// This file is automatically generated // It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config // files To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua fake_function() { gettext("Controls"); gettext("Build inside player"); gettext("If enabled, you can place blocks at the position (feet + eye level) " "where you stand.\nThis is helpful when working with nodeboxes in small " "areas."); gettext("Flying"); gettext("Player is able to fly without being affected by gravity.\nThis requires " "the \"fly\" privilege on the server."); gettext("Pitch move mode"); gettext("If enabled, makes move directions relative to the player's pitch when " "flying or swimming."); gettext("Fast movement"); gettext("Fast movement (via the \"special\" key).\nThis requires the \"fast\" " "privilege on the server."); gettext("Noclip"); gettext("If enabled together with fly mode, player is able to fly through solid " "nodes.\nThis requires the \"noclip\" privilege on the server."); gettext("Cinematic mode"); gettext("Smooths camera when looking around. Also called look or mouse " "smoothing.\nUseful for recording videos."); gettext("Camera smoothing"); gettext("Smooths rotation of camera. 0 to disable."); gettext("Camera smoothing in cinematic mode"); gettext("Smooths rotation of camera in cinematic mode. 0 to disable."); gettext("Invert mouse"); gettext("Invert vertical mouse movement."); gettext("Mouse sensitivity"); gettext("Mouse sensitivity multiplier."); gettext("Special key for climbing/descending"); gettext("If enabled, \"special\" key instead of \"sneak\" key is used for " "climbing down and\ndescending."); gettext("Double tap jump for fly"); gettext("Double-tapping the jump key toggles fly mode."); gettext("Always fly and fast"); gettext("If disabled, \"special\" key is used to fly fast if both fly and fast " "mode are\nenabled."); gettext("Rightclick repetition interval"); gettext("The time in seconds it takes between repeated right clicks when holding " "the right\nmouse button."); gettext("Automatic jumping"); gettext("Automatically jump up single-node obstacles."); gettext("Safe digging and placing"); gettext("Prevent digging and placing from repeating when holding the mouse " "buttons.\nEnable this when you dig or place too often by accident."); gettext("Random input"); gettext("Enable random user input (only used for testing)."); gettext("Continuous forward"); gettext("Continuous forward movement, toggled by autoforward key.\nPress the " "autoforward key again or the backwards movement to disable."); gettext("Touch screen threshold"); gettext("The length in pixels it takes for touch screen interaction to start."); gettext("Fixed virtual joystick"); gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual " "joystick will center to first-touch's position."); gettext("Virtual joystick triggers aux button"); gettext("(Android) Use virtual joystick to trigger \"aux\" button.\nIf enabled, " "virtual joystick will also tap \"aux\" button when out of main circle."); gettext("Enable joysticks"); gettext("Enable joysticks"); gettext("Joystick ID"); gettext("The identifier of the joystick to use"); gettext("Joystick type"); gettext("The type of joystick"); gettext("Joystick button repetition interval"); gettext("The time in seconds it takes between repeated events\nwhen holding down " "a joystick button combination."); gettext("Joystick frustum sensitivity"); gettext("The sensitivity of the joystick axes for moving the\ningame view " "frustum around."); gettext("Forward key"); gettext("Key for moving the player forward.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Backward key"); gettext("Key for moving the player backward.\nWill also disable autoforward, " "when active.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Left key"); gettext("Key for moving the player left.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Right key"); gettext("Key for moving the player right.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Jump key"); gettext("Key for jumping.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Sneak key"); gettext("Key for sneaking.\nAlso used for climbing down and descending in water " "if aux1_descends is disabled.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Inventory key"); gettext("Key for opening the inventory.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Special key"); gettext("Key for moving fast in fast mode.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Chat key"); gettext("Key for opening the chat window.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Command key"); gettext("Key for opening the chat window to type commands.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Command key"); gettext("Key for opening the chat window to type local commands.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Range select key"); gettext("Key for toggling unlimited view range.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Fly key"); gettext("Key for toggling flying.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Pitch move key"); gettext("Key for toggling pitch move mode.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Fast key"); gettext("Key for toggling fast mode.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Noclip key"); gettext("Key for toggling noclip mode.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar next key"); gettext("Key for selecting the next item in the hotbar.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar previous key"); gettext("Key for selecting the previous item in the hotbar.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Mute key"); gettext("Key for muting the game.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Inc. volume key"); gettext("Key for increasing the volume.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Dec. volume key"); gettext("Key for decreasing the volume.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Automatic forward key"); gettext("Key for toggling autoforward.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Cinematic mode key"); gettext("Key for toggling cinematic mode.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Minimap key"); gettext("Key for toggling display of minimap.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Screenshot"); gettext("Key for taking screenshots.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Drop item key"); gettext("Key for dropping the currently selected item.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("View zoom key"); gettext("Key to use view zoom when possible.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 1 key"); gettext("Key for selecting the first hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 2 key"); gettext("Key for selecting the second hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 3 key"); gettext("Key for selecting the third hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 4 key"); gettext("Key for selecting the fourth hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 5 key"); gettext("Key for selecting the fifth hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 6 key"); gettext("Key for selecting the sixth hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 7 key"); gettext("Key for selecting the seventh hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 8 key"); gettext("Key for selecting the eighth hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 9 key"); gettext("Key for selecting the ninth hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 10 key"); gettext("Key for selecting the tenth hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 11 key"); gettext("Key for selecting the 11th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 12 key"); gettext("Key for selecting the 12th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 13 key"); gettext("Key for selecting the 13th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 14 key"); gettext("Key for selecting the 14th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 15 key"); gettext("Key for selecting the 15th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 16 key"); gettext("Key for selecting the 16th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 17 key"); gettext("Key for selecting the 17th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 18 key"); gettext("Key for selecting the 18th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 19 key"); gettext("Key for selecting the 19th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 20 key"); gettext("Key for selecting the 20th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 21 key"); gettext("Key for selecting the 21st hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 22 key"); gettext("Key for selecting the 22nd hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 23 key"); gettext("Key for selecting the 23rd hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 24 key"); gettext("Key for selecting the 24th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 25 key"); gettext("Key for selecting the 25th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 26 key"); gettext("Key for selecting the 26th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 27 key"); gettext("Key for selecting the 27th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 28 key"); gettext("Key for selecting the 28th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 29 key"); gettext("Key for selecting the 29th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 30 key"); gettext("Key for selecting the 30th hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 31 key"); gettext("Key for selecting the 31st hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Hotbar slot 32 key"); gettext("Key for selecting the 32nd hotbar slot.