From ad148587dcf5244c2d2011dba339786c765c54c4 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 4 Nov 2020 16:19:54 +0100 Subject: Make Lint Happy --- src/rollback.h | 82 ++++++++++++++++++++++++++++------------------------------ 1 file changed, 40 insertions(+), 42 deletions(-) (limited to 'src/rollback.h') diff --git a/src/rollback.h b/src/rollback.h index 1d9949d15..b505750d2 100644 --- a/src/rollback.h +++ b/src/rollback.h @@ -31,53 +31,51 @@ class IGameDef; struct ActionRow; struct Entity; -class RollbackManager: public IRollbackManager +class RollbackManager : public IRollbackManager { public: - RollbackManager(const std::string & world_path, IGameDef * gamedef); + RollbackManager(const std::string &world_path, IGameDef *gamedef); ~RollbackManager(); - void reportAction(const RollbackAction & action_); + void reportAction(const RollbackAction &action_); std::string getActor(); bool isActorGuess(); - void setActor(const std::string & actor, bool is_guess); - std::string getSuspect(v3s16 p, float nearness_shortcut, - float min_nearness); + void setActor(const std::string &actor, bool is_guess); + std::string getSuspect(v3s16 p, float nearness_shortcut, float min_nearness); void flush(); - void addAction(const RollbackAction & action); + void addAction(const RollbackAction &action); std::list getEntriesSince(time_t first_time); - std::list getNodeActors(v3s16 pos, int range, - time_t seconds, int limit); + std::list getNodeActors( + v3s16 pos, int range, time_t seconds, int limit); std::list getRevertActions( - const std::string & actor_filter, time_t seconds); + const std::string &actor_filter, time_t seconds); private: - void registerNewActor(const int id, const std::string & name); - void registerNewNode(const int id, const std::string & name); - int getActorId(const std::string & name); - int getNodeId(const std::string & name); - const char * getActorName(const int id); - const char * getNodeName(const int id); + void registerNewActor(const int id, const std::string &name); + void registerNewNode(const int id, const std::string &name); + int getActorId(const std::string &name); + int getNodeId(const std::string &name); + const char *getActorName(const int id); + const char *getNodeName(const int id); bool createTables(); bool initDatabase(); - bool registerRow(const ActionRow & row); - const std::list actionRowsFromSelect(sqlite3_stmt * stmt); - ActionRow actionRowFromRollbackAction(const RollbackAction & action); + bool registerRow(const ActionRow &row); + const std::list actionRowsFromSelect(sqlite3_stmt *stmt); + ActionRow actionRowFromRollbackAction(const RollbackAction &action); const std::list rollbackActionsFromActionRows( - const std::list & rows); - const std::list getRowsSince(time_t firstTime, - const std::string & actor); - const std::list getRowsSince_range(time_t firstTime, v3s16 p, - int range, int limit); - const std::list getActionsSince_range(time_t firstTime, v3s16 p, - int range, int limit); - const std::list getActionsSince(time_t firstTime, - const std::string & actor = ""); - void migrate(const std::string & filepath); - static float getSuspectNearness(bool is_guess, v3s16 suspect_p, - time_t suspect_t, v3s16 action_p, time_t action_t); - + const std::list &rows); + const std::list getRowsSince( + time_t firstTime, const std::string &actor); + const std::list getRowsSince_range( + time_t firstTime, v3s16 p, int range, int limit); + const std::list getActionsSince_range( + time_t firstTime, v3s16 p, int range, int limit); + const std::list getActionsSince( + time_t firstTime, const std::string &actor = ""); + void migrate(const std::string &filepath); + static float getSuspectNearness(bool is_guess, v3s16 suspect_p, time_t suspect_t, + v3s16 action_p, time_t action_t); IGameDef *gamedef = nullptr; @@ -88,16 +86,16 @@ private: std::list action_latest_buffer; std::string database_path; - sqlite3 * db; - sqlite3_stmt * stmt_insert; - sqlite3_stmt * stmt_replace; - sqlite3_stmt * stmt_select; - sqlite3_stmt * stmt_select_range; - sqlite3_stmt * stmt_select_withActor; - sqlite3_stmt * stmt_knownActor_select; - sqlite3_stmt * stmt_knownActor_insert; - sqlite3_stmt * stmt_knownNode_select; - sqlite3_stmt * stmt_knownNode_insert; + sqlite3 *db; + sqlite3_stmt *stmt_insert; + sqlite3_stmt *stmt_replace; + sqlite3_stmt *stmt_select; + sqlite3_stmt *stmt_select_range; + sqlite3_stmt *stmt_select_withActor; + sqlite3_stmt *stmt_knownActor_select; + sqlite3_stmt *stmt_knownActor_insert; + sqlite3_stmt *stmt_knownNode_select; + sqlite3_stmt *stmt_knownNode_insert; std::vector knownActors; std::vector knownNodes; -- cgit v1.2.3