From 756db8174aa6a05eb998cfcec8eb5127053c5ea9 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Mon, 12 Nov 2012 16:35:10 +0200 Subject: A bunch of fixes No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages --- src/serverobject.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/serverobject.h') diff --git a/src/serverobject.h b/src/serverobject.h index a0886ed1e..1bbd3e4e8 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -152,9 +152,9 @@ public: virtual void setArmorGroups(const ItemGroupList &armor_groups) {} - virtual void setAnimations(v2f frames, float frame_speed, float frame_blend) + virtual void setAnimation(v2f frames, float frame_speed, float frame_blend) {} - virtual void setBonePosRot(std::string bone, v3f position, v3f rotation) + virtual void setBonePosition(std::string bone, v3f position, v3f rotation) {} virtual void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation) {} -- cgit v1.2.3