From 9b551d5cbcaf71a8c39bbf7e886290649aed4799 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sun, 2 Nov 2014 03:47:43 +0100 Subject: Implement WieldMeshSceneNode which improves wield mesh rendering - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. --- src/player.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/player.cpp') diff --git a/src/player.cpp b/src/player.cpp index 13866e5f5..64c138d02 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -39,7 +39,6 @@ Player::Player(IGameDef *gamedef, const char *name): is_climbing(false), swimming_vertical(false), camera_barely_in_ceiling(false), - light(0), inventory(gamedef->idef()), hp(PLAYER_MAX_HP), hurt_tilt_timer(0), -- cgit v1.2.3