From d0ea6f9920d30f46d1f5d44e8823a8d932f9f29d Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 17 Jun 2012 02:40:36 +0300 Subject: Properly and efficiently use split utility headers --- src/sky.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/sky.cpp') diff --git a/src/sky.cpp b/src/sky.cpp index 76dcac8b7..22b12ca1b 100644 --- a/src/sky.cpp +++ b/src/sky.cpp @@ -3,11 +3,11 @@ #include "ISceneManager.h" #include "ICameraSceneNode.h" #include "S3DVertex.h" -#include "utility.h" // MYMIN #include "tile.h" // getTexturePath #include "noise.h" // easeCurve #include "main.h" // g_profiler #include "profiler.h" +#include "util/numeric.h" // MYMIN //! constructor Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id): -- cgit v1.2.3