
-#define imulFix_simple(x,y) ((x*y)>>FIX_POINT_PRE)
-
-#if 0
-/*
- Fix Point , Fix Point Multiply x * y * 2
-*/
-REALINLINE tFixPoint imulFix2(const tFixPoint x, const tFixPoint y)
-{
- return ( x * y) >> ( FIX_POINT_PRE -1 );
-}
-#endif
-
-/*
- Multiply x * y * 1 FIXPOINT_COLOR_MAX
-*/
-REALINLINE tFixPoint imulFix_tex1(const tFixPoint x, const tFixPoint y)
-{
-#if SOFTWARE_DRIVER_2_TEXTURE_COLOR_FORMAT == ECF_A8R8G8B8
- return (((tFixPointu)x >> 2)*(((tFixPointu)y + FIX_POINT_ONE) >> 2)) >> (tFixPointu) (FIX_POINT_PRE + 4);
-#else
- return (x * (y+ FIX_POINT_ONE)) >> (FIX_POINT_PRE + 5);
-#endif
-}
-
-/*
- Multiply x * y * 2
-*/
-REALINLINE tFixPoint imulFix_tex2(const tFixPoint x, const tFixPoint y)
-{
- return ( ( (tFixPointu) x >> 2 ) * ( (tFixPointu) y >> 2 ) ) >> (tFixPointu) ( FIX_POINT_PRE + 3 );
-}
-
-/*
- Multiply x * y * 4 clamp
-*/
-
-REALINLINE tFixPoint imulFix_tex4(const tFixPoint x, const tFixPoint y)
-{
-#if SOFTWARE_DRIVER_2_TEXTURE_COLOR_FORMAT == ECF_A8R8G8B8
- tFixPoint a = (((tFixPointu)x >> 2)*(((tFixPointu)y + FIX_POINT_ONE) >> 2)) >> (tFixPointu)(FIX_POINT_PRE + 2);
-#else
- tFixPoint a = (x * (y + FIX_POINT_ONE)) >> (FIX_POINT_PRE + 3);
-#endif
- tFixPoint mask = (a - FIXPOINT_COLOR_MAX) >> 31;
- return (a & mask) | (FIXPOINT_COLOR_MAX & ~mask);
-}
-
-
-/*!
- clamp FixPoint to maxcolor in FixPoint, min(a,COLOR_MAX)
-*/
-REALINLINE tFixPoint clampfix_maxcolor ( const tFixPoint a)
-{
- tFixPoint c = (a - FIXPOINT_COLOR_MAX) >> 31;
- return (a & c) | ( FIXPOINT_COLOR_MAX & ~c);
-}
-
-
-/*!
- clamp FixPoint to 0 in FixPoint, max(a,0)
-*/
-REALINLINE tFixPoint clampfix_mincolor ( const tFixPoint a)
-{
- return a - ( a & ( a >> 31 ) );
-}
-
-REALINLINE tFixPoint saturateFix ( const tFixPoint a)
-{
- return clampfix_mincolor ( clampfix_maxcolor ( a ) );
-}
-
-
-#if 0
-// rount fixpoint to int
-inline s32 roundFix ( const tFixPoint x )
-{
- return (s32)(( x + FIX_POINT_ZERO_DOT_FIVE ) >> FIX_POINT_PRE);
-}
-#endif
-
-// x in [0;1[
-#if 0
-inline s32 f32_to_23Bits(const f32 x)
-{
- f32 y = x + 1.f;
- return IR(y) & 0x7FFFFF; // last 23 bits
-}
-#endif
-
-/*!
- fixpoint in [0..Fixpoint_color] to VideoSample xrgb
-*/
-REALINLINE tVideoSample fix_to_sample ( const tFixPoint r, const tFixPoint g, const tFixPoint b )
-{
- return ( FIXPOINT_COLOR_MAX & FIXPOINT_COLOR_MAX) << ( SHIFT_A - FIX_POINT_PRE ) |
- ( r & FIXPOINT_COLOR_MAX) << ( SHIFT_R - FIX_POINT_PRE ) |
- ( g & FIXPOINT_COLOR_MAX) >> ( FIX_POINT_PRE - SHIFT_G ) |
- ( b & FIXPOINT_COLOR_MAX) >> ( FIX_POINT_PRE - SHIFT_B );
-}
-
-
-/*!