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("HUD toggle key"); gettext("Key for toggling the display of the HUD.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Chat toggle key"); gettext("Key for toggling the display of chat.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Large chat console key"); gettext("Key for toggling the display of the large chat console.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Fog toggle key"); gettext("Key for toggling the display of fog.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Camera update toggle key"); gettext("Key for toggling the camera update. Only used for development\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Debug info toggle key"); gettext("Key for toggling the display of debug info.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Profiler toggle key"); gettext("Key for toggling the display of the profiler. Used for " "development.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Toggle camera mode key"); gettext("Key for switching between first- and third-person camera.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("View range increase key"); gettext("Key for increasing the viewing range.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("View range decrease key"); gettext("Key for decreasing the viewing range.\nSee " "http://irrlicht.sourceforge.net/docu/" "namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Graphics"); gettext("In-Game"); gettext("Basic"); gettext("VBO"); gettext("Enable vertex buffer objects.\nThis should greatly improve graphics " "performance."); gettext("Fog"); gettext("Whether to fog out the end of the visible area."); gettext("Leaves style"); gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer " "faces, if defined special_tiles are used\n- Opaque: disable " "transparency"); gettext("Connect glass"); gettext("Connects glass if supported by node."); gettext("Smooth lighting"); gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for " "speed or for different looks."); gettext("Clouds"); gettext("Clouds are a client side effect."); gettext("3D clouds"); gettext("Use 3D cloud look instead of flat."); gettext("Node highlighting"); gettext("Method used to highlight selected object."); gettext("Digging particles"); gettext("Adds particles when digging a node."); gettext("Filtering"); gettext("Mipmapping"); gettext("Use mip mapping to scale textures. May slightly increase " "performance,\nespecially when using a high resolution texture " "pack.\nGamma correct downscaling is not supported."); gettext("Anisotropic filtering"); gettext("Use anisotropic filtering when viewing at textures from an angle."); gettext("Bilinear filtering"); gettext("Use bilinear filtering when scaling textures."); gettext("Trilinear filtering"); gettext("Use trilinear filtering when scaling textures."); gettext("Clean transparent textures"); gettext("Filtered textures can blend RGB values with fully-transparent " "neighbors,\nwhich PNG optimizers usually discard, sometimes resulting " "in a dark or\nlight edge to transparent textures. Apply this filter to " "clean that up\nat texture load time."); gettext("Minimum texture size"); gettext("When using bilinear/trilinear/anisotropic filters, low-resolution " "textures\ncan be blurred, so automatically upscale them with " "nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the " "minimum texture size\nfor the upscaled textures; higher values look " "sharper, but require more\nmemory. Powers of 2 are recommended. " "Setting this higher than 1 may not\nhave a visible effect unless " "bilinear/trilinear/anisotropic filtering is\nenabled.\nThis is also " "used as the base node texture size for world-aligned\ntexture " "autoscaling."); gettext("FSAA"); gettext("Experimental option, might cause visible spaces between blocks\nwhen " "set to higher number than 0."); gettext("Undersampling"); gettext("Undersampling is similar to using a lower screen resolution, but it " "applies\nto the game world only, keeping the GUI intact.\nIt should " "give a significant performance boost at the cost of less detailed " "image.\nHigher values result in a less detailed image."); gettext("Shaders"); gettext("Shaders"); gettext("Shaders allow advanced visual effects and may increase performance on " "some video\ncards.\nThis only works with the OpenGL video backend."); gettext("Shader path"); gettext("Path to shader directory. If no path is defined, default location will " "be used."); gettext("Tone Mapping"); gettext("Filmic tone mapping"); gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone " "curve of photographic film and how this approximates the\nappearance of " "high dynamic range images. Mid-range contrast is slightly\nenhanced, " "highlights and shadows are gradually compressed."); gettext("Bumpmapping"); gettext("Bumpmapping"); gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the " "texture pack\nor need to be auto-generated.\nRequires shaders to be " "enabled."); gettext("Generate normalmaps"); gettext("Enables on the fly normalmap generation (Emboss effect).\nRequires " "bumpmapping to be enabled."); gettext("Normalmaps strength"); gettext("Strength of generated normalmaps."); gettext("Normalmaps sampling"); gettext("Defines sampling step of texture.\nA higher value results in smoother " "normal maps."); gettext("Parallax Occlusion"); gettext("Parallax occlusion"); gettext("Enables parallax occlusion mapping.\nRequires shaders to be enabled."); gettext("Parallax occlusion mode"); gettext("0 = parallax occlusion with slope information (faster).\n1 = relief " "mapping (slower, more accurate)."); gettext("Parallax occlusion iterations"); gettext("Number of parallax occlusion iterations."); gettext("Parallax occlusion scale"); gettext("Overall scale of parallax occlusion effect."); gettext("Parallax occlusion bias"); gettext("Overall bias of parallax occlusion effect, usually scale/2."); gettext("Waving Nodes"); gettext("Waving liquids"); gettext("Set to true to enable waving liquids (like water).\nRequires shaders to " "be enabled."); gettext("Waving liquids wave height"); gettext("The maximum height of the surface of waving liquids.\n4.0 = Wave height " "is two nodes.\n0.0 = Wave doesn't move at all.\nDefault is 1.0 (1/2 " "node).\nRequires waving liquids to be enabled."); gettext("Waving liquids wavelength"); gettext("Length of liquid waves.\nRequires waving liquids to be enabled."); gettext("Waving liquids wave speed"); gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid " "waves will move backwards.\nRequires waving liquids to be enabled."); gettext("Waving leaves"); gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled."); gettext("Waving plants"); gettext("Set to true to enable waving plants.\nRequires shaders to be enabled."); gettext("Advanced"); gettext("Arm inertia"); gettext("Arm inertia, gives a more realistic movement of\nthe arm when the " "camera moves."); gettext("Maximum FPS"); gettext("If FPS would go higher than this, limit it by sleeping\nto not waste " "CPU power for no benefit."); gettext("FPS in pause menu"); gettext("Maximum FPS when game is paused."); gettext("Pause on lost window focus"); gettext("Open the pause menu when the window's focus is lost. Does not pause if " "a formspec is\nopen."); gettext("Viewing range"); gettext("View distance in nodes."); gettext("Near plane"); gettext("Camera 'near clipping plane' distance in nodes, between 0 and " "0.25\nOnly works on GLES platforms. Most users will not need to change " "this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = " "Default, 0.25 = Good value for weaker tablets."); gettext("Screen width"); gettext("Width component of the initial window size."); gettext("Screen height"); gettext("Height component of the initial window size."); gettext("Autosave screen size"); gettext("Save window size automatically when modified."); gettext("Full screen"); gettext("Fullscreen mode."); gettext("Full screen BPP"); gettext("Bits per pixel (aka color depth) in fullscreen mode."); gettext("VSync"); gettext("Vertical screen synchronization."); gettext("Field of view"); gettext("Field of view in degrees."); gettext("Light curve gamma"); gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher " "values make middle and lower light levels brighter.