From 3b50b2766aeb09c9fc0ad0ea07426bb2187df3d7 Mon Sep 17 00:00:00 2001 From: est31 Date: Fri, 17 Jul 2015 16:40:41 +0200 Subject: Optional reconnect functionality Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting. --- src/script/lua_api/l_mainmenu.cpp | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) (limited to 'src/script/lua_api/l_mainmenu.cpp') diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp index d209582e9..92311d6fc 100644 --- a/src/script/lua_api/l_mainmenu.cpp +++ b/src/script/lua_api/l_mainmenu.cpp @@ -114,15 +114,19 @@ int ModApiMainMenu::l_start(lua_State *L) bool valid = false; - - engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1; - engine->m_data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid); - engine->m_data->name = getTextData(L,"playername"); - engine->m_data->password = getTextData(L,"password"); - engine->m_data->address = getTextData(L,"address"); - engine->m_data->port = getTextData(L,"port"); - engine->m_data->serverdescription = getTextData(L,"serverdescription"); - engine->m_data->servername = getTextData(L,"servername"); + MainMenuData *data = engine->m_data; + + data->selected_world = getIntegerData(L, "selected_world",valid) -1; + data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid); + data->do_reconnect = getBoolData(L, "do_reconnect", valid); + if (!data->do_reconnect) { + data->name = getTextData(L,"playername"); + data->password = getTextData(L,"password"); + data->address = getTextData(L,"address"); + data->port = getTextData(L,"port"); + } + data->serverdescription = getTextData(L,"serverdescription"); + data->servername = getTextData(L,"servername"); //close menu next time engine->m_startgame = true; -- cgit v1.2.3