- fixpoint to VideoSample argb
- a in [0;1]
- rgb in [0;255] colormax
-*/
-REALINLINE tVideoSample fix4_to_sample ( const tFixPoint a, const tFixPoint r, const tFixPoint g, const tFixPoint b )
-{
- return ( a & (FIX_POINT_FRACT_MASK - 1 )) << ( SHIFT_A - 1 ) |
- ( r & FIXPOINT_COLOR_MAX) << ( SHIFT_R - FIX_POINT_PRE ) |
- ( g & FIXPOINT_COLOR_MAX) >> ( FIX_POINT_PRE - SHIFT_G ) |
- ( b & FIXPOINT_COLOR_MAX) >> ( FIX_POINT_PRE - SHIFT_B );
-}
-
-/*!
- return fixpoint from VideoSample granularity FIXPOINT_COLOR_MAX
-*/
-inline void color_to_fix ( tFixPoint &r, tFixPoint &g, tFixPoint &b, const tVideoSample t00 )
-{
- (tFixPointu&) r = (t00 & MASK_R) >> ( SHIFT_R - FIX_POINT_PRE );
- (tFixPointu&) g = (t00 & MASK_G) << ( FIX_POINT_PRE - SHIFT_G );
- (tFixPointu&) b = (t00 & MASK_B) << ( FIX_POINT_PRE - SHIFT_B );
-}
-
-/*!
- return fixpoint from VideoSample granularity FIXPOINT_COLOR_MAX
-*/
-inline void color_to_fix ( tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b, const tVideoSample t00 )
-{
- (tFixPointu&) a = (t00 & MASK_A) >> ( SHIFT_A - FIX_POINT_PRE );
- (tFixPointu&) r = (t00 & MASK_R) >> ( SHIFT_R - FIX_POINT_PRE );
- (tFixPointu&) g = (t00 & MASK_G) << ( FIX_POINT_PRE - SHIFT_G );
- (tFixPointu&) b = (t00 & MASK_B) << ( FIX_POINT_PRE - SHIFT_B );
-}
-
-/*!
- return fixpoint from VideoSample granularity 0..FIX_POINT_ONE
-*/
-inline void color_to_fix1 ( tFixPoint &r, tFixPoint &g, tFixPoint &b, const tVideoSample t00 )
-{
- (tFixPointu&) r = (t00 & MASK_R) >> ( SHIFT_R + COLOR_MAX_LOG2 - FIX_POINT_PRE );
- (tFixPointu&) g = (t00 & MASK_G) >> ( SHIFT_G + COLOR_MAX_LOG2 - FIX_POINT_PRE );
- (tFixPointu&) b = (t00 & MASK_B) << ( FIX_POINT_PRE - COLOR_MAX_LOG2 );
-
- //0..255 -> 0..256 | c += c >= 0.5 ? 1 : 0
- r += (r & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
- g += (g & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
- b += (b & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
-}
-
-/*!
- return fixpoint from VideoSample granularity 0..FIX_POINT_ONE
-*/
-inline void color_to_fix1 ( tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b, const tVideoSample t00 )
-{
- (tFixPointu&) a = (t00 & MASK_A) >> ( SHIFT_A + COLOR_MAX_LOG2 - FIX_POINT_PRE );
- (tFixPointu&) r = (t00 & MASK_R) >> ( SHIFT_R + COLOR_MAX_LOG2 - FIX_POINT_PRE );
- (tFixPointu&) g = (t00 & MASK_G) >> ( SHIFT_G + COLOR_MAX_LOG2 - FIX_POINT_PRE );
- (tFixPointu&) b = (t00 & MASK_B) << ( FIX_POINT_PRE - COLOR_MAX_LOG2 );
-
- //0..255 -> 0..256 | c += c >= 0.5 ? 1 : 0
- a += (a & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
- r += (r & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
- g += (g & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
- b += (b & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
-
-}
-
-/*!
