From ed04e8e9e407f0dd57fa83a9732b3a3968cb80e0 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Fri, 16 Jan 2015 11:37:49 +0100 Subject: [Patch 2/4] Network rework: packet writing, sending and cleanups NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers --- src/test.cpp | 153 ++++++++--------------------------------------------------- 1 file changed, 21 insertions(+), 132 deletions(-) (limited to 'src/test.cpp') diff --git a/src/test.cpp b/src/test.cpp index 43955b86f..d8ab6336f 100644 --- a/src/test.cpp +++ b/src/test.cpp @@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "player.h" #include "main.h" #include "socket.h" -#include "connection.h" +#include "network/connection.h" #include "serialization.h" #include "voxel.h" #include "collision.h" @@ -1986,168 +1986,57 @@ struct TestConnection: public TestBase catch(con::NoIncomingDataException &e) { } -#if 1 + /* Simple send-receive test */ { - /*u8 data[] = "Hello World!"; - u32 datasize = sizeof(data);*/ - SharedBuffer data = SharedBufferFromString("Hello World!"); + NetworkPacket* pkt = new NetworkPacket((u8*) "Hello World !", 14, 0); + + SharedBuffer sentdata = pkt->oldForgePacket(); infostream<<"** running client.Send()"< recvdata; - infostream<<"** running server.Receive()"< data1 = SharedBufferFromString("hello1"); - SharedBuffer data2 = SharedBufferFromString("Hello2"); - - Address client_address = - server.GetPeerAddress(peer_id_client); - - infostream<<"*** Sending packets in wrong order (2,1,2)" - <channels[chn]; - u16 sn = ch->next_outgoing_seqnum; - ch->next_outgoing_seqnum = sn+1; - server.Send(peer_id_client, chn, data2, true); - ch->next_outgoing_seqnum = sn; - server.Send(peer_id_client, chn, data1, true); - ch->next_outgoing_seqnum = sn+1; - server.Send(peer_id_client, chn, data2, true); - - sleep_ms(50); - - infostream<<"*** Receiving the packets"< recvdata; - u32 size; - - infostream<<"** running client.Receive()"<getU8Ptr(0))[i])&0xff); infostream<20) infostream<<"..."; infostream< sentdata = pkt->oldForgePacket(); + + server.Send(peer_id_client, 0, pkt, true); //sleep_ms(3000); @@ -2183,7 +2072,7 @@ struct TestConnection: public TestBase infostream<<"..."; infostream<