/* Dragonfire Copyright (C) 2020 Elias Fleckenstein This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "cpp_api/s_base.h" #include #include class ScriptApiCheatsCheat { public: ScriptApiCheatsCheat(const std::string &name, const std::string &setting); ScriptApiCheatsCheat(const std::string &name, const int &function); std::string m_name; bool is_enabled(); void toggle(lua_State *L, int error_handler); private: std::string m_setting; int m_function_ref; }; class ScriptApiCheatsCategory { public: ScriptApiCheatsCategory(const std::string &name); ~ScriptApiCheatsCategory(); std::string m_name; void read_cheats(lua_State *L); std::vector m_cheats; }; class ScriptApiCheats : virtual public ScriptApiBase { public: virtual ~ScriptApiCheats(); void init_cheats(); void toggle_cheat(ScriptApiCheatsCheat *cheat); bool m_cheats_loaded = false; std::vector m_cheat_categories; };