From ea88dde4be225d19c12bea4a581aa21f17237070 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 21 Oct 2020 18:51:57 +0200 Subject: Added Strip, AutoRefill, indexing for InventoryActions and Wield Index starts at 1 now --- src/script/lua_api/l_localplayer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/script/lua_api/l_localplayer.cpp') diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp index 8057802a4..e40dd7b37 100644 --- a/src/script/lua_api/l_localplayer.cpp +++ b/src/script/lua_api/l_localplayer.cpp @@ -116,7 +116,7 @@ int LuaLocalPlayer::l_get_wield_index(lua_State *L) { LocalPlayer *player = getobject(L, 1); - lua_pushinteger(L, player->getWieldIndex()); + lua_pushinteger(L, player->getWieldIndex() + 1); return 1; } @@ -124,7 +124,7 @@ int LuaLocalPlayer::l_get_wield_index(lua_State *L) int LuaLocalPlayer::l_set_wield_index(lua_State *L) { LocalPlayer *player = getobject(L, 1); - u32 index = luaL_checkinteger(L, 2); + u32 index = luaL_checkinteger(L, 2) - 1; player->setWieldIndex(index); g_game->processItemSelection(&g_game->runData.new_playeritem); -- cgit v1.2.3