- return fixpoint from VideoSample granularity FIXPOINT_COLOR_MAX
-*/
-inline void color_to_fix(tFixPoint c[4], const tVideoSample t00)
-{
- c[0] = (t00 & MASK_A) >> (SHIFT_A - FIX_POINT_PRE);
- c[1] = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
- c[2] = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
- c[3] = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
-}
-
-/*!
- return fixpoint from VideoSample granularity 0..FIX_POINT_ONE
-*/
-inline void color_to_fix1(tFixPoint c[4], const tVideoSample t00)
-{
- c[0] = (t00 & MASK_A) >> (SHIFT_A + COLOR_MAX_LOG2 - FIX_POINT_PRE);
- c[1] = (t00 & MASK_R) >> (SHIFT_R + COLOR_MAX_LOG2 - FIX_POINT_PRE);
- c[2] = (t00 & MASK_G) >> (SHIFT_G + COLOR_MAX_LOG2 - FIX_POINT_PRE);
- c[3] = (t00 & MASK_B) << (FIX_POINT_PRE - COLOR_MAX_LOG2);
-
- //0..255 -> 0..256 | c += c >= 0.5 ? 1 : 0
- c[0] += (c[0] & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
- c[1] += (c[1] & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
- c[2] += (c[2] & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
- c[3] += (c[3] & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
-
-}
-
-
-
-//! ----- FP24 1.23 fix point z-buffer
-
-#if 1
-typedef f32 fp24;
-#else
-struct fp24
-{
- u32 v;
-
- fp24() {}
-
- fp24 ( const f32 f )
- {
- f32 y = f + 1.f;
- v = ((u32&)y) & 0x7FFFFF; // last 23 bits
- }
-
- void operator=(const f32 f )
- {
- f32 y = f + 1.f;
- v = ((u32&)y) & 0x7FFFFF; // last 23 bits
- }
-
- void operator+=(const fp24 &other )
- {
- v += other.v;
- }
-
- operator f32 () const
- {
- f32 r = FR ( v );
- return r + 1.f;
- }
-
-};
-#endif
-
-
-// ------------------------ Internal Texture -----------------------------
-
-struct sInternalTexture
-{
- //power-of-two
- void* data; //tVideoSample* Texture->lock(miplevel)
- size_t textureXMask;
- size_t textureYMask;
-
- size_t pitchlog2;
-
- video::CSoftwareTexture2 *Texture;
- s32 lodFactor; // magnify/minify
-};
-
-
-
-// get video sample plain
-static inline tVideoSample getTexel_plain ( const sInternalTexture* t, const tFixPointu tx, const tFixPointu ty )
-{
- size_t ofs;
-
- ofs = ( ( ty & t->textureYMask ) >> FIX_POINT_PRE ) << t->pitchlog2;
- ofs |= ( tx & t->textureXMask ) >> ( FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY );
-
- // texel
- return *((tVideoSample*)( (u8*) t->data + ofs ));
-}
-
-// get video sample to fix
-inline void getTexel_fix ( tFixPoint &r, tFixPoint &g, tFixPoint &b,
- const sInternalTexture* t, const tFixPointu tx, const tFixPointu ty
- )
-{
- size_t ofs;
-
- ofs = ( ((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask ) >> FIX_POINT_PRE ) << t->pitchlog2;
- ofs |= ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask ) >> ( FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY );
-
- // texel
- tVideoSample t00;
- t00 = *((tVideoSample*)( (u8*) t->data + ofs ));
-
- r = (t00 & MASK_R) >> ( SHIFT_R - FIX_POINT_PRE);
- g = (t00 & MASK_G) << ( FIX_POINT_PRE - SHIFT_G );
- b = (t00 & MASK_B) << ( FIX_POINT_PRE - SHIFT_B );
-
-}
-
-// get video sample to fixpoint colormax
-inline void getTexel_fix(tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b,
