minetest.register_globalstep(function() if not minetest.localplayer then return end if minetest.settings:get_bool("scaffold") then minetest.place_node(vector.add(minetest.localplayer:get_pos(), {x = 0, y = -0.6, z = 0})) end if minetest.settings:get_bool("highway") and minetest.localplayer:get_wielded_item() then local z = minetest.localplayer:get_pos().z local positions = { {x = 0, y = 0, z = z}, {x = 1, y = 0, z = z}, {x = 2, y = 1, z = z}, {x = -2, y = 1, z = z}, {x = -2, y = 0, z = z}, {x = -1, y = 0, z = z}, {x = 2, y = 0, z = z} } for _, p in pairs(positions) do local node = minetest.get_node_or_nil(p) if node and not minetest.get_node_def(node.name).walkable then minetest.place_node(p) end end end end)