From f3ad75691aea30d2d68aab19fbfa9031409c39d7 Mon Sep 17 00:00:00 2001 From: red-001 Date: Fri, 30 Jun 2017 19:14:39 +0100 Subject: Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment --- src/script/lua_api/l_client.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/script/lua_api/l_client.cpp') diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp index 84eafd3f0..1077d5f2d 100644 --- a/src/script/lua_api/l_client.cpp +++ b/src/script/lua_api/l_client.cpp @@ -341,6 +341,14 @@ int ModApiClient::l_get_privilege_list(lua_State *L) } return 1; } + +// get_builtin_path() +int ModApiClient::l_get_builtin_path(lua_State *L) +{ + lua_pushstring(L, BUILTIN_MOD_NAME ":"); + return 1; +} + void ModApiClient::Initialize(lua_State *L, int top) { API_FCT(get_current_modname); @@ -366,4 +374,5 @@ void ModApiClient::Initialize(lua_State *L, int top) API_FCT(get_node_def); API_FCT(take_screenshot); API_FCT(get_privilege_list); + API_FCT(get_builtin_path); } -- cgit v1.2.3