\nValue '1.0' leaves " "the light curve unaltered.\nThis only has significant effect on " "daylight and artificial\nlight, it has very little effect on natural " "night light."); gettext("Light curve low gradient"); gettext("Gradient of light curve at minimum light level.\nControls the contrast " "of the lowest light levels."); gettext("Light curve high gradient"); gettext("Gradient of light curve at maximum light level.\nControls the contrast " "of the highest light levels."); gettext("Light curve boost"); gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range " "of the light\ncurve that is boosted in brightness."); gettext("Light curve boost center"); gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, " "1.0 is maximum light level."); gettext("Light curve boost spread"); gettext("Spread of light curve boost range.\nControls the width of the range to " "be boosted.\nStandard deviation of the light curve boost Gaussian."); gettext("Texture path"); gettext("Path to texture directory. All textures are first searched from here."); gettext("Video driver"); gettext("The rendering back-end for Irrlicht.\nA restart is required after " "changing this.\nNote: On Android, stick with OGLES1 if unsure! App may " "fail to start otherwise.\nOn other platforms, OpenGL is recommended, " "and it’s the only driver with\nshader support currently."); gettext("Cloud radius"); gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues " "larger than 26 will start to produce sharp cutoffs at cloud area " "corners."); gettext("View bobbing factor"); gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no " "view bobbing; 1.0 for normal; 2.0 for double."); gettext("Fall bobbing factor"); gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 " "for normal; 2.0 for double."); gettext("3D mode"); gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- " "anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based " "polarisation screen support.\n- topbottom: split screen " "top/bottom.\n- sidebyside: split screen side by side.\n- " "crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote " "that the interlaced mode requires shaders to be enabled."); gettext("3D mode parallax strength"); gettext("Strength of 3D mode parallax."); gettext("Console height"); gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%)."); gettext("Console color"); gettext("In-game chat console background color (R,G,B)."); gettext("Console alpha"); gettext("In-game chat console background alpha (opaqueness, between 0 and 255)."); gettext("Formspec Full-Screen Background Opacity"); gettext("Formspec full-screen background opacity (between 0 and 255)."); gettext("Formspec Full-Screen Background Color"); gettext("Formspec full-screen background color (R,G,B)."); gettext("Formspec Default Background Opacity"); gettext("Formspec default background opacity (between 0 and 255)."); gettext("Formspec Default Background Color"); gettext("Formspec default background color (R,G,B)."); gettext("Selection box color"); gettext("Selection box border color (R,G,B)."); gettext("Selection box width"); gettext("Width of the selection box lines around nodes."); gettext("Crosshair color"); gettext("Crosshair color (R,G,B)."); gettext("Crosshair alpha"); gettext("Crosshair alpha (opaqueness, between 0 and 255)."); gettext("Recent Chat Messages"); gettext("Maximum number of recent chat messages to show"); gettext("Desynchronize block animation"); gettext("Whether node texture animations should be desynchronized per mapblock."); gettext("Maximum hotbar width"); gettext("Maximum proportion of current window to be used for hotbar.\nUseful if " "there's something to be displayed right or left of hotbar."); gettext("HUD scale factor"); gettext("Modifies the size of the hudbar elements."); gettext("Mesh cache"); gettext("Enables caching of facedir rotated meshes."); gettext("Mapblock mesh generation delay"); gettext("Delay between mesh updates on the client in ms. Increasing this will " "slow\ndown the rate of mesh updates, thus reducing jitter on slower " "clients."); gettext("Mapblock mesh generator's MapBlock cache size in MB"); gettext("Size of the MapBlock cache of the mesh generator. Increasing this " "will\nincrease the cache hit %, reducing the data being copied from the " "main\nthread, thus reducing jitter."); gettext("Minimap"); gettext("Enables minimap."); gettext("Round minimap"); gettext("Shape of the minimap. Enabled = round, disabled = square."); gettext("Minimap scan height"); gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower " "machines."); gettext("Colored fog"); gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view " "direction."); gettext("Ambient occlusion gamma"); gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is " "darker, Higher is lighter. The valid range of values for this\nsetting " "is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset " "to the nearest valid value."); gettext("Inventory items animations"); gettext("Enables animation of inventory items."); gettext("Fog start"); gettext("Fraction of the visible distance at which fog starts to be rendered"); gettext("Opaque liquids"); gettext("Makes all liquids opaque"); gettext("World-aligned textures mode"); gettext("Textures on a node may be aligned either to the node or to the " "world.\nThe former mode suits better things like machines, furniture, " "etc., while\nthe latter makes stairs and microblocks fit surroundings " "better.\nHowever, as this possibility is new, thus may not be used by " "older servers,\nthis option allows enforcing it for certain node types. " "Note though that\nthat is considered EXPERIMENTAL and may not work " "properly."); gettext("Autoscaling mode"); gettext("World-aligned textures may be scaled to span several nodes. " "However,\nthe server may not send the scale you want, especially if you " "use\na specially-designed texture pack; with this option, the client " "tries\nto determine the scale automatically basing on the texture " "size.\nSee also texture_min_size.\nWarning: This option is " "EXPERIMENTAL!"); gettext("Show entity selection boxes"); gettext("Show entity selection boxes"); gettext("Menus"); gettext("Clouds in menu"); gettext("Use a cloud animation for the main menu background."); gettext("GUI scaling"); gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias " "filter to scale the GUI.\nThis will smooth over some of the rough " "edges, and blend\npixels when scaling down, at the cost of blurring " "some\nedge pixels when images are scaled by non-integer sizes."); gettext("GUI scaling filter"); gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in " "software, but some images are generated directly\nto hardware (e.g. " "render-to-texture for nodes in inventory)."); gettext("GUI scaling filter txr2img"); gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom " "hardware to software for scaling. When false, fall back\nto the old " "scaling method, for video drivers that don't\nproperly support " "downloading textures back from hardware."); gettext("Tooltip delay"); gettext("Delay showing tooltips, stated in milliseconds."); gettext("Append item name"); gettext("Append item name to tooltip."); gettext("FreeType fonts"); gettext("Whether FreeType fonts are used, requires FreeType support to be " "compiled in.\nIf disabled, bitmap and XML vectors fonts are used " "instead."); gettext("Font bold by default"); gettext("Font italic by default"); gettext("Font shadow"); gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will " "not be drawn."); gettext("Font shadow alpha"); gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and " "255."); gettext("Font size"); gettext("Font size of the default font in point (pt)."); gettext("Regular font path"); gettext("Path to the default font.\nIf “freetype” setting is enabled: Must be a " "TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or " "XML vectors font.\nThe fallback font will be used if the font cannot be " "loaded."); gettext("Bold font path"); gettext("Italic font path"); gettext("Bold and italic font path"); gettext("Monospace font size"); gettext("Font size of the monospace font in point (pt)."); gettext("Monospace font path"); gettext("Path to the monospace font.\nIf “freetype” setting is enabled: Must be " "a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap " "or XML vectors font.