core.register_chatcommand("place", { params = ",,", description = "Place wielded item", func = function(param) local success, pos = core.parse_pos(param) if success then core.place_node(pos) return true, "Node placed at " .. core.pos_to_string(pos) end return false, pos end, }) core.register_chatcommand("dig", { params = ",,", description = "Dig node", func = function(param) local success, pos = core.parse_pos(param) if success then core.dig_node(pos) return true, "Node at " .. core.pos_to_string(pos) .. " dug" end return false, pos end, }) core.register_chatcommand("kill", { description = "Kill yourself", func = function(param) core.send_damage(core.localplayer:get_hp()) end, }) core.register_chatcommand("scan", { description = "Scan for one or multible nodes in a radius around you", param = " node1[,node2...]", func = function(param) local radius = tonumber(param:split(" ")[1]) local nodes = param:split(" ")[2]:split(",") local pos = core.localplayer:get_pos() local fpos = core.find_node_near(pos, radius, nodes, true) if fpos then return true, "Found " .. table.concat(nodes, " or ") .. " at " .. core.pos_to_string(fpos) end return false, "None of " .. table.concat(nodes, " or ") .. " found in a radius of " .. tostring(radius) end, }) local function teleport(param) local success, pos = core.parse_pos(param) if success then core.localplayer:set_pos(pos) return true, "Teleporting to " .. core.pos_to_string(pos) end return false, pos end core.register_chatcommand("teleport", { params = ",,", description = "Teleport to position", func = function(param) return teleport(param) end, }) core.register_chatcommand("tpoff", { params = ",,", description = "Teleport to position and log out immediately", func = function(param) teleport(param) minetest.disconnect() end, }) minetest.register_chatcommand("wielded", { description = "Print itemstring of wieleded item", func = function() return true, minetest.get_wielded_item():get_name() end })