From 5c1cb01936093fc7e57d4b6d7a170dff9a18cd7d Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 27 Nov 2011 12:50:35 +0200 Subject: Make blocks to be loaded from disk when the active block area reaches them --- src/server.cpp | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index 7229bec36..58611bed1 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1078,7 +1078,8 @@ Server::Server( // Initialize Environment - m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua, this); + m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua, + this, this); // Give environment reference to scripting api scriptapi_add_environment(m_lua, m_env); @@ -4590,6 +4591,14 @@ void Server::notifyPlayers(const std::wstring msg) BroadcastChatMessage(msg); } +void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate) +{ + u8 flags = 0; + if(!allow_generate) + flags |= BLOCK_EMERGE_FLAG_FROMDISK; + m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags); +} + // IGameDef interface // Under envlock IToolDefManager* Server::getToolDefManager() -- cgit v1.2.3