\nThis font is used for e.g. the console and " "profiler screen."); gettext("Bold monospace font path"); gettext("Italic monospace font path"); gettext("Bold and italic monospace font path"); gettext("Fallback font size"); gettext("Font size of the fallback font in point (pt)."); gettext("Fallback font shadow"); gettext("Shadow offset (in pixels) of the fallback font. If 0, then shadow will " "not be drawn."); gettext("Fallback font shadow alpha"); gettext("Opaqueness (alpha) of the shadow behind the fallback font, between 0 " "and 255."); gettext("Fallback font path"); gettext("Path of the fallback font.\nIf “freetype” setting is enabled: Must be a " "TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or " "XML vectors font.\nThis font will be used for certain languages or if " "the default font is unavailable."); gettext("Chat font size"); gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue " "0 will use the default font size."); gettext("Screenshot folder"); gettext("Path to save screenshots at. Can be an absolute or relative path.\nThe " "folder will be created if it doesn't already exist."); gettext("Screenshot format"); gettext("Format of screenshots."); gettext("Screenshot quality"); gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; " "100 means best quality.\nUse 0 for default quality."); gettext("Advanced"); gettext("DPI"); gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for " "4k screens."); gettext("Enable console window"); gettext("Windows systems only: Start Minetest with the command line window in " "the background.\nContains the same information as the file debug.txt " "(default name)."); gettext("Sound"); gettext("Sound"); gettext("Enables the sound system.\nIf disabled, this completely disables all " "sounds everywhere and the in-game\nsound controls will be " "non-functional.\nChanging this setting requires a restart."); gettext("Volume"); gettext("Volume of all sounds.\nRequires the sound system to be enabled."); gettext("Mute sound"); gettext("Whether to mute sounds. You can unmute sounds at any time, unless " "the\nsound system is disabled (enable_sound=false).\nIn-game, you can " "toggle the mute state with the mute key or by using the\npause menu."); gettext("Client"); gettext("Network"); gettext("Server address"); gettext("Address to connect to.\nLeave this blank to start a local server.\nNote " "that the address field in the main menu overrides this setting."); gettext("Remote port"); gettext("Port to connect to (UDP).\nNote that the port field in the main menu " "overrides this setting."); gettext("Prometheus listener address"); gettext("Prometheus listener address.\nIf minetest is compiled with " "ENABLE_PROMETHEUS option enabled,\nenable metrics listener for " "Prometheus on that address.\nMetrics can be fetch on " "http://127.0.0.1:30000/metrics"); gettext("Saving map received from server"); gettext("Save the map received by the client on disk."); gettext("Connect to external media server"); gettext("Enable usage of remote media server (if provided by server).\nRemote " "servers offer a significantly faster way to download media (e.g. " "textures)\nwhen connecting to the server."); gettext("Client modding"); gettext("Enable Lua modding support on client.\nThis support is experimental and " "API can change."); gettext("Serverlist URL"); gettext("URL to the server list displayed in the Multiplayer Tab."); gettext("Serverlist file"); gettext("File in client/serverlist/ that contains your favorite servers " "displayed in the\nMultiplayer Tab."); gettext("Maximum size of the out chat queue"); gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to " "make the queue size unlimited."); gettext("Enable register confirmation"); gettext("Enable register confirmation when connecting to server.\nIf disabled, " "new account will be registered automatically."); gettext("Advanced"); gettext("Mapblock unload timeout"); gettext("Timeout for client to remove unused map data from memory."); gettext("Mapblock limit"); gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 " "for unlimited amount."); gettext("Show debug info"); gettext("Whether to show the client debug info (has the same effect as hitting " "F5)."); gettext("Server / Singleplayer"); gettext("Server name"); gettext("Name of the server, to be displayed when players join and in the " "serverlist."); gettext("Server description"); gettext("Description of server, to be displayed when players join and in the " "serverlist."); gettext("Server address"); gettext("Domain name of server, to be displayed in the serverlist."); gettext("Server URL"); gettext("Homepage of server, to be displayed in the serverlist."); gettext("Announce server"); gettext("Automatically report to the serverlist."); gettext("Serverlist URL"); gettext("Announce to this serverlist."); gettext("Strip color codes"); gettext("Remove color codes from incoming chat messages\nUse this to stop " "players from being able to use color in their messages"); gettext("Network"); gettext("Server port"); gettext("Network port to listen (UDP).\nThis value will be overridden when " "starting from the main menu."); gettext("Bind address"); gettext("The network interface that the server listens on."); gettext("Strict protocol checking"); gettext("Enable to disallow old clients from connecting.\nOlder clients are " "compatible in the sense that they will not crash when connecting\nto " "new servers, but they may not support all new features that you are " "expecting."); gettext("Remote media"); gettext("Specifies URL from which client fetches media instead of using " "UDP.\n$filename should be accessible from $remote_media$filename via " "cURL\n(obviously, remote_media should end with a slash).\nFiles that " "are not present will be fetched the usual way."); gettext("IPv6 server"); gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is " "set.\nNeeds enable_ipv6 to be enabled."); gettext("Advanced"); gettext("Maximum simultaneous block sends per client"); gettext("Maximum number of blocks that are simultaneously sent per client.\nThe " "maximum total count is calculated dynamically:\nmax_total = " "ceil((#clients + max_users) * per_client / 4)"); gettext("Delay in sending blocks after building"); gettext("To reduce lag, block transfers are slowed down when a player is " "building something.\nThis determines how long they are slowed down " "after placing or removing a node."); gettext("Max. packets per iteration"); gettext("Maximum number of packets sent per send step, if you have a slow " "connection\ntry reducing it, but don't reduce it to a number below " "double of targeted\nclient number."); gettext("Game"); gettext("Default game"); gettext("Default game when creating a new world.\nThis will be overridden when " "creating a world from the main menu."); gettext("Message of the day"); gettext("Message of the day displayed to players connecting."); gettext("Maximum users"); gettext("Maximum number of players that can be connected simultaneously."); gettext("Map directory"); gettext("World directory (everything in the world is stored here).\nNot needed " "if starting from the main menu."); gettext("Item entity TTL"); gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to " "-1 disables the feature."); gettext("Default stack size"); gettext("Specifies the default stack size of nodes, items and tools.\nNote that " "mods or games may explicitly set a stack for certain (or all) items."); gettext("Damage"); gettext("Enable players getting damage and dying."); gettext("Creative"); gettext("Enable creative mode for new created maps."); gettext("Fixed map seed"); gettext("A chosen map seed for a new map, leave empty for random.\nWill be " "overridden when creating a new world in the main menu."); gettext("Default password"); gettext("New users need to input this password."); gettext("Default privileges"); gettext("The privileges that new users automatically get.\nSee /privs in game " "for a full list on your server and mod configuration."); gettext("Basic privileges"); gettext("Privileges that players with basic_privs can grant"); gettext("Unlimited player transfer distance"); gettext("Whether players are shown to clients without any range " "limit.\nDeprecated, use the setting player_transfer_distance instead."); gettext("Player transfer distance"); gettext("Defines the maximal player transfer distance in blocks (0 = " "unlimited)."); gettext("Player versus player"); gettext("Whether to allow players to damage and kill each other."); gettext("Mod channels"); gettext("Enable mod channels support."); gettext("Static spawnpoint"); gettext("If this is set, players will always (re)spawn at the given position."); gettext("Disallow empty passwords"); gettext("If enabled, new players cannot join with an empty password."); gettext("Disable anticheat"); gettext("If enabled, disable cheat prevention in multiplayer."); gettext("Rollback recording"); gettext("If enabled, actions are recorded for rollback.