From 6f2d785d0ff761961912d7e79a7d16c4adf86861 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Wed, 14 Oct 2015 02:39:30 -0400 Subject: Rename macros with two leading underscores These names are reserved for the compiler/library implementations. --- src/server.cpp | 88 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 44 insertions(+), 44 deletions(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index d6207538f..3aff2fb97 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -88,7 +88,7 @@ private: void *ServerThread::run() { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); BEGIN_DEBUG_EXCEPTION_HANDLER m_server->AsyncRunStep(true); @@ -433,7 +433,7 @@ Server::~Server() void Server::start(Address bind_addr) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); m_bind_addr = bind_addr; @@ -466,7 +466,7 @@ void Server::start(Address bind_addr) void Server::stop() { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); infostream<<"Server: Stopping and waiting threads"< 2.0) dtime = 2.0; @@ -509,7 +509,7 @@ void Server::step(float dtime) void Server::AsyncRunStep(bool initial_step) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); g_profiler->add("Server::AsyncRunStep (num)", 1); @@ -693,7 +693,7 @@ void Server::AsyncRunStep(bool initial_step) Player *player = m_env->getPlayer(client->peer_id); if(player == NULL) { // This can happen if the client timeouts somehow - /*warningstream<<__FUNCTION_NAME<<": Client " + /*warningstream<peer_id <<" has no associated player"<getSendType(); @@ -1021,7 +1021,7 @@ void Server::AsyncRunStep(bool initial_step) void Server::Receive() { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); SharedBuffer data; u16 peer_id; try { @@ -1158,7 +1158,7 @@ inline void Server::handleCommand(NetworkPacket* pkt) void Server::ProcessData(NetworkPacket *pkt) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); // Environment is locked first. MutexAutoLock envlock(m_env_mutex); @@ -1354,7 +1354,7 @@ void Server::SetBlocksNotSent(std::map& block) void Server::peerAdded(con::Peer *peer) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); verbosestream<<"Server::peerAdded(): peer->id=" <id<id=" <id<<", timeout="<getPlayer()); @@ -1624,7 +1624,7 @@ void Server::SendInventory(PlayerSAO* playerSAO) void Server::SendChatMessage(u16 peer_id, const std::wstring &message) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id); pkt << message; @@ -1640,7 +1640,7 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message) void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id); @@ -1655,7 +1655,7 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat float expirationtime, float size, bool collisiondetection, bool vertical, std::string texture) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id); @@ -1677,7 +1677,7 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3 v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id); @@ -1699,7 +1699,7 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3 void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id); @@ -1809,7 +1809,7 @@ void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override, void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id); pkt << time << time_speed; @@ -1824,7 +1824,7 @@ void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed) void Server::SendPlayerHP(u16 peer_id) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); // In some rare case, if the player is disconnected // while Lua call l_punch, for example, this can be NULL @@ -1842,7 +1842,7 @@ void Server::SendPlayerHP(u16 peer_id) void Server::SendPlayerBreath(u16 peer_id) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); assert(playersao); @@ -1852,7 +1852,7 @@ void Server::SendPlayerBreath(u16 peer_id) void Server::SendMovePlayer(u16 peer_id) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); Player *player = m_env->getPlayer(peer_id); assert(player); @@ -2120,7 +2120,7 @@ void Server::setBlockNotSent(v3s16 p) void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); v3s16 p = block->getPos(); @@ -2142,7 +2142,7 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto void Server::SendBlocks(float dtime) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); MutexAutoLock envlock(m_env_mutex); //TODO check if one big lock could be faster then multiple small ones @@ -2212,7 +2212,7 @@ void Server::SendBlocks(float dtime) void Server::fillMediaCache() { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); infostream<<"Server: Calculating media file checksums"< &tosend) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); verbosestream<<"Server::sendRequestedMedia(): " <<"Sending files to client"<::iterator i = m_detached_inventories.begin(); @@ -2494,7 +2494,7 @@ void Server::sendDetachedInventories(u16 peer_id) void Server::DiePlayer(u16 peer_id) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); assert(playersao); @@ -2514,7 +2514,7 @@ void Server::DiePlayer(u16 peer_id) void Server::RespawnPlayer(u16 peer_id) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); assert(playersao); @@ -2540,7 +2540,7 @@ void Server::RespawnPlayer(u16 peer_id) void Server::DenySudoAccess(u16 peer_id) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id); Send(&pkt); @@ -2566,7 +2566,7 @@ void Server::DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); SendAccessDenied(peer_id, reason, custom_reason); m_clients.event(peer_id, CSE_SetDenied); @@ -2577,7 +2577,7 @@ void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string // the minimum version for MT users, maybe in 1 year void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); SendAccessDenied_Legacy(peer_id, reason); m_clients.event(peer_id, CSE_SetDenied); @@ -2586,7 +2586,7 @@ void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason) void Server::acceptAuth(u16 peer_id, bool forSudoMode) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); if (!forSudoMode) { RemoteClient* client = getClient(peer_id, CS_Invalid); @@ -2617,7 +2617,7 @@ void Server::acceptAuth(u16 peer_id, bool forSudoMode) void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); std::wstring message; { /* @@ -2700,7 +2700,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason) void Server::UpdateCrafting(Player* player) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); // Get a preview for crafting ItemStack preview; @@ -3388,7 +3388,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version void dedicated_server_loop(Server &server, bool &kill) { - DSTACK(__FUNCTION_NAME); + DSTACK(FUNCTION_NAME); verbosestream<<"dedicated_server_loop()"<