From 2675bcca1a3e8c59475ccb29d1afa9e19489a686 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Fri, 31 Jul 2020 19:23:29 +0200 Subject: Added more cheats --- src/script/lua_api/l_client.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/script/lua_api/l_client.cpp') diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp index 525518e5a..ffa86a48e 100644 --- a/src/script/lua_api/l_client.cpp +++ b/src/script/lua_api/l_client.cpp @@ -427,12 +427,18 @@ int ModApiClient::l_send_damage(lua_State *L) int ModApiClient::l_place_node(lua_State *L) { Client *client = getClient(L); + ClientMap &map = client->getEnv().getClientMap(); + LocalPlayer *player = client->getEnv().getLocalPlayer(); + ItemStack selected_item, hand_item; + player->getWieldedItem(&selected_item, &hand_item); + const ItemDefinition &selected_def = selected_item.getDefinition(getGameDef(L)->idef()); v3s16 pos = read_v3s16(L, 1); PointedThing pointed; pointed.type = POINTEDTHING_NODE; pointed.node_abovesurface = pos; pointed.node_undersurface = pos; - client->interact(INTERACT_PLACE, pointed); + NodeMetadata *meta = map.getNodeMetadata(pos); + g_game->nodePlacement(selected_def, selected_item, pos, pos, pointed, meta); return 0; } -- cgit v1.2.3