\nThis option is only " "read when server starts."); gettext("Chat message format"); gettext("Format of player chat messages. The following strings are valid " "placeholders:\n@name, @message, @timestamp (optional)"); gettext("Shutdown message"); gettext("A message to be displayed to all clients when the server shuts down."); gettext("Crash message"); gettext("A message to be displayed to all clients when the server crashes."); gettext("Ask to reconnect after crash"); gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to " "true if your server is set up to restart automatically."); gettext("Active object send range"); gettext("From how far clients know about objects, stated in mapblocks (16 " "nodes).\n\nSetting this larger than active_block_range will also cause " "the server\nto maintain active objects up to this distance in the " "direction the\nplayer is looking. (This can avoid mobs suddenly " "disappearing from view)"); gettext("Active block range"); gettext("The radius of the volume of blocks around every player that is subject " "to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active " "blocks objects are loaded and ABMs run.\nThis is also the minimum range " "in which active objects (mobs) are maintained.\nThis should be " "configured together with active_object_send_range_blocks."); gettext("Max block send distance"); gettext("From how far blocks are sent to clients, stated in mapblocks (16 " "nodes)."); gettext("Maximum forceloaded blocks"); gettext("Maximum number of forceloaded mapblocks."); gettext("Time send interval"); gettext("Interval of sending time of day to clients."); gettext("Time speed"); gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, " "1 = 24hour, 0 = day/night/whatever stays unchanged."); gettext("World start time"); gettext("Time of day when a new world is started, in millihours (0-23999)."); gettext("Map save interval"); gettext("Interval of saving important changes in the world, stated in seconds."); gettext("Chat message max length"); gettext("Set the maximum character length of a chat message sent by clients."); gettext("Chat message count limit"); gettext("Amount of messages a player may send per 10 seconds."); gettext("Chat message kick threshold"); gettext("Kick players who sent more than X messages per 10 seconds."); gettext("Physics"); gettext("Default acceleration"); gettext("Horizontal and vertical acceleration on ground or when climbing,\nin " "nodes per second per second."); gettext("Acceleration in air"); gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per " "second per second."); gettext("Fast mode acceleration"); gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second " "per second."); gettext("Walking speed"); gettext("Walking and flying speed, in nodes per second."); gettext("Sneaking speed"); gettext("Sneaking speed, in nodes per second."); gettext("Fast mode speed"); gettext("Walking, flying and climbing speed in fast mode, in nodes per second."); gettext("Climbing speed"); gettext("Vertical climbing speed, in nodes per second."); gettext("Jumping speed"); gettext("Initial vertical speed when jumping, in nodes per second."); gettext("Liquid fluidity"); gettext("Decrease this to increase liquid resistance to movement."); gettext("Liquid fluidity smoothing"); gettext("Maximum liquid resistance. Controls deceleration when entering liquid " "at\nhigh speed."); gettext("Liquid sinking"); gettext("Controls sinking speed in liquid."); gettext("Gravity"); gettext("Acceleration of gravity, in nodes per second per second."); gettext("Advanced"); gettext("Deprecated Lua API handling"); gettext("Handling for deprecated Lua API calls:\n- legacy: (try to) mimic old " "behaviour (default for release).\n- log: mimic and log backtrace of " "deprecated call (default for debug).\n- error: abort on usage of " "deprecated call (suggested for mod developers)."); gettext("Max. clearobjects extra blocks"); gettext("Number of extra blocks that can be loaded by /clearobjects at " "once.\nThis is a trade-off between sqlite transaction overhead " "and\nmemory consumption (4096=100MB, as a rule of thumb)."); gettext("Unload unused server data"); gettext("How much the server will wait before unloading unused " "mapblocks.\nHigher value is smoother, but will use more RAM."); gettext("Maximum objects per block"); gettext("Maximum number of statically stored objects in a block."); gettext("Synchronous SQLite"); gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous"); gettext("Dedicated server step"); gettext("Length of a server tick and the interval at which objects are generally " "updated over\nnetwork."); gettext("Active block management interval"); gettext("Length of time between active block management cycles"); gettext("ABM interval"); gettext("Length of time between Active Block Modifier (ABM) execution cycles"); gettext("NodeTimer interval"); gettext("Length of time between NodeTimer execution cycles"); gettext("Ignore world errors"); gettext("If enabled, invalid world data won't cause the server to shut " "down.\nOnly enable this if you know what you are doing."); gettext("Liquid loop max"); gettext("Max liquids processed per step."); gettext("Liquid queue purge time"); gettext("The time (in seconds) that the liquids queue may grow beyond " "processing\ncapacity until an attempt is made to decrease its size by " "dumping old queue\nitems. A value of 0 disables the functionality."); gettext("Liquid update tick"); gettext("Liquid update interval in seconds."); gettext("Block send optimize distance"); gettext("At this distance the server will aggressively optimize which blocks are " "sent to\nclients.\nSmall values potentially improve performance a lot, " "at the expense of visible\nrendering glitches (some blocks will not be " "rendered under water and in caves,\nas well as sometimes on " "land).\nSetting this to a value greater than max_block_send_distance " "disables this\noptimization.\nStated in mapblocks (16 nodes)."); gettext("Server side occlusion culling"); gettext("If enabled the server will perform map block occlusion culling based " "on\non the eye position of the player. This can reduce the number of " "blocks\nsent to the client 50-80%. The client will not longer receive " "most invisible\nso that the utility of noclip mode is reduced."); gettext("Client side modding restrictions"); gettext("Restricts the access of certain client-side functions on " "servers.\nCombine the byteflags below to restrict client-side features, " "or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading " "client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call " "client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call " "client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call " "client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side " "to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable " "get_player_names call client-side)"); gettext("Client side node lookup range restriction"); gettext("If the CSM restriction for node range is enabled, get_node calls are " "limited\nto this distance from the player to the node."); gettext("Security"); gettext("Enable mod security"); gettext("Prevent mods from doing insecure things like running shell commands."); gettext("Trusted mods"); gettext("Comma-separated list of trusted mods that are allowed to access " "insecure\nfunctions even when mod security is on (via " "request_insecure_environment())."); gettext("HTTP mods"); gettext("Comma-separated list of mods that are allowed to access HTTP APIs, " "which\nallow them to upload and download data to/from the internet."); gettext("Advanced"); gettext("Profiling"); gettext("Load the game profiler"); gettext("Load the game profiler to collect game profiling data.\nProvides a " "/profiler command to access the compiled profile.\nUseful for mod " "developers and server operators."); gettext("Default report format"); gettext("The default format in which profiles are being saved,\nwhen calling " "`/profiler save [format]` without format."); gettext("Report path"); gettext("The file path relative to your worldpath in which profiles will be " "saved to."); gettext("Instrumentation"); gettext("Entity methods"); gettext("Instrument the methods of entities on registration."); gettext("Active Block Modifiers"); gettext("Instrument the action function of Active Block Modifiers on " "registration."); gettext("Loading Block Modifiers"); gettext("Instrument the action function of Loading Block Modifiers on " "registration."); gettext("Chatcommands"); gettext("Instrument chatcommands on registration."); gettext("Global callbacks"); gettext("Instrument global callback functions on registration.\n(anything you " "pass to a minetest.register_*() function)"); gettext("Advanced"); gettext("Builtin"); gettext("Instrument builtin.\nThis is usually only needed by core/builtin " "contributors"); gettext("Profiler"); gettext("Have the profiler instrument itself:\n* Instrument an empty " "function.\nThis estimates the overhead, that instrumentation is adding " "(+1 function call).\n* Instrument the sampler being used to update the " "statistics."); gettext("Client and Server"); gettext("Player name"); gettext("Name of the player.