From f3ad75691aea30d2d68aab19fbfa9031409c39d7 Mon Sep 17 00:00:00 2001 From: red-001 Date: Fri, 30 Jun 2017 19:14:39 +0100 Subject: Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment --- src/script/scripting_client.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/script/scripting_client.cpp') diff --git a/src/script/scripting_client.cpp b/src/script/scripting_client.cpp index da289e564..904f735f3 100644 --- a/src/script/scripting_client.cpp +++ b/src/script/scripting_client.cpp @@ -36,6 +36,7 @@ ClientScripting::ClientScripting(Client *client): ScriptApiBase() { setGameDef(client); + setType(ScriptingType::Client); SCRIPTAPI_PRECHECKHEADER @@ -58,6 +59,9 @@ ClientScripting::ClientScripting(Client *client): lua_pushstring(L, "client"); lua_setglobal(L, "INIT"); + lua_pushstring(L, "/"); + lua_setglobal(L, "DIR_DELIM"); + infostream << "SCRIPTAPI: Initialized client game modules" << std::endl; } -- cgit v1.2.3