From 491287c0af743d1d5c3ae6bbefd272244dbd864c Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 1 Apr 2012 13:19:50 +0300 Subject: Don't apply player movement cheat detection in singleplayer --- src/server.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index c06fcb0fd..b33e2477e 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -4323,7 +4323,8 @@ void Server::reportPrivsModified(const std::string &name) return; SendPlayerPrivileges(player->peer_id); player->getPlayerSAO()->updatePrivileges( - getPlayerEffectivePrivs(name)); + getPlayerEffectivePrivs(name), + isSingleplayer()); } } @@ -4527,7 +4528,8 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id) Create a new player active object */ PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id, - getPlayerEffectivePrivs(player->getName())); + getPlayerEffectivePrivs(player->getName()), + isSingleplayer()); /* Add object to environment */ m_env->addActiveObject(playersao); -- cgit v1.2.3