\nWhen running a server, clients connecting with " "this name are admins.\nWhen starting from the main menu, this is " "overridden."); gettext("Language"); gettext("Set the language. Leave empty to use the system language.\nA restart is " "required after changing this."); gettext("Debug log level"); gettext("Level of logging to be written to debug.txt:\n- (no " "logging)\n- none (messages with no level)\n- error\n- " "warning\n- action\n- info\n- verbose"); gettext("Debug log file size threshold"); gettext("If the file size of debug.txt exceeds the number of megabytes specified " "in\nthis setting when it is opened, the file is moved to " "debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is " "only moved if this setting is positive."); gettext("Chat log level"); gettext("Minimal level of logging to be written to chat."); gettext("IPv6"); gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 " "connections to work at all."); gettext("Advanced"); gettext("cURL timeout"); gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect " "if compiled with cURL."); gettext("cURL parallel limit"); gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if " "server uses remote_media setting.\n- Serverlist download and server " "announcement.\n- Downloads performed by main menu (e.g. mod " "manager).\nOnly has an effect if compiled with cURL."); gettext("cURL file download timeout"); gettext("Maximum time in ms a file download (e.g. a mod download) may take."); gettext("High-precision FPU"); gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles."); gettext("Main menu style"); gettext("Changes the main menu UI:\n- Full: Multiple singleplayer worlds, " "game choice, texture pack chooser, etc.\n- Simple: One singleplayer " "world, no game or texture pack choosers. May be\nnecessary for smaller " "screens."); gettext("Main menu script"); gettext("Replaces the default main menu with a custom one."); gettext("Engine profiling data print interval"); gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 " "= disable. Useful for developers."); gettext("Mapgen"); gettext("Mapgen name"); gettext("Name of map generator to be used when creating a new world.\nCreating a " "world in the main menu will override this.\nCurrent mapgens in a highly " "unstable state:\n- The optional floatlands of v7 (disabled by " "default)."); gettext("Water level"); gettext("Water surface level of the world."); gettext("Max block generate distance"); gettext("From how far blocks are generated for clients, stated in mapblocks (16 " "nodes)."); gettext("Map generation limit"); gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, " "0).\nOnly mapchunks completely within the mapgen limit are " "generated.\nValue is stored per-world."); gettext("Mapgen flags"); gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag " "controls all decorations except trees\nand junglegrass, in all other " "mapgens this flag controls all decorations."); gettext("Biome API temperature and humidity noise parameters"); gettext("Heat noise"); gettext("Temperature variation for biomes."); gettext("Heat blend noise"); gettext("Small-scale temperature variation for blending biomes on borders."); gettext("Humidity noise"); gettext("Humidity variation for biomes."); gettext("Humidity blend noise"); gettext("Small-scale humidity variation for blending biomes on borders."); gettext("Mapgen V5"); gettext("Mapgen V5 specific flags"); gettext("Map generation attributes specific to Mapgen v5."); gettext("Cave width"); gettext("Controls width of tunnels, a smaller value creates wider " "tunnels.\nValue >= 10.0 completely disables generation of tunnels and " "avoids the\nintensive noise calculations."); gettext("Large cave depth"); gettext("Y of upper limit of large caves."); gettext("Small cave minimum number"); gettext("Minimum limit of random number of small caves per mapchunk."); gettext("Small cave maximum number"); gettext("Maximum limit of random number of small caves per mapchunk."); gettext("Large cave minimum number"); gettext("Minimum limit of random number of large caves per mapchunk."); gettext("Large cave maximum number"); gettext("Maximum limit of random number of large caves per mapchunk."); gettext("Large cave proportion flooded"); gettext("Proportion of large caves that contain liquid."); gettext("Cavern limit"); gettext("Y-level of cavern upper limit."); gettext("Cavern taper"); gettext("Y-distance over which caverns expand to full size."); gettext("Cavern threshold"); gettext("Defines full size of caverns, smaller values create larger caverns."); gettext("Dungeon minimum Y"); gettext("Lower Y limit of dungeons."); gettext("Dungeon maximum Y"); gettext("Upper Y limit of dungeons."); gettext("Noises"); gettext("Filler depth noise"); gettext("Variation of biome filler depth."); gettext("Factor noise"); gettext("Variation of terrain vertical scale.\nWhen noise is < -0.55 terrain is " "near-flat."); gettext("Height noise"); gettext("Y-level of average terrain surface."); gettext("Cave1 noise"); gettext("First of two 3D noises that together define tunnels."); gettext("Cave2 noise"); gettext("Second of two 3D noises that together define tunnels."); gettext("Cavern noise"); gettext("3D noise defining giant caverns."); gettext("Ground noise"); gettext("3D noise defining terrain."); gettext("Dungeon noise"); gettext("3D noise that determines number of dungeons per mapchunk."); gettext("Mapgen V6"); gettext("Mapgen V6 specific flags"); gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag " "enables the new 5 biome system.\nWhen the 'snowbiomes' flag is enabled " "jungles are automatically enabled and\nthe 'jungles' flag is ignored."); gettext("Desert noise threshold"); gettext("Deserts occur when np_biome exceeds this value.\nWhen the 'snowbiomes' " "flag is enabled, this is ignored."); gettext("Beach noise threshold"); gettext("Sandy beaches occur when np_beach exceeds this value."); gettext("Dungeon minimum Y"); gettext("Lower Y limit of dungeons."); gettext("Dungeon maximum Y"); gettext("Upper Y limit of dungeons."); gettext("Noises"); gettext("Terrain base noise"); gettext("Y-level of lower terrain and seabed."); gettext("Terrain higher noise"); gettext("Y-level of higher terrain that creates cliffs."); gettext("Steepness noise"); gettext("Varies steepness of cliffs."); gettext("Height select noise"); gettext("Defines distribution of higher terrain."); gettext("Mud noise"); gettext("Varies depth of biome surface nodes."); gettext("Beach noise"); gettext("Defines areas with sandy beaches."); gettext("Biome noise"); gettext("Temperature variation for biomes."); gettext("Cave noise"); gettext("Variation of number of caves."); gettext("Humidity noise"); gettext("Humidity variation for biomes."); gettext("Trees noise"); gettext("Defines tree areas and tree density."); gettext("Apple trees noise"); gettext("Defines areas where trees have apples."); gettext("Mapgen V7"); gettext("Mapgen V7 specific flags"); gettext("Map generation attributes specific to Mapgen v7.\n'ridges': " "Rivers.\n'floatlands': Floating land masses in the " "atmosphere.\n'caverns': Giant caves deep underground."); gettext("Mountain zero level"); gettext("Y of mountain density gradient zero level. Used to shift mountains " "vertically."); gettext("Floatland minimum Y"); gettext("Lower Y limit of floatlands."); gettext("Floatland maximum Y"); gettext("Upper Y limit of floatlands."); gettext("Floatland tapering distance"); gettext("Y-distance over which floatlands taper from full density to " "nothing.\nTapering starts at this distance from the Y limit.\nFor a " "solid floatland layer, this controls the height of " "hills/mountains.\nMust be less than or equal to half the distance " "between the Y limits."); gettext("Floatland taper exponent"); gettext("Exponent of the floatland tapering. Alters the tapering " "behaviour.\nValue = 1.0 creates a uniform, linear tapering.\nValues > " "1.0 create a smooth tapering suitable for the default " "separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more " "defined surface level with\nflatter lowlands, suitable for a solid " "floatland layer."); gettext("Floatland density"); gettext("Adjusts the density of the floatland layer.\nIncrease value to increase " "density. Can be positive or negative.\nValue = 0.0: 50% of volume is " "floatland.\nValue = 2.0 (can be higher depending on " "'mgv7_np_floatland', always test\nto be sure) creates a solid floatland " "layer."); gettext("Floatland water level"); gettext("Surface level of optional water placed on a solid floatland " "layer.