From e462a9a5ef46776d974203bb44e0b89e8c980b29 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Wed, 7 Aug 2019 19:16:31 +0200 Subject: Unify wield item handling (#8677) This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client --- src/player.cpp | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'src/player.cpp') diff --git a/src/player.cpp b/src/player.cpp index 9beeab74e..d3ba5c2c2 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -90,6 +90,29 @@ Player::~Player() clearHud(); } +void Player::setWieldIndex(u16 index) +{ + const InventoryList *mlist = inventory.getList("main"); + m_wield_index = MYMIN(index, mlist ? mlist->getSize() : 0); +} + +ItemStack &Player::getWieldedItem(ItemStack *selected, ItemStack *hand) const +{ + assert(selected); + + const InventoryList *mlist = inventory.getList("main"); // TODO: Make this generic + const InventoryList *hlist = inventory.getList("hand"); + + if (mlist && m_wield_index < mlist->getSize()) + *selected = mlist->getItem(m_wield_index); + + if (hand && hlist) + *hand = hlist->getItem(0); + + // Return effective tool item + return (hand && selected->name.empty()) ? *hand : *selected; +} + u32 Player::addHud(HudElement *toadd) { MutexAutoLock lock(m_mutex); -- cgit v1.2.3