From 6f1c90720402415b62fb4d5e809ec7dbc1cd7f96 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Tue, 26 Sep 2017 00:11:20 +0200 Subject: Implement mod communication channels (#6351) Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method --- src/script/scripting_client.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/script/scripting_client.h') diff --git a/src/script/scripting_client.h b/src/script/scripting_client.h index 721bb2b05..cfecfa165 100644 --- a/src/script/scripting_client.h +++ b/src/script/scripting_client.h @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "cpp_api/s_base.h" #include "cpp_api/s_client.h" +#include "cpp_api/s_modchannels.h" #include "cpp_api/s_security.h" class Client; @@ -30,7 +31,8 @@ class Camera; class ClientScripting: virtual public ScriptApiBase, public ScriptApiSecurity, - public ScriptApiClient + public ScriptApiClient, + public ScriptApiModChannels { public: ClientScripting(Client *client); -- cgit v1.2.3