- const sInternalTexture* t, const tFixPointu tx, const tFixPointu ty
-)
-{
- size_t ofs;
-
- ofs = (((ty+ FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
- ofs |= ((tx+ FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
-
- // texel
- tVideoSample t00;
- t00 = *((tVideoSample*)((u8*)t->data + ofs));
-
- a = (t00 & MASK_A) >> (SHIFT_A - FIX_POINT_PRE);
- r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
- g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
- b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
-
-}
-
-#if 0
-// get video sample to fixpoint
-static REALINLINE void getTexel_fix ( tFixPoint &a,
- const sInternalTexture * t, const tFixPointu tx, const tFixPointu ty)
-{
- size_t ofs;
-
- ofs = ( ((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask ) >> FIX_POINT_PRE ) << t->pitchlog2;
- ofs |= ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask ) >> ( FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY );
-
- // texel
- tVideoSample t00;
- t00 = *((tVideoSample*)( (u8*) t->data + ofs ));
-
- a = (t00 & MASK_A) >> ( SHIFT_A - FIX_POINT_PRE);
-}
-#endif
-
-/*
- load a sample from internal texture at position tx,ty to fixpoint
-*/
-#if defined(SOFTWARE_DRIVER_2_BILINEAR)
-
-#if 0
-// texture2D in fixpoint color range bilinear
-static REALINLINE void getSample_texture(tFixPoint &r, tFixPoint &g, tFixPoint &b,
- const sInternalTexture* burning_restrict t, const tFixPointu tx, const tFixPointu ty
-)
-{
-#if 0
- if (t->lodFactor > 0)
- {
- size_t ofs;
-
- ofs = (((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
- ofs += ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
-
- // texel
- tVideoSample t00;
- t00 = *((tVideoSample*)((u8*)t->data + ofs));
-
- r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
- g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
- b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
- return;
- }
-#endif
-
- tFixPointu r00, g00, b00;
- tFixPointu r01, g01, b01;
- tFixPointu r10, g10, b10;
- tFixPointu r11, g11, b11;
-
- size_t o0, o1, o2, o3;
- tVideoSample t00;
-
- //wraps positive (ignoring negative)
- o0 = (((ty)& t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
- o1 = (((ty + FIX_POINT_ONE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
- o2 = ((tx)& t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
- o3 = ((tx + FIX_POINT_ONE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
-
- t00 = *((tVideoSample*)((u8*)t->data + (o0 + o2)));
- r00 = (t00 & MASK_R) >> SHIFT_R;
- g00 = (t00 & MASK_G) >> SHIFT_G;
- b00 = (t00 & MASK_B);
-
- t00 = *((tVideoSample*)((u8*)t->data + (o0 + o3)));
- r10 = (t00 & MASK_R) >> SHIFT_R;
- g10 = (t00 & MASK_G) >> SHIFT_G;
- b10 = (t00 & MASK_B);
-
- t00 = *((tVideoSample*)((u8*)t->data + (o1 + o2)));
- r01 = (t00 & MASK_R) >> SHIFT_R;
- g01 = (t00 & MASK_G) >> SHIFT_G;
- b01 = (t00 & MASK_B);
-
- t00 = *((tVideoSample*)((u8*)t->data + (o1 + o3)));
- r11 = (t00 & MASK_R) >> SHIFT_R;
- g11 = (t00 & MASK_G) >> SHIFT_G;
- b11 = (t00 & MASK_B);
-
-
- tFixPointu fracx = tx & FIX_POINT_FRACT_MASK;