\nWater is disabled by default and will only be placed if this " "value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' " "(the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO " "WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement the " "floatlands must be configured and tested\nto be a solid layer by " "setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value " "depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme " "water flow and to avoid vast flooding of the\nworld surface below."); gettext("Cave width"); gettext("Controls width of tunnels, a smaller value creates wider " "tunnels.\nValue >= 10.0 completely disables generation of tunnels and " "avoids the\nintensive noise calculations."); gettext("Large cave depth"); gettext("Y of upper limit of large caves."); gettext("Small cave minimum number"); gettext("Minimum limit of random number of small caves per mapchunk."); gettext("Small cave maximum number"); gettext("Maximum limit of random number of small caves per mapchunk."); gettext("Large cave minimum number"); gettext("Minimum limit of random number of large caves per mapchunk."); gettext("Large cave maximum number"); gettext("Maximum limit of random number of large caves per mapchunk."); gettext("Large cave proportion flooded"); gettext("Proportion of large caves that contain liquid."); gettext("Cavern limit"); gettext("Y-level of cavern upper limit."); gettext("Cavern taper"); gettext("Y-distance over which caverns expand to full size."); gettext("Cavern threshold"); gettext("Defines full size of caverns, smaller values create larger caverns."); gettext("Dungeon minimum Y"); gettext("Lower Y limit of dungeons."); gettext("Dungeon maximum Y"); gettext("Upper Y limit of dungeons."); gettext("Noises"); gettext("Terrain base noise"); gettext("Y-level of higher terrain that creates cliffs."); gettext("Terrain alternative noise"); gettext("Y-level of lower terrain and seabed."); gettext("Terrain persistence noise"); gettext("Varies roughness of terrain.\nDefines the 'persistence' value for " "terrain_base and terrain_alt noises."); gettext("Height select noise"); gettext("Defines distribution of higher terrain and steepness of cliffs."); gettext("Filler depth noise"); gettext("Variation of biome filler depth."); gettext("Mountain height noise"); gettext("Variation of maximum mountain height (in nodes)."); gettext("Ridge underwater noise"); gettext("Defines large-scale river channel structure."); gettext("Mountain noise"); gettext("3D noise defining mountain structure and height.\nAlso defines " "structure of floatland mountain terrain."); gettext("Ridge noise"); gettext("3D noise defining structure of river canyon walls."); gettext("Floatland noise"); gettext("3D noise defining structure of floatlands.\nIf altered from the " "default, the noise 'scale' (0.7 by default) may need\nto be adjusted, " "as floatland tapering functions best when this noise has\na value range " "of approximately -2.0 to 2.0."); gettext("Cavern noise"); gettext("3D noise defining giant caverns."); gettext("Cave1 noise"); gettext("First of two 3D noises that together define tunnels."); gettext("Cave2 noise"); gettext("Second of two 3D noises that together define tunnels."); gettext("Dungeon noise"); gettext("3D noise that determines number of dungeons per mapchunk."); gettext("Mapgen Carpathian"); gettext("Mapgen Carpathian specific flags"); gettext("Map generation attributes specific to Mapgen Carpathian."); gettext("Base ground level"); gettext("Defines the base ground level."); gettext("River channel width"); gettext("Defines the width of the river channel."); gettext("River channel depth"); gettext("Defines the depth of the river channel."); gettext("River valley width"); gettext("Defines the width of the river valley."); gettext("Cave width"); gettext("Controls width of tunnels, a smaller value creates wider " "tunnels.\nValue >= 10.0 completely disables generation of tunnels and " "avoids the\nintensive noise calculations."); gettext("Large cave depth"); gettext("Y of upper limit of large caves."); gettext("Small cave minimum number"); gettext("Minimum limit of random number of small caves per mapchunk."); gettext("Small cave maximum number"); gettext("Maximum limit of random number of small caves per mapchunk."); gettext("Large cave minimum number"); gettext("Minimum limit of random number of large caves per mapchunk."); gettext("Large cave maximum number"); gettext("Maximum limit of random number of large caves per mapchunk."); gettext("Large cave proportion flooded"); gettext("Proportion of large caves that contain liquid."); gettext("Cavern limit"); gettext("Y-level of cavern upper limit."); gettext("Cavern taper"); gettext("Y-distance over which caverns expand to full size."); gettext("Cavern threshold"); gettext("Defines full size of caverns, smaller values create larger caverns."); gettext("Dungeon minimum Y"); gettext("Lower Y limit of dungeons."); gettext("Dungeon maximum Y"); gettext("Upper Y limit of dungeons."); gettext("Noises"); gettext("Filler depth noise"); gettext("Variation of biome filler depth."); gettext("Hilliness1 noise"); gettext("First of 4 2D noises that together define hill/mountain range height."); gettext("Hilliness2 noise"); gettext("Second of 4 2D noises that together define hill/mountain range height."); gettext("Hilliness3 noise"); gettext("Third of 4 2D noises that together define hill/mountain range height."); gettext("Hilliness4 noise"); gettext("Fourth of 4 2D noises that together define hill/mountain range height."); gettext("Rolling hills spread noise"); gettext("2D noise that controls the size/occurrence of rolling hills."); gettext("Ridge mountain spread noise"); gettext("2D noise that controls the size/occurrence of ridged mountain ranges."); gettext("Step mountain spread noise"); gettext("2D noise that controls the size/occurrence of step mountain ranges."); gettext("Rolling hill size noise"); gettext("2D noise that controls the shape/size of rolling hills."); gettext("Ridged mountain size noise"); gettext("2D noise that controls the shape/size of ridged mountains."); gettext("Step mountain size noise"); gettext("2D noise that controls the shape/size of step mountains."); gettext("River noise"); gettext("2D noise that locates the river valleys and channels."); gettext("Mountain variation noise"); gettext("3D noise for mountain overhangs, cliffs, etc. Usually small " "variations."); gettext("Cave1 noise"); gettext("First of two 3D noises that together define tunnels."); gettext("Cave2 noise"); gettext("Second of two 3D noises that together define tunnels."); gettext("Cavern noise"); gettext("3D noise defining giant caverns."); gettext("Dungeon noise"); gettext("3D noise that determines number of dungeons per mapchunk."); gettext("Mapgen Flat"); gettext("Mapgen Flat specific flags"); gettext("Map generation attributes specific to Mapgen Flat.\nOccasional lakes " "and hills can be added to the flat world."); gettext("Ground level"); gettext("Y of flat ground."); gettext("Large cave depth"); gettext("Y of upper limit of large caves."); gettext("Small cave minimum number"); gettext("Minimum limit of random number of small caves per mapchunk."); gettext("Small cave maximum number"); gettext("Maximum limit of random number of small caves per mapchunk."); gettext("Large cave minimum number"); gettext("Minimum limit of random number of large caves per mapchunk."); gettext("Large cave maximum number"); gettext("Maximum limit of random number of large caves per mapchunk."); gettext("Large cave proportion flooded"); gettext("Proportion of large caves that contain liquid."); gettext("Cave width"); gettext("Controls width of tunnels, a smaller value creates wider " "tunnels.\nValue >= 10.0 completely disables generation of tunnels and " "avoids the\nintensive noise calculations."); gettext("Lake threshold"); gettext("Terrain noise threshold for lakes.\nControls proportion of world area " "covered by lakes.\nAdjust towards 0.0 for a larger proportion."); gettext("Lake steepness"); gettext("Controls steepness/depth of lake depressions."); gettext("Hill threshold"); gettext("Terrain noise threshold for hills.\nControls proportion of world area " "covered by hills.\nAdjust towards 0.0 for a larger proportion."); gettext("Hill steepness"); gettext("Controls steepness/height of hills."); gettext("Dungeon minimum Y"); gettext("Lower Y limit of dungeons."); gettext("Dungeon maximum Y"); gettext("Upper Y limit of dungeons."); gettext("Noises"); gettext("Terrain noise"); gettext("Defines location and terrain of optional hills and lakes."); gettext("Filler depth noise"); gettext("Variation of biome filler depth."); gettext("Cave1 noise"); gettext("First of two 3D noises that together define tunnels."); gettext("Cave2 noise"); gettext("Second of two 3D noises that together define tunnels."); gettext("Dungeon noise"); gettext("3D noise that determines number of dungeons per mapchunk."); gettext("Mapgen Fractal"); gettext("Mapgen Fractal specific flags"); gettext("Map generation attributes specific to Mapgen Fractal.\n'terrain' " "enables the generation of non-fractal terrain:\nocean, islands and " "underground."); gettext("Cave width"); gettext("Controls width of tunnels, a smaller value creates wider " "tunnels.