From ed7c9c4cb83da887a2a7f1b7f5fc1656057977e7 Mon Sep 17 00:00:00 2001 From: gregorycu Date: Sat, 24 Jan 2015 20:40:27 +1100 Subject: Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe --- src/settings.h | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'src/settings.h') diff --git a/src/settings.h b/src/settings.h index 89f7589df..1a7d9ab96 100644 --- a/src/settings.h +++ b/src/settings.h @@ -32,7 +32,7 @@ class Settings; struct NoiseParams; /** function type to register a changed callback */ -typedef void (*setting_changed_callback)(const std::string); +typedef void (*setting_changed_callback)(const std::string, void*); enum ValueType { VALUETYPE_STRING, @@ -204,7 +204,8 @@ public: void clear(); void updateValue(const Settings &other, const std::string &name); void update(const Settings &other); - void registerChangedCallback(std::string name, setting_changed_callback cbf); + void registerChangedCallback(std::string name, setting_changed_callback cbf, void *userdata = NULL); + void deregisterChangedCallback(std::string name, setting_changed_callback cbf, void *userdata = NULL); private: @@ -215,9 +216,12 @@ private: std::map m_settings; std::map m_defaults; - std::map > m_callbacks; - // All methods that access m_settings/m_defaults directly should lock this. - mutable JMutex m_mutex; + + std::map > > m_callbacks; + + mutable JMutex m_callbackMutex; + mutable JMutex m_mutex; // All methods that access m_settings/m_defaults directly should lock this. + }; #endif -- cgit v1.2.3