From c1479a273266709d6d0775c690dce31a7a430aa5 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sat, 26 Nov 2011 00:09:36 +0200 Subject: Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp) --- src/nodedef.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/nodedef.h') diff --git a/src/nodedef.h b/src/nodedef.h index 645e75e3e..e0b5c864c 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -174,9 +174,6 @@ struct ContentFeatures // If true, param2 is set to direction when placed. Used for torches. // NOTE: the direction format is quite inefficient and should be changed bool wall_mounted; - // If true, node is equivalent to air. Torches are, air is. Water is not. - // Is used for example to check whether a mud block can have grass on. - bool air_equivalent; // Whether this content type often contains mineral. // Used for texture atlas creation. // Currently only enabled for CONTENT_STONE. -- cgit v1.2.3