\nValue >= 10.0 completely disables generation of tunnels and " "avoids the\nintensive noise calculations."); gettext("Large cave depth"); gettext("Y of upper limit of large caves."); gettext("Small cave minimum number"); gettext("Minimum limit of random number of small caves per mapchunk."); gettext("Small cave maximum number"); gettext("Maximum limit of random number of small caves per mapchunk."); gettext("Large cave minimum number"); gettext("Minimum limit of random number of large caves per mapchunk."); gettext("Large cave maximum number"); gettext("Maximum limit of random number of large caves per mapchunk."); gettext("Large cave proportion flooded"); gettext("Proportion of large caves that contain liquid."); gettext("Dungeon minimum Y"); gettext("Lower Y limit of dungeons."); gettext("Dungeon maximum Y"); gettext("Upper Y limit of dungeons."); gettext("Fractal type"); gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" Mandelbrot set.\n2 " "= 4D \"Roundy\" Julia set.\n3 = 4D \"Squarry\" Mandelbrot set.\n4 = 4D " "\"Squarry\" Julia set.\n5 = 4D \"Mandy Cousin\" Mandelbrot set.\n6 = 4D " "\"Mandy Cousin\" Julia set.\n7 = 4D \"Variation\" Mandelbrot set.\n8 = " "4D \"Variation\" Julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot " "set.\n10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n11 = 3D \"Christmas " "Tree\" Mandelbrot set.\n12 = 3D \"Christmas Tree\" Julia set.\n13 = 3D " "\"Mandelbulb\" Mandelbrot set.\n14 = 3D \"Mandelbulb\" Julia set.\n15 = " "3D \"Cosine Mandelbulb\" Mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" " "Julia set.\n17 = 4D \"Mandelbulb\" Mandelbrot set.\n18 = 4D " "\"Mandelbulb\" Julia set."); gettext("Iterations"); gettext("Iterations of the recursive function.\nIncreasing this increases the " "amount of fine detail, but also\nincreases processing load.\nAt " "iterations = 20 this mapgen has a similar load to mapgen V7."); gettext("Scale"); gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 " "times larger.\nThese numbers can be made very large, the fractal " "does\nnot have to fit inside the world.\nIncrease these to 'zoom' into " "the detail of the fractal.\nDefault is for a vertically-squashed shape " "suitable for\nan island, set all 3 numbers equal for the raw shape."); gettext("Offset"); gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan " "be used to move a desired point to (0, 0) to create a\nsuitable spawn " "point, or to allow 'zooming in' on a desired\npoint by increasing " "'scale'.\nThe default is tuned for a suitable spawn point for " "Mandelbrot\nsets with default parameters, it may need altering in " "other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for " "offset in nodes."); gettext("Slice w"); gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines " "which 3D slice of the 4D shape is generated.\nAlters the shape of the " "fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2."); gettext("Julia x"); gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the " "shape of the fractal.\nRange roughly -2 to 2."); gettext("Julia y"); gettext("Julia set only.\nY component of hypercomplex constant.\nAlters the " "shape of the fractal.\nRange roughly -2 to 2."); gettext("Julia z"); gettext("Julia set only.\nZ component of hypercomplex constant.\nAlters the " "shape of the fractal.\nRange roughly -2 to 2."); gettext("Julia w"); gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the " "shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 " "to 2."); gettext("Noises"); gettext("Seabed noise"); gettext("Y-level of seabed."); gettext("Filler depth noise"); gettext("Variation of biome filler depth."); gettext("Cave1 noise"); gettext("First of two 3D noises that together define tunnels."); gettext("Cave2 noise"); gettext("Second of two 3D noises that together define tunnels."); gettext("Dungeon noise"); gettext("3D noise that determines number of dungeons per mapchunk."); gettext("Mapgen Valleys"); gettext("Mapgen Valleys specific flags"); gettext("Map generation attributes specific to Mapgen " "Valleys.\n'altitude_chill': Reduces heat with " "altitude.\n'humid_rivers': Increases humidity around " "rivers.\n'vary_river_depth': If enabled, low humidity and high heat " "causes rivers\nto become shallower and occasionally " "dry.\n'altitude_dry': Reduces humidity with altitude."); gettext("Altitude chill"); gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' " "is\nenabled. Also the vertical distance over which humidity drops by 10 " "if\n'altitude_dry' is enabled."); gettext("Large cave depth"); gettext("Depth below which you'll find large caves."); gettext("Small cave minimum number"); gettext("Minimum limit of random number of small caves per mapchunk."); gettext("Small cave maximum number"); gettext("Maximum limit of random number of small caves per mapchunk."); gettext("Large cave minimum number"); gettext("Minimum limit of random number of large caves per mapchunk."); gettext("Large cave maximum number"); gettext("Maximum limit of random number of large caves per mapchunk."); gettext("Large cave proportion flooded"); gettext("Proportion of large caves that contain liquid."); gettext("Cavern upper limit"); gettext("Depth below which you'll find giant caverns."); gettext("Cavern taper"); gettext("Y-distance over which caverns expand to full size."); gettext("Cavern threshold"); gettext("Defines full size of caverns, smaller values create larger caverns."); gettext("River depth"); gettext("How deep to make rivers."); gettext("River size"); gettext("How wide to make rivers."); gettext("Cave width"); gettext("Controls width of tunnels, a smaller value creates wider " "tunnels.\nValue >= 10.0 completely disables generation of tunnels and " "avoids the\nintensive noise calculations."); gettext("Dungeon minimum Y"); gettext("Lower Y limit of dungeons."); gettext("Dungeon maximum Y"); gettext("Upper Y limit of dungeons."); gettext("Noises"); gettext("Cave noise #1"); gettext("First of two 3D noises that together define tunnels."); gettext("Cave noise #2"); gettext("Second of two 3D noises that together define tunnels."); gettext("Filler depth"); gettext("The depth of dirt or other biome filler node."); gettext("Cavern noise"); gettext("3D noise defining giant caverns."); gettext("River noise"); gettext("Defines large-scale river channel structure."); gettext("Terrain height"); gettext("Base terrain height."); gettext("Valley depth"); gettext("Raises terrain to make valleys around the rivers."); gettext("Valley fill"); gettext("Slope and fill work together to modify the heights."); gettext("Valley profile"); gettext("Amplifies the valleys."); gettext("Valley slope"); gettext("Slope and fill work together to modify the heights."); gettext("Dungeon noise"); gettext("3D noise that determines number of dungeons per mapchunk."); gettext("Advanced"); gettext("Chunk size"); gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 " "nodes).\nWARNING!: There is no benefit, and there are several dangers, " "in\nincreasing this value above 5.\nReducing this value increases cave " "and dungeon density.\nAltering this value is for special usage, leaving " "it unchanged is\nrecommended."); gettext("Mapgen debug"); gettext("Dump the mapgen debug information."); gettext("Absolute limit of queued blocks to emerge"); gettext("Maximum number of blocks that can be queued for loading."); gettext("Per-player limit of queued blocks load from disk"); gettext("Maximum number of blocks to be queued that are to be loaded from " "file.\nThis limit is enforced per player."); gettext("Per-player limit of queued blocks to generate"); gettext("Maximum number of blocks to be queued that are to be generated.\nThis " "limit is enforced per player."); gettext("Number of emerge threads"); gettext("Number of emerge threads to use.\nValue 0:\n- Automatic selection. " "The number of emerge threads will be\n- 'number of processors - 2', " "with a lower limit of 1.\nAny other value:\n- Specifies the number " "of emerge threads, with a lower limit of 1.\nWARNING: Increasing the " "number of emerge threads increases engine mapgen\nspeed, but this may " "harm game performance by interfering with other\nprocesses, especially " "in singleplayer and/or when running Lua code in\n'on_generated'. For " "many users the optimum setting may be '1'."); gettext("Online Content Repository"); gettext("ContentDB URL"); gettext("The URL for the content repository"); gettext("ContentDB Flag Blacklist"); gettext("Comma-separated list of flags to hide in the content " "repository.\n\"nonfree\" can be used to hide packages which do not " "qualify as 'free software',\nas defined by the Free Software " "Foundation.\nYou can also specify content ratings.\nThese flags are " "independent from Minetest versions,\nso see a full list at " "https://content.minetest.net/help/content_flags/"); }