- tFixPointu fracy = ty & FIX_POINT_FRACT_MASK;
-
- //w00 w01 w10 w11
- tFixPointu w[4];
- w[0] = imulFixu(FIX_POINT_ONE - fracx, FIX_POINT_ONE - fracy);
- w[1] = imulFixu(FIX_POINT_ONE - fracx, fracy);
- w[2] = imulFixu(fracx, FIX_POINT_ONE - fracy);
- w[3] = imulFixu(fracx, fracy);
-
- r = (r00 * w[0]) +
- (r01 * w[1]) +
- (r10 * w[2]) +
- (r11 * w[3]);
-
- g = (g00 * w[0]) +
- (g01 * w[1]) +
- (g10 * w[2]) +
- (g11 * w[3]);
-
- b = (b00 * w[0]) +
- (b01 * w[1]) +
- (b10 * w[2]) +
- (b11 * w[3]);
-
-}
-
-#else
-
-// texture2D in fixpoint color range bilinear
-static REALINLINE void getSample_texture(tFixPoint &r, tFixPoint &g, tFixPoint &b,
- const sInternalTexture* burning_restrict tex, const tFixPointu tx, const tFixPointu ty
-)
-{
-#if 0
- if (tex->lodFactor > 1)
- {
- //nearest neighbor
- size_t ofs;
- ofs = (((ty + FIX_POINT_ZERO_DOT_FIVE) & tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
- ofs += ((tx + FIX_POINT_ZERO_DOT_FIVE) & tex->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
-
- tVideoSample t00;
- t00 = *((tVideoSample*)((u8*)tex->data + ofs));
-
- r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
- g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
- b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
- return;
- }
-#endif
- //w00 w01 w10 w11
- tFixPointu w[4];
- {
- tFixPointu fracx = tx & FIX_POINT_FRACT_MASK;
- tFixPointu fracy = ty & FIX_POINT_FRACT_MASK;
- w[0] = imulFixu(FIX_POINT_ONE - fracx, FIX_POINT_ONE - fracy);
- w[1] = imulFixu(fracx, FIX_POINT_ONE - fracy);
- w[2] = imulFixu(FIX_POINT_ONE - fracx, fracy);
- w[3] = imulFixu(fracx, fracy);
- }
-
- //wraps positive (ignoring negative)
- tVideoSample t[4];
- {
- size_t o0, o1, o2, o3;
- o0 = (((ty) & tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
- o1 = (((ty + FIX_POINT_ONE) & tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
- o2 = ((tx)& tex->textureXMask) >> (unsigned)(FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
- o3 = ((tx + FIX_POINT_ONE) & tex->textureXMask) >> (unsigned)(FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
-
- t[0] = *((tVideoSample*)((u8*)tex->data + (o0 + o2)));
- t[1] = *((tVideoSample*)((u8*)tex->data + (o0 + o3)));
- t[2] = *((tVideoSample*)((u8*)tex->data + (o1 + o2)));
- t[3] = *((tVideoSample*)((u8*)tex->data + (o1 + o3)));
- }
-
- r = (((t[0] & MASK_R) >> SHIFT_R) * w[0]) +
- (((t[1] & MASK_R) >> SHIFT_R) * w[1]) +
- (((t[2] & MASK_R) >> SHIFT_R) * w[2]) +
- (((t[3] & MASK_R) >> SHIFT_R) * w[3]);
-
- g = (((t[0] & MASK_G) >> SHIFT_G) * w[0]) +
- (((t[1] & MASK_G) >> SHIFT_G) * w[1]) +
- (((t[2] & MASK_G) >> SHIFT_G) * w[2]) +
- (((t[3] & MASK_G) >> SHIFT_G) * w[3]);
-
- b = ((t[0] & MASK_B) * w[0]) +
- ((t[1] & MASK_B) * w[1]) +
- ((t[2] & MASK_B) * w[2]) +
- ((t[3] & MASK_B) * w[3]);
-}
-
-#endif
-
-// get Sample bilinear
-static REALINLINE void getSample_texture(tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b,
- const sInternalTexture* burning_restrict tex, const tFixPointu tx, const tFixPointu ty
-)
-{
-
- tFixPointu a00, r00, g00, b00;
- tFixPointu a01, r01, g01, b01;
