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/*
Dragonfire
Copyright (C) 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "cpp_api/s_base.h"
#include <vector>
#include <string>
class ScriptApiCheatsCheat
{
public:
ScriptApiCheatsCheat(const std::string &name, const std::string &setting);
ScriptApiCheatsCheat(const std::string &name, const int &function);
std::string m_name;
bool is_enabled();
void toggle(lua_State *L, int error_handler);
private:
std::string m_setting;
int m_function_ref;
};
class ScriptApiCheatsCategory
{
public:
ScriptApiCheatsCategory(const std::string &name);
~ScriptApiCheatsCategory();
std::string m_name;
void read_cheats(lua_State *L);
std::vector<ScriptApiCheatsCheat *> m_cheats;
};
class ScriptApiCheats : virtual public ScriptApiBase
{
public:
virtual ~ScriptApiCheats();
void init_cheats();
void toggle_cheat(ScriptApiCheatsCheat *cheat);
bool m_cheats_loaded = false;
std::vector<ScriptApiCheatsCategory *> m_cheat_categories;
};
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