From eef62c82a2e58700fc1216b0b8c03e421bc77995 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Sat, 30 Jun 2018 17:11:38 +0200 Subject: Modernize lua read (part 2 & 3): C++ templating assurance (#7410) * Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value --- src/script/lua_api/l_particles.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/script/lua_api/l_particles.cpp') diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp index 8a7de8b4f..15bcbf3b5 100644 --- a/src/script/lua_api/l_particles.cpp +++ b/src/script/lua_api/l_particles.cpp @@ -66,7 +66,7 @@ int ModApiParticles::l_add_particle(lua_State *L) acc = check_v3f(L, 3); expirationtime = luaL_checknumber(L, 4); size = luaL_checknumber(L, 5); - collisiondetection = lua_toboolean(L, 6); + collisiondetection = readParam(L, 6); texture = luaL_checkstring(L, 7); if (lua_gettop(L) == 8) // only spawn for a single player playername = luaL_checkstring(L, 8); @@ -177,7 +177,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L) maxexptime = luaL_checknumber(L, 10); minsize = luaL_checknumber(L, 11); maxsize = luaL_checknumber(L, 12); - collisiondetection = lua_toboolean(L, 13); + collisiondetection = readParam(L, 13); texture = luaL_checkstring(L, 14); if (lua_gettop(L) == 15) // only spawn for a single player playername = luaL_checkstring(L, 15); -- cgit v1.2.3