- tFixPointu a10, r10, g10, b10;
- tFixPointu a11, r11, g11, b11;
-
- size_t o0, o1, o2, o3;
- tVideoSample t00;
-
- o0 = (((ty)& tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
- o1 = (((ty + FIX_POINT_ONE) & tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
- o2 = ((tx)& tex->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
- o3 = ((tx + FIX_POINT_ONE) & tex->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
-
- t00 = *((tVideoSample*)((u8*)tex->data + (o0 + o2)));
- a00 = (t00 & MASK_A) >> SHIFT_A;
- r00 = (t00 & MASK_R) >> SHIFT_R;
- g00 = (t00 & MASK_G) >> SHIFT_G;
- b00 = (t00 & MASK_B);
-
- t00 = *((tVideoSample*)((u8*)tex->data + (o0 + o3)));
- a10 = (t00 & MASK_A) >> SHIFT_A;
- r10 = (t00 & MASK_R) >> SHIFT_R;
- g10 = (t00 & MASK_G) >> SHIFT_G;
- b10 = (t00 & MASK_B);
-
- t00 = *((tVideoSample*)((u8*)tex->data + (o1 + o2)));
- a01 = (t00 & MASK_A) >> SHIFT_A;
- r01 = (t00 & MASK_R) >> SHIFT_R;
- g01 = (t00 & MASK_G) >> SHIFT_G;
- b01 = (t00 & MASK_B);
-
- t00 = *((tVideoSample*)((u8*)tex->data + (o1 + o3)));
- a11 = (t00 & MASK_A) >> SHIFT_A;
- r11 = (t00 & MASK_R) >> SHIFT_R;
- g11 = (t00 & MASK_G) >> SHIFT_G;
- b11 = (t00 & MASK_B);
-
- const tFixPointu txFract = tx & FIX_POINT_FRACT_MASK;
- const tFixPointu txFractInv = FIX_POINT_ONE - txFract;
-
- const tFixPointu tyFract = ty & FIX_POINT_FRACT_MASK;
- const tFixPointu tyFractInv = FIX_POINT_ONE - tyFract;
-
- const tFixPointu w00 = imulFixu(txFractInv, tyFractInv);
- const tFixPointu w10 = imulFixu(txFract, tyFractInv);
- const tFixPointu w01 = imulFixu(txFractInv, tyFract);
- const tFixPointu w11 = imulFixu(txFract, tyFract);
-
- a = (a00 * w00) +
- (a01 * w01) +
- (a10 * w10) +
- (a11 * w11);
-
- fix_alpha_color_max(a);
-
- r = (r00 * w00) +
- (r01 * w01) +
- (r10 * w10) +
- (r11 * w11);
-
- g = (g00 * w00) +
- (g01 * w01) +
- (g10 * w10) +
- (g11 * w11);
-
- b = (b00 * w00) +
- (b01 * w01) +
- (b10 * w10) +
- (b11 * w11);
-
-}
-
-#else // SOFTWARE_DRIVER_2_BILINEAR
-
-// get Sample linear == getSample_fixpoint
-
-static REALINLINE void getSample_texture(tFixPoint &r, tFixPoint &g, tFixPoint &b,
- const sInternalTexture* burning_restrict t, const tFixPointu tx, const tFixPointu ty
-)
-{
- size_t ofs;
- ofs = (((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
- ofs += ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
-
- // texel
- const tVideoSample t00 = *((tVideoSample*)((u8*)t->data + ofs));
-
- (tFixPointu &)r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
- (tFixPointu &)g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
- (tFixPointu &)b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
-}
-
-static REALINLINE void getSample_texture(tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b,
- const sInternalTexture* burning_restrict t, const tFixPointu tx, const tFixPointu ty
-)
-{
- size_t ofs;
- ofs = (((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
- ofs += ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
-
- // texel
- const tVideoSample t00 = *((tVideoSample*)((u8*)t->data + ofs));
-
- (tFixPointu &)a = (t00 & MASK_A) >> (SHIFT_A - FIX_POINT_PRE);
- fix_alpha_color_max(a);
- (tFixPointu &)r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
- (tFixPointu &)g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
- (tFixPointu &)b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
-}
-
-
-#endif // SOFTWARE_DRIVER_2_BILINEAR
-
-
// 2D Region closed [x0;x1]
struct AbsRectangle
{
@@ -1198,45 +291,6 @@ inline bool intersect ( AbsRectangle &dest, const AbsRectangle& a, const AbsRect
return dest.x0 < dest.x1 && dest.y0 < dest.y1;
}
-#if 0
-// some 1D defines
-struct sIntervall
-{
- s32 start;
- s32 end;
-};
-
-// returning intersection width
-inline s32 intervall_intersect_test( const sIntervall& a, const sIntervall& b)
-{
- return core::s32_min( a.end, b.end ) - core::s32_max( a.start, b.start );
-}
-
-#endif
-
-// strings
-static inline void tiny_strncpy(char* to, const char* from, const size_t count)
-{
- for (size_t r = 0; r < count && (*to = *from) != '\0'; ++from, ++to, ++r);
- *to = '\0';
-}
-
-#define tiny_strcpy(a, b) tiny_strncpy(a,b,sizeof(a)-1)
-
-
-// tiny_isequal = !strncmp(a,b,sizeof(a)-1)
-static inline int tiny_isequal(const char *s1, const char *s2, size_t n)
-{
- do {
- if (*s1 != *s2++) return 0;
- if (*s1++ == 0)
- break;
- } while (--n != 0);
- return 1;
-}
-
-#define tiny_istoken(a, b) tiny_isequal(a,b,sizeof(a)-1) != 0
-
} // end namespace irr
diff --git a/source/Irrlicht/irrMathFastCompat.h b/source/Irrlicht/irrMathFastCompat.h
deleted file mode 100644
index 594b28e..0000000
--- a/source/Irrlicht/irrMathFastCompat.h
+++ /dev/null
@@ -1,52 +0,0 @@
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __IRR_FAST_MATH_COMPAT_H_INCLUDED__
-#define __IRR_FAST_MATH_COMPAT_H_INCLUDED__
-
-#include "irrMath.h"
-
-namespace irr
-{
-namespace core
-{
-
-
-// IRRLICHT_FAST_MATH functions which I wanted to kick out because they return
-// wrong results. But last time I proposed that I've been asked to keep them for
-// Burnings software renderer. So to avoid changing that accidentally or messing up
-// it's speed I'll keep them around, but only as internal header.
-// They should not be used otherwise any longer.
-
- // Some examples for unexpected results when using this with IRRLICHT_FAST_MATH:
- // Input 1, expected 1, got 0
- // Input 3, expected 3, got 2
- // Input -1.40129846e-45, expected -1, got 0
- REALINLINE s32 floor32_fast(f32 x)
- {
- return (s32) floorf ( x );
- }
-
- // Some examples for unexpected results when using this with IRRLICHT_FAST_MATH:
- // Input 1.40129846e-45, expected 1, got 0
- // Input -1, expected -1, got 0
- // Input -3, expected -3, got -2
- REALINLINE s32 ceil32_fast ( f32 x )
- {
- return (s32) ceilf ( x );
- }
-
- // Some examples for unexpected results when using this with IRRLICHT_FAST_MATH:
- // Input 0.5, expected 1, got 0
- // Input 2.5, expected 3, got 2
- // Input -1.40129846e-45, expected -nan(ind), got -inf
- // Input -2.80259693e-45, expected -nan(ind), got -inf
- REALINLINE s32 round32_fast(f32 x)
- {
- return (s32) round_(x);
- }
-
-} // end namespace core
-} // end namespace irr
-
-#endif // __IRR_FAST_MATH_COMPAT_H_INCLUDED__