From 43d1f375d18a2fbc547a9b4f23d1354d645856ca Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Fri, 12 Dec 2014 14:49:19 -0500 Subject: Use a settings object for the main settings This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table. --- src/script/scripting_client.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/script/scripting_client.cpp') diff --git a/src/script/scripting_client.cpp b/src/script/scripting_client.cpp index b5a5085be..24f70b8c1 100644 --- a/src/script/scripting_client.cpp +++ b/src/script/scripting_client.cpp @@ -62,17 +62,17 @@ ClientScripting::ClientScripting(Client *client): void ClientScripting::InitializeModApi(lua_State *L, int top) { - ModApiUtil::InitializeClient(L, top); - ModApiClient::Initialize(L, top); - ModApiStorage::Initialize(L, top); - ModApiEnvMod::InitializeClient(L, top); - LuaItemStack::Register(L); StorageRef::Register(L); LuaMinimap::Register(L); NodeMetaRef::RegisterClient(L); LuaLocalPlayer::Register(L); LuaCamera::Register(L); + + ModApiUtil::InitializeClient(L, top); + ModApiClient::Initialize(L, top); + ModApiStorage::Initialize(L, top); + ModApiEnvMod::InitializeClient(L, top); } void ClientScripting::on_client_ready(LocalPlayer *localplayer) -- cgit v1.2.3