From ab433775777c4f5055bcf4d2a1cffc506c4f9961 Mon Sep 17 00:00:00 2001 From: sapier Date: Sat, 25 May 2013 00:51:02 +0200 Subject: Move scriptapi to separate folder (by sapier) On the lua side, notably minetest.env:() should now be replaced by minetest.(). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) --- src/scriptapi.h | 75 --------------------------------------------------------- 1 file changed, 75 deletions(-) delete mode 100644 src/scriptapi.h (limited to 'src/scriptapi.h') diff --git a/src/scriptapi.h b/src/scriptapi.h deleted file mode 100644 index 7f19bcef5..000000000 --- a/src/scriptapi.h +++ /dev/null @@ -1,75 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef SCRIPTAPI_HEADER -#define SCRIPTAPI_HEADER - -#include -#include -#include -#include "irr_v3d.h" -#include "irr_v2d.h" - -extern "C" { -#include -} -#include "scriptapi_inventory.h" -#include "scriptapi_nodemeta.h" -#include "scriptapi_entity.h" -#include "scriptapi_object.h" -#include "scriptapi_env.h" -#include "scriptapi_item.h" -#include "scriptapi_node.h" - -#define luamethod(class, name) {#name, class::l_##name} - -class Server; - -void scriptapi_export(lua_State *L, Server *server); -bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath, - const std::string &modname); - -// Returns true if script handled message -bool scriptapi_on_chat_message(lua_State *L, const std::string &name, - const std::string &message); - -/* server */ -void scriptapi_on_shutdown(lua_State *L); - -/* misc */ -void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player); -void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player); -bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player); -void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player); -void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player); -bool scriptapi_get_auth(lua_State *L, const std::string &playername, - std::string *dst_password, std::set *dst_privs); -void scriptapi_create_auth(lua_State *L, const std::string &playername, - const std::string &password); -bool scriptapi_set_password(lua_State *L, const std::string &playername, - const std::string &password); - -/* player */ -void scriptapi_on_player_receive_fields(lua_State *L, - ServerActiveObject *player, - const std::string &formname, - const std::map &fields); - -#endif - -- cgit v1.2.3