From ec5188a49a2ae5d69b8ab0df51ba1086b51e7891 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Wed, 26 Nov 2014 15:17:17 +0100 Subject: Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps This should fix #1844. Thanks to oleastre for making the first version of this commit (#1848). --- src/wieldmesh.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/wieldmesh.h') diff --git a/src/wieldmesh.h b/src/wieldmesh.h index 14bd85bca..3b39dbfac 100644 --- a/src/wieldmesh.h +++ b/src/wieldmesh.h @@ -64,6 +64,7 @@ private: bool m_lighting; bool m_enable_shaders; + bool m_anisotropic_filter; bool m_bilinear_filter; bool m_trilinear_filter; -- cgit v1.2.3