From 6c184947c3886ce80aa9eb9807a700025a344442 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Fri, 16 Mar 2018 08:41:33 +0100 Subject: Server: delegate mod management & config to ServerModConfiguration (#7131) * Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests --- src/mods.cpp | 14 -------------- 1 file changed, 14 deletions(-) (limited to 'src/mods.cpp') diff --git a/src/mods.cpp b/src/mods.cpp index a71644d01..2cfc02b66 100644 --- a/src/mods.cpp +++ b/src/mods.cpp @@ -322,20 +322,6 @@ void ModConfiguration::resolveDependencies() m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end()); } -ServerModConfiguration::ServerModConfiguration(const std::string &worldpath): - ModConfiguration(worldpath) -{ - SubgameSpec gamespec = findWorldSubgame(worldpath); - - // Add all game mods and all world mods - addModsInPath(gamespec.gamemods_path); - addModsInPath(worldpath + DIR_DELIM + "worldmods"); - - // Load normal mods - std::string worldmt = worldpath + DIR_DELIM + "world.mt"; - addModsFromConfig(worldmt, gamespec.addon_mods_paths); -} - #ifndef SERVER ClientModConfiguration::ClientModConfiguration(const std::string &path): ModConfiguration(path) -- cgit v1.2.3