From 8e1eacf3a87a0cee39c8c27c3846828c12e73f9d Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 30 Jul 2011 23:33:57 +0300 Subject: Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff --- src/server.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index 07f9875c4..503d60b84 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -4130,6 +4130,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id // Reset inventory to creative if in creative mode if(g_settings.getBool("creative_mode")) { + // Warning: double code below + // Backup actual inventory + player->inventory_backup = new Inventory(); + *(player->inventory_backup) = player->inventory; + // Set creative inventory craft_set_creative_inventory(player); } @@ -4183,6 +4188,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id if(g_settings.getBool("creative_mode")) { + // Warning: double code above + // Backup actual inventory + player->inventory_backup = new Inventory(); + *(player->inventory_backup) = player->inventory; + // Set creative inventory craft_set_creative_inventory(player); } else if(g_settings.getBool("give_initial_stuff")) -- cgit v1.2.3