From 6f1c90720402415b62fb4d5e809ec7dbc1cd7f96 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Tue, 26 Sep 2017 00:11:20 +0200 Subject: Implement mod communication channels (#6351) Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method --- src/script/scripting_client.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/script/scripting_client.cpp') diff --git a/src/script/scripting_client.cpp b/src/script/scripting_client.cpp index b121f3712..29836c47b 100644 --- a/src/script/scripting_client.cpp +++ b/src/script/scripting_client.cpp @@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "lua_api/l_client.h" #include "lua_api/l_env.h" #include "lua_api/l_minimap.h" +#include "lua_api/l_modchannels.h" #include "lua_api/l_storage.h" #include "lua_api/l_sound.h" #include "lua_api/l_util.h" @@ -72,11 +73,13 @@ void ClientScripting::InitializeModApi(lua_State *L, int top) NodeMetaRef::RegisterClient(L); LuaLocalPlayer::Register(L); LuaCamera::Register(L); + ModChannelRef::Register(L); ModApiUtil::InitializeClient(L, top); ModApiClient::Initialize(L, top); ModApiStorage::Initialize(L, top); ModApiEnvMod::InitializeClient(L, top); + ModApiChannels::Initialize(L, top); } void ClientScripting::on_client_ready(LocalPlayer *localplayer) -